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The following is a list of status effects found in ''[[Final Fantasy IV -Interlude-]]''. The status description that is displayed during battle is the one that has the greatest priority. The list here starts with the status that has the greatest priority and continues with the ones with the least priority unless otherwise specified, a player cannot inflict a status with a lower priority on a target that has a status of higher priority.
 
The following is a list of status effects found in ''[[Final Fantasy IV -Interlude-]]''. The status description that is displayed during battle is the one that has the greatest priority. The list here starts with the status that has the greatest priority and continues with the ones with the least priority unless otherwise specified, a player cannot inflict a status with a lower priority on a target that has a status of higher priority.
   
For example, [[Pig (Status)|Pig]] cannot be inflicted on a target that has [[Toad (Status)|Toad]] status because of the status priority. However, Toad can be inflicted on a target that has the Pig status.
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For example, [[Pig (status)|Pig]] cannot be inflicted on a target that has [[Toad (status)|Toad]] status because of the status priority. However, Toad can be inflicted on a target that has the Pig status.
   
==List of Statuses==
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== List of statuses ==
===[[Knocked Out|KO]]===
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=== [[Knocked Out|KO]] ===
KO is a permanent status, it can only be removed by using [[Raise]], [[Arise]], [[Phoenix Down]], [[Asura (Summon)|Asura]] with her multi-target Raise. This status has the highest priority, and when set. It means HP is equal to 0, the character will be unable to take any action because the [[Battle System|ATB]] bar will not increase. When inflicted on enemies, they will die and disappear when this status is afflicted on them.
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KO is a permanent status, it can only be removed by using [[Raise (Life 1)|Raise]], [[Arise]], or a [[Phoenix Down]], [[Asura (summon)|Asura]] with her multi-target Raise. This status has the highest priority, and when set. It means HP is equal to 0, the character will be unable to take any action because the [[Battle system|ATB]] bar will not increase. When inflicted on enemies, they will die and disappear when this status is afflicted on them.
   
This can be inflicted by the [[Death (Ability)|Death]] spell, and when Doom's countdown timer reaches 0, or simply reducing the target's HP to 0. The KO status has the following properties. Physical attacks on a target that has KO are automatically re-targeted, and magical attacks on such a target are not re-targeted unless it was on a single target. Having this status counts as dead for determining a [[Game Over (Term)|game over]]. This status will effectively remove all other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.
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This can be inflicted by the [[Death (ability)|Death]] spell, and when Doom's countdown timer reaches 0, or simply reducing the target's HP to 0. The KO status has the following properties. Physical attacks on a target that has KO are automatically re-targeted, and magical attacks on such a target are not re-targeted unless it was on a single target. Having this status counts as dead for determining a [[Game Over (term)|game over]]. This status will effectively remove all other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.
   
===[[Petrify (Status)|Petrify]]===
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=== [[Petrify (status)|Petrify]] ===
Petrify is a permanent status, it can be removed by using [[Esuna (Ability)|Esuna]] and [[Gold Needle]]. When set, the ATB bar does not increase and the character is effectively frozen during the battle. When inflicted upon enemies, they will die and disappear from battle. This status can be inflicted by a [[Add Status|status attack]] from [[List of Final Fantasy IV -Interlude- Weapons#Medusa Arrow|Medusa Arrows]], from the [[Break (Ability)|Break]] spell, or caused by Gradual Petrify's timer or a last attack on the final stage of Gradual Petrify. A character's HP is effectively unchanged for the duration of this status.
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Petrify is a permanent status, it can be removed by using [[Esuna (ability)|Esuna]] and [[Gold Needle]]. When set, the ATB bar does not increase and the character is effectively frozen during the battle. When inflicted upon enemies, they will die and disappear from battle. This status can be inflicted by a [[Add Status|status attack]] from [[Final Fantasy IV -Interlude- weapons#Medusa Arrow|Medusa Arrows]], from the [[Break (ability)|Break]] spell, or caused by Gradual Petrify's timer or a last attack on the final stage of Gradual Petrify. A character's HP is effectively unchanged for the duration of this status.
   
The Petrify status has the following properties. Physical attacks on a target that has Petrify are automatically re-targeted, and magical attacks on such a target are not re-targeted unless it was on a single target. Having this status counts as dead for determining a [[Game Over (Term)|game over]]. This status will effectively remove all other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.
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The Petrify status has the following properties. Physical attacks on a target that has Petrify are automatically re-targeted, and magical attacks on such a target are not re-targeted unless it was on a single target. Having this status counts as dead for determining a [[Game Over (term)|game over]]. This status will effectively remove all other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.
   
===[[Toad (Status)|Toad]]===
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=== [[Toad (status)|Toad]] ===
Toad is a permanent status, and it can be removed by using [[Esuna (Ability)|Esuna]], [[Maiden's Kiss]], and the [[Toad (Ability)|Toad]] spell. Enemies inflicted by this status will change their graphics into a toad graphic. This status can be inflicted by a [[Add Status|status attack]] ([[Dummied Content|Dummied Out]]), the Toad spell, and the [[Bad Breath]] attack.
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Toad is a permanent status, and it can be removed by using [[Esuna (ability)|Esuna]], [[Maiden's Kiss]], and the [[Toad (ability)|Toad]] spell. Enemies inflicted by this status will change their graphics into a toad graphic. This status can be inflicted by a [[Add Status|status attack]] ([[Dummied content|Dummied Out]]), the Toad spell, and the [[Bad Breath]] attack.
   
The following commands will be disabled: [[Summon (Command)|Summon]], [[Souleater|Darkness]], Recall, [[Aim]], [[Focus (Ability)|Focus]], [[Kick (Ability)|Kick]], Brace, [[Twincast]], Bluff, Cry, [[Cover (Ability)|Cover]], [[Libra (Ability)|Analyze]], [[Throw (Ability)|Throw]], [[Steal]], and [[Ninjutsu]], along with all magic spells including monster spells other than the [[Toad (Ability)|Toad]] spell. The afflicted target's attack will be set to 1, [[Defense (Stat)|Defense]], [[Evasion]], and [[Magic Evasion]] will all be set to 0, and anyone attacking a target with Toad status has double attack power.
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The following commands will be disabled: [[Summon (command)|Summon]], [[Souleater|Darkness]], Recall, [[Aim (ability)|Aim]], [[Focus (ability)|Focus]], [[Kick (ability)|Kick]], Brace, [[Twincast]], Bluff, Cry, [[Cover (ability)|Cover]], [[Libra (ability)|Analyze]], [[Throw (ability)|Throw]], [[Steal]], and [[Ninjutsu (skillset)|Ninjutsu]], along with all magic spells including monster spells other than the [[Toad (ability)|Toad]] spell. The afflicted target's attack will be set to 1, [[Defense (stat)|Defense]], [[Evasion]], and [[Magic Evasion]] will all be set to 0, and anyone attacking a target with Toad status has double attack power.
   
 
Any character afflicted by Toad can cast Esuna outside of battle.
 
