The following is a list of weapons in Final Fantasy Explorers.
Swords[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Bastard Sword | 43 (max 200) | 70(max 120) | 8 (max 40) | 24 (max 110) | 70 (max 120) | Maximum HP +500 | Rusted Iron Scrap x6 Sharp Fang x6 339 Gil |
The standard-issue sword of an imperial knight. Favored for its ease of use. | |||||||
Falchion | 57 (max 200) | 70 (max 120) | 24 (max 70) | 31 (max 120) | 70 (max 120) | Physical Evasion +5 | Heavy Carapace x8 Spellcast Iron x3 Vicious Fang x3 622 Gil |
A sword with a gentle curve well suited for redirecting incoming blows. | |||||||
Chaosbringer | 71 (max 195) | 70 (max 120) | 14 (max 40) | 39 (max 110) | 70 (max 120) | Inflict Confuse +4 | Hardened Bone x8 Silver Liquid x5 Earth Magethyst x2 900 Gil |
A sword imbued with chaotic power that wrecks the mind and confuses the enemies. | |||||||
Buster Sword | 79 (max 200) | 70 (max 120) | 16 (max 40) | 43 (max 110) | 70 (max 120) | Conserve AP +10 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The giant sword of a champion from another world. Reduces AP cost. | |||||||
Brotherhood | 79 (max 200) | 70 (max 120) | 16 (max 40) | 43 (max 110) | 70 (max 120) | Strength +5 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The azure sword of a champion from another world. Its watery power grants untold strength. | |||||||
Sword of Kings | 78 (max 200) | 70 (max 120) | 16 (max 40) | 43 (max 110) | 70 (max 120) | Physical Evasion +15 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The uncanny brand of a champion from another world. Seeks not to be used, raising evasion instead. | |||||||
Mythgraven Blade | 79 (max 200) | 70 (max 120) | 16 (max 40) | 43 (max 110) | 70 (max 120) | Spirit +15 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The sacred sword of a champion from another world. Augments spirit to increase M-Recovery. | |||||||
Revolver | 80 (max 200) | 70 (max 120) | 16 (max 40) | 44 (max 110) | 70 (max 120) | Critical Power +15 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The unique sword of a champion from another world. Increases critical power. | |||||||
Blazefire Saber | 80 (max 200) | 70 (max 120) | 16 (max 40) | 44 (max 110) | 70 (max 120) | Defense +10 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The gunblade of a champion from another world. Grants the wielder ironclad defense. | |||||||
Brave Blade | 80 (max 200) | 70 (max 120) | 16 (max 40) | 44 (max 110) | 70 (max 120) | Front Attack +10 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The sword of a valiant champion from another world. Increases in power when attacking head on. | |||||||
Excalipoor | 86 (max 90) | 100 (max 150) | 17 (max 150) | 48 (max 110) | 70 (max 120) | Accuracy +1 | Hellish Bauble x1 Sacred Device x2 Blazing Magethyst x5 1391 Gil |
The shining sword of legend...? Seems a little underpowered, but talk about legendary handling! | |||||||
Ancient Sword | 88 (max 195) | 70 (max 120) | 18 (max 40) | 49 (max 110) | 70 (max 120) | Inflict Paralyze +4 | Selenic Prism x1 Prism Carapace x5 Spellcast Iron x8 1894 Gil |
A sword imbued by its ancient crafters with a curse that paralyzes enemies. | |||||||
Blood Sword | 90 (max 170) | 70 (max 120) | 38 (max 110) | 49 (max 110) | 70 (max 120) | Absorb HP +6 | Succulent Nectar x1 Gelid Diamond x1 Nightmare Fragment x3 1865 Gil |
A demonic sword whose blade forever runs red. It grants the wielder life force taken from foes. | |||||||
Sleep Sword | 99 (max 195) | 70 (max 120) | 20 (max 40) | 55 (max 110) | 70 (max 120) | Inflict Sleep +5 | Thalassic Scale x2 Tidal Undulation x1 Deepwater Quill x7 1752 Gil |
A bewitchingly-shaped sword with secret magic that puts foes to sleep. | |||||||
Organyx | 104 (max 210) | 70 (max 120) | 20 (max 40) | 57 (max 110) | 70 (max 120) | Conserve AP -15 | Bastion Stone x2 Revenant Fire x2 Howling Magethyst x5 1828 Gil |
A sword that draws its strength from the wielder. Powerful, but it increases AP cost. | |||||||
Thunder Blade | 115 (max 200) | 70 (max 120) | 43 (max 80) | 62 (max 110) | 70 (max 120) | Inflict Paralyze +2 | Sword Schema x1 Crackling Vestment x2 Astral Source x6 2358 Gil |
A sword whose lightning strikes are guided by a god of thunder and paralyze targets. | |||||||
Flametongue | 115 (max 200) | 70 (max 120) | 43 (max 80) | 63 (max 110) | 70 (max 120) | Inflict Burn +2 | Sword Schema x1 Hellish Bauble x2 Fire Tertial x6 2399 Gil |
A blazing sword whose undying, searing flame leaves foes to burn. | |||||||
Icebrand | 113 (max 200) | 70 (max 120) | 43 (max 80) | 63 (max 110) | 70 (max 120) | Inflict Freeze +2 | Sword Schema x1 Gelid Diamond x2 Einherjar Soul x6 2359 Gil |
A sword carved from ice that has never melted. Its subzero strikes freeze the enemy. | |||||||
Defender | 118 (max 190) | 70 (max 120) | 23 (max 40) | 65 (max 110) | 70 (max 120) | Physical Parry +6 | Sword Schema x1 Bastion Stone x2 Ethereal Dragonclaw x4 2403 Gil |
A sword equipped with a shield for defense. Used by knights to keep their lieges safe. | |||||||
Schiavona | 129 (max 195) | 70 (max 120) | 26 (max 40) | 71 (max 110) | 70 (max 120) | Defense +8 | Sword Schema x2 Tenebrous Horn x3 Icedrake Talon x1 Howling Magethyst x1 2950 Gil |
A sword with a special hilt designed to protect the wielder, making it a viable defense. | |||||||
Spinning Saw | 133 (max 180) | 70 (max 120) | 26 (max 40) | 73 (max 110) | 70 (max 120) | Bypass Defense +30 | Geotic Memory x1 Inviolable Sprocket x1 Sacred Device x10 3129 Gil |
The mechanized sword favored by a line of desert kings. A rotating blade gets through the foe's defenses. | |||||||
Stoneblade | 144 (max 210) | 60 (max 110) | 28 (max 40) | 79 (max 90) | 60 (max 110) | Inflict Stone +5 | Sword Schema x2 Numinous Allergen x1 Cockatrice Talon x2 3713 Gil |
A huge sword crafted using unknown teknology. Unwieldy, but devastating. Inflicts stone. | |||||||
Omega Weapon | 144 (max 180) | 70 (max 120) | 61 (max 90) | 80 (max 110) | 70 (max 120) | AP Power Factor +10 | Sword Schema x2 Omega Circuit α x1 Omega Badge x6 3906 Gil |
A strange sword that responds to crystal energy. The higher your AP, the greater its power. | |||||||
Arondight | 147 (max 190) | 70 (max 120) | 49 (max 70) | 81 (max 110) | 70 (max 120) | Inflict Ailments +15 | Sword Schema x2 Atramental Crown x2 Hellish Bracer x2 3690 Gil |
