The following is a list of version differences between the various ports of Final Fantasy IV. Throughout the various releases, it has been subject to alterations of the script, core mechanics, and overall difficulty. Some versions also have various new additions not present in the original release.

Japanese release[edit | edit source]

  • The Underworld AI glitch is fixed in the Revision A, or v1.1, release. The version this glitch is found in, dubbed v1.0, is notorious for being rumored to have been produced in a limited quantity before Square pulled it to fix the issue.

North American release[edit | edit source]

The following changes apply to the North American SNES release.

  • The game is renamed "Final Fantasy II" and given a new title screen.
  • A simplified script is used, due to space limitations. A number of subplots, most notably an ongoing story about Kain's background and relationship to his father, are removed. The script was also considered poorly translated, even by employees at Square.
    • Religious imagery is removed, such as "Holy" being renamed "White" (though the Elder of Mysidia uses the word "Holy" once in describing a sword). The Tower of Prayers in Mysidia is renamed the Tower of Wishes (though one instance of "pray" was still left in, uttered by the Black Mage in the tower).
    • Textual edits are made to remove profanity, references to death and violence, partially to adhere to Nintendo's family friendly content guidelines.
    • Item and ability names are changed to reflect their usage; Phoenix Down was renamed Life, Remedy was renamed Heal, and Potion was renamed Cure1.
    • The ring icon used for the ring items does not exist in the Japanese version of the game. It was added in the English version using one of the character codes freed up by not having to support the Japanese character set, and helps compensate for how short item names were forced to be. The glove icon is used for the rings in the Japanese version.
    • Each summon magic attack consisted of both a monster name and an attack name in the Japanese version (for example, the summon spell Leviathan performed the attack Tsunami); in the original English translation, short names (such as "Levia" for Leviathan) were used in the menu, and the full summon name was used in place of the attack name.
  • Options for setting battle mode to Wait or Active, changing the button assignments for Confirm/Cancel/Menu, changing which controller controls each party member, and changing cursor memory are hidden.
  • The magic spells Protect, Shell, and Dispel are removed, as well as Rydia's Cockatrice summon. Asura originally incorporated Protect into her attack script; it was replaced with a stronger healing spell. Zemus's Malice and Zemus's Breath, however, still make use of Protect and Shell. The white magic icon was removed from the spells' names, replaced with a blank space.
  • In the original game, almost every negative status effect (such as Stone and Poison) had a corresponding item used to cure it (Gold Needle and Antidote respectively). These individual items are removed while Remedies, which cure all status ailments, can be purchased in any shop and cost only 100 gil instead of 5000. Ethers, which were extremely rare in the original game, can be purchased in any shop as well.
  • The original game featured a wide assortment of magical items that could be used in battle to replicate the effects of a number of magic spells, such as a Red Fang to deal fire damage, or Spider Silk to cast Slow. All of these items are removed, with the exception of the Red Fang. Cecil can be seen using a Blue Fang automatically in the game's opening sequence, even though they can't be found during the game itself. Also removed are Alerts, stat-boosting items (Silver Apples, Golden Apples, and Soma Drops), and the Dark Matter key item, which Edge could steal from Zeromus in the final battle. This item served no purpose, however.
  • Various item costs are decreased.
  • The attributes of some equipment are modified.
  • Nearly all of the secret passages found in dungeons have been made visible. Those found in castles and towns are still invisible, as is the one leading to Cecil's Ragnarok.
  • Several abilities are removed: Cecil's Darkness, Tellah's Recall, Edward's Salve, Rosa's Pray, Yang's Focus and Brace, Palom's Bluff, Porom's Cry, and Fusoya's Regen.
  • The Dark Knight enemy's HP is increased to 65,000. Notably, although Cecil cannot use Darkness himself, his doppelganger still uses the attack in their battle.
  • In one cutscene in the original version, Rosa is rescued at the last moment from being executed by a giant scythe. The scythe is replaced with a giant metal ball.
  • In the original version, the Training Room consisted of a small room below the Devil's Road entrance in Baron. It is changed here to a two story building, which contains far more NPCs offering advice. There is one located in nearly every overworld town; Baron, Kaipo, Mysidia, and Troia are altered to include the building. In Kaipo's case, this was done by adding a door to an existing structure. Namingway is removed from his unique location in each of these maps, since he is always available in the Training Room.
  • The Lodestone Cavern is brightened up so it is not quite so dark as in the original.
  • The Developer's Office, a secret area in the Dwarven Castle where sprites representing the development team appear, was removed. This room was essentially an Easter Egg where the player could converse with (and, in some cases, battle) the representations of the game's programmers. The maps themselves were replaced by the expanded training room.
  • In the original Japanese SNES release, the dancing girl that appears in Baron removes her red dress to reveal a bikini underneath, before dancing and getting dressed again. The segment of her undressing was censored out of the original North American release, and her bikini was replaced with a yellow dress. Consequently, every instance in the game of the dancing girl sprite wears the longer dress.
  • The Doom bug is fixed.