Any character afflicted by Toad can cast Esuna outside of battle.
   
===[[Mini (Status)|Mini]]===
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=== [[Mini (status)|Mini]] ===
Mini is a permanent status, and it can be removed by using [[Esuna (Ability)|Esuna]], [[Mallet]], and the [[Mini (Ability)|Mini]] spell. Enemies inflicted by this status will change their graphics into a miniature humanoid graphic. This status can be inflicted by a [[Add Status|status attack]] ([[Dummied Content|Dummied Out]]), the Mini spell, and the [[Bad Breath]] attack.
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Mini is a permanent status, and it can be removed by using [[Esuna (ability)|Esuna]], [[Mallet (item)|Mallet]], and the [[Mini (ability)|Mini]] spell. Enemies inflicted by this status will change their graphics into a miniature humanoid graphic that resembles the [[Tiny Mage (Final Fantasy IV -Interlude-)|Tiny Mages]]. This status can be inflicted by a [[Add Status|status attack]] ([[Dummied content|Dummied Out]]), the Mini spell, and the [[Bad Breath]] attack.
   
The following commands will be disabled, [[Aim]], [[Focus (Ability)|Focus]], [[Kick (Ability)|Kick]], Brace, [[Twincast]], Bluff, Cry, [[Cover (Ability)|Cover]], [[Libra (Ability)|Analyze]], and [[Throw (Ability)|Throw]]. Additionally, attack will be set to 1, [[Defense (Stat)|Defense]] and [[Evasion]] will be set to 0, and anyone attacking a target with Mini status has double attack power.
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The following commands will be disabled, [[Aim (ability)|Aim]], [[Focus (ability)|Focus]], [[Kick (ability)|Kick]], Brace, [[Twincast]], Bluff, Cry, [[Cover (ability)|Cover]], [[Libra (ability)|Analyze]], and [[Throw (ability)|Throw]]. Additionally, attack will be set to 1, [[Defense (stat)|Defense]] and [[Evasion]] will be set to 0, and anyone attacking a target with Mini status has double attack power.
   
 
Any character afflicted by Mini can cast Esuna outside of battle.
 
Any character afflicted by Mini can cast Esuna outside of battle.
   
===[[Pig (Status)|Pig]]===
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=== [[Pig (status)|Pig]] ===
Pig is a permanent status, and it can be removed by using [[Esuna (Ability)|Esuna]], Diet Ration, and the [[Pig (Ability)|Pig spell]]. Enemies inflicted by this status will change their graphics into a pig graphic. This status can be inflicted by the Pig spell.
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Pig is a permanent status, and it can be removed by using [[Esuna (ability)|Esuna]], Diet Ration, and the [[Pig (ability)|Pig spell]]. Enemies inflicted by this status will change their graphics into a pig graphic. This status can be inflicted by the Pig spell.
   
While under this status, the Pig status disables the following commands: [[Summon (Command)|Summon]], [[Souleater|Darkness]], Recall, [[Aim]], [[Focus (Ability)|Focus]], [[Kick (Ability)|Kick]], Brace, [[Twincast]], Bluff, Cry, and [[Libra (Ability)|Analyze]]. It also disables all magic including monster magic other than the Black Magic spell Pig. It will allow the last command for a character to be executed.
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While under this status, the Pig status disables the following commands: [[Summon (command)|Summon]], [[Souleater|Darkness]], Recall, [[Aim (ability)|Aim]], [[Focus (ability)|Focus]], [[Kick (ability)|Kick]], Brace, [[Twincast]], Bluff, Cry, and [[Libra (ability)|Analyze]]. It also disables all magic including monster magic other than the Black Magic spell Pig. It will allow the last command for a character to be executed.
   
 
Pig has little or no negative effect on most characters who aren't mages. This status prevents many lower-priority status ailments, including several that are much more problematic and annoying, making this status arguably a positive status for some characters. Also, any character(s) afflicted by Pig can cast Esuna outside of battle.
 
Pig has little or no negative effect on most characters who aren't mages. This status prevents many lower-priority status ailments, including several that are much more problematic and annoying, making this status arguably a positive status for some characters. Also, any character(s) afflicted by Pig can cast Esuna outside of battle.
   
===[[Silence (Status)|Silence]]===
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=== [[Silence (status)|Silence]] ===
Silence is a permanent status, and it can be removed by using [[Esuna (Ability)|Esuna]], and [[Echo Herbs]]. This status can be inflicted by a [[Add Status|status attack]] from the [[List of Final Fantasy IV -Interlude- Weapons#Silence Arrow|Silence Arrows]] and the [[List of Final Fantasy IV -Interlude- Weapons#Rune Staff|Rune Staff]], and the [[Silence (Ability)|Silence]] spell.
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Silence is a permanent status, and it can be removed by using [[Esuna (ability)|Esuna]], and [[Echo Herbs]]. This status can be inflicted by a [[Add Status|status attack]] from the [[Final Fantasy IV -Interlude- weapons#Silence Arrow|Silence Arrows]] and the [[Final Fantasy IV -Interlude- weapons#Rune Staff|Rune Staff]], and the [[Silence (ability)|Silence]] spell.
   
Target's inflicted by Silence, they will be unable to cast any [[Black Magic]], [[White Magic]], [[Summon (Command)|Summon]], Recall, [[Twincast]], and [[Ninjutsu]] Spells. Enemies are not prevented from using their special attacks under this status.
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Target's inflicted by Silence, they will be unable to cast any [[Black Magic]], [[White Magic]], [[Summon (command)|Summon]], [[Twincast]], and [[Ninjutsu (skillset)|Ninjutsu]] Spells. Enemies are not prevented from using their special attacks under this status.
   
===[[Blind (Status)|Blind]]===
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=== [[Blind (status)|Blind]] ===
Blind is a permanent status, and it can be reverse by using [[Esuna (Ability)|Esuna]], and [[Eye Drops]].
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Blind is a permanent status, and it can be reverse by using [[Esuna (ability)|Esuna]], and [[Eye Drops]]. This status can be inflicted by the [[Eyewing Moth (Final Fantasy IV -Interlude-)|Eyewing Moth's]] Wing Scales attack.
   
 
Target's inflicted by Blind, their [[Accuracy]], [[Evasion]], and spell accuracy will be reduced by 1/2 except for abilities classified as monster magic. Enemies are not prevented from using their special attacks under this status. This status is still present whether or not the character is KO or Petrify.
 
Target's inflicted by Blind, their [[Accuracy]], [[Evasion]], and spell accuracy will be reduced by 1/2 except for abilities classified as monster magic. Enemies are not prevented from using their special attacks under this status. This status is still present whether or not the character is KO or Petrify.
   
[[Aim]] and [[Libra (Ability)|Analyze]] ignore this status's negative effects.
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[[Aim (ability)|Aim]] and [[Libra (ability)|Analyze]] ignore this status's negative effects.
   