A holy sword that was turned demonic by a victim's dark soul. Improves ailment infliction rate. | |||||||
Excalibur | 152 (max 200) | 70 (max 120) | 29 (max 70) | 101 (max 140) | 70 (max 120) | Spirit +12 | Sword Schema x3 Conflagrant Torrent x2 Adamantite x2 3869 Gil |
The shining sword of legend. Purifies undead monsters and increases powers of healing. | |||||||
Ridill | 157 (max 190) | 70 (max 120) | 31 (max 40) | 86 (max 110) | 70 (max 120) | Mobility +10 | Omnipotent Lamina x2 Crystalline Core x1 Icedrake Talon x5 4483 Gil |
A sword adorned with a stunning jewel that answers the wielder's prayers to improve mobility. | |||||||
Zantetsuken | 161 (max 170) | 70 (max 120) | 32 (max 40) | 89 (max 110) | 70 (max 120) | Inflict Death +10 | Inimical Crest x3 Ireful Helmhorn x2 Inimical Greatcoat x1 4440 Gil |
The sword of the eidolon Odin. It can sunder all matter and bring instant death to enemies. | |||||||
Save the Queen | 166 (max 195) | 70 (max 120) | 33 (max 60) | 92 (max 110) | 70 (max 120) | Magic Evasion +15 | Icetouched Zurediam x4 Gelid Silverband x3 Iron Giant Alloy x2 4471 Gil |
A sword and magic shield in one: perfect for knights who tend to be unprepared for magic attacks. | |||||||
Enhancer | 171 (max 190) | 70 (max 120) | 121 (max 140) | 94 (max 110) | 70 (max 120) | Magic +9 | Sword Schema x4 Verdant Geocrux x1 Bewitching Infusion x2 Numinous Tincture x1 5207 Gil |
A sword that courses with dense magical power. Boosts magic. | |||||||
Durandal | 172 (max 195) | 70 (max 120) | 35 (max 40) | 95 (max 110) | 70 (max 120) | Malice Accrual +20 | Sword Schema x4 Gleaming Geocrux x1 Crackling Sash x2 Inimical Greatcoat x1 5443 Gil |
A radiant sword with a reputedly indestructible blade that seems to attract enemies. | |||||||
Zodiark | 176 (max 200) | 70 (max 120) | 34 (max 60) | 96 (max 110) | 70 (max 120) | Resist Elements +10 | Sword Schema x5 Umbral Geocrux x2 Sacrosanct Widget x1 Omipotent Spike x1 5514 Gil |
A sword named for the mythical Keeper of Precepts. Increases all elemental resistances. | |||||||
Ultima Weapon | 180 (max 190) | 70 (max 120) | 46 (max 70) | 99 (max 110) | 70 (max 120) | HP Power Factor +10 | Sword Schema x5 Azure Geocrux x2 Omnipotent Razor x2 Omnipotent Nexus x2 5235 Gil |
A strange sword that binds to the wielder's life force. The higher your HP, the greater its power. | |||||||
Ragnarok | 182 (max 200) | 70 (max 120) | 37 (max 40) | 101 (max 110) | 70 (max 120) | Critical Rate +5 | Sword Schema x6 Sunbeam Visage x3 Inimical Greatcoat x3 Lunatic Pendulum x3 5385 Gil |
A sword dreaded by gods and humans alike. Boasts apocalyptic power and increases critical rate. | |||||||
Onion Sword | 76 | 70 (max 120) | 15 | 42 | 70 (max 120) | Last Stand +10 | Light Crystal x1 Cloudless Prism x15 Mythril Ore x10 1058 Gil |
The sword used by champions from another world. Reveals its true power when imperiled. | |||||||
Fusion Sword | 104 (max 200) | 70 (max 120) | 21 (max 40) | 57 (max 110) | 70 (max 120) | Resonance Factor +10 | SOLDIER's Pride x10 2072 Gil |
The multi-bladed sword of a champion from another world. Power increases with Resonance. |
Daggers[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Ceremonial Dagger | 40 (max 190) | 75 (max 120) | 17 (max 80) | 19 (max 90) | 70 (max 120) | Maximum AP +500 | Rusted Iron Scrap x6 Small Feather x6 345 Gil |
A dagger used in ceremonies. Practical and easy to handle. | |||||||
Main Gauche | 54 (max 170) | 75 (max 120) | 23 (max 80) | 26 (max 90) | 70 (max 120) | Physical Parry +8 | Rusted Iron Scrap x8 Spellcast Iron x3 Large Feather x3 613 Gil |
A dagger with a small shield attached, making it a viable offense and defense. | |||||||
Coral Dagger | 68 (max 185) | 75 (max 120) | 29 (max 80) | 26 (max 90) | 70 (max 120) | Mag Def +8 | Carrion Ash x8 Vicious Fang x5 Fire Magethyst x2 610 Gil |
A dagger made of magically tempered coral. Deals additional damage to aquians. | |||||||
Thief's Knife | 81 (max 190) | 75 (max 120) | 54 (max 110) | 38 (max 90) | 70 (max 120) | Steal Rate +30 | Selenic Prism x1 Goblin Horn x1 Rusted Iron Scrap x9 2483 Gil |
A dagger that imparts skill to a thief's hand, making it easier to steal things. | |||||||
Oblivion Dagger | 86 (max 190) | 75 (max 120) | 36 (max 80) | 40 (max 90) | 70 (max 120) | Inflict Fog +3 | Argent Fabric x1 Bewitching Pollen x1 Seismic Magethyst x5 1368 Gil |
A dagger engraved with runes that inflict fog on targets. | |||||||
Air Edge | 95 (max 185) | 75 (max 120) | 40 (max 80) | 45 (max 90) | 70 (max 120) | Magic Evasion +10 | Revenant Fire x2 Solar Firedust x1 Fire Tertial x7 1851 Gil |
A magic dagger under the auspices of a wind god. It also aids in magic evasion. | |||||||
Mage Masher | 99 (max 185) | 75 (max 120) | 62 (max 100) | 47 (max 90) | 70 (max 120) | Inflict Silence +5 | Succulent Nectar x2 Crystalline Scale x2 Large Bone x7 1904 Gil |
A special dagger designed for taking on mages and capable of inflicting silence. | |||||||
Rune Steel | 108 (max 185) | 75 (max 120) | 90 (max 130) | 51 (max 90) | 70 (max 120) | Magic +6 | Dagger Schema x1 Cracking Vestment x2 Specter Leather x3 2475 Gil |
A dagger enchanted by mages. The runes on it provide a boost in magic. | |||||||
Lohengrin | 113 (max 180) | 75 (max 120) | 48 (max 80) | 53 (max 90) | 70 (max 120) | Inflict Immobilize +6 | Dagger Schema x1 Azure Geode x2 Gelid Diamond x2 2302 Gil |
A dagger made of crystallized magic that can immobilize enemies where they stand. | |||||||
Assassin's Dagger | 122 (max 180) | 75 (max 120) | 51 (max 80) | 58 (max 90) | 70 (max 120) | Inflict Death +4 | Dagger Schema x2 Gelid Diamond x3 Mordrake Bone x1 5604 Gil |
An enchanted dagger used by those in the business of taking lives. It can inflict instant death. | |||||||
Zwill Crossblade | 134 (max 190) | 75 (max 120) | 58 (max 80) | 65 (max 90) | 70 (max 120) | Inflict Sleep +3 | Dagger Schema x2 Omnipotent Lamina x1 Earthdrake Fang x6 3579 Gil |
A mass-produced dagger rescued from the lot due to its exceptional make. Inflicts sleep. | |||||||
Chicken Knife | 137 (max 170) | 75 (max 120) | 78 (max 100) | 65 (max 90) | 70 (max 120) | Back Attack +15 | Dagger Schema x2 Achilles Heel x1 Genji Crest x6 3930 Gil |
A dagger for the craven. Horribly sharp, it deals the most grievous blows from behind. | |||||||
