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The following is a list of all statuses found in Final Fantasy III.

List of statuses[]

Poison[]

FFIIIDS Poison Symbol.png

Poisoned characters will lose 1/16 of their max HP at the end of each round, and while walking on the field map, will lose 1 HP per step. Damage taken from Poison outside of battle cannot kill a Poisoned character.

Game Element Type Effect
Hellish Claws Weapons Inflicts Poison when attacking physically.
Poison Arrow Weapon Inflicts Poison.
Poison Dagger Weapon Inflicts Poison when attacking physically.

Several monsters can inflict Poison through physical attacks, being the Killer Bee, Poison Bat, Hermit, Hornet, Poison Toad, Needle Monkey, Death Needle, Ouroboros, and Greater Boros.

Blind[]

FFIIIDS Blind Symbol.png

The status effect is healed by Eye Drops and the Blindna spell. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.

Mini[]

FFIIIDS Mini Symbol.png

The status is gained from the Mini spell. In the 3D versions, the party needs to be in Mini status to access Castle Hein, Nepto Temple, Cave of the Circle as well as Tozus.

Toad[]

FFIII Toad Status.gif
FFIIIDS Toad Symbol.png

The status effect prevents the use of magic and drastically decreases a character's Attack and Defense, causing all attacks to deal , or 0 damage. The ailment can only be cured with a Maiden's Kiss, Esuna, or a Toad spell. It is necessary for the party to be in Toad status to advance past the first room in the Tower of Owen.

Silence[]

FFIIIDS Silence Symbol.png

Silence can only be inflicted either through the use of the Silence spell, or through the physical attacks of the boss Echidna. It can be cured by using an Echo Herbs or the Esuna spell.

Petrify[]

FFIIIDS Petrify Symbol.png

The level 7 Breakga spell can inflict this status as well as the Medusa Arrows, while the Stare enemy ability and Leviathan's Demon Eye can inflict the status as well. The Petit enemy can inflict the status through physical attacks.

Petrified enemies are instantly defeated.

KO[]

FFIIIDS KO Symbol.png
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Sleep[]

FFIII Icon Sleep.png
FFIII Sleep Status.gif
Game Element Type Effect
Sleep Black Magic Inflicts Sleep.
Dream Harp Weapon Inflicts Sleep.
Sleep Arrow Weapon Inflicts Sleep.
Sleep Arrow Weapon Inflicts Sleep.
Glare Enemy Ability Inflicts Sleep to one target.
Mesmerize Summon/Shiva Inflicts Sleep to all enemies.

In addition, the Queen Lamia, Dracrocotta, and Demon Horse enemies can inflict Sleep by physically attacking.

Confuse[]

FFIII Icon Confuse.png
FFIII Confuse Status.gif

Confusion can only be afflicted through the use of the Confuse White Magic spell or the Glare enemy ability, or through the physical attacks of the Nightmare, Pharaoh, Garm, and Scylla enemies.

Paralysis[]

FFIII Icon Paralyze.png
FFIII Paralyze Status.gif

Paralysis can be caused by the Shade level 4 Black Magic spell and Ramuh's white effect, as well as by the Mind Blast enemy ability. It is also inflicted by the Ancient Sword and Earthen Bell weapons, as well as by the Bad Breath enemy ability. Paralysis can also be inflicted through the physical attacks of the Ruinous Wave, Parademon, Barometz, Stroper, Roper, and Nemesis enemies.

Slow[]

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Stop[]

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Gradual Petrify[]

FFIIIDS Petrify Symbol.png
FFIII Gradual Petrify Status.gif

Also known as Petr or as Partial Petrification, it makes the affected character turn to stone after a few turns in battle, rendering them unable to act, with the amount of time being reduced with every additional application. In the original NES version, instead, a character or a monster becomes petrified if inflicted with Partial Petrification twice.

The Break Blade, Golem Staff, Medusa Arrow and Omnirod weapons inflict this status, as well as the Break spell; in the NES version, the Medusa Arrows inflict instant Petrify. The Helldiver, Stalagmite, Myrmecoleon, Chimera, Cockatrice, Rock Gargoyle, Kum Kum, Medusa, and Cerberus enemies use this.

It can be removed with the Soft item. Gradual Petrify is accumulative and unique in that it does nothing on its own, but will inflict Full Petrification once it fully stacks. A character is first 1/3 petrified, then 2/3 petrified, then fully petrified. Full Petrification differs from Petrify in that it requires resistance to Partial Petrification and not Petrify in order to protect against it.

Protect[]

The Protect status can be provided by using the Protect spell, the Defender as an item, or the Minne song from the Madhura Harp with the Sing command. The status is somewhat random: it can nullify 25%, 50% or even more, while the effect of the song can be increased by job-leveling.

The Sing formula is as follows:

Recipient's Defense + (20 + Recipient's JobLv / 11)%

Haste[]

Ninja Haste.gif

Haste increases the Attack power of the target based on the power of the spell and increases the target's Attack Multiplier based on the Multiplier and Accuracy of the spell. Changing items in a character's hand will negate the effect of Haste.

Haste is acquired from the level 6 White Magic spell of the same name. Unei can also cast Haste when she joins the party as a guest, and this variant is cast over the entire party. The item Bacchus's Cider can also cast Haste.

Bard's Minuet gives the effect to the party with the following formula:

Recipient's Attack + (20 + Recipient's JobLv / 11)%

Aura[]

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Barrier[]

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Reflect[]

Reflect can be achieved through the Reflect spell, Odin's Protective Light summoning spell, and the Shining Curtain item. In the NES version, the Erase spell is bugged and does not remove the Reflect status even if it is supposed to. Further, the Reflect spell itself is bugged in the NES version and does not reflect magic back at enemies when cast on allies. The Leviathan boss can cast this spell on itself.

Job Adjustment Phase[]

FFIIIDS Weakend Symbol.png

While under the effects of the Job Adjustment Phase, all five of a character's primary stats are reduced by approximately 12.5%. These reduced stats are indicated by yellow numbers instead of white, and will return to normal after the requisite number of battles has been fought while still in that job.

Gallery[]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Poison (NES), Blind (NES), Toad (NES), Silence (NES), Petrify (NES), KO (NES), Critical (NES), Sleep (NES), Confusion (NES), Paralysis (NES), Gradual Petrify (NES) and Gradual Petrify (DS) added. You can help the Final Fantasy Wiki by uploading images.
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