===[[Poison (Status)|Poison]]===
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=== [[Poison (status)|Poison]] ===
Poison is a permanent status, and it can be removed by using [[Esuna (Ability)|Esuna]], and [[Antidote (Item)|Antidote]]. This status can be inflicted by a [[Add Status|status attack]] from the [[List of Final Fantasy IV -Interlude- Weapons#Poison Arrow|Poison Arrows]] and the [[Poison (Ability)|Poison]] spell.
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Poison is a permanent status, and it can be removed by using [[Esuna (ability)|Esuna]], and [[Antidote (item)|Antidote]]. This status can be inflicted by a [[Add Status|status attack]] from the [[Final Fantasy IV -Interlude- weapons#Poison Arrow|Poison Arrows]] and the [[Poison (ability)|Poison]] spell.
   
The Poison status is timed. A high [[Stamina (Stat)|Stamina]] stat or a high max HP (monsters only) will reduce the duration of this status. [[Haste (Ability)|Haste]] accelerates the effect, while [[Slow (Ability)|Slow]] delays it. When the timer has elapsed, damage from Poison is dealt to the afflicted target. The timer can be reset by recasting the spell Poison spell. Poison ignores priority and can be set even if higher-priority status effects, except KO or Petrify, are already present.
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The Poison status is timed. A high [[Stamina (stat)|Stamina]] stat or a high max HP (monsters only) will reduce the duration of this status. [[Haste (ability)|Haste]] accelerates the effect, while [[Slow (ability)|Slow]] delays it. When the timer has elapsed, damage from Poison is dealt to the afflicted target. The timer can be reset by recasting the spell Poison spell. Poison ignores priority and can be set even if higher-priority status effects, except KO or Petrify, are already present.
   
 
Target's inflicted by Poison will lose 1/8 of their HP during battle when the timer for this status has elapsed with minimum damage dealt is 1. The target cannot die outside of battle due to Poison has the character will be stuck at 1 HP. Every step taken will also make the screen blurs for a few seconds, similar to using a mosaic effect.
 
Target's inflicted by Poison will lose 1/8 of their HP during battle when the timer for this status has elapsed with minimum damage dealt is 1. The target cannot die outside of battle due to Poison has the character will be stuck at 1 HP. Every step taken will also make the screen blurs for a few seconds, similar to using a mosaic effect.
   
===[[Curse (Status)|Curse]]===
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=== [[Curse (status)|Curse]] ===
Curse is a temporary status that wears off after battle, and it can be removed by using [[Esuna (Ability)|Esuna]], and [[Cross]]. This status can occur via the [[Curse (Ability)|Curse]] enemy ability used by various enemies.
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Curse is a temporary status that wears off after battle, and it can be removed by using [[Esuna (ability)|Esuna]], and [[Cross]]. This status can occur via the [[Curse (ability)|Curse]] enemy ability used by various enemies.
   
 
Target's inflicted by Curse, the target's attack power and defense will be reduced by 1/2.
 
Target's inflicted by Curse, the target's attack power and defense will be reduced by 1/2.
   
===[[Float (Status)|Float]]===
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=== [[Float (status)|Float]] ===
Float is a temporary status that automatically wears off upon changing areas, or after a battle on the world map. In a dungeon or town, it is automatically removed when entering or exiting a building or stairs. It can be removed by the [[Black Hole (Ability)|Black Hole]] enemy ability. This status can be granted by the [[Float (Ability)|Float]] spell.
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Float is a temporary status that automatically wears off upon changing areas, or after a battle on the world map. In a dungeon or town, it is automatically removed when entering or exiting a building or stairs. It can be removed by the [[Black Hole (ability)|Black Hole]] enemy ability. This status can be granted by the [[Float (ability)|Float]] spell.
   
This status disables the [[Kick (Ability)|Kick]] command and prevents [[Damage Floors]] from harming the characters. This status also negates the [[Quake (Ability)|Quake]] spell, including the enemy variation, from harming.
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This status disables the [[Kick (ability)|Kick]] command and prevents [[Damage floors]] from harming the characters. This status also negates the [[Quake (ability)|Quake]] spell, including the enemy variation, from harming.
   
 
Float ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Float ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Paralysis|Paralyze]]===
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=== [[Paralysis|Paralyze]] ===
Curse is a temporary status that wears off after battle, and it can be removed by using [[Esuna (Ability)|Esuna]], and [[Unicorn Horn (Item)|Unicorn Horn]]. This status can be inflicted by the [[Stun (Ability)|Hold]] spell.
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Curse is a temporary status that wears off after battle, and it can be removed by using [[Esuna (ability)|Esuna]], and [[Unicorn Horn (item)|Unicorn Horn]]. This status can be inflicted by a [[Add Status|status attack]] from the [[Final Fantasy IV weapons#Blitz Whip|Blitz Whip]] the [[Stun (ability)|Hold]] spell.
   
The Paralyze status is timed. A high [[Spirit (Stat)|Spirit]] stat or a high Magic stat (monsters only) will reduce the duration of this status. [[Haste (Ability)|Haste]] accelerates the recovery, while [[Slow (Ability)|Slow]] delays it. When the timer ends, the target will be release from it. This status's timer can be reset, but only from the [[Mindflayer]] summon.
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The Paralyze status is timed. A high [[Spirit (stat)|Spirit]] stat or a high Magic stat (monsters only) will reduce the duration of this status. [[Haste (ability)|Haste]] accelerates the recovery, while [[Slow (ability)|Slow]] delays it. When the timer ends, the target will be release from it. This status's timer cannot be reset.
   
===[[Sleep (Ability)|Sleep]]===
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=== [[Sleep (ability)|Sleep]] ===
Sleep is a temporary status that wears off after battle, and it can be removed by using [[Esuna (Ability)|Esuna]], [[Unicorn Horn (Item)|Unicorn Horn]], and [[Alarm Clock]]. This status can be inflicted by a [[Add Status|status attack]] from the [[List of Final Fantasy IV -Interlude- Weapons#Cat Claws|Cat Claws]] and the [[Sleep (Ability)|Sleep]] spell.
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Sleep is a temporary status that wears off after battle, and it can be removed by using [[Esuna (ability)|Esuna]], [[Unicorn Horn (item)|Unicorn Horn]], and [[Alarm Clock]]. This status can be inflicted by a [[Add Status|status attack]] from the [[Final Fantasy IV -Interlude- weapons#Cat Claws|Cat Claws]] and the [[Sleep (ability)|Sleep]] spell.
   
The Sleep status is timed. A high [[Spirit (Stat)|Spirit]] stat or a high Magic stat (monsters only) will reduce the duration of this status. [[Haste (Ability)|Haste]] accelerates the recovery, while [[Slow (Ability)|Slow]] delays it. When the timer ends, the target will be release from it.
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The Sleep status is timed. A high [[Spirit (stat)|Spirit]] stat or a high Magic stat (monsters only) will reduce the duration of this status. [[Haste (ability)|Haste]] accelerates the recovery, while [[Slow (ability)|Slow]] delays it. When the timer ends, the target will be release from it.
   