Cleaver | 140 (max 225) | 75 (max 120) | 27 (max 40) | 33 (max 50) | 70 (max 120) | Defense -20 | Dagger Schema x2 Royal Crown x1 Karmic Lantern x5 3684 Gil |
Dagger? Sort of! This kitchen utensil cuts so deep you'll start feeling bad for vegetables. | |||||||
Oblige | 150 (max 190) | 75 (max 120) | 83 (max 100) | 71 (max 90) | 70 (max 120) | Inflict Ailments +15 | Fulminant Raiment x2 Crackling Sash x1 Shattered Levin x3 4391 Gil |
A dagger that secretes special toxins which increase enemies' susceptibility to status ailments. | |||||||
Masquerade | 153 (max 190) | 75 (max 120) | 65 (max 80) | 73 (max 90) | 70 (max 120) | Malice Accrual +20 | Infernal Jewel x3 Tenebrous Tailspine x2 Pelagic Driver x1 4422 Gil |
A dagger dancers use in their routines to catch the eye. Causes foes to target you. | |||||||
Valiant Knife | 167 (max 170) | 75 (max 120) | 69 (max 80) | 79 (max 90) | 70 (max 120) | HP Power Factor -15 | Dagger Schema x5 Verdant Geocrux x2 Infernal Shackle x1 Numinous Alkahest x2 5461 Gil |
A mysterious dagger that responds to the wielder, growing sharper when HP is low. |
Knuckles[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Metal Knuckles | 39 (max 195) | 75 (max 120) | 9 (max 40) | 28 (max 130) | 70 (max 120) | Defense +8 | Rusted Iron Scrap x6 Carrion Ash x6 329 Gil |
Metal knuckles designed to safe-guard wearers from the crushing strength of their own blows. | |||||||
Spiked Knuckles | 51 (max 205) | 75 (max 120) | 21 (max 60) | 37 (max 130) | 70 (max 120) | Defense -4 | Sharp Fang x8 Spellcast Iron x3 Stinky Vine x3 609 Gil |
Knuckles with sharpened spikes that deal extra damage to amorphids. | |||||||
Rocket Punch | 64 (max 195) | 75 (max 120) | 14 (max 40) | 46 (max 130) | 70 (max 120) | Maximum HP +1200 | Heavy Carapace x8 Large Bone x5 Fire Magethyst x2 949 Gil |
Mechanized knuckles that deliver extra damage to mechanoids by firing rockets on impact. | |||||||
Godhands | 70 (max 180) | 75 (max 120) | 26 (max 60) | 51 (max 130) | 70 (max 120) | HP Power Factor +25 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The gloves of a champion from another world. The higher one's HP, the greater the damage. | |||||||
Premium Heart | 72 (max 180) | 75 (max 120) | 26 (max 60) | 52 (max 130) | 70 (max 120) | AP Power Factor +25 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The gloves of a champion from another world. The higher one's AP, the greater the damage. | |||||||
Hellish Claws | 77 (max 200) | 75 (max 120) | 17 (max 40) | 56 (max 130) | 70 (max 120) | Inflict Poison +8 | Tenebrous Horn x1 Lizard Leather x1 Vicious Fang x4 2450 Gil |
Poison-imbued claws that deal extra damage to fiends. | |||||||
Dragon Claws | 81 (max 185) | 75 (max 120) | 17 (max 40) | 59 (max 130) | 70 (max 120) | Resist Elements +10 | Cerulean Prism x1 Firedrake Scale x2 Sharp Fang x7 Vicious Fang x5 1413 Gil |
Claws that deal extra damage to dragons and bolster elemental resistance to repel their breath. | |||||||
Rune Knuckles | 90 (max 185) | 75 (max 120) | 40 (max 110) | 64 (max 130) | 70 (max 120) | Magic +10 | Selenic Prism x2 Demon Wing x4 Vicious Fang x7 1864 Gil |
Knuckles engraved with runes that increase the power of your magical attacks. | |||||||
Avengers | 94 (max 180) | 75 (max 120) | 20 (max 40) | 68 (max 130) | 70 (max 120) | HP Power Factor -25 | Nightweep Bead x2 Hellish Bauble x2 Seismic Magethyst x5 1926 Gil |
Knuckles that unleash great power when your HP is low. | |||||||
Iron Fists | 104 (max 185) | 75 (max 120) | 23 (max 40) | 74 (max 130) | 70 (max 120) | Mobility +15 | Knuckle Schema x1 Geotic Memory x2 Daybreak Robe x2 2488 Gil |
Mechanized knuckles that shock targets and also boost mobility by supercharging one's flesh. | |||||||
Dark Matter | 107 (max 185) | 75 (max 120) | 33 (max 60) | 77 (max 130) | 70 (max 120) | Malice Accrual -50 | Knuckle Schema x1 Tenebrous Horn x2 Malboro Eyeball x1 2437 Gil |
Light-consumin knuckles that cloak your presence and slow the accrual of malice. | |||||||
Gravity Busters | 117 (max 195) | 75 (max 120) | 36 (max 60) | 83 (max 130) | 70 (max 120) | Inflict Slow +8 | Nightweep Bead x2 Behemoth King Horn x1 Nightmare Figment x10 2933 Gil |
Knuckles with a mechanism that slows foes down by increasing gravity's effect on them. | |||||||
Kenkonken | 120 (max 195) | 75 (max 120) | 26 (max 40) | 86 (max 130) | 70 (max 120) | Inflict Ailments +20 | Conflagrant Torrent x1 Hellish Bracer x1 Crimson Talon x10 3102 Gil |
Knuckles that hamper the foes' immunity, making them more susceptible to status ailments. | |||||||
Tigerfangs | 129 (max 190) | 75 (max 120) | 28 (max 40) | 93 (max 130) | 70 (max 120) | Critical Rate +12 | Knuckle Schema x2 Lunatic Silvercryst x1 Coeurl Claw x6 3587 Gil |
Lethal claws that increase critical rate and deal extra damage to bestians. | |||||||
Zeniths | 130 (max 195) | 75 (max 120) | 39 (max 80) | 94 (max 130) | 70 (max 120) | Strength +5 | Knuckle Schema x2 Verdant Geocrux x1 Omega Armor x6 3764 Gil |
A legendary blacksmith's masterwork which puts other knuckles to shame. | |||||||
Pilebunkers | 132 (max 180) | 75 (max 120) | 29 (max 40) | 96 (max 130) | 70 (max 120) | Critical Power +40 | Knuckle Schema x2 Sacrosanct Network x2 Crystalline Spine x2 3803 Gil |
Knuckles that drive spikes into their target on impact to increase critical power. | |||||||
Kaiser Knuckles | 141 (max 215) | 65 (max 120) | 27 (max 40) | 82 (max 130) | 75 (max 120) | Accuracy -15 | Infernal Jewel x2 Inviolable Sprocket x1 Goblin Lord's Jewel x2 3819 Gil |
Knuckles created for sheer destruction. Plenty powerful, but difficult to wield. | |||||||
Deus Ex Machina | 145 (max 180) | 75 (max 120) | 46 (max 80) | 105 (max 130) | 70 (max 120) | Resonance Factor +30 | Sacrosanct Network x3 Inviolable Panel x2 Royal Crown x2 4571 Gil |
Mechanized knuckles that run on crystal energy. Damage increases as Resonance rises. | |||||||
Crystal Grasp | 155 (max 175) | 75 (max 120) | 25 (max 40) | 111 (max 130) | 70 (max 120) | Bypass Defense +20 | Knuckle Schema x4 Crimson Geocrux x1 Crystalline Spine x2 Numinous Blossom x1 5403 Gil |
Knuckles that use crystal energy to get past defenses and deliver the full force of your blows. | |||||||
Stargleamers | 158 (max 180) | 75 (max 120) | 48 (max 100) | 115 (max 130) | 70 (max 120) | Exploit Weakness +18 | Knuckle Schema x5 Omnipotent Razor x2 Conflagrant Pennon x1 Astral Source x50 5553 Gil |
