FFVI Relm Arrowny Menu iOS.png
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.

The following is a list of status effects in Final Fantasy IV -Interlude-. The status description displayed during battle is the one that has the greatest priority. The list here starts with the status that has the greatest priority and continues with the ones with the least priority unless otherwise specified. A player cannot inflict a status with a lower priority on a target that has a status of higher priority. For example, Pig cannot be inflicted on a target that has Toad status because of the status priority. However, Toad can be inflicted on a target that has the Pig status.

List of statuses[edit | edit source]

KO[edit | edit source]

KO is a permanent status, only removed by using Raise, Arise, or a Phoenix Down, or Asura with her multi-target Raise. This status has the highest priority, and when set HP is equal to 0, the character cannot take any action because the ATB bar will not fill. When inflicted on enemies, they will die and disappear.

KO can be inflicted by the Death spell, and when Doom's countdown expires, or simply reducing the target's HP to 0. The KO status has the following properties. Attacks against the target are re-targeted, unless group-targeting. Having this status counts as defeat for determining a game over. KO removes many other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.

Petrify[edit | edit source]

Petrify is a permanent status removed by using Esuna and Gold Needle. When set, the ATB bar does not fill and the character is frozen. When inflicted upon enemies, they will die and disappear from battle. This status can be inflicted by a status attack from Medusa Arrows, from the Break spell, or caused by Gradual Petrify's timer or a last attack on the final stage of Gradual Petrify. A character's HP remains unchanged for the duration of this status.

The Petrify status has the following properties. Attacks against them are re-targeted unless group-targeted. Being petrified counts as defeated for determining a game over. This status will remove many other statuses except for Toad, Mini, Pig, Blind, Silence, and Float.

Toad[edit | edit source]

Toad is a permanent status removed by using Esuna, Maiden's Kiss, and the Toad spell. Enemies inflicted by this status morph into a toad sprite. This status can be inflicted by a status attack (dummied out), the Toad spell, and the Bad Breath attack.

The following commands will be disabled: Summon, Darkness, Recall, Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, Cover, Analyze, Throw, Steal, and Ninjutsu, along with all magic including monster spells other than the Toad spell. The afflicted's attack becomes 1, Defense, Evasion, and Magic Evasion become 0, and anyone attacking a target with Toad status has double attack power.

Any character afflicted by Toad can cast Esuna outside of battle.

Mini[edit | edit source]

Mini is a permanent status removed via Esuna, Mallet, and the Mini spell. Enemies inflicted by this status morph into a miniature humanoid sprite that resembles the Tiny Mages. This status can be inflicted by a status attack (dummied out), the Mini spell, and the Bad Breath attack.

The following commands will be disabled, Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, Cover, Analyze, and Throw. Additionally, attack will be set to 1, Defense and Evasion will be set to 0, and anyone attacking a target with Mini status has double attack power.

Any character afflicted by Mini can cast Esuna outside of battle.

Pig[edit | edit source]

Pig is a permanent status removed by using Esuna, Diet Ration, and the Pig spell. Enemies inflicted by this status morph into a pig sprite. This status can be inflicted by the Pig spell.

The Pig status disables the following commands: Summon, Darkness, Recall, Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, and Analyze. It also disables all magic including monster magic other than the Black Magic spell Pig. It will allow the last command for a character to be executed.

Pig has little or no negative effect on most non-mages. It prevents many lower-priority status ailments, including several that are much more annoying, making this status arguably a positive status for some characters. Also, any character(s) afflicted by Pig can cast Esuna outside of battle.

Silence[edit | edit source]

Silence is a permanent status removed by using Esuna, and Echo Herbs. This status can be inflicted by a status attack from the Silence Arrows and the Rune Staff, and the Silence spell.

Targets afflicted by Silence cannot cast any Black Magic, White Magic, Summon, Twincast, and Ninjutsu Spells. Enemies are not prevented from using their special attacks under this status.

Blind[edit | edit source]

Blind is a permanent status reversed by using Esuna and Eye Drops. This status can be inflicted by the Eyewing Moth's Wing Scales attack.

Targets afflicted by Blind have their Accuracy, Evasion, and spell accuracy halved except for abilities classified as monster magic. Enemies are not prevented from using their special attacks under this status. This status is still present on KO's or Petrified characters.

Aim and Analyze ignore this status's negative effects.

Poison[edit | edit source]

Poison is a permanent status removed by using Esuna and Antidote. This status can be inflicted by a status attack from the Poison Arrows and the Poison spell.

The Poison status is timed. A high Stamina stat or a high max HP (monsters only) will shorten the duration of this status. Haste accelerates the effect, while Slow delays it. When the timer has elapsed, damage from Poison is dealt to the afflicted target. The timer resets by recasting the Poison spell. Poison ignores priority and can be set even if higher-priority status effects, except KO or Petrify, are already present.