Easy Type[edit | edit source]

Easy Type in-game logo.

The following changes apply to the Japanese Easy Type SNES release.

  • Options for battle mode and party member control are no longer hidden.
  • Many monsters, items, and nearly every piece of equipment, were renamed. For example, the Ragnarok was renamed to 'Sword of the Gods' (かみがみのつるぎ, Kamigami no Tsurugi?). The original names mostly consisted of English names written in katakana; the new names are Japanese and written in hiragana.
  • Spells are numbered instead of having suffixes or prefixes like the original ("Blizzard 2" instead of Blizzara).
  • Certain words in the script were changed to make some parts of the dialog easier to understand for younger gamers (for example, replacing "haughty" with "arrogant").
  • Additional dialogue is added, such as between Cecil and the Elder of Mysidia during Cecil's flashback, Kain explaining how to move around and talk to NPCs, and Cid explaining the Airship's controls after he is rescued in Baron.
  • The Ancient Sword is replaced with the Coral Sword and now has 5 points more attack power than the Mythgraven Blade. It retains the Ancient Sword's effectiveness against ghouls, but is now lightning-elemental. It can be found in the Ancient Waterway.
  • The Mithril Sword is replaced with the Piglet's Bamboo Sword, making the sword no longer available for purchase in the village of Mythril. The sword is no longer considered a metallic weapon, making the Lodestone Cavern easier. The sword occasionally turns enemies into pigs. It can be found in a pot in the passageway to Odin's throne below the east tower in Baron Castle.
  • The attributes of several weapons are improved. Bows, hammers, the Boomerang, and the Full Moon have their accuracy increased by 10 points, and both shurikens have their attack power increased by 20 points.
  • The secret passage leading to Cecil's Ragnarok is made visible.
  • The Ribbon absorbs elemental attacks in addition to nullifying status ailments.
  • The majority of the casting time for spells were reduced from their original casting time, making these spells faster to cast. For example, Meteor's original casting time is 10, while here it's reduced to 5.
  • Cecil's Darkness ability is readded.
  • Silver Apples and Golden Apples are readded.
  • The Summon Book item is readded and made much more common. It is available from the beginning of the game, dropped by various monsters.
  • Enemies in the back row will not take half damage from attacks.
  • A number of monsters on the moon had their attack scripts altered. This actually makes several of them more difficult than their original counterparts. Zeromus, for instance, can use the Count spell, which can't be protected against.
  • The Flan Princess's location is moved. They now appear in three rooms, excluding the one they originally appeared in, and they are encountered slightly more commonly. They occupy the second-to-rarest encounter slot, in addition to the rarest.
  • A save point is added to the third floor of the Lunar Subterrane.
  • Zeromus's final form has a completely new sprite.

PlayStation[edit | edit source]

The PlayStation re-release is mostly identical to the original Japanese SNES version of Final Fantasy IV, with some minor tweaks introduced in the later versions left in.

  • For the North American and European releases, an entirely rewritten translation is used, which addresses most of the discrepancies between the original game and the SNES Final Fantasy II.
  • The game is bookended by an FMV sequence featuring scenes from the story. The first portion, depicting the Red Wings departing Baron for the raid on Mysidia, is shown without music before the title screen, while the full version with music is shown after finishing the game.
  • The customizable controls depict PlayStation buttons. The face buttons are white in the Japanese version, rather than colored.
  • A "memo" save can be performed anywhere on the world map. This save would remain active in the PlayStation's RAM until it was overwritten by another such save, or the power was turned off or interrupted.
  • Sprinting can be done in dungeons and towns by holding the Cancel button.
  • Scrolling down through lists in battle is notably slower.
  • Items and magic in the main menu can be used on party members repeatedly without having to reselect them.

WonderSwan Color[edit | edit source]

The WonderSwan Color version was only released in Japan.