===[[Confuse (Status)|Confuse]]===
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=== [[Confuse (status)|Confuse]] ===
Confuse is a temporary status that wears off after battle, and it can be removed by using [[Esuna (Ability)|Esuna]], [[Unicorn Horn (Item)|Unicorn Horn]], and [[Attack (Command)|physical attacks]]. This status can occur via the [[Confuse (Ability)|Confuse]] spell.
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Confuse is a temporary status that wears off after battle, and it can be removed by using [[Esuna (ability)|Esuna]], [[Unicorn Horn (item)|Unicorn Horn]], and [[Attack (command)|physical attacks]]. This status can occur via the [[Confuse (ability)|Confuse]] spell.
   
Characters under this status will attack randomly or attempt to use a White Magic or Black Magic spell, targeting allies instead of enemies and vice versa. If the command was issued while under this status, and the status is removed before the command is executed, the character will continue to execute the command. All magic spells issued under this status will completely ignore normal casting time.
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Characters under this status will attack randomly or attempt to use a White Magic or Black Magic spell, targeting allies instead of enemies and vice versa. If the command was issued while under this status, and the status is removed before the command is executed, the character will continue to execute the command. All magic spells issued under this status will completely ignore normal casting time, were [[List of Final Fantasy IV -Interlude- Spells#Meteor|Meteor]] can be cast instant.
   
 
Monsters will follow a special "confused" AI script that usually, but not always, involves attacking the monsters. If an attack command was issued while under this status, and this status is removed before the command is executed, the monster will continue to execute the command.
 
Monsters will follow a special "confused" AI script that usually, but not always, involves attacking the monsters. If an attack command was issued while under this status, and this status is removed before the command is executed, the monster will continue to execute the command.
   
===[[Berserk (Status)|Berserk]]===
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=== [[Berserk (status)|Berserk]] ===
Berserk is a temporary status that wears off after battle, and it can be removed by using [[Dispel]], [[Unicorn Horn (Item)|Unicorn Horn]], and [[Esuna (Ability)|Esuna]]. This status can be inflicted by a [[Add Status|status attack]] from the [[List of Final Fantasy IV -Interlude- Weapons#Power Staff|Power Staff]] and the [[Berserk (Ability)|Berserk]] spell.
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Berserk is a temporary status that wears off after battle, and it can be removed by using [[Dispel]], [[Unicorn Horn (item)|Unicorn Horn]], and [[Esuna (ability)|Esuna]]. This status can be inflicted by a [[Add Status|status attack]] from the [[Final Fantasy IV -Interlude- weapons#Power Staff|Power Staff]] and the [[Berserk (ability)|Berserk]] spell.
   
 
A target under this status will be uncontrollable, and will always issue an attack when the ATB bar is filled. Upon being inflicted by the status, the ATB bar will be reset. The attack power of the target increases by 50%.
 
A target under this status will be uncontrollable, and will always issue an attack when the ATB bar is filled. Upon being inflicted by the status, the ATB bar will be reset. The attack power of the target increases by 50%.
   
===[[Gradual Petrify (Status)|Gradual Petrify (2/3)]]===
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=== [[Gradual Petrify (status)|Gradual Petrify (2/3)]] ===
Gradual Petrify (2/3) is a temporary status that wears off after battle, and it can be removed by using [[Gold Needle]], and [[Esuna (Ability)|Esuna]]. This status can be inflicted by a [[Add Status|status attack]] from the [[List of Final Fantasy IV Weapons#Medusa Sword|Medusa Sword]] and the [[Black Lizard (Final Fantasy IV -Interlude-)|Black Lizard]]'s [[Stone Gaze]].
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Gradual Petrify (2/3) is a temporary status that wears off after battle, and it can be removed by using [[Gold Needle]], and [[Esuna (ability)|Esuna]]. This status can be inflicted by a [[Add Status|status attack]] from the [[Final Fantasy IV -Interlude- weapons#Stoneblade|Stoneblade]] and the [[Black Lizard (Final Fantasy IV -Interlude-)|Black Lizard]]'s [[Stone Gaze]].
   
The Gradual Petrify (2/3) status is timed. A high [[Stamina (Stat)|Stamina]] stat or high max HP (monsters only) delays the timer's progression. [[Slow (Ability)|Slow]]
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The Gradual Petrify (2/3) status is timed. A high [[Stamina (stat)|Stamina]] stat or high max HP (monsters only) delays the timer's progression. [[Slow (ability)|Slow]] delays the timer, while [[Haste (ability)|Haste]] accelerates it. Once the timer has elapsed, the Petrify status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Petrify status immediately.
delays the timer, while [[Haste (Ability)|Haste]] accelerates it. Once the timer has elapsed, the Petrify status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Petrify status immediately.
 
   
 
Gradual Petrify (2/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Gradual Petrify (2/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Gradual Petrify (Status)|Gradual Petrify (1/3)]]===
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=== [[Gradual Petrify (status)|Gradual Petrify (1/3)]] ===
Gradual Petrify (1/3) is a temporary status that wears off after battle, and it can be removed by using [[Gold Needle]], and [[Esuna (Ability)|Esuna]]. This status can be inflicted by the [[Black Lizard (Final Fantasy IV -Interlude-)|Black Lizard]]'s [[Stone Gaze]].
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Gradual Petrify (1/3) is a temporary status that wears off after battle, and it can be removed by using [[Gold Needle]], and [[Esuna (ability)|Esuna]]. This status can be inflicted by the [[Black Lizard (Final Fantasy IV -Interlude-)|Black Lizard's]] [[Stone Gaze]].
   
The Gradual Petrify (1/3) status is timed. A high [[Stamina (Stat)|Stamina]] stat or high max HP (monsters only) delays the timer's progression. [[Slow (Ability)|Slow]]
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The Gradual Petrify (1/3) status is timed. A high [[Stamina (stat)|Stamina]] stat or high max HP (monsters only) delays the timer's progression. [[Slow (ability)|Slow]] delays the timer, while [[Haste (ability)|Haste]] accelerates it. Once the timer has elapsed, the Gradual Petrify (2/3) status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Gradual Petrify (2/3) status immediately.
delays the timer, while [[Haste (Ability)|Haste]] accelerates it. Once the timer has elapsed, the Gradual Petrify (2/3) status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Gradual Petrify (2/3) status immediately.
 
   
 
Gradual Petrify (1/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Gradual Petrify (1/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Stop (Status)|Stop]]===
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=== [[Stop (status)|Stop]] ===
Stop is a temporary status that wears off after battle. This can be inflicted by the [[Stop (Ability)|Stop]] spell or any of the [[Hourglass]] item. The Hourglass item have longer durations compare to the spell Stop.
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Stop is a temporary status that wears off after battle. This can be inflicted by the [[Stop (ability)|Stop]] spell or any of the [[Hourglass]] item. The Hourglass item have longer durations compare to the spell Stop.
   
