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Final Fantasy IV has 8 different enemy types, which affect how certain weapons deal extra damage towards enemies of particular types, or how the enemies deal less damage towards characters equipped with certain armor. Specifically, damage is either multiplied by four, or quartered, respectively. In the case of the undead enemy type, several other flags are added.

List of enemies[]

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Name HP Attack Defense Monster Type Location
Goblin 6 19 0 --
Basilisk 90 15 2 Beast
Helldiver 18 21 0 --
Floating Eyeball 20 20 0 --
Insectus 28 20 1 --
Cave Bat 334 42 3 --
Treant 335 52 1 --
Sword Rat 30 21 0 --
Tiny Mage 69 19 2 Mage
Desert Sahagin 20 20 0 Beast
Flying Eyes 40 21 3 --
Hundlegs 60 11 3 --
Sand Worm 75 16 2 --
Gigantoad 47 11 2 Beast
Vile Shell 58 11 1 --
Zombie 52 13 2 Undead
Killer Fish 65 11 1 --

Enemy types[]

Dragon[]

Against Dragon targets, equipment named "Dragon" often deals more damage or takes less, in addition to others.

4× damage dealt ¼ damage taken

Machine[]

Against Machine enemies, Hammers deals extra damage. In some versions, Machine was called Mech.

4× damage dealt ¼ damage taken

Beast[]

Beast enemies receive four times the normal amount of damage when hit by two weapons, the Ice Rod and Loki's Lute. This does not extent to the entire Ice equipment, and specifically concerns these two weapons. In some versions, Beast was called Reptile or Insect.

4× damage dealt ¼ damage taken

Ghoul[]

Ghouls often receive more damage and deal less damage to Mythril and Holy equipment. In some versions, Ghoul was called Spirit.

4× damage dealt ¼ damage taken

Giant[]

Absorption and Confuse inflicting weapons deals more damage towards Giant type enemies, and while other pieces of equipment damage Giants, and the Zeus Glove receives less damage from Giants, there is no real pattern to follow other than "Absorption".

4× damage dealt ¼ damage taken

Flan[]

Flan enemies receive more damage from Blood equipment, similar to Giants. In some versions, Flan was called Slime or Pudding.

4× damage dealt ¼ damage taken
  • None

Mage[]

All Silence status inflicting equipment deals more damage to Mages, there are a few pieces of armor with protection against spells also receive less damage from Mages.

4× damage dealt ¼ damage taken

Undead[]

The Undead type is the most complex of the enemy types. Crystal and Paladin equipment deals more damage to, and takes less damage from, Undead enemies, however, the Undead type covers more than just damage multipliers based on equipment. Undead enemies are also damaged by healing effects, such as Cure, and both Drain and Osmose have their effects reversed; their effects on Undead enemies damage HP and MP (respectively) and heal the Undead targets. Consequently, while Drain equipment technically has its damage multiplied by 4 against the Undead, this actually heals the opponent four times as much.

4× damage dealt ¼ damage taken


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