  • The FMVs, memo saves, and sprinting are removed.
  • Screen resolution is decreased, and music and sound effects using the WonderSwan's sound chip, which met the specifications of the device.
  • A number of overall new sprites and enhancements to the graphics and backgrounds are featured by providing additional details and color shading. The original character portraits were replaced with new, smaller portraits.
  • A number of bugs from the original were fixed, while at the same time many new ones were introduced. Most of the bugs listed in the GBA section also apply to this version.
  • The game has a quicksave feature, which allows the game to be saved temporarily at any time. This data is erased after loading it.
  • The desert near the Antlion's Den is changed to light green grass.
  • The light green grass found around Fabul is changed into a desert.
  • The Ribbon is given additional resistances, which includes Confuse, Sleep, and Berserk.

Game Boy Advance[edit | edit source]

The Game Boy Advance release is a port of the WonderSwan Color version.

  • Upon starting the game, the North American and European versions will display health and safety warnings and a "published by Nintendo" screen.
  • Graphics are further improved; more color is added to some sprites, colors have been brightened, and a gradient effect is added to the game's windows. New portraits have been drawn for the playable characters and Golbez. The music and sound effects have also been enhanced.
  • A character's portrait is displayed in the dialogue boxes out of battle when they are speaking.
  • A semi-new English translation is used. The dialogue script is based on the PSX release with some improvements, while the other text is translated from scratch.
    • The European version offers German, French, Italian, and Spanish translations, while the Japanese version instead has an option for kanji characters.
    • In the North American version, capital letters in the names of party members are wider, and Yes/No prompts are in all caps.
    • After Cecil becomes a Paladin in the North American version, a man outside Baron warns him about ending up like Kain if he defies the king. In the European version, Cid is mentioned instead of Kain, with the former case being the result of a name code mistake.
    • The new Gil Turtle enemy is mistranslated as "Gilgamesh" in the North American version.
  • The ability to switch party members is added; this ability is gained once the Giant of Babil is defeated. Players may choose to change members with Cid, Edward, Palom, Porom or Yang. Players can change party members as often as they like, but Cecil must remain in the party at all times. The cinematic scene before the fight with Zeromus changes slightly depending on who is and is not in the party.
  • The Cave of Trials is added to Mt. Ordeals, containing monsters from various late-game dungeons with new bosses, each of which leaves behind a powerful new weapon for one of the above five characters.
  • The 40-floor Lunar Ruins are added, which open up after the defeat of Zeromus. Within this dungeon is a unique trial for each of the still-playable characters, and each trial is located after exploring three randomly selected floors from a group of four or five with powerful new enemies. New weapons, armor and items for each character can also be obtained inside.
  • An in-game bestiary and unlockable music player are featured.
  • The Active Time Battle bar appears in the battle window.
  • The striking graphics for claws were changed from punches to claw slashes.
  • Esuna can remove Berserk.
  • Kick can be used under the Float status.
  • Equipping elemental-resistant equipment no longer makes the wearer weak to the opposite element.
  • Phoenix Downs and Cottages from the Hummingway Home shop are cheaper.
  • The dancing girl is censored again in the North American and European releases, though her dress is still red instead of yellow.
  • Some bugs and glitches are fixed.
  • Other bugs and glitches are introduced, many of which were fixed in the European release and a v1.1 Japanese release.
    • The ATB glitch results in characters and enemies often getting another turn immediately after acting or having their turn skipped over. Due to the addition of the ATB gauge, the game appears to be highly conflicted trying to work out the instant actions used in later Final Fantasy games with the casting time differences used here.
    • There can be some jerkiness while flying airships, more so when going left and right than up and down, and during menu navigation in and out of battle. The latter makes it less effective to select spells or weapons during fast-paced Active Mode battles.
    • Minor lag can occur when attacking during battles.
    • The Master Flan can't be targeted until one of the Flans surrounding it is killed.
    • When Tellah misses during the automatic fight with Edward, the battle will not advance.
    • The Psycho Edward bug allows Edward to hide while afflicted with Berserk.
    • Yang's HP stops increasing at Level 60. Though this originated in the SNES version, the party switching feature made it more noticeable.
    • Weapons that are meant to ignore the damage and accuracy penalties from the user being in the back row do not ignore them. In the fixed releases, no weapon is penalized when used from the back row except bows, which are always penalized.
    • The treasure chest containing Porom's Nirvana staff in the Lunar Ruins can freeze the game.
    • Monsters hatched from Mystery Eggs aren't recorded as kills in the bestiary when defeated.
    • The reptile monster type is mistakenly called "insect" in the bestiary.
    • Cagnazzo's Evasion is meant to increase when he retreats into his shell, as should Barbariccia's when she starts spinning, but the boost isn't applied.
    • Because of the Game Boy Advance's higher resolution, Draculadies, Miss Vamps, and Echidnas hover around eight pixels below the top of the screen instead of being properly attached to the top.

