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The following is a list of abilities in Final Fantasy III.
Contents
Abilities[]
Job | Famicom | 3D Remakes |
---|---|---|
Onion Knight | Fight, Defend, Run, Item | Attack, Magic, Guard, Item |
Freelancer | - | Attack, Magic, Guard, Item |
Warrior | Fight, Defend, Run, Item | Attack, Advance, Guard, Item |
Monk | Fight, Defend, Run, Item | Attack, Retaliate, Guard, Item |
White Mage | Fight, Magic, Run, Item | Attack, Magic, Guard, Item |
Black Mage | Fight, Magic, Run, Item | Attack, Magic, Guard, Item |
Red Mage | Fight, Magic, Run, Item | Attack, Magic, Guard, Item |
Ranger | Fight, Magic, Defend, Item | Attack, Barrage, Guard, Item |
Knight | Fight, Defend, Run, Item Passive: Cover |
Attack, Magic, Defend, Item, Passive: Cover |
Thief | Fight, Steal, Escape, Item | Attack, Steal, Flee, Item |
Scholar | Fight, Peep, Scan, Item | Attack, Magic, Study, Item Passive: Item Lore |
Geomancer | Fight, Terrain, Defend, Item | Attack, Terrain, Guard, Item |
Dragoon | Fight, Jump, Defend, Item | Attack, Jump, Guard, Item |
Viking | Fight, Defend, Run, Item | Attack, Provoke, Guard, Item |
Black Belt | Fight, BuildUp, Run, Item | Attack, Boost, Guard, Item |
Dark Knight | Fight, Magic, Defend, Item | Attack, Souleater, Guard, Item |
Evoker | Fight, Magic, Defend, Item | Attack, Summon, Guard, Item |
Bard | Sing, Scare, Cheer, Item | Attack, Sing, Guard, Item |
Magus | Fight, Magic, Run, Item | Attack, Magic, Guard, Item |
Devout | Fight, Magic, Run, Item | Attack, Magic, Guard, Item |
Summoner | Fight, Magic, Run, Item | Attack, Summon, Guard, Item |
Sage | Fight, Magic, Run, Item | Attack, Magic, Guard, Item |
Ninja | Fight, Defend, Run, Item | Attack, Throw, Guard, Item |
List of abilities[]
Universal abilities[]
The following abilities both appear in the 2D and 3D versions.
Ability | Description | Image |
---|---|---|
Attack Fight |
Attacks an enemy with the user's currently-equipped weapon or weapons, or with bare fists if the user is unarmed. (The Attack command does nothing when used by a character equipped with two shields.) |
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Guard Defend |
Reduces damage taken from incoming physical attacks until the next turn. | ![]() |
Run Away Run |
All versions: Attempts to escape from battle. Some fights, including boss fights, are impossible to run from. (Famicom version only: When used, the party's defenses drop to zero until the next turn.) (Remakes only: The Run Away command can be issued to all party members at once by pressing both shoulder buttons simultaneously.) |
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Item | Uses an item, or switches out currently-equipped weapons and shields during battle. | ![]() |
Magic | Casts a spell. Which spells a character can cast are determined by that character's job. Spells are treated as equipment; if removed, they are simply returned to inventory rather than being lost permanently. | ![]() |
Defend | Famicom version: When a Knight uses Defend command, s/he will only suffer 1 damage. Remakes: Reduces incoming physical damage for the rest of the turn. Damage is reduced by a greater amount than when Guard is used. Its effectiveness increases with the user's job level. |
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Cover | A passive ability. Causes the character to automatically intercept incoming attacks directed at allies in critical condition. | ![]() |
Steal | Attempts to steal an item. The likelihood of stealing rare items increases with the user's job level. | ![]() |
Flee Escape |
Famicom version: Improved version of Run. Allows the party to flee from battle with a 100% success rate. Remakes: Improved version of Run Away. Allows the party to flee from battle with a higher success rate, but can still fail. (Some fights, including boss fights, are impossible to run from.) |
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Terrain | Uses a random Terrain spell based on the surrounding area. | ![]() |
Jump | Jumps into the air, disappearing from the battlefield, then drops down and strikes the target on next turn for greatly-increased damage. In the remakes, power increases with job level. | ![]() |
Boost BuildUp |
Stores power, increasing the damage of the next attack. Stacks twice. Using it three times in a row causes it to backfire, damaging the Black Belt. | |
Sing | Famicom version: Attacks with the currently equipped harp. Remakes: Plays the song associated with the Bard's currently-equipped harp. Potency increases with job level. |
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Famicom-exclusive abilities[]
Ability | Description | Image |
---|---|---|
Scan | Checks the target's elemental weaknesses. | ![]() |
Peep | Checks the target's current HP. | ![]() |
Scare | Lowers the levels of all enemies, which may make them run away. This ability's effect can be stacked. | ![]() |
Cheer | Increases the party's physical damage. This ability's effect can be stacked. | ![]() |
3D Remake-exclusive abilities[]
Ability | Description | Image |
---|---|---|
Equipment | Switches out currently-equipped weapons and shields during battle. | ![]() |
Rear | Moves the user to the back row. | ![]() |
Front | Moves the user to the front row. | ![]() |
Advance | Attacks with increased power, but decreases defense for the duration of the turn. Power increases with job level. | ![]() |
Retaliate | Reduces damage taken from incoming physical attacks, and responds with powerful counterattacks, until the next turn. | ![]() |
Barrage | Attacks four times against random enemies. Power increases with job level. | |
Study | Checks the target's elemental weaknesses and current HP, and removes positive statuses. | ![]() |
Item Lore | A passive ability. Doubles the potency of healing and damaging items. | ![]() |
Provoke | Taunts the enemies, making them attack the Viking with single-target attacks, as well as lowering their defense. Reduction increases with job level. | ![]() |
Souleater | Sacrifices 20% of current HP to deal damage to all enemies. Effective against dividing monsters. Damage increases with job level. | ![]() |
Summon | Casts a summon. | ![]() |
Throw | Throws a weapon from the party's inventory at an enemy, losing the weapon in order to inflict major damage. | ![]() |
Other appearances[]
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards

Gallery[]