Knuckles that turn cosmic energy into almighty light. Exploiting a weakness does more damage. |
Bows[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Self Bow | 36 (max 190) | 60 (max 120) | 30 (max 140) | 30 (max 140) | 70 (max 120) | Defense +10 | Sharp Fang x6 Small Feather x6 327 Gil |
A bow made for hunters, but it takes defense into consideration and is also suitable for combat. | |||||||
Composite Bow | 49 (max 190) | 60 (max 120) | 40 (max 140) | 40 (max 140) | 70 (max 120) | Focus +15 | Sturdy Vine x8 Large Feather x3 Stinky Vine x3 610 Gil |
A bow strengthened with a number of materials to help improve focus. | |||||||
Illusory Bow | 60 (max 190) | 60 (max 120) | 50 (max 140) | 50 (max 140) | 70 (max 120) | Inflict Sleep +8 | Sturdy Vine x8 Large Bone x5 Fire Magethyst x2 971 Gil |
A bow that blurs the line between dreams and reality to put foes to sleep. | |||||||
Aeolian Bow | 64 (max 185) | 60 (max 120) | 53 (max 140) | 53 (max 140) | 70 (max 120) | Mobility +10 | Tanned Hide x8 Large Feather x5 Wind Magethyst x2 926 Gil |
A bow imbued with a powerful wind that wkes withing the holder, increasing mobility. | |||||||
Dark Shadow | 72 (max 190) | 60 (max 120) | 60 (max 140) | 60 (max 140) | 70 (max 120) | Inflict Blind +8 | Tenebrous Horn x1 Nightmare Figment x2 Howling Magethyst x5 1405 Gil |
A bow that puts a dark curse on arrows before loosing. Creates a miasma that blinds foes. | |||||||
Hamayumi | 77 (max 190) | 60 (max 120) | 63 (max 140) | 63 (max 140) | 70 (max 120) | Mag Def +10 | Shattered Levin x1 Nightmare Figment x4 Diluvial Magethyst x5 1350 Gil |
A bow that does extra damage to fiends by creating a field that wards off evil. | |||||||
Siren Bow | 85 (max 190) | 60 (max 120) | 70 (max 140) | 70 (max 140) | 70 (max 120) | Inflict Silence +8 | Crystalline Scale x2 Thalassic Scale x1 Medusa Galre x4 1789 Gil |
A bow whose string sings with each shot, mimicking the Siren's power and silencing foes. | |||||||
Faerie Bow | 89 (max 190) | 60 (max 120) | 73 (max 140) | 73 (max 140) | 70 (max 120) | Inflict Fog +8 | Argent Fabric x2 Selenic Prism x2 Vulture Sight x5 1823 Gil |
A bow made by naughty faeiries that meddles with enemies' memories to inflict fog. | |||||||
Robin's Bow | 98 (max 190) | 60 (max 120) | 80 (max 140) | 80 (max 140) | 70 (max 120) | Accuracy +18 | Bow Schema x1 Selenic Prism x2 Seismic Magethyst x5 2341 Gil |
The bow used by a gifted hero. Highly precise and capable of increasing accuracy. | |||||||
Shinobi Bow | 100 (max 180) | 60 (max 120) | 83 (max 140) | 83 (max 140) | 70 (max 120) | Malice Accrual -70 | Bow Schema x1 Nightweep Bead x2 Devil Horn x1 2519 Gil |
A bow designed for covert action. Extra quiet, it makes enemies less likely to target you. | |||||||
Reignbough | 109 (max 180) | 60 (max 120) | 90 (max 140) | 90 (max 140) | 70 (max 120) | Exploit Weakness +15 | Bow Schema x2 Revenant Fire x3 Pink Tail x3 Fire Tertial x12 2444 Gil |
A bow bound to seven different elements. Exploiting a weakness does more damage. | |||||||
Killer Bow | 112 (max 190) | 60 (max 120) | 93 (max 140) | 93 (max 140) | 70 (max 120) | Inflict Death +8 | Atramental Crown x1 Ireful Harness x1 Howling Magethyst x10 3003 Gil |
A bow that puts a curse on arrows. Improves your chance of putting foes to death. | |||||||
Sagittarius | 122 (max 190) | 60 (max 120) | 99 (max 140) | 101 (max 140) | 70 (max 120) | Back Attack +10 | Bow Schema x2 Conflagrant Torrent x1 Gleaming Geode x3 3856 Gil |
A bow containing the spirit of a centaur archer. Gains power when attacking from behind. | |||||||
Yoichi Bow | 123 (max 190) | 60 (max 120) | 101 (max 140) | 101 (max 140) | 70 (max 120) | Conserve AP +15 | Bow Schema x2 Genji Crown x1 Genji Crest x6 3930 Gil |
The uncanny bow used by a legendary archer. Streamlines actions to reduce AP cost. | |||||||
Ame-no-Hajiyumi | 125 (max 180) | 60 (max 120) | 103 (max 140) | 103 (max 140) | 70 (max 120) | Bypass Defense +50 | Bow Schema x2 Sunbeam Raiment x2 Bewitching Infusion x2 3750 Gil |
A bow that imbues arrows with the gods' mystic power, allowing you to pierce the enemy's defenses. | |||||||
Artemis Bow | 129 (max 200) | 60 (max 120) | 106 (max 140) | 106 (max 140) | 70 (max 120) | Maximum AP -200 | Bow Schema x3 Atramental Crown x3 Gelid Silverband x2 3787 Gil |
A shadowy bow under a moon goddess's auspices. Reduces AP, but grants incredible power. | |||||||
Shekinah | 134 (max 180) | 60 (max 120) | 110 (max 140) | 110 (max 140) | 70 (max 120) | Critical Power +20 | Sacrosanct Network x2 Inviolable Panel x1 Chocobo Feather x12 4490 Gil |
A resplendent, angelic bow. Increases critical power. | |||||||
Apollo Bow | 138 (max 190) | 60 (max 120) | 113 (max 140) | 113 (max 140) | 70 (max 120) | Last Stand +15 | Conflagrant Torrent x3 Revenant Wing x2 Conflagrant Vane x1 4535 Gil |
A bow blessed by a sun god. Grants limitless power when death is near. | |||||||
Valkyrie | 145 (max 185) | 60 (max 120) | 121 (max 140) | 120 (max 140) | 70 (max 120) | Inflict Ailments +25 | Bow Schema x4 Gleaming Geocrux x1 Crackling Sash x2 Fulminant Girdle 5636 Gil |
A bow wielded by valkyries when choosing souls. Improves ailment infliction rate. | |||||||
Failnaught | 149 (max 180) | 60 (max 120) | 123 (max 140) | 123 (max 140) | 70 (max 120) | Critical Rate +20 | Bow Schema x5 Unbral Geocrux x2 Sunbeam Raiment x1 Lunatic Ironhide x2 5160 Gil |
A bow true to its name that packs crystal energy into shots in order to improve your critical rate. |
Axes[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Battleaxe | 45 (max 220) | 50 (max 120) | 9 (max 40) | 15 (max 70) | 70 (max 120) | Defense +8 | Rusted Iron Scrap x6 Sharp Fang x6 334 Gil |
A metal axe that was designed for combat and takes defense into consideration as well. | |||||||
Halberd | 60 (max 215) | 50 (max 120) | 11 (max 40) | 20 (max 70) | 70 (max 120) | Accuracy +25 | Hardened Bone x8 Prism Carapace x3 Prime Tanned Hide x3 599 Gil |
A special axe designed to minimize weight and maximize ease of use. | |||||||
Francisca | 75 (max 220) | 50 (max 120) | 14 (max 40) | 25 (max 70) | 70 (max 120) | Strength +5 | Tanned Hide x8 Prism Carapace x5 Earth Magethyst x2 949 Gil |
An empowering axe that deals extra damage to botanids. | |||||||