Nintendo DS[edit | edit source]

The game as a whole was given a graphical overhaul to 3D, and included changes to incorporate the DS touch screen, increase the difficulty, and add a new ability system.

  • The North American and European versions display a "Licensed by Nintendo" screen upon starting the game instead of the Final Fantasy 20th Anniversary logo.
  • A retranslated script is used, incorporating many concepts originally left out, such as Zemus's desire for the Lunarians to populate Earth, and information regarding Kain's father. There's also a handful of new events, including a flashback to when Cecil was born, and how Golbez fell under Zemus's control.
  • Some items, abilities, and equipment are renamed.
  • The North American and European versions do not require you to select "Accept" to save your settings in the settings menu, but lack two options from the Japanese release.
    • Message speed can be altered to display messages within text boxes instantly, at a normal speed, or at a slower rate. Messages are displayed instantly outside of Japan.
    • There are five additional window designs as opposed to the standard blue color: pink, dark gray, green with a checkerboard background, gray with a yellow background, and orange with chocobo designs.
  • Various new cinematic sequences with voice-overs are added, including a full CG intro with rendered character models.
    • Because of voice acting, the player cannot change the characters' names. Namingway, now unable to change the main cast's names, changes his name throughout the game as the party interacts with him in various towns and dungeons. Namingway's misadventures form a game-arcing subquest as the player assists him in finding new meaning to his life and he changes his name to fit his situation.
  • Some cinematic changes are incorporated; after Golbez's second defeat and his declaration that death will not overcome him, he simply turns around and grabs the crystal. In the SNES version, Golbez's hand became disembodied and grabbed the crystal after travelling through the room.
  • The party switching system from the Advance version is not featured, nor are the new equipment and dungeons.
  • The new augment system allows characters to learn special abilities in addition to their own innate ones. These abilities can be exchanged with the character's current abilities at any time outside of battle. Characters can learn abilities from former party members (as well as bosses and NPCs) that can be arranged to be used in battle.
  • The ability to walk and fly airships in eight directions is added, as well as through use of the touch screen.
  • When opening the menu on the world map or in towns, a thought bubble appears over the party leader's head, reflecting their current feelings.
  • There is a minimap on the bottom screen, given by Namingway. Exploring 100% of a dungeon floor that the map is displaying results in free items. Exploring 100% of all maps in the game rewards the player with a rare augment ability.
  • Character stats are modified. Dark Knight Cecil, Kain, Edward, and Yang naturally gain MP and no longer start with 0. Stat boosts for Level 71 and on are affected by which augments the character is equipped with, rather than being random. With enough patience and the right combination of augments, all characters in the final party can achieve 99 in all stats.
  • Equipment attributes are modified.
  • Various abilities are changed.
    • Darkness applies a status that powers up the user's physical attacks instead of dealing damage to all enemies.
    • Aim can be used with any weapon instead of just bows.
    • Pray has a higher chance of success and restores both HP and MP, with the amount healed based on a percentage of each party member's max HP and MP.
    • Bardsong's effects can be selected and no longer require a harp to be equipped. Four new songs are usable.
    • Salve consumes up to five of any item, rather than splitting one Potion amongst the party.
    • Focus no longer attacks for double damage; instead, it allows the user to charge their attack power up to three times, which will increase the damage done by any physical attack they execute.
    • Brace reduces all damage by 75% instead of applying Protect and Defend.
    • Kick is now affected by any elemental or status effect properties from the currently equipped weapon.
    • Bluff doubles Intelligence, but wears off after one turn.
    • Cry halves the Defense of all enemies instead of making it easier to steal from them.
    • New spells are accessed via the Twincast ability: Bravery, Faith, Bubble, and Ultima.
    • Recall's spells are modified, and Tellah retains it after Mt. Ordeals.
    • Bless restores MP instead of HP and doesn't prevent the user from acting while in effect.
    • Edge can successfully Steal from an enemy only once, rather than infinitely.
  • Virtually all spells are modified in regards to power, accuracy, MP costs, effect, what level they're learned at, or a combination. Rydia's summons in particular are also more powerful than before.