The Stop status is timed, [[Slow (Ability)|Slow]] causes the timer to be
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The Stop status is timed, [[Slow (ability)|Slow]] causes the timer to be delayed, while [[Haste (ability)|Haste]] accelerates it. Once the timer has elapsed, the character is released. This status's timer can be altered by the Stop spell or by the different Hourglass items. The timer is set to the value of the spell or item.
delayed, while [[Haste (Ability)|Haste]] accelerates it. Once the timer has elapsed, the character is released. This status's timer can be altered by the Stop spell or by the different Hourglass items. The timer is set to the value of the spell or item.
 
   
 
Stop ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Stop ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===Egg===
+
=== Egg ===
 
Egg is a temporary monster specific status that wears off when the monster receives damage. Monsters inflicted by this status will have their graphics look like an egg. Some monster formations start with this status, which is defined by their group data. The Egg status is set when battle begins and ignores priority.
 
Egg is a temporary monster specific status that wears off when the monster receives damage. Monsters inflicted by this status will have their graphics look like an egg. Some monster formations start with this status, which is defined by their group data. The Egg status is set when battle begins and ignores priority.
   
 
While under this status, the monster will not run any of its battle script until they hatch. Monsters with this status do nothing until attacked, the monster in the egg will use Hatch to remove the Egg status and run its normal battle script. Monsters that have been berserked while under this status will attack the player, and they will also never hatch themselves.
 
While under this status, the monster will not run any of its battle script until they hatch. Monsters with this status do nothing until attacked, the monster in the egg will use Hatch to remove the Egg status and run its normal battle script. Monsters that have been berserked while under this status will attack the player, and they will also never hatch themselves.
   
===[[Defend (Status)|Defend]]===
+
=== [[Defend (status)|Defend]] ===
Defend is a temporary status that wears off when the character's next turn comes up. When the player choose the command to defend, this status is used. While under this status, the defense of the character increases by a factor of 2.
+
Defend is a temporary status that wears off when the character's next turn comes up. When the player choose the command to defend, this status is used. The status is also applied after using [[Brace]]. While under this status, the defense of the character increases by a factor of 2.
   
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (Ability)|Cure]] or [[Esuna (Ability)|Esuna]] spell or healing items.
+
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (ability)|Cure]] or [[Esuna (ability)|Esuna]] spell or healing items.
   
===Charging===
+
=== Charging ===
Charging is a temporary status that wears off when the command is actually executed. The Charging status is timed, and having high [[Speed (Stat)|Agility]] reduces the duration of this timer. A powered up attack is the result of the timer ending normally. It's impossible to reset this status.
+
Charging is a temporary status that wears off when the command is actually executed. The Charging status is timed, and having high [[Speed (stat)|Agility]] reduces the duration of this timer. A powered up attack is the result of the timer ending normally. It's impossible to reset this status.
   
When the player chooses the command [[Focus (Ability)|Focus]] and [[Deathblow (Ability)|Deadly]], this status is used. While under this status, the [[Magic Evasion]] of the character drops to 0. The status ends when the character makes the powered up attack.
+
When the player chooses the command [[Focus (ability)|Focus]] and [[Deathblow (command)|Deadly]], this status is used. While under this status, the [[Magic Evasion]] of the character drops to 0. The status ends when the character makes the powered up attack.
   
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (Ability)|Cure]] or [[Esuna (Ability)|Esuna]] spell or healing items.
+
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (ability)|Cure]] or [[Esuna (ability)|Esuna]] spell or healing items.
   
===Twincast===
+
=== Twincast ===
Twincast is a temporary status that wears off when the spell to be cast is determined. The Twincast status is timed, and having high [[Speed (Stat)|Agility]] reduces the duration of this timer. The characters involved in this status are casting simultaneously. A dual cast of the spell is the result of the timer ending.
+
Twincast is a temporary status that wears off when the spell to be cast is determined. The Twincast status is timed, and having high [[Speed (stat)|Agility]] reduces the duration of this timer. The characters involved in this status are casting simultaneously. A dual cast of the spell is the result of the timer ending.
   
 
It is impossible to reset this status. This status is set when the [[Twincast]] command is invoked. Regardless of the success or failure of this spell, the status automatically ends. This status can be removed when Stop, Silence, Petrify, KO, Sleep, Paralyze, or Berserk is inflicted on any character involved with the Twincast command.
 
It is impossible to reset this status. This status is set when the [[Twincast]] command is invoked. Regardless of the success or failure of this spell, the status automatically ends. This status can be removed when Stop, Silence, Petrify, KO, Sleep, Paralyze, or Berserk is inflicted on any character involved with the Twincast command.
   
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (Ability)|Cure]] or [[Esuna (Ability)|Esuna]] spell or healing items.
+
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (ability)|Cure]] or [[Esuna (ability)|Esuna]] spell or healing items.
   
===[[Sap (Status)|Sap]]===
+
=== [[Sap (status)|Sap]] ===
Sap is a temporary status that wears off after battle, and it can be removed by using [[Dispel]]. This status can be inflicted by the [[Bio (Ability)|Bio]] spell, the [[Big Bang (Ability)|Big Bang]] attack, and the [[Holy (Ability)|Holy]] on a enemy weak to [[Holy (Element)|Holy]]. A target inflicted by Sap will rapidly lose 2 HP at a time until the effect wears off. Target can die from Sap.
+
Sap is a temporary status that wears off after battle, and it can be removed by using [[Dispel]]. This status can be inflicted by the [[Bio (ability)|Bio]] spell, the [[Big Bang (ability)|Big Bang]] attack, and the [[Holy (ability)|Holy]] on a enemy weak to [[Holy (element)|Holy]]. A target inflicted by Sap will rapidly lose 2 HP at a time until the effect wears off. Target can die from Sap.
   
The Sap status is timed. [[Haste (Ability)|Haste]] reduces the duration of this status, while [[Slow (Ability)|Slow]] prolongs it. When the timer has elapsed, this status is removed. The status's timer can be altered by the Bio spell. The timer is set to 60 by design and loses as many HP as there are ATB "ticks".
+
The Sap status is timed. [[Haste (ability)|Haste]] reduces the duration of this status, while [[Slow (ability)|Slow]] prolongs it. When the timer has elapsed, this status is removed. The status's timer can be altered by the Bio spell. The timer is set to 60 by design and loses as many HP as there are ATB "ticks".
   
 
Sap ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Sap ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Reflect (Status)|Reflect]]===
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=== [[Reflect (status)|Reflect]] ===
Reflect is a temporary status that wears off after battle, and it can be removed by [[Black Hole (Ability)|Black Hole]] enemy ability. This status can be granted by the [[Reflect (Ability)|Reflect]] spell, the [[Light Curtain]], and the [[Lunar Curtain]]. A target under this status will reflects all reflectable magic to the opposing side.
+
Reflect is a temporary status that wears off after battle, and it can be removed by [[Black Hole (ability)|Black Hole]] enemy ability. This status can be granted by the [[Reflect (ability)|Reflect]] spell, the [[Light Curtain]], and the [[Lunar Curtain]]. A target under this status will reflects all reflectable magic to the opposing side.
   