Bardiche | 79 (max 210) | 50 (max 120) | 14 (max 40) | 27 (max 70) | 70 (max 120) | Back Attack +12 | Heavy Carapace x8 Large Bone x7 Diluvial Magethyst x2 956 Gil |
An axe with a semicircular blade that deals more damage when you attack from behind. | |||||||
Blood Axe | 90 (max 190) | 50 (max 120) | 41 (max 100) | 30 (max 70) | 70 (max 120) | Absorb HP +8 | Inviolable Circuit x1 Lone Wolf's Soul x2 Diluvial Magethyst x5 1384 Gil |
A demonic axe capable of stealing HP from foes. | |||||||
Greataxe | 95 (max 230) | 45 (max 110) | 17 (max 40) | 30 (max 50) | 70 (max 110) | Accuracy -7 | Shattered Levin x1 Sacred Device x4 Seismic Magethyst x5 1350 Gil |
An axe designed for destruction. This comes at the cost of extra weight and poor handling. | |||||||
Ogrekiller | 106 (max 220) | 50 (max 120) | 20 (max 40) | 35 (max 70) | 70 (max 120) | Maximum HP +700 | Hellish Bauble x2 Wolframitan Gilhorn x1 Stinky Vine x8 1839 Gil |
A succinctly-named weapon that deals additional damage to demihumes. | |||||||
Destroyer | 109 (max 210) | 50 (max 120) | 20 (max 40) | 35 (max 70) | 70 (max 120) | Inflict Ailments +15 | Cerulean Prism x2 Crystalline Scale x2 Ethereal Dragonclaw x3 1863 Gil |
An axe that brings ruin to both body and mind, improving ailment infliction rate. | |||||||
Phantom Breaker | 114 (max 215) | 50 (max 120) | 35 (max 60) | 38 (max 70) | 70 (max 120) | Critical Rate +5 | Warlord Plate x3 Daybreak Robe x2 Ghost Tatter x3 2470 Gil |
An axe with purifying runes that raise critical rate and deal extra damage to fiends and undead. | |||||||
Labrys | 121 (max 215) | 50 (max 120) | 55 (max 80) | 40 (max 90) | 70 (max 120) | Focus +15 | Axe Schema x1 Hellish Bauble x2 Bewitching Pollen x1 Rusted Iron Scrap x21 2429 Gil |
A lovely axe that is also an object of worship. Just holding it increases focus. | |||||||
Bolt Axe | 124 (max 215) | 50 (max 120) | 23 (max 40) | 40 (max 70) | 70 (max 120) | Inflict Immobilize +7 | Axe Schema x1 Crimson Geode x2 Selenic Prism x2 2449 Gil |
An axe instilled with a thunder god's power. Its lightning strikes immobilize the enemy. | |||||||
Black Hawk | 130 (max 215) | 50 (max 120) | 25 (max 40) | 43 (max 70) | 70 (max 120) | Inflict Slow +6 | Axe Schema x1 Verdant Geode x2 Revenant Fire x3 2503 Gil |
An axe laced with a cocktail of toxins that slow enemies down. Deals extra damage to alates. | |||||||
Crescent Moon | 136 (max 205) | 50 (max 120) | 41 (max 80) | 45 (max 70) | 70 (max 120) | Malice Accrual -50 | Axe Schema x2 Daybreak Robe x3 Cockatrice Talon x1 4558 Gil |
An axe with a lovely arc that cows opponents with a dark aura, reducing the accrual of malice. | |||||||
Rune Axe | 139 (max 220) | 50 (max 120) | 112 (max 120) | 46 (max 70) | 70 (max 120) | Magic +8 | Lunatic Silvercryst x1 Selenic Fang x1 Skeleton Skull x8 4712 Gil |
An axe engraved with runes that increase magic. | |||||||
Gammadion | 144 (max 210) | 50 (max 120) | 28 (max 40) | 48 (max 70) | 70 (max 120) | Maximum AP +400 | Pelagic Weave x2 Omnipotent Lamina x2 Crimson Talon x12 4633 Gil |
A surprisingly wieldy axe that amplifies available crystal energy. | |||||||
Warlock Axe | 151 (max 220) | 35 (max 100) | 29 (max 40) | 50 (max 60) | 70 (max 100) | Critical Rate +12 | Axe Schema x2 Infernal Jewel x1 Death Knight Skull x6 4637 Gil |
An axe crafted by warlocks. Terribly unwieldy, but it provides a huge boost to your critical rate. | |||||||
Earthbreaker | 151 (max 220) | 50 (max 120) | 29 (max 40) | 51 (max 70) | 70 (max 120) | Mobility -10 | Axe Schema x2 Numinous Allergen x1 Warrior Sigil x6 3772 Gil |
An axe capable of tearing the ground asunder. Heavy and tough to use, but its power is tempting. | |||||||
Hermes | 154 (max 210) | 50 (max 120) | 28 (max 40) | 50 (max 70) | 70 (max 120) | Mobility +15 | Axe Schema x2 Lunatic Silvercryst x2 Tenebrous Wing x2 3594 Gil |
An axe that uses the enchanted jewel in its blade to provide a boost in mobility. | |||||||
Giant's Axe | 159 (max 215) | 50 (max 120) | 30 (max 40) | 53 (max 70) | 70 (max 120) | Maximum HP +1500 | Axe Schema x3 Lunatic Silvercryst x2 Iron Giant Alloy x2 3687 Gil |
A massive axe said to have been created by an ancient race of giants. | |||||||
Kaiser Axe | 166 (max 200) | 50 (max 120) | 31 (max 40) | 55 (max 70) | 70 (max 120) | AP Power Factor -15 | Omnipotent Lamina x2 Crystalline Blade x1 Behemoth Horn x2 4637 Gil |
An axe made as a gift for emperors: beautiful, yet brutal. Gains power as AP depletes. | |||||||
Warring Triad | 180 (max 220) | 50 (max 120) | 34 (max 60) | 60 (max 70) | 70 (max 120) | Last Stand +15 | Axe Schema x4 Behemoth King Horn x3 Royal Crown x3 Gigantuar Needle x3 4743 Gil |
An axe containing the power of the old gods of war. Increases your will to fight when imperiled. | |||||||
Total Eclipse | 184 (max 220) | 50 (max 120) | 34 (max 80) | 62 (max 70) | 70 (max 120) | Conserve AP +20 | Axe Schema x5 Sunbeam Mirror x2 Atramental Eclipser x1 Icetouched Fetters x2 5232 Gil |
An axe of ancient craft that can only be made during a total eclipse. Reduces AP cost. |
Spears[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Javelin | 75 (max 210) | 65 (max 120) | 32 (max 110) | 18 (max 50) | 70 (max 120) | Accuracy +5 | Hardened Bone x8 Prism Carapace x5 Fire Magethyst x2 925 Gil |
A metal spear that as designed for combat. Light and wieldy, it deals extra damage to alates. | |||||||
Hunting Spear | 79 (max 210) | 65 (max 120) | 36 (max 110) | 18 (max 50) | 70 (max 120) | Inflict Sleep +3 | Sharp Fang x8 Large Bone x7 Water Magethyst x4 935 Gil |
A spear tipped with special sleep magic. It deals extra damage to bestians. | |||||||
Twin Lance | 90 (max 210) | 65 (max 120) | 42 (max 110) | 21 (max 50) | 70 (max 120) | Physical Parry +4 | Revenant Fire x1 Spellcast Iron x7 Rusted Iron Scrap x12 980 Gil |
A spear that stops incoming blows by catching them in the blade, making it a viable defense. | |||||||
Wind Spear | 95 (max 210) | 65 (max 120) | 44 (max 110) | 21 (max 50) | 70 (max 120) | Inflict Disable +3 | Argent Fabric x1 Fire Tertial x2 Howling Magethyst x5 1414 Gil |
A spear imbued with wind that can halt enemy action. Deals extra damage to alates. | |||||||
Heavy Lance | 99 (max 210) | 65 (max 120) | 47 (max 110) | 24 (max 50) | 70 (max 120) | Maximum HP +600 | Cerulean Prism x2 Golin Guard's Belt x1 Sacred Device x4 907 Gil |
An unbreakable spear with a heavy tip capable of devastation. | |||||||