    • Protect, Shell, Haste, and Slow inflict statuses instead of modifying stats.
    • Osmose costs 5 MP instead of 0, but can can drain more MP from most enemies.
    • Bio, Flare, and Meteor are roughly three times weaker. Flare is fire-elemental instead of non-elemental, and Meteor is non-elemental instead of holy-elemental.
    • Teleport and Warp are disabled in towns. Warp now places the player at the entrance of the previous floor. Like Teleport, it can be used to flee battles, and is disabled in the Sealed Cave.
    • Dispel pierces through Reflect.
    • Item magic is now affected by Spirit and Intelligence.
  • Some statuses are modified.
    • Toad, Mini, and Pig cannot coexist.
    • Stone removes Float, Blind, and Silence.
    • Float can be removed by casting Float.
    • Sap constantly drains HP at a higher rate and can't be removed with Dispel.
    • Curse lowers all attributes by 20% instead of halving Strength and Defense.
    • Doom is affected by Haste and Slow, but not Stop, and the counter won't be reset when the status is reapplied.
  • Equipment options are changed.
    • Cecil cannot equip bows or staves, but can equip new elemental knives found in Troia.
    • Child Rydia cannot equip bows, daggers, and whips.
    • Rosa can equip daggers.
    • Edge cannot equip claws.
    • Rydia, Edward, Palom, and Porom cannot equip bows.
    • In battle, Kain and Palom are depicted as being right-handed. Rosa cannot equip bows to her left hand.
    • The Avenger and Poison Axe can be equipped with a shield.
  • Arrows are now infinite.
  • Whyt, a new summon, replaces Rydia in battle and acts automatically, based on abilities the player has set prior to battle. It has infinite MP and will act for three turns before dismissing itself.
  • The Fat Chocobo gives access to five minigames used to increase Whyt's stats, as well as an option to battle one's Whyt with a friend's, customize its appearance using the DS touch screen, and change its battle behavior. The Fat Chocobo also gives access to the music player, an option to watch previously seen cutscenes, and the bestiary.
  • The Fat Chocobo no longer holds items, as the inventory space limit is removed.
  • An auto-battle feature is included. Different commands can be mapped to auto-battle.
  • The ATB Gauge gains a second red bar indicating the time between selecting an action and the action being performed.
  • Switching weapons in battle consumes a turn.
  • Many of the bosses and enemies are much more difficult. In general, enemy HP is increased, new attack patterns are added, enemies do more damage, and they attack in greater numbers. Additionally, many enemies which would not use their more devastating attacks unless they were alone, will now use them at any time, even if other monsters are present. Perhaps to compensate, status spells like Stop and Hold are more effective, and a large majority of enemies and bosses are vulnerable to Slow.
  • Most enemies award a great deal more EXP but drop considerably less gil, and items have lower drop rates in general.
  • The loot system is altered, with items dropped and stolen from enemies changed.
  • Two optional superbosses, Geryon and Proto-Babil, are added.
  • A New Game Plus feature is added.
  • The Developer's Office is changed to reflect the new staff.
  • Cecil is manually controlled during the opening sequence. He still starts with a Red Fang, and fights two Floating Eyes instead of three. The fight with the Zu is omitted.
  • The desert around Fabul is reverted back into light green grass.
  • After becoming a Paladin, Cecil lacks the Clothes armor. He can also learn Protect, Shell, and Raise.
  • The Hovercraft can't be brought to the Underworld.
  • The Hummingway Home shop sells X-Potions, Remedies, and Sirens instead of Ethers, Bestiaries, and Gysahl Whistles, the latter being removed from the game entirely. Hi-Potions, Phoenix Downs, Dry Ethers, and Elixirs are also cheaper.
  • Summon Books are removed.
  • Twin Meteor, used by Fusoya and Golbez against Zemus, deals 99,999 damage instead of 9,999 damage. Like Meteor, it is also non-elemental. Afterwards, their Meteor spells deal 0 damage to Zeromus rather than healing for 9999.
  • The dancing girl still removes her dress to show a bikini, but the dress removal is replaced with a screen transition.
  • Golbez was upgraded into a fully functional character in the 3D version, but player(s) will only witness this with the use of a cheating device by placing Golbez within the party. He can equip all dark swords, swords (except Thundershard), rods, and staves. He can equip a wide range of armor with no focus on a single type. He has his own victory pose and knows every single Black Magic spell. His known abilities are: Attack, Defend, Items, and Black Magic. Golbez is right-handed and his "job" is Lunarian.
    • In the 2D versions, Golbez's sprite sheet is vastly incomplete, he cannot equip anything, and he has no battle commands.

Mobile phone[edit | edit source]

The 2D mobile phone port was only released in Japan.

