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The following is a list of abilities in Final Fantasy III.
Abilities[edit | edit source]
|Onion Knight||Fight, Defend, Run, Item||Attack, Magic, Guard, Item|
|Freelancer||-||Attack, Magic, Guard, Item|
|Warrior||Fight, Defend, Run, Item||Attack, Advance, Guard, Item|
|Monk||Fight, Defend, Run, Item||Attack, Retaliate, Guard, Item|
|White Mage||Fight, Magic, Run, Item||Attack, Magic, Guard, Item|
|Black Mage||Fight, Magic, Run, Item||Attack, Magic, Guard, Item|
|Red Mage||Fight, Magic, Run, Item||Attack, Magic, Guard, Item|
|Ranger||Fight, Magic, Defend, Item||Attack, Barrage, Guard, Item|
|Knight||Fight, Defend, Run, Item
|Attack, Magic, Defend, Item,|
|Thief||Fight, Steal, Escape, Item||Attack, Steal, Flee, Item|
|Scholar||Fight, Peep, Scan, Item||Attack, Magic, Study, Item|
Passive: Item Lore
|Geomancer||Fight, Terrain, Defend, Item||Attack, Terrain, Guard, Item|
|Dragoon||Fight, Jump, Defend, Item||Attack, Jump, Guard, Item|
|Viking||Fight, Defend, Run, Item||Attack, Provoke, Guard, Item|
|Black Belt||Fight, BuildUp, Run, Item||Attack, Boost, Guard, Item|
|Dark Knight||Fight, Magic, Defend, Item||Attack, Souleater, Guard, Item|
|Evoker||Fight, Magic, Defend, Item||Attack, Summon, Guard, Item|
|Bard||Sing, Scare, Cheer, Item||Attack, Sing, Guard, Item|
|Magus||Fight, Magic, Run, Item||Attack, Magic, Guard, Item|
|Devout||Fight, Magic, Run, Item||Attack, Magic, Guard, Item|
|Summoner||Fight, Magic, Run, Item||Attack, Summon, Guard, Item|
|Sage||Fight, Magic, Run, Item||Attack, Magic, Guard, Item|
|Ninja||Fight, Defend, Run, Item||Attack, Throw, Guard, Item|
List of abilities[edit | edit source]
Universal abilities[edit | edit source]
The following abilities both appear in the 2D and 3D versions.
|Attacks an enemy with the user's currently-equipped weapon or weapons, or with bare fists if the user is unarmed.
(The Attack command does nothing when used by a character equipped with two shields.)
|Reduces damage taken from incoming physical attacks until the next turn.|
|All versions: Attempts to escape from battle. Some fights, including boss fights, are impossible to run from.
(Famicom version only: When used, the party's defenses drop to zero until the next turn.)
(Remakes only: The Run Away command can be issued to all party members at once by pressing both shoulder buttons simultaneously.)
|Item||Uses an item, or switches out currently-equipped weapons and shields during battle.|
|Magic||Casts a spell. Which spells a character can cast are determined by that character's job. Spells are treated as equipment; if removed, they are simply returned to inventory rather than being lost permanently.|
|Defend||Famicom version: When a Knight uses Defend command, s/he will only suffer 1 damage.
Remakes: Reduces incoming physical damage for the rest of the turn. Damage is reduced by a greater amount than when Guard is used. Its effectiveness increases with the user's job level.
|Cover||A passive ability. Causes the character to automatically intercept incoming attacks directed at allies in critical condition.|
|Steal||Attempts to steal an item. The likelihood of stealing rare items increases with the user's job level.|
|Famicom version: Improved version of Run. Allows the party to flee from battle with a 100% success rate.
Remakes: Improved version of Run Away. Allows the party to flee from battle with a higher success rate, but can still fail.
(Some fights, including boss fights, are impossible to run from.)
|Terrain||Uses a random Terrain spell based on the surrounding area.|
|Jump||Jumps into the air, disappearing from the battlefield, then drops down and strikes the target on next turn for greatly-increased damage. In the remakes, power increases with job level.|
|Stores power, increasing the damage of the next attack. Stacks twice. Using it three times in a row causes it to backfire, damaging the Black Belt.|
|Sing||Famicom version: Attacks with the currently equipped harp.
Remakes: Plays the song associated with the Bard's currently-equipped harp. Potency increases with job level.
Famicom-exclusive abilities[edit | edit source]
|Scan||Checks the target's elemental weaknesses.|
|Peep||Checks the target's current HP.|
|Scare||Lowers the levels of all enemies, which may make them run away. This ability's effect can be stacked.|
|Cheer||Increases the party's physical damage. This ability's effect can be stacked.|
3D Remake-exclusive abilities[edit | edit source]
|Equipment||Switches out currently-equipped weapons and shields during battle.|
|Rear||Moves the user to the back row.|
|Front||Moves the user to the front row.|
|Advance||Attacks with increased power, but decreases defense for the duration of the turn. Power increases with job level.|
|Retaliate||Reduces damage taken from incoming physical attacks, and responds with powerful counterattacks, until the next turn.|
|Barrage||Attacks four times against random enemies. Power increases with job level.|
|Study||Checks the target's elemental weaknesses and current HP, and removes positive statuses.|
|Item Lore||A passive ability. Doubles the potency of healing and damaging items.|
|Provoke||Taunts the enemies, making them attack the Viking with single-target attacks, as well as lowering their defense. Reduction increases with job level.|
|Souleater||Sacrifices 20% of current HP to deal damage to all enemies. Effective against dividing monsters. Damage increases with job level.|
|Summon||Casts a summon.|
|Throw||Throws a weapon from the party's inventory at an enemy, losing the weapon in order to inflict major damage.|
Other appearances[edit | edit source]
- Ability Cards
- Legend Cards
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Gallery[edit | edit source]
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