The Reflect status is timed. [[Haste (Ability)|Haste]] causes it to wear off more quickly, while [[Slow (Ability)|Slow]] prolongs it. [[Stop (Ability)|Stop]] can also stopped the status's timer. When the timer ends, this status is removed. This status can be reset by another Reflect spell.
+
The Reflect status is timed. [[Haste (ability)|Haste]] causes it to wear off more quickly, while [[Slow (ability)|Slow]] prolongs it. [[Stop (ability)|Stop]] can also stopped the status's timer. When the timer ends, this status is removed. This status can be reset by another Reflect spell.
   
 
Monsters don't use elemental magic counter scripts with reflected spells. Also, Reflect ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Monsters don't use elemental magic counter scripts with reflected spells. Also, Reflect ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Invincible (Status)|Barrier]]===
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=== [[Barrier (status)|Barrier]] ===
Barrier is a temporary status that wears off after battle, and it can be removed by [[Dispel]] and [[Black Hole (Ability)|Black Hole]] enemy ability. This status can be granted by the [[Light Curtain]] and [[Lunar Curtain]]. A target under this status will make all physical attacks automatically miss when targeted.
+
Barrier is a temporary status that wears off after battle, and it can be removed by [[Dispel]] and [[Black Hole (ability)|Black Hole]] enemy ability. This status can be granted by the [[Light Curtain]] and [[Lunar Curtain]]. A target under this status will make all physical attacks automatically miss when targeted.
   
 
This status shared some properties with Blink. Barrier also ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
This status shared some properties with Blink. Barrier also ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Blink (Status)|Blink (2)]]===
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=== [[Blink (status)|Blink (2)]] ===
Blink (2) is a temporary status that wears off after battle, and it can be removed by [[Dispel]] and [[Black Hole (Ability)|Black Hole]] enemy ability. This status can be granted by the [[Blink (Ability)|Blink]], the Ninjutsu's [[Mirage (Ability)|Mirage]], and the [[List of Final Fantasy IV -Interlude- Items#Decoy|Decoy]] item.
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Blink (2) is a temporary status that wears off after battle, and it can be removed by [[Dispel]] and [[Black Hole (ability)|Black Hole]] enemy ability. This status can be granted by the [[Blink (ability)|Blink]], the Ninjutsu's [[Mirage (ability)|Mirage]], and the [[Final Fantasy IV -Interlude- items#Decoy|Decoy]] item.
   
 
Two flickering images appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then becomes Blink (1) is set. If the Barrier status was set previously, the Blink (2) status does not change.
 
Two flickering images appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then becomes Blink (1) is set. If the Barrier status was set previously, the Blink (2) status does not change.
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Blink (2) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Blink (2) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Blink (Status)|Blink (1)]]===
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=== [[Blink (status)|Blink (1)]] ===
Blink (1) is a temporary status that wears off after battle, and it can be removed by [[Dispel]] and [[Black Hole (Ability)|Black Hole]] enemy ability. This status can be granted by the [[Mist Dragon]] when [[Rydia]] is equipped with the Mist Ring and after losing one "image" from Blink (2). A target under this status will make all physical attacks automatically miss when targeted.
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Blink (1) is a temporary status that wears off after battle, and it can be removed by [[Dispel]] and [[Black Hole (ability)|Black Hole]] enemy ability. This status can be granted by the [[Mist Dragon]] when [[Rydia]] is equipped with the Mist Ring and after losing one "image" from Blink (2). A target under this status will make all physical attacks automatically miss when targeted.
   
 
One flickering image appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then the status will be removed. If the Barrier status was set previously, the Blink (1) status does not change.
 
One flickering image appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then the status will be removed. If the Barrier status was set previously, the Blink (1) status does not change.
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Blink (1) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
 
Blink (1) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
   
===[[Cover (Status)|Cover]]===
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=== [[Cover (status)|Cover]] ===
 
Cover is a temporary status that is removed when the Cease Cover command is chosen. This status can be granted when the Cover command is executed, and this status is set on the targeted character. The character with the Cover command will takes all physical damage from "covered" target. If the target is a monster or the character with the Cover command, this status does nothing.
 
Cover is a temporary status that is removed when the Cease Cover command is chosen. This status can be granted when the Cover command is executed, and this status is set on the targeted character. The character with the Cover command will takes all physical damage from "covered" target. If the target is a monster or the character with the Cover command, this status does nothing.
   
The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (Ability)|Cure]] or [[Esuna (Ability)|Esuna]] spell or healing items.
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The player won't see a status description while the status is granted on the character when they are selecting a [[Cure (ability)|Cure]] or [[Esuna (ability)|Esuna]] spell or healing items.
   
===[[HP Critical|Critical]]===
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=== [[HP Critical|Critical]] ===
 
Critical is a temporary status. This status is automatically set when the current HP of the character is less than 1/4 their max HP, and this status is automatically removed when the current HP of the character is greater than 1/4 their max HP.
 
Critical is a temporary status. This status is automatically set when the current HP of the character is less than 1/4 their max HP, and this status is automatically removed when the current HP of the character is greater than 1/4 their max HP.
   
 
Cover and Critical status share the same properties. The character with the Cover command automatically defends all physical attacks for the character with this status. Defend status on the character with Cover prevents this status from having any impact. If the character with the Cover command is unavailable (KO, Petrify, Stop, Paralyze, or Sleep), that character cannot cover targets.
 
Cover and Critical status share the same properties. The character with the Cover command automatically defends all physical attacks for the character with this status. Defend status on the character with Cover prevents this status from having any impact. If the character with the Cover command is unavailable (KO, Petrify, Stop, Paralyze, or Sleep), that character cannot cover targets.
   
The player won't see a status description while the status is inflicted on the character when they are selecting a [[Cure (Ability)|Cure]] or [[Esuna (Ability)|Esuna]] spell or healing items.
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The player won't see a status description while the status is inflicted on the character when they are selecting a [[Cure (ability)|Cure]] or [[Esuna (ability)|Esuna]] spell or healing items.
   
  +
== Gallery ==
{{IVCCI}}
 
  +
<gallery>
{{Status}}
 
  +
</gallery>{{galleryincomplete|KO|Petrify|Toad|Mini|Pig|Silence|Blind|Poison|Curse|Float|Paralyze|Sleep|Confuse|Berserk|Gradual Petrify (2/3)|Gradual Petrify (1/3)|Stop|Egg|Defend|Charging|Twincast|Sap|Reflect|Barrier|Blink (2)|Blink (1)|Cover|Critical}}
[[Category:Final Fantasy IV]]
 
  +
[[Category:Status Effect Lists]]
 
 
{{navbox IVCCI}}
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{{navbox statuses}}
 
[[Category:Status effects in Final Fantasy IV -Interlude-]]
 
[[Category:Status effect lists]]

Revision as of 20:03, 12 March 2019

Template:Sideicon Template:Images The following is a list of status effects found in Final Fantasy IV -Interlude-. The status description that is displayed during battle is the one that has the greatest priority. The list here starts with the status that has the greatest priority and continues with the ones with the least priority unless otherwise specified, a player cannot inflict a status with a lower priority on a target that has a status of higher priority.