Target's afflicted by Poison will lose 1/8 of their HP during battle when the timer has elapsed with minimum damage dealt being 1. The target cannot die outside of battle due to Poison and the character will be stuck at 1 HP. Every step taken will blurs the screen, similar to using a mosaic effect.

Curse[edit | edit source]

Curse is a temporary status that wears off after battle. It can be removed via Esuna and Cross. This status is inflicted via the Curse enemy ability used by various enemies.

Target's afflicted by Curse have their attack power and defense halved.

Float[edit | edit source]

Float is a temporary status that wears off upon changing areas, or after a battle on the world map. In a dungeon or town, it is removed when entering or exiting a building or stairs. It can be removed by the Black Hole enemy ability. This status is granted by the Float spell.

This status disables the Kick command and prevents damage floors from harming the party. This status negates damage from the Quake spell, including the enemy variation.

Float ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Paralyze[edit | edit source]

Paralyze is a temporary status that wears off after battle, and it can be removed by using Esuna and Unicorn Horn. This status can be inflicted by a status attack from the Blitz Whip the Hold spell.

The Paralyze status is timed. A high Spirit stat or a high Magic stat (monsters only) shortens its the duration. Haste accelerates the recovery, while Slow delays it. When the timer ends, the target is released. This status's timer cannot be reset.

Sleep[edit | edit source]

Sleep is a temporary status that wears off after battle, and can be removed by using Esuna, Unicorn Horn, and Alarm Clock. This status can be inflicted by a status attack from the Cat Claws and the Sleep spell.

The Sleep status is timed. A high Spirit stat or a high Magic stat (monsters only) shortens its duration. Haste accelerates the recovery, while Slow delays it. When the timer ends, the target will be released.

Confuse[edit | edit source]

Confuse is a temporary status that wears off after battle, and it can be removed by using Esuna, Unicorn Horn, and physical attacks. This status is inflicted via the Confuse spell.

Confused characters attack randomly or attempt to use a White or Black Magic with reversed targeting. If the command was issued while under this status, and the status is removed before the command is executed, the character will continue to execute the command. All magic spells issued under this status will ignore normal casting time, and Meteor can be cast instantly.

Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. If an attack command was issued while under this status, and this status is removed before the command is executed, the monster will continue to execute the command.

Berserk[edit | edit source]

Berserk is a temporary status that wears off after battle, and can be removed by using Dispel, Unicorn Horn, and Esuna. This status can be inflicted by a status attack from the Power Staff and the Berserk spell.

A target under this status is uncontrollable, and attacks when the ATB bar is filled. Upon being inflicted by the status, the ATB bar is reset. The attack power of the target increases by 50%.

Gradual Petrify (2/3)[edit | edit source]

Gradual Petrify (2/3) is a temporary status that wears off after battle, and it can be removed by using Gold Needle and Esuna. This status can be inflicted by a status attack]from the Stoneblade and the Black Lizard's Stone Gaze.

The Gradual Petrify (2/3) status is timed. A high Stamina stat or high max HP (monsters only) delays the timer's progression. Slow delays the timer, while Haste accelerates it. Once the timer has elapsed, the Petrify status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Petrify status.

Gradual Petrify (2/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify, are already present.

Gradual Petrify (1/3)[edit | edit source]

Gradual Petrify (1/3) is a temporary status that wears off after battle, and it can be removed by using a Gold Needle and Esuna. The Gradual Petrify (1/3) status is timed. A high Stamina stat or high max HP (monsters only) delays the timer's progression. Slow delays the timer, while Haste accelerates it. Once the timer has elapsed, the Gradual Petrify (2/3) status is set, or after any attack that successfully inflicts Gradual Petrify (1/3). The timer cannot be reset as it automatically advances to the Gradual Petrify (2/3) status.

Gradual Petrify (1/3) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Stop[edit | edit source]

Stop is a temporary status that wears off after battle. This can be inflicted by the Stop spell or any of the Bronze Hourglass item. The Hourglass item has longer duration compare to the spell Stop.

The Stop status is timed. Slow delays the timer while Haste accelerates it. Once the timer has elapsed, the character is released. This status's timer can be altered by the Stop spell or by the different Hourglass items. The timer is set to the value of the spell or item.

Stop ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Egg[edit | edit source]

Egg is a temporary monster-specific status that wears off when the monster receives damage. Monsters afflicted by this status morph to look like an egg. Some monster formations start with this status, which is defined by their group data. The Egg status is set when battle begins and ignores priority.

While under this status, the monster will not run any of its battle script until they hatch. Monsters with this status do nothing until attacked. The monster in the egg will use Hatch to remove the Egg status and run its normal battle script. Monsters berserked while under this status will attack the player, and never hatch.

