FANDOM


(explaining what each stat does, I'll add some formulae now...)
(adding damage formula info for enemies and the standard one for characters.)
Line 21: Line 21:
 
===[[Strength]]===
 
===[[Strength]]===
 
The Strength stat determines (along with [[#Attack|Attack]] and [[#Level|Level]]) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities.
 
The Strength stat determines (along with [[#Attack|Attack]] and [[#Level|Level]]) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities.
  +
  +
The damage dealt by physical attacks by party members is normally determined as follows:
  +
:<math>Base = Attack - Enemy Defense</math>
  +
:<math>Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)</math>
  +
:<math>Damage = Base * Bonus</math><ref name="gamefaqsmechanics">{{Refwebsite| page url = https://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/44329| page name = Final Fantasy IX Battle Mechanics Guide for PlayStation| site url = https://www.gamefaqs.com/| site name = GameFAQs| access time = 15:45, April 02, 2017 (UTC)}}</ref>
  +
However, this varies slightly depending on the weapon. For [[List of Final Fantasy IX weapons#Thief swords|thief swords]] and [[List of Final Fantasy IX weapons#Knight swords|knight swords]], the bonus damage is also based on [[#Spirit|Spirit]], while for [[List of Final Fantasy IX weapons#Rackets|rackets]], the bonus damage is also based on [[#Speed|Speed]]. For both [[List of Final Fantasy IX weapons#Forks|forks]] and [[List of Final Fantasy IX weapons#Hammers|hammers]], the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.<ref name="gamefaqsmechanics"/>
  +
  +
The damage dealt by enemy's physical attacks is determined as follows:
  +
:<math>Base = Attack - Character Defense</math>
  +
:<math>Bonus = Strength + RndMOD ([(Level + Strength) / 4] + 1)</math>
  +
:<math>Damage = Base * Bonus</math><ref name="gamefaqsmechanics"/>
   
 
===[[Magic Power|Magic]]===
 
===[[Magic Power|Magic]]===

Revision as of 16:28, April 2, 2017

FFIX wiki icon

FFIX Status Screen 1

The following is a list of stats in Final Fantasy IX. Stats applies to both party members and enemies. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on.

List of stats

Level

Once a party member gains enough experience, they will level up. Increasing their level improves the damage the character does, and boosts most stats. It also plays an important role in many Blu Mag spells.

The level stat is included in most damage formulas, meaning it along with Strength and Attack directly affect the physical damage dealt, while it and Magic directly affect magic damage dealt.

HP

The HP stat shows how much health a character has left. Once it reaches zero, a character is KO'd. Party member HP is capped at 9999 while enemies are not.

MP

The MP stat shows how many abilities a character can use. Most characters' skillset abilities, such as Skill, Blk Mag, Wht Mag and Swd Art require MP to cast. Party member MP is capped at 999 while enemies are not.

Speed

The Speed stat determines how fast the Active Time Battle gauge of a unit fills up, before they can execute another move.

Strength

The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities.

The damage dealt by physical attacks by party members is normally determined as follows:

$ Base = Attack - Enemy Defense $
$ Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1) $
$ Damage = Base * Bonus $[1]

However, this varies slightly depending on the weapon. For thief swords and knight swords, the bonus damage is also based on Spirit, while for rackets, the bonus damage is also based on Speed. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[1]

The damage dealt by enemy's physical attacks is determined as follows:

$ Base = Attack - Character Defense $
$ Bonus = Strength + RndMOD ([(Level + Strength) / 4] + 1) $
$ Damage = Base * Bonus $[1]

Magic

The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities.

Spirit

The Spirit stat affects various chances of a character's abilities. Higher Spirit improves the chances to Steal, Counter and deal critical damage. It also determines how long status effects remain and how quickly the Trance gauge fills.

Attack

The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage.

Defense

The Defense stat reduces the amount of damage received from a physical attack.

Evade

The Evade stat determines the ability to dodge a physical attack.

Magic Def

The Magic Defense stat reduces the amount of damage received from a magic attack.

Magic Eva

The Magic Evade stat determines the ability to dodge a magic attack.

Template:FFIX Template:Stats


Cite error: <ref> tags exist, but no <references/> tag was found
Community content is available under CC-BY-SA unless otherwise noted.