Final Fantasy IV has 8 different enemy types, which affect how certain weapons deal extra damage towards enemies of particular types, or how the enemies deal less damage towards characters equipped with certain armor. Specifically, damage is either multiplied by four, or quartered, respectively. In the case of the undead enemy type, several other flags are added.
List of enemies[]
Oh, shut up and help me remodel the Final Fantasy IV enemy types page!
- adding all enemies and their types.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
Name | HP | Attack | Defense | Monster Type | Location |
---|---|---|---|---|---|
Goblin | 6 | 19 | 0 | -- | |
Basilisk | 90 | 15 | 2 | Beast | |
Helldiver | 18 | 21 | 0 | -- | |
Floating Eyeball | 20 | 20 | 0 | -- | |
Insectus | 28 | 20 | 1 | -- | |
Cave Bat | 334 | 42 | 3 | -- | |
Treant | 335 | 52 | 1 | -- | |
Sword Rat | 30 | 21 | 0 | -- | |
Tiny Mage | 69 | 19 | 2 | Mage | |
Desert Sahagin | 20 | 20 | 0 | Beast | |
Flying Eyes | 40 | 21 | 3 | -- | |
Hundlegs | 60 | 11 | 3 | -- | |
Sand Worm | 75 | 16 | 2 | -- | |
Gigantoad | 47 | 11 | 2 | Beast | |
Vile Shell | 58 | 11 | 1 | -- | |
Zombie | 52 | 13 | 2 | Undead | |
Killer Fish | 65 | 11 | 1 | -- |
Enemy types[]
Dragon[]
Against Dragon targets, equipment named "Dragon" often deals more damage or takes less, in addition to others.
4× damage dealt | ¼ damage taken |
---|---|
Machine[]
Against Machine enemies, Hammers deals extra damage. In some versions, Machine was called Mech.
4× damage dealt | ¼ damage taken |
---|---|
Beast[]
Beast enemies receive four times the normal amount of damage when hit by two weapons, the Ice Rod and Loki's Lute. This does not extent to the entire Ice equipment, and specifically concerns these two weapons. In some versions, Beast was called Reptile or Insect.
4× damage dealt | ¼ damage taken |
---|---|
Ghoul[]
Ghouls often receive more damage and deal less damage to Mythril and Holy equipment. In some versions, Ghoul was called Spirit.
4× damage dealt | ¼ damage taken |
---|---|
Giant[]
Absorption and Confuse inflicting weapons deals more damage towards Giant type enemies, and while other pieces of equipment damage Giants, and the Zeus Glove receives less damage from Giants, there is no real pattern to follow other than "Absorption".
4× damage dealt | ¼ damage taken |
---|---|
Flan[]
Flan enemies receive more damage from Blood equipment, similar to Giants. In some versions, Flan was called Slime or Pudding.
4× damage dealt | ¼ damage taken |
---|---|
|
Mage[]
All Silence status inflicting equipment deals more damage to Mages, there are a few pieces of armor with protection against spells also receive less damage from Mages.
4× damage dealt | ¼ damage taken |
---|---|
|
Undead[]
The Undead type is the most complex of the enemy types. Crystal and Paladin equipment deals more damage to, and takes less damage from, Undead enemies, however, the Undead type covers more than just damage multipliers based on equipment. Undead enemies are also damaged by healing effects, such as Cure, and both Drain and Osmose have their effects reversed; their effects on Undead enemies damage HP and MP (respectively) and heal the Undead targets. Consequently, while Drain equipment technically has its damage multiplied by 4 against the Undead, this actually heals the opponent four times as much.
4× damage dealt | ¼ damage taken |
---|---|