Engetsuto | 106 (max 200) | 65 (max 120) | 51 (max 110) | 25 (max 50) | 70 (max 120) | Maximum AP +200 | Ireful Sigil x2 Lone Wolf's Soul x5 Blazing Magethyst x5 1779 Gil |
A spear tipped with a blade shaped like the moon. Its easy handling streamlines actions. | |||||||
Battle Fork | 109 (max 205) | 65 (max 120) | 53 (max 110) | 25 (max 50) | 70 (max 120) | Inflict Blind +5 | Shattered Levin x2 Tenerbous Horn x2 Prism Carapace x7 1870 Gil |
A three-pronged spear that can blind foes and does additional damage to amorphids. | |||||||
Mistilteinn | 114 (max 200) | 65 (max 120) | 55 (max 120) | 27 (max 50) | 70 (max 120) | Back Attack +10 | Succulent Nectar x3 Inviolable Circuit x2 Cactuar Needle x3 1910 Gil |
A spear said to be lethal to even the gods. It does more damage when you attack from behind. | |||||||
Wyvern Lance | 120 (max 210) | 65 (max 120) | 58 (max 110) | 28 (max 50) | 70 (max 120) | Front Attack +10 | Spear Schema x1 Crystalline Scale x2 Firedrake Scale x3 2385 Gil |
The preferred spear of dragoons. Does the most damage head on and is harmful to dragons. | |||||||
Yggdrasil | 125 (max 200) | 65 (max 120) | 61 (max 120) | 29 (max 50) | 70 (max 120) | Resist Elements +5 | Spear Schema x1 Umbral Geode x2 Geotic Memory x2 2319 Gil |
A spear made by sacred tree wood and protected by nature. Raises all elemental resistances. | |||||||
Rhongomiant | 129 (max 200) | 65 (max 120) | 64 (max 110) | 31 (max 50) | 70 (max 120) | Conserve AP +20 | Spear Schema x1 Crimson Geode x2 Behemoth King Horn x1 2354 Gil |
A spear equipped with a crystal that economizes energy and reduces AP cost. | |||||||
Trident | 135 (max 210) | 65 (max 120) | 68 (max 110) | 32 (max 50) | 70 (max 120) | Mag Def +10 | Spear Schema x2 Ireful Sigil x3 Land Turtle Shell x5 Einherjar Soul x10 3160 Gil |
A three-pronged spear bestowed by a sea god. Deals extra damage to aquians. | |||||||
Drill | 139 (max 190) | 65 (max 120) | 70 (max 110) | 32 (max 50) | 70 (max 120) | Bypass Defense +30 | Sacrosanct Network x1 Bewitching Infusion x1 Seismic Magethyst x10 2966 Gil |
The mechanized spear favored by a line of desert kings. A rotating tip helps you bypass defense. | |||||||
Radiant Lance | 144 (max 200) | 65 (max 120) | 73 (max 110) | 34 (max 50) | 70 (max 120) | Defense +10 | Spear Schema x2 Fulminant Raiment x2 Revenant Wing x1 5447 Gil |
A spear designed to function as both offense and defense. | |||||||
Brionac | 149 (max 210) | 65 (max 120) | 75 (max 110) | 36 (max 50) | 70 (max 120) | Strength +2 | Spear Schema x2 Infernal Jewel x1 Behemoth Horn x2 3858 Gil |
A five-pronged spear instilled with searing power. Its name means "the impaler." | |||||||
Abel's Lance | 152 (max 200) | 65 (max 120) | 76 (max 110) | 36 (max 50) | 70 (max 120) | Critical Power +20 | Spear Schema x2 Omega Circuit Ω x1 Omega Badge x6 3873 Gil |
A spear containing a localized storm. Increases critical power. | |||||||
Dragoon Lance | 154 (max 200) | 65 (max 120) | 78 (max 110) | 36 (max 50) | 70 (max 120) | Mobility +12 | Spear Schema x2 Omnipotent Lamina x2 Behemoth King Horn x2 3646 Gil |
A legendary spear dragoons used to contain a dragon's soul. Just holding it increases mobility. | |||||||
Tonbogiri | 166 (max 205) | 65 (max 120) | 84 (max 110) | 40 (max 50) | 70 (max 120) | Inflict Death +5 | Inimical Crest x2 Ireful Cloak x1 Cockatrice Talon x2 4743 Gil |
A spear capable of cutting through anything. Its frightening edge can cause instant death. | |||||||
Gungnir | 170 (max 210) | 65 (max 120) | 87 (max 120) | 40 (max 50) | 70 (max 120) | Critical Rate +5 | Inimical Crest x3 Ireful Harness x3 Inimical Silverhorn x1 5593 Gil |
The spear of the eidolon Odin. It boasts devastating runic force and increases your critical rate. | |||||||
Dragon Whisker | 174 (max 215) | 65 (max 120) | 90 (max 110) | 43 (max 50) | 70 (max 120) | Inflict Paralyze +4 | Spear Schema x4 Crimson Geocrux x1 Thalassic Horn x3 5344 Gil |
A spear made of odd materials that can purportedly part heaven from earth. Paralyzes foes. | |||||||
Holy Lance | 182 (max 200) | 65 (max 120) | 93 (max 120) | 43 (max 50) | 70 (max 120) | Last Stand +10 | Spear Schema x4 Umbral Geocrux x1 Revenant Tailfeather x2 Sacrosanct Armor x1 5343 Gil |
A sacred spear anointed with the ashes of a revered figure. Instills courage in one's darkest hour. | |||||||
Ame-no-Nuboko | 185 (max 200) | 65 (max 120) | 95 (max 120) | 44 (max 50) | 70 (max 120) | Malice Accrual -50 | Spear Schema x5 Crimson Geocrux x2 Sunbeam Raiment x1 Sunbeam Visage x2 5606 Gil |
A legendary spoken of in creation myths. It cows foes and stops them from targeting you. | |||||||
Javelin | 190 (max 220) | 65 (max 120) | 79 (max 100) | 32 (max 50) | 70 (max 120) | Strength +5 | Spear Schema x5 Inimical Goldbridle x2 Conflagrant Vane x2 Sacrosanct Network x2 5430 Gil |
The ultimate javelin: an artisan's partisan and spear without peer. Deals extra damage to alates. | |||||||
Kain's Lance | 94 (max 210) | 65 (max 120) | 54 (max 120) | 22 (max 50) | 70 (max 120) | Inflict Confuse +7 | Dragoon Lore x10 1514 Gil |
The spear used by a champion from another world. Deludes and confuses enemies. |
Scythes[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Wind Slash | 143 (max 230) | 65 (max 120) | 77 (max 120) | 32 (max 50) | 70 (max 120) | Physical Evasion +20 | Scythe Schema x2 Crackling Vestment x3 Helldiver Pinion x5 Large Feather x12 3115 Gil |
A scythe that stirs up strong winds and augments the wielder's evasion. | |||||||
Punisher | 146 (max 225) | 65 (max 120) | 80 (max 120) | 32 (max 50) | 70 (max 120) | Critical Rate +15 | Sacrosanct Network x1 Selenic Tail x1 Seismic Magethyst x10 3124 Gil |
A scythe used to punish sins. Increases critical rate. | |||||||
Wailing Scythe | 158 (max 230) | 65 (max 120) | 85 (max 120) | 35 (max 50) | 70 (max 120) | Inflict Confuse +8 | Scythe Schema x2 Atramental Crown x1 Alraune Root x6 3656 Gil |
A massive scythe that lets out a chilling wail with each swing. Confuses foes. | |||||||
Executioner | 174 (max 230) | 65 (max 120) | 95 (max 120) | 39 (max 50) | 70 (max 120) | Inflict Death +8 | Inimical Crest x2 Daybreak Mask x1 Warlord Plate x3 4731 Gil |
A headsman's massive scythe. Sharp enough to instantly put enemies to death. | |||||||
