This is a list of status effects in Final Fantasy IX. Some statuses are beneficial while others are detrimental. Guardian Mog is a support ability for Eiko that removes status ailments before the Battle Results screen appears. Weapons with an innate status inflict it onto their targets with the Add Status support ability, and Zidane also has a Skill for this to use for his dual-blades.
List of statuses
Target's HP is either brought to 0 or instantly depleted by an attack. It can be cured with Phoenix Down, Phoenix Pinion or Life spells or Revive. If the whole party is afflicted, it is a Game Over. Various attacks also inflict Instant Death, such as the Death spell, Iai Strike, Zantetsuken, and LV5 Death.
When the unit's HP falls below 1/6 of Max HP, they are in Near Death. Party members in Near Death appear hunched over and their HP is displayed in yellow. A character with Cover equipped will take the damage of an enemy physical attack that targets a character with critical HP. Zidane's Protect Girls acts similarly, but the female party members do not need to be in Near Death, only below half health. If a character with Restore HP survives an enemy attack while in critical, they recover 50% of their max HP. Steiner's Charge compels party members in Near Death to use Attack.
If the afflicted executes any direct command, including counterattacks or reactions (like Auto-Potion), it is instantly defeated. Cured by Esuna an ice-elemental attacks. Prevented by Body Temp support ability. It is an effect in Flame Saber and is inflicted by the Mustard Bomb spell.
Target shrinks, greatly reducing its strength, magic, attack, and defense attributes for the duration. Can be reversed with 100% accuracy if hit by the same effect again. It is caused by the spells Mini and Bad Breath. Removed by Mini, Esuna, and Remedy. It is an effect in The Tower and Mace of Zeus.
ATB gauge fills at slightly more than half speed. Characters become immune if equipped with the support ability Auto-Haste. It is caused by the spells Slow and Bad Breath. Removed by Dispel and Haste. It is an effect in Silver Fork, Gladius, Ragnarok, and Oak Staff.
Target ATB is frozen, preventing any action. Can be cured with a Remedy and Dispel. Stopped characters count as incapacitated for Game Over purposes. It is caused by the Stop spell and prevented by Locomotion. It is an effect in Gastro Fork and Heavy Lance.
Target ATB resets and they become unable to act until woken up. Prevents evasion. Removed if hit by physical attacks or with Esuna or Remedy. Physical attacks deal x1.5 damage to the sleeping target. Prevented by Insomniac support ability, and applied via Sleep and Night spells. It is an effect in Ultima Weapon, Ultima Sword, and Bistro Fork.
Character's EXP and AP growth is disabled. Persists even in KO status until cured with a Vaccine.
Character becomes unable to act or evade and loses 1/16th of their HP and MP simultaneously at certain intervals. Cured by Antidote and Remedy, or the spells Panacea and Esuna. Counts towards KO Counter for Game Over.
Target becomes unable to attack and is instantly defeated by the next physical-type attack. Freeze is cured by Esuna and a Fire-elemental spell. It is prevented by Body Temp support ability. It is an effect in Ice Lance and Ice Brand and is inflicted by the Frost spell. If the player tries to escape, the frozen party member still assumes the run pose, but fails to leave the battle with others .
Auto-Regen still ticks when the character is frozen.
Target loses 1/16th of their maximum HP at certain intervals. The status persists after battle. Tick interval and status duration depend on the afflicted's Spirit attribute. Cured by the items Antidote and Remedy, or the spells Panacea, Esuna, and Angel's Snack. Prevented by Antibody support ability and applied by Poison, Bio, and Bad Breath spells. Poison is an effect in Poison Knuckles and Rune Tooth.
Healing spells, potions, and Regen effects are reversed, causing damage. It persists on KO'd targets and disables the effects of Phoenix Downs and Life spells and Revive and Phoenix; the only way to revive a Zombified party member, is to use Auto-Life. Zombie members' the Trance gauges become depleted and cannot fill, and if the status persists at the end of battle, the afflicted will not gain any EXP or AP. Zombie is cured with Magic Tags.
Zombified targets can still be healed with jewels mid-battle, such as Ore, and Death and Doom restore them to full health. Outside of battle, their HP can be replenished with Tents, but this does not cure their Zombie status.
The affected's attack is boosted by 50% and they are forced to use its default Attack on a random member of the opposing party. Removed by Gysahl Greens. It is caused by the Berserk spell, Freya's Luna, and is an effect in Duel Claws.
The victim uses Attack on a random target, either friend or enemy, with halved accuracy. Confused units cannot evade. Prevented by Clear Headed support ability, and inflicted by Confuse and Bad Breath spells. Removed by Esuna and Remedy or being struck by a physical attack. It is an effect in Cypress Pile, Angel Bless, and Kain's Lance.
Target is sealed in stone and unable to act. Most effects will miss. Cured with Stona or Soft. Counts towards KO counter. It is inflicted by the Break spell and prevented by Jelly. It is an effect in Obelisk, Sargatanas and Needle Fork.
Half of the suffered damage is spread to the afflicted's party members. If the struck target is weak to the attacker's killer ability or weapon element, the increased damage they take is reflected in the distributed damage. Trouble is cured by Annoyntment. It is an effect in Exploda, Octagon Rod, and Kaiser Knuckles. Zidane can also inflict it with Annoy.
Physical attack accuracy is greatly reduced and the affect cannot evade. Removed by Esuna, Remedy, or Eye Drops. Prevented by Bright Eyes support ability, and inflicted by Blind and Bad Breath spells. It is an effect in Rune Blade, Trident, and Rune Claws. Darkness (or any other status abnormality) does not affect Zidane's Steal success.
Starts a countdown and petrifies target as the counter reaches 0. Can be cured with Esuna, Stona, Remedy and Soft while the countdown is active. Prevented by Jelly support ability.
ATB gauge speed fills 50% faster. Gained from the Haste and Emerald Light spells and the Auto-Haste support ability. Statuses that expire lapse 50% faster and statuses that count down or "tick" also fulfill faster, such as Regen, Poison, or Doom. Haste and Slow cannot coexist on the same target; one overrides the other.
Target recovers 1/16th of their maximum HP every few seconds. Interval decreases with Spirit attribute, and the interval is affected by the Battle Speed set in the Config and if the target has Slow or Haste. Gained from the Regen spell, from the Auto-Regen support ability, Reis's Wind, and Aura.
Ground-based attacks miss the target. Gained from the Float spell and Auto-Float support ability. The abilities that miss Floating targets are Earthquake and Earth Shake. Float does not make one weak to Wind.
Shell halves received magic attack damage, hit chance of statuses from magical effects, and accuracy of spells that can miss. It is removed by Dispel and inflicted by the Shell, Pearl Light, and Mighty Guard spells. Shell does not hinder curative spells.
Physical attacks miss 100% on vanished targets while the vanished party member's attacks cannot be evaded. It is removed by magic attacks and Dispel. It is inflicted by Diamond Light and Vanish spells.
Reflect bounces most Black and White Magic spells to hit the opposing party, and also affects many enemy-only abilities. It is removed by Dispel. The Reflect Null support ability lets the caster bypass targets' Reflect status.
Vivi has access to the Reflectx2 support ability, which doubles the damage dealt by a spell he casts when it is reflected. This coupled with Auto-Reflect makes it easy for Vivi to reach the damage limit. If the entire party has Reflect and Vivi reflects a spell off all party members, the spell will hit four times (though it will converge into one spell that cannot exceed 9999 damage); if the battle has only one opponent, it will take quadruple damage, but against multiple targets, the spell damage is halved due to multi-targeting and the damage is randomly split between the opponents.
Reflected magic used by the player was made significantly stronger for the overseas versions compared to the original Japanese version.
If the target becomes KO'd, it is automatically revived with 1 HP, even if they have Zombie. Gained from the Auto-Life spell, Aura and the Auto-Life support ability. Auto-Life wears off after initiating. Equipping a character with Auto-Life support ability and entering a battle with them KO'd, revives them before any action is taken in battle by enemies or allies.