Defend[edit | edit source]

Defend is a temporary status that wears off when the character's next turn comes up. Iy is used with the defend command. The status is also applied after using Brace. While defending, the user's defense increases by a factor of 2.

The player won't see a status description while the status is granted when selecting a Cure or Esuna spell or healing items.

Charging[edit | edit source]

Charging is a temporary status that wears off when the command is executed. The Charging status is timed, and having high Agility shortens the duration. A powered up attack is the result of the timer ending normally. It's impossible to reset this status.

The status is gained from the commands Focus and Deadly. The user's Magic Evasion drops to 0. The status ends when the character makes the powered up attack.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Twincast[edit | edit source]

Twincast is a temporary status that wears off when the spell to be cast is determined. The status is timed, and having high Agility shortens the duration. The characters involved in this status are casting simultaneously. A dual cast of the spell is the result of the timer ending.

It is impossible to reset this status. This status is set when the Twincast command is invoked. Regardless of the success or failure of this spell, the status ends. This status is removed when Stop, Silence, Petrify, KO, Sleep, Paralyze, or Berserk is inflicted on any character involved with the Twincast command.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Sap[edit | edit source]

Sap is a temporary status that wears off after battle removed by using Dispel. This status can be inflicted by the Bio spell, the Big Bang attack, and the Holy on a enemy weak to Holy. A target afflicted by Sap rapidly loses 2 HP at a time until the effect wears off. Target can die from Sap.

The Sap status is timed. Haste shortens the duration of this status, while Slow prolongs it. When the timer has elapsed, this status is removed. The status's timer can be altered by the Bio spell. The timer is set to 60 by design and loses as many HP as there are ATB "ticks".

Sap ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Reflect[edit | edit source]

Reflect is a temporary status that wears off after battle removed by Black Hole enemy ability. This status can be granted by the Reflect spell, the Light Curtain, and the Lunar Curtain. A target under this status will reflects all reflectable magic to the opposing side.

The Reflect status is timed. Haste causes it to wear off more quickly, while Slow prolongs it. Stop stops the status's timer. When the timer ends, this status is removed. This status is reset by another Reflect spell.

Monsters don't use elemental magic counter scripts with reflected spells. Reflect ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Barrier[edit | edit source]

Barrier is a temporary status that wears off after battle removed by Dispel and Black Hole enemy ability. This status is granted by the Light Curtain and Lunar Curtain. Physical attacks automatically miss on a target with Barrier.

This status shares some properties with Blink. Barrier ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Blink (2)[edit | edit source]

Blink (2) is a temporary status that wears off after battle removed by Dispel and Black Hole enemy ability. This status is granted by the Blink, the Ninjutsu's Mirage, and the Decoy item.

Two flickering images appear behind the character with this status. A target under this status avoids the next physical attack when targeted, and Blink (1) is set. If the Barrier status was set previously, the Blink (2) status does not change.

Blink (2) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Blink (1)[edit | edit source]

Blink (1) is a temporary status that wears off after battle, and it can be removed by Dispel and Black Hole enemy ability. This status us granted by the Mist Dragon when Rydia is equipped with the Mist Ring and after losing one "image" from Blink (2). A target under this status will make all physical attacks automatically miss when targeted.

One flickering image appear behind the character with this status. A target under this status will avoid the next physical attack when targeted, then the status will be removed. If the Barrier status was set previously, the Blink (1) status does not change.

Blink (1) ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.

Cover[edit | edit source]

Cover is a temporary status that is removed when the Cease Cover command is chosen. This status is granted when the Cover command is executed, and is set on the targeted character. The character with the Cover command takes all physical damage from "covered" target. If the target is a monster or the character with the Cover command, this status does nothing.

The player won't see a status description while the status is granted on the character when they are selecting a Cure or Esuna spell or healing items.

Critical[edit | edit source]

Critical is a temporary status set when the current HP of the character is less than 1/4 their max HP, and is removed when the HP is greater than 1/4 their max HP.

Cover and Critical statuses share the same properties. The character with the Cover command automatically defends all physical attacks for the character with this status. Defend status on the character with Cover prevents this status from having any impact. If the character with the Cover command is unavailable (KO, Petrify, Stop, Paralyze, or Sleep), that character cannot cover targets.

The player won't see a status description while the status is inflicted on the character when they are selecting a Cure or Esuna spell or healing items.

Gallery[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires KO, Petrify, Toad, Mini, Pig, Silence, Blind, Poison, Curse, Float, Paralyze, Sleep, Confuse, Berserk, Gradual Petrify (2/3), Gradual Petrify (1/3), Stop, Egg, Defend, Charging, Twincast, Sap, Reflect, Barrier, Blink (2), Blink (1), Cover and Critical added. You can help the Final Fantasy Wiki by uploading images.
Community content is available under CC-BY-SA unless otherwise noted.