For example, Pig cannot be inflicted on a target that has Toad status because of the status priority. However, Toad can be inflicted on a target that has the Pig status.

List of statuses

KO

KO is a permanent status, it can only be removed by using Raise, Arise, or a Phoenix Down, Asura with her multi-target Raise. This status has the highest priority, and when set. It means HP is equal to 0, the character will be unable to take any action because the ATB bar will not increase. When inflicted on enemies, they will die and disappear when this status is afflicted on them.

This can be inflicted by the Death spell, and when Doom's countdown timer reaches 0, or simply reducing the target's HP to 0. The KO status has the following properties. Physical attacks on a target that has KO are automatically re-targeted, and magical attacks on such a target are not re-targeted unless it was on a single target. Having this status counts as dead for determining a game over. This status will effectively remove all other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.

Petrify

Petrify is a permanent status, it can be removed by using Esuna and Gold Needle. When set, the ATB bar does not increase and the character is effectively frozen during the battle. When inflicted upon enemies, they will die and disappear from battle. This status can be inflicted by a status attack from Medusa Arrows, from the Break spell, or caused by Gradual Petrify's timer or a last attack on the final stage of Gradual Petrify. A character's HP is effectively unchanged for the duration of this status.

The Petrify status has the following properties. Physical attacks on a target that has Petrify are automatically re-targeted, and magical attacks on such a target are not re-targeted unless it was on a single target. Having this status counts as dead for determining a game over. This status will effectively remove all other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.

Toad

Toad is a permanent status, and it can be removed by using Esuna, Maiden's Kiss, and the Toad spell. Enemies inflicted by this status will change their graphics into a toad graphic. This status can be inflicted by a status attack (Dummied Out), the Toad spell, and the Bad Breath attack.

The following commands will be disabled: Summon, Darkness, Recall, Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, Cover, Analyze, Throw, Steal, and Ninjutsu, along with all magic spells including monster spells other than the Toad spell. The afflicted target's attack will be set to 1, Defense, Evasion, and Magic Evasion will all be set to 0, and anyone attacking a target with Toad status has double attack power.

Any character afflicted by Toad can cast Esuna outside of battle.

Mini

Mini is a permanent status, and it can be removed by using Esuna, Mallet, and the Mini spell. Enemies inflicted by this status will change their graphics into a miniature humanoid graphic that resembles the Tiny Mages. This status can be inflicted by a status attack (Dummied Out), the Mini spell, and the Bad Breath attack.

The following commands will be disabled, Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, Cover, Analyze, and Throw. Additionally, attack will be set to 1, Defense and Evasion will be set to 0, and anyone attacking a target with Mini status has double attack power.

Any character afflicted by Mini can cast Esuna outside of battle.

Pig

Pig is a permanent status, and it can be removed by using Esuna, Diet Ration, and the Pig spell. Enemies inflicted by this status will change their graphics into a pig graphic. This status can be inflicted by the Pig spell.

While under this status, the Pig status disables the following commands: Summon, Darkness, Recall, Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, and Analyze. It also disables all magic including monster magic other than the Black Magic spell Pig. It will allow the last command for a character to be executed.

Pig has little or no negative effect on most characters who aren't mages. This status prevents many lower-priority status ailments, including several that are much more problematic and annoying, making this status arguably a positive status for some characters. Also, any character(s) afflicted by Pig can cast Esuna outside of battle.

Silence

Silence is a permanent status, and it can be removed by using Esuna, and Echo Herbs. This status can be inflicted by a status attack from the Silence Arrows and the Rune Staff, and the Silence spell.

Target's inflicted by Silence, they will be unable to cast any Black Magic, White Magic, Summon, Twincast, and Ninjutsu Spells. Enemies are not prevented from using their special attacks under this status.

Blind

Blind is a permanent status, and it can be reverse by using Esuna, and Eye Drops. This status can be inflicted by the Eyewing Moth's Wing Scales attack.

Target's inflicted by Blind, their Accuracy, Evasion, and spell accuracy will be reduced by 1/2 except for abilities classified as monster magic. Enemies are not prevented from using their special attacks under this status. This status is still present whether or not the character is KO or Petrify.

Aim and Analyze ignore this status's negative effects.

Poison

Poison is a permanent status, and it can be removed by using Esuna, and Antidote. This status can be inflicted by a status attack from the Poison Arrows and the Poison spell.

The Poison status is timed. A high Stamina stat or a high max HP (monsters only) will reduce the duration of this status. Haste accelerates the effect, while Slow delays it. When the timer has elapsed, damage from Poison is dealt to the afflicted target. The timer can be reset by recasting the spell Poison spell. Poison ignores priority and can be set even if higher-priority status effects, except KO or Petrify, are already present.

Target's inflicted by Poison will lose 1/8 of their HP during battle when the timer for this status has elapsed with minimum damage dealt is 1. The target cannot die outside of battle due to Poison has the character will be stuck at 1 HP. Every step taken will also make the screen blurs for a few seconds, similar to using a mosaic effect.

Curse

Curse is a temporary status that wears off after battle, and it can be removed by using Esuna, and Cross. This status can occur via the Curse enemy ability used by various enemies.

Target's inflicted by Curse, the target's attack power and defense will be reduced by 1/2.

Float

Float is a temporary status that automatically wears off upon changing areas, or after a battle on the world map. In a dungeon or town, it is automatically removed when entering or exiting a building or stairs. It can be removed by the Black Hole enemy ability. This status can be granted by the Float spell.

This status disables the Kick command and prevents Damage floors from harming the characters. This status also negates the Quake spell, including the enemy variation, from harming.

Float ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Paralyze

Curse is a temporary status that wears off after battle, and it can be removed by using Esuna, and Unicorn Horn. This status can be inflicted by a status attack from the Blitz Whip the Hold spell.

The Paralyze status is timed. A high Spirit stat or a high Magic stat (monsters only) will reduce the duration of this status. Haste accelerates the recovery, while Slow delays it. When the timer ends, the target will be release from it. This status's timer cannot be reset.

Sleep

Sleep is a temporary status that wears off after battle, and it can be removed by using Esuna, Unicorn Horn, and Alarm Clock. This status can be inflicted by a status attack from the Cat Claws and the Sleep spell.

The Sleep status is timed. A high Spirit stat or a high Magic stat (monsters only) will reduce the duration of this status. Haste accelerates the recovery, while Slow delays it. When the timer ends, the target will be release from it.

Confuse

Confuse is a temporary status that wears off after battle, and it can be removed by using Esuna, Unicorn Horn, and physical attacks. This status can occur via the Confuse spell.

Characters under this status will attack randomly or attempt to use a White Magic or Black Magic spell, targeting allies instead of enemies and vice versa. If the command was issued while under this status, and the status is removed before the command is executed, the character will continue to execute the command. All magic spells issued under this status will completely ignore normal casting time, were Meteor can be cast instant.

Monsters will follow a special "confused" AI script that usually, but not always, involves attacking the monsters. If an attack command was issued while under this status, and this status is removed before the command is executed, the monster will continue to execute the command.

Berserk

Berserk is a temporary status that wears off after battle, and it can be removed by using Dispel, Unicorn Horn, and Esuna. This status can be inflicted by a status attack from the Power Staff and the Berserk spell.

A target under this status will be uncontrollable, and will always issue an attack when the ATB bar is filled. Upon being inflicted by the status, the ATB bar will be reset. The attack power of the target increases by 50%.

Gradual Petrify (2/3)

Gradual Petrify (2/3) is a temporary status that wears off after battle, and it can be removed by using Gold Needle, and Esuna. This status can be inflicted by a status attack from the Stoneblade and the Black Lizard's Stone Gaze.

The Gradual Petrify (2/3) status is timed. A high Stamina stat or high max HP (monsters only) delays the timer's progression. Slow delays the timer, while Haste accelerates it. Once the timer has elapsed, the Petrify status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Petrify status immediately.

Gradual Petrify (2/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Gradual Petrify (1/3)

Gradual Petrify (1/3) is a temporary status that wears off after battle, and it can be removed by using Gold Needle, and Esuna. This status can be inflicted by the Black Lizard's Stone Gaze.

The Gradual Petrify (1/3) status is timed. A high Stamina stat or high max HP (monsters only) delays the timer's progression. Slow delays the timer, while Haste accelerates it. Once the timer has elapsed, the Gradual Petrify (2/3) status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Gradual Petrify (2/3) status immediately.

Gradual Petrify (1/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Stop

Stop is a temporary status that wears off after battle. This can be inflicted by the Stop spell or any of the Hourglass item. The Hourglass item have longer durations compare to the spell Stop.

The Stop status is timed, Slow causes the timer to be delayed, while Haste accelerates it. Once the timer has elapsed, the character is released. This status's timer can be altered by the Stop spell or by the different Hourglass items. The timer is set to the value of the spell or item.

Stop ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Egg

Egg is a temporary monster specific status that wears off when the monster receives damage. Monsters inflicted by this status will have their graphics look like an egg. Some monster formations start with this status, which is defined by their group data. The Egg status is set when battle begins and ignores priority.

While under this status, the monster will not run any of its battle script until they hatch. Monsters with this status do nothing until attacked, the monster in the egg will use Hatch to remove the Egg status and run its normal battle script. Monsters that have been berserked while under this status will attack the player, and they will also never hatch themselves.

Defend

Defend is a temporary status that wears off when the character's next turn comes up. When the player choose the command to defend, this status is used. The status is also applied after using Brace. While under this status, the defense of the character increases by a factor of 2.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Charging

Charging is a temporary status that wears off when the command is actually executed. The Charging status is timed, and having high Agility reduces the duration of this timer. A powered up attack is the result of the timer ending normally. It's impossible to reset this status.

When the player chooses the command Focus and Deadly, this status is used. While under this status, the Magic Evasion of the character drops to 0. The status ends when the character makes the powered up attack.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Twincast

Twincast is a temporary status that wears off when the spell to be cast is determined. The Twincast status is timed, and having high Agility reduces the duration of this timer. The characters involved in this status are casting simultaneously. A dual cast of the spell is the result of the timer ending.

It is impossible to reset this status. This status is set when the Twincast command is invoked. Regardless of the success or failure of this spell, the status automatically ends. This status can be removed when Stop, Silence, Petrify, KO, Sleep, Paralyze, or Berserk is inflicted on any character involved with the Twincast command.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Sap

Sap is a temporary status that wears off after battle, and it can be removed by using Dispel. This status can be inflicted by the Bio spell, the Big Bang attack, and the Holy on a enemy weak to Holy. A target inflicted by Sap will rapidly lose 2 HP at a time until the effect wears off. Target can die from Sap.

The Sap status is timed. Haste reduces the duration of this status, while Slow prolongs it. When the timer has elapsed, this status is removed. The status's timer can be altered by the Bio spell. The timer is set to 60 by design and loses as many HP as there are ATB "ticks".

Sap ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Reflect

Reflect is a temporary status that wears off after battle, and it can be removed by Black Hole enemy ability. This status can be granted by the Reflect spell, the Light Curtain, and the Lunar Curtain. A target under this status will reflects all reflectable magic to the opposing side.

The Reflect status is timed. Haste causes it to wear off more quickly, while Slow prolongs it. Stop can also stopped the status's timer. When the timer ends, this status is removed. This status can be reset by another Reflect spell.

Monsters don't use elemental magic counter scripts with reflected spells. Also, Reflect ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Barrier

Barrier is a temporary status that wears off after battle, and it can be removed by Dispel and Black Hole enemy ability. This status can be granted by the Light Curtain and Lunar Curtain. A target under this status will make all physical attacks automatically miss when targeted.

This status shared some properties with Blink. Barrier also ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Blink (2)

Blink (2) is a temporary status that wears off after battle, and it can be removed by Dispel and Black Hole enemy ability. This status can be granted by the Blink, the Ninjutsu's Mirage, and the Decoy item.

Two flickering images appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then becomes Blink (1) is set. If the Barrier status was set previously, the Blink (2) status does not change.

Blink (2) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Blink (1)

Blink (1) is a temporary status that wears off after battle, and it can be removed by Dispel and Black Hole enemy ability. This status can be granted by the Mist Dragon when Rydia is equipped with the Mist Ring and after losing one "image" from Blink (2). A target under this status will make all physical attacks automatically miss when targeted.

One flickering image appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then the status will be removed. If the Barrier status was set previously, the Blink (1) status does not change.

Blink (1) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Cover

Cover is a temporary status that is removed when the Cease Cover command is chosen. This status can be granted when the Cover command is executed, and this status is set on the targeted character. The character with the Cover command will takes all physical damage from "covered" target. If the target is a monster or the character with the Cover command, this status does nothing.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Critical

Critical is a temporary status. This status is automatically set when the current HP of the character is less than 1/4 their max HP, and this status is automatically removed when the current HP of the character is greater than 1/4 their max HP.

Cover and Critical status share the same properties. The character with the Cover command automatically defends all physical attacks for the character with this status. Defend status on the character with Cover prevents this status from having any impact. If the character with the Cover command is unavailable (KO, Petrify, Stop, Paralyze, or Sleep), that character cannot cover targets.

The player won't see a status description while the status is inflicted on the character when they are selecting a Cure or Esuna spell or healing items.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires KO, Petrify, Toad, Mini, Pig, Silence, Blind, Poison, Curse, Float, Paralyze, Sleep, Confuse, Berserk, Gradual Petrify (2/3), Gradual Petrify (1/3), Stop, Egg, Defend, Charging, Twincast, Sap, Reflect, Barrier, Blink (2), Blink (1), Cover and Critical added. You can help the Final Fantasy Wiki by uploading images.