Reaper's Scythe | 189 (max 220) | 65 (max 120) | 102 (max 120) | 43 (max 50) | 70 (max 120) | Critical Power +30 | Sacrosanct Network x1 Selenic Tail x1 Seismic Magethyst x10 3124 Gil |
A massive scythe used by Death himself to harvest souls. Increases critical power. | |||||||
Soul Eater | 194 (max 225) | 65 (max 120) | 104 (max 120) | 43 (max 50) | 70 (max 120) | Absorb AP +4 | Scythe Schema x5 Azure Geocrux x2 Numinous Blossom x1 Atramental Eclipser x2 5365 Gil |
A big scythe with a sick appetite. Converts the damage you deal into crystal energy, restoring AP. |
Ninjato[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Kunai | 71 (max 185) | 70 (max 120) | 32 (max 90) | 25 (max 70) | 70 (max 120) | Mobility +6 | Small Feather x8 Gleaming Ash x5 Wind Magethyst x2 899 Gil |
An enchanted ninjato that increases the wielder's mobility. | |||||||
Kodachi | 85 (max 170) | 70 (max 120) | 38 (max 90) | 30 (max 70) | 70 (max 120) | Physical Parry +5 | Hellish Bauble x1 Nightmare Figment x2 Blazing Magethyst x5 1395 Gil |
A ninjato with proper length and excellent enough handling to double as a kind of shield. | |||||||
Kagenui | 104 (max 170) | 70 (max 120) | 47 (max 90) | 37 (max 70) | 70 (max 120) | Inflict Stop +5 | Tenebrous Horn x3 Ghost Tatter x6 Silver Liquid x6 2387 Gil |
An enchanted ninjato that can stop enemies cold by cutting their shadows. | |||||||
Sakurafubuki | 133 (max 185) | 70 (max 120) | 60 (max 90) | 47 (max 70) | 70 (max 120) | Critical Power +20 | Ninjato Schema x2 Inimical Crest x1 Icetouched Zurediam x1 3880 Gil |
A ninjato so sharp that even the blossoms dancing around it cut into foes. Raises critical power. | |||||||
Orochi | 161 (max 195) | 70 (max 120) | 73 (max 90) | 57 (max 70) | 70 (max 120) | Inflict Poison +4 | Pelagic Weave x3 Thalassic Horn x2 Sacrosanct Widget x1 5383 Gil |
A perfectly crafted and extremely sharp ninjato that has been magically imbued with poison. | |||||||
Rogetsu | 175 (max 185) | 70 (max 120) | 79 (max 90) | 62 (max 70) | 70 (max 120) | Physical Evasion +10 | Ninjato Schema x5 Azure Geocrux x2 Lunatic Ironhide x1 Atramental Eclipser x2 5440 Gil |
A ninjato as lovely as the night moon that belonged to a ninja legend. Its shadows aid evasion. |
Katana[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Ashura | 94 (max 220) | 70 (max 120) | 54 (max 120) | 23 (max 50) | 70 (max 120) | Maximum AP +300 | Shattered Levin x1 Gelid Diamond x1 Fire Tertial x2 Diluvial Magethyst x5 1391 Gil |
A katana of uncompromising craft that is easy to wield and sharp as can be. | |||||||
Kotetsu | 105 (max 220) | 70 (max 120) | 59 (max 120) | 25 (max 50) | 70 (max 120) | Maximum HP +1200 | Ireful Sigil x2 Bat Wing x4 Einherjar Soul x10 1841 Gil |
A katana of ideal make that no force can ever break. | |||||||
Murasame | 109 (max 220) | 70 (max 120) | 62 (max 120) | 25 (max 50) | 70 (max 120) | Malice Accrual -50 | Argent Fabric x2 Ireful Sigil x2 Gleaming Ash x7 1918 Gil |
A katana made of water itself. Cleanses foes of ill intent, making them less likely to target you. | |||||||
Kikuichimonji | 119 (max 220) | 70 (max 120) | 68 (max 120) | 28 (max 50) | 70 (max 120) | Conserve AP +15 | Katana Schema x1 Daybreak Robe x2 Black Knight Plate x3 2315 Gil |
A katana considered to be a famous artisan's masterwork and a work of art. Reduces AP cost. | |||||||
Muramasa | 129 (max 220) | 70 (max 120) | 74 (max 140) | 31 (max 50) | 70 (max 120) | Inflict Ailments +20 | Katana Schema x1 Azure Geode x2 Warlord Plate x3 2328 Gil |
A katana known as the demon blade. It plagues the world by increasing ailment infliction rate. | |||||||
Daitsuren | 151 (max 205) | 70 (max 120) | 120 (max 160) | 36 (max 50) | 70 (max 120) | Resonance Factor +30 | Katana Schema x2 Inimical Crest x1 Lich's Skull x2 3787 Gil |
A mystic katana made of an alloy that responds to crystals. Its power increases with Resonance. | |||||||
Mutsunokami | 152 (max 220) | 70 (max 120) | 86 (max 120) | 36 (max 50) | 70 (max 120) | Last Stand +15 | Katana Schema x2 Genji Crest x3 Gil Snapper Shell x5 Howling Magethyst x10 3766 Gil |
A katana that once never left a hero's side. Lets you draw out latent power when imperiled. | |||||||
Art of War | 154 (max 210) | 70 (max 120) | 89 (max 120) | 36 (max 50) | 70 (max 120) | Exploit Weakness +20 | Katana Schema x2 Fulminant Raiment x2 Numinous Allergen x2 Infernal Jewel x2 3901 Gil |
A katana with multiple elements that adapts to targets. Exploiting a weakness does more damage. | |||||||
Masamune | 166 (max 220) | 70 (max 120) | 95 (max 120) | 39 (max 50) | 70 (max 120) | Critical Rate +10 | Lunatic Silvercryst x2 Selenic Tail x1 Centaurion Plate x5 4677 Gil |
A grand katana made by a legend long ago. It has retained its sharpness and raises your critical rate. | |||||||
Heaven's Cloud | 188 (max 235) | 70 (max 120) | 108 (max 140) | 45 (max 50) | 70 (max 120) | Conserve AP -25 | Katana Schema x5 Sunbeam Mirror x2 Thalassic Tail x1 Sunbeam Visage x2 6165 Gil |
A divine katana forged in the age of myth. Increases AP cost, but boasts the ultimate sharpness. |
Clubs[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Battle Mace | 42 (max 200) | 70 (max 120) | 13 (max 60) | 24 (max 110) | 70 (max 120) | Defense +8 | Rusted Iron Scrap x6 Tanned Hide x6 329 Gil |
A metal club that was designed for combat and takes defense into consideration as well. | |||||||
Battlestick | 56 (max 200) | 70 (max 120) | 17 (max 60) | 31 (max 110) | 70 (max 120) | Physical Parry +4 | Heavy Carapace x8 Spellcast Iron x3 Primed Tanned Hide x3 611 Gil |
A two-ended club that opens up attack options by doubling as a kind of shield. | |||||||
War Hammer | 69 (max 200) | 70 (max 120) | 22 (max 60) | 39 (max 110) | 70 (max 120) | Strength +3 | Heavy Carapace x8 Prime Tanned Hide x5 Earth Magethyst x2 975 Gil |
A club designed to smash foes. Deals additional damage to amorphids. | |||||||
Ogre Mace | 84 (max 200) | 70 (max 120) | 26 (max 60) | 47 (max 110) | 70 (max 120) | Inflict Disable +6 | Hellish Bauble x1 Sacred Device x2 Blazing Magethyst x5 1300 Gil |
A brutal club covered in spikes. Disables foes and does extra damage to demihumes. | |||||||
Home Run Slugger | 88 (max 200) | 70 (max 120) | 27 (max 60) | 50 (max 110) | 70 (max 120) | Strength +6 | Solar Firedust x1 Bewitching Pollen x1 Petrified Log x25 3772 Gil |
A simple club made from hand-picked materials. Never cracks...unless you count enemy skulls. | |||||||