  • All new character sprites are used during and outside of battle, with some taken from Final Fantasy IV: The After Years.
  • The party-swapping feature from the Advance edition is reinstated, with some rebalancing on the characters.
  • A whole new "EX Dungeon" is included, which is a heavily redesigned version of the Lunar Ruins and shares the same entrance. The stories for the Lunar Ruins were changed.
  • If the player completes a specific character's trial three times, they will be rewarded with a headgear for that character.
  • The inventory space is now unlimited. The Fat Chocobo is instead used for a minigame. If the player finds one of eight Gysahl Greens from around the world, they will receive a Chocobo Shield from the Fat Chocobo in the Chocobo Forest.
  • Namingway is replaced by Tradingway, who must be visited in seven different locations. Each time the player meets him, they will get a Colored Card and an item. Collecting them all will award the player with the Rabbit-Ear Hood, which refers to Namingway's ears.
  • Other than the Pink Tail, the player can discover other tails in exchange for items. These include items that were seen in the The After Years, such as the Rapid Ring and Rare Band.

PlayStation Portable[edit | edit source]

Based on the GBA version, the following is from The Complete Collection for the PlayStation Portable, which also includes The After Years and a brand new scenario, Final Fantasy IV -Interlude-.

  • The game uses new high-definition 2D sprites that are more in-line with the 20th Anniversary Editions of Final Fantasy and Final Fantasy II for the PlayStation Portable.
  • The opening FMV from the DS version will appear after some time passes on the main menu. New cinematic scenes include the Agart volcano erupting and Leviathan attacking the party's ship.
  • The dialogue for Final Fantasy IV is a heavily edited version of the Advance release, retaining only a few lines from the DS script. Everything else in the game such as item and enemy names mostly follow the Wii version of the Final Fantasy IV: The After Years, which itself mostly follows the Nintendo DS translation of Final Fantasy IV.
  • 3D polygonal cutscenes are used for various sequences in Final Fantasy IV, such as Leviathan rising out of the ocean or the Giant of Babil attacking the overworld.
  • A gallery and bestiary option for all games is included.
  • The player can switch between the DS or SNES versions of the music.
  • A Data install option is available.
  • The post-game content from the Advance version is retained, as well as party swapping.
  • Like Final Fantasy VI, players can select a new wallpaper for menus and dialogue boxes. There are a maximum of four choices.
  • An auto-battle feature is included and can be activated if the player pushes Select during a fight. It also speeds up battle animations.
  • The ATB Gauge gains a second green bar when using abilities.
  • Porom's Cry is further altered; it is now, for all intents and purposes, a free group-cast Confuse.
  • The four new Bardsongs from the DS version are replaced with Requiem.
  • The scene where the dancing girl takes off her dress remains censored in the North American and European versions. In the Japanese version, she wears a red one-piece instead of a bikini.
  • Mystery Eggs will match the resistances of the monster contained inside.

iOS, Android, and Steam[edit | edit source]

These versions are based on the remake for the Nintendo DS, featuring its 3D graphics and cutscenes, voice acting, and other changes.

  • The control system is altered to be more suitable to the handheld consoles, and a new interface is used.
    • The Wayfarer's Map is toggled with a transparent overlay.
  • The graphical quality is slightly improved.
  • The full CG intro found in the DS version is omitted.
  • Achievements are implemented.
  • Auto-save functionality is added.
  • Whyt does not appear and the minigames are omitted.
  • A new sidequest involving a search for eight eidolons is added to replace the former method of talking to Whyt to acquire the Piercing Magic augment.
  • The ????'s Love augment is now powered up by covering another party member in battle, with a one point increase in attack power per battle, up to a total increase of 99.
  • Only one Limit Break augment can be acquired, even across multiple playthroughs.
  • The music box has a different track list and Edward's commentary is not included.
  • There are two difficulty modes, Normal and Hard. Hard is roughly equivalent to the DS version.
  • The Developer's Office is altered to reflect the mobile staff instead of the DS staff. There are no treasure chests in the room and the Lustful Lali-ho does not need to be placed on the counter to get the Reach augment.
  • The Dark Matter can only be stolen from Zeromus's true form after using the Crystal.
  • As of version 1.4 on both iOS and Android, Cloud saving is available.

Steam-only changes[edit | edit source]

  • Touchscreen functionality is removed. Controller or keyboard input is used instead.
  • Framerate is slightly increased.
  • Cloud saving is available.
  • The full CG opening movie is available again.
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