Werebuster | 97 (max 195) | 70 (max 120) | 30 (max 60) | 56 (max 110) | 70 (max 120) | Inflict Blind +6 | Crackling Vestment x2 Succulent Nectar x1 Seismic Magethyst x5 1799 Gil |
A club capable of robbing foes of their sight. Deals additional damage to bestians. | |||||||
Waterfall | 102 (max 200) | 70 (max 120) | 31 (max 60) | 57 (max 110) | 70 (max 120) | Spirit +13 | Tidal Undulation x2 Thalassic Scale x2 Toad Oil x3 3606 Gil |
A club imbued with torrential forces that help wielders heal as well as harm. | |||||||
Ruyi Bang | 112 (max 195) | 70 (max 120) | 34 (max 60) | 63 (max 110) | 70 (max 120) | Critical Rate +8 | Club Schema x1 Thalassic Scale x2 Sacred Branch x12 2452 Gil |
A club that grows and shrinks as if alive. Learn to command it to increase your critical rate. | |||||||
Nail Bat | 116 (max 185) | 70 (max 120) | 34 (max 60) | 65 (max 110) | 70 (max 120) | Critical Power +25 | Club Schema x1 Verdant Geode x2 Mordrake Bone x1 2287 Gil |
A crude club with nails sticking out of it. It's more lethal that it looks and raises critical power. | |||||||
Morning Star | 125 (max 200) | 70 (max 120) | 39 (max 60) | 71 (max 110) | 70 (max 120) | Maximum HP +800 | Club Schema x2 Hellish Bauble x3 Centaurion Plate x5 Blazing Magethyst x10 3047 Gil |
A club with a spiked ball at the end of it that proves surprisingly sturdy and wieldy. | |||||||
Magic Hammer | 130 (max 170) | 70 (max 120) | 39 (max 60) | 73 (max 110) | 70 (max 120) | Absorb AP +4 | Icetouched Zurediam x1 Crackling Prism x1 Blazing Magethyst x10 3085 Gil |
An enchanted club with special engravings that help you steal AP with each smash. | |||||||
Earth Hammer | 139 (max 190) | 70 (max 120) | 43 (max 60) | 79 (max 110) | 70 (max 120) | Inflict Immobilize +5 | Club Schema x2 Numinous Allergen x1 Malboro Tentacle x6 3727 Gil |
A tremor-inducing club that halts enemy movement. Deals extra damage to mechanoids. | |||||||
Mjollnir | 141 (max 195) | 70 (max 120) | 43 (max 60) | 79 (max 110) | 70 (max 120) | Exploit Weakness +10 | Club Schema x2 Fulminant Girdle x1 Omega Armor x6 3733 Gil |
A club favored by a thunder god. Just holding it fills you with new powers. | |||||||
Vajra | 144 (max 190) | 70 (max 120) | 44 (max 60) | 81 (max 110) | 70 (max 120) | Malice Accrual -60 | Club Schema x2 Fulminant Raiment x2 Crackling Sash x2 3809 Gil |
A club that curbs enemy aggression and makes foes less likely to target you. | |||||||
Juggernaut | 153 (max 210) | 70 (max 120) | 47 (max 60) | 86 (max 110) | 70 (max 120) | Mobility -7 | Sacrosanct Network x2 Inviolable Sprocket x1 Bastion Stone x3 4503 Gil |
A club made from a huge slab of rock. Ridiculously powerful, but so heavy it slows you down. | |||||||
Laevateinn | 166 (max 190) | 70 (max 120) | 51 (max 60) | 94 (max 110) | 70 (max 120) | Inflict Ailments +20 | Club Schema x4 Umbral Geocrux x1 Hellish Horn x2 Conflagrant Pennon x1 5347 Gil |
A club foretold to be the world's undoing. Improves your ailment infliction rate. | |||||||
Chocobo Hammer | 60 (max 200) | 70 (max 120) | 18 (max 60) | 34 (max 110) | 70 (max 120) | Mobility +20 | Gold Chocobo Feather x10 724 Gil |
A club imbued with a chocobo's spirit that increases mobility. |
Staves[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Judicer’s Staff | 32 (max 140) | 70 (max 120) | 43 (max 190) | 30 (max 140) | 80 (max 120) | Magic +6 | Blue Liquid x6 Tanned Hide x6 340 Gil |
A royal mage’s trusty staff. Just holding it increases the power of magic. | |||||||
Healing Staff | 43 (max 150) | 70 (max 120) | 57 (max 190) | 40 (max 190) | 80 (max 120) | Spirit +12 | Small Feather x8 Prime Tanned Hide x3 Silver Liquid x3 602 Gil |
A staff used by curates of the Madulas Church. It gives off a soothing light. | |||||||
Cheer Staff | 54 (max 150) | 70 (max 120) | 72 (max 190) | 50 (max 140) | 90 (max 120) | HP Power Factor +15 | Sturdy Vine x8 Large Bone x5 Wind Magethyst x2 933 Gil |
A unique staff that senses the wielder’s vitality and does more damage when HP is high. | |||||||
Umbrella | 57 (max 140) | 70 (max 120) | 75 (max 190) | 53 (max 140) | 80 (max 120) | Mag Def +14 | Tanned Hide x8 Large Feather x7 Water Magethyst x4 911 Gil |
A staff---er, umbrella that repels magic. It was made as a gag, but turned out to be pretty useful. | |||||||
Guard Stick | 59 (max 150) | 70 (max 120) | 79 (max 195) | 55 (max 140) | 80 (max 120) | Magic Evasion +13 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The staff used by a champion from another world. Capable of warding off magical attacks. | |||||||
Rune Staff | 64 (max 145) | 70 (max 120) | 64 (max 190) | 86 (max 140) | 80 (max 120) | Critical Rate +10 | Revenant Fire x1 Frigid Kiss x2 Howling Magethyst x5 1324 Gil |
A staff engraved with runes. Increases critical rate. | |||||||
Abyssal Staff | 68 (max 145) | 70 (max 120) | 90 (max 190) | 63 (max 140) | 80 (max 120) | Inflict Ailments +20 | Succulent Nectar x1 Revenant Fire x1 Stinky Vine x6 5457 Gil |
An infernal staff that makes status ailments more likely to take hold. | |||||||
Asclepius | 75 (max 150) | 70 (max 120) | 99 (max 190) | 70 (max 190) | 80 (max 120) | Recovery Area +10 | Daybreak Robe x2 Chocobo Feather x4 Dayring Stone x4 1925 Gil |
A staff used by a trailblazer in the art of healing. Increase the area of effect for recovery magic. | |||||||
Anastasia | 78 (max 150) | 70 (max 120) | 104 (max 190) | 73 (max 140) | 80 (max 120) | Mobility +7 | Cerulean Prism x2 Gelid Diamond x2 Blazing Magethyst x5 1833 Gil |
A staff that alters the flow of time, increasing mobility. | |||||||
Grandmage’s Staff | 86 (max 135) | 70 (max 120) | 115 (max 190) | 80 (max 140) | 80 (max 120) | Maximum AP +260 | Staff Schema x1 Crackling Vestment x2 Magic Source x7 2307 Gil |
A staff left by great mages to their pupils, who then pass it on in turn. | |||||||
Silvaglyphe | 89 (max 145) | 70 (max 120) | 118 (max 190) | 83 (max 140) | 90 (max 120) | Focus +15 | Staff Schema x1 Gleaming Geode x2 Adamantite x1 5643 Gil |
A staff capped with a specially shaped crystal that maximizes the holder’s focus. | |||||||
Ouroboros | 96 (max 120) | 70 (max 120) | 128 (max 190) | 91 (max 140) | 80 (max 120) | Absorb AP +4 | Tidal Undulation x2 Thalassic Scale x3 Deepwater Quill x10 3092 Gil |
A staff that symbolizes self-reflexivity. Steals AP from foes. | |||||||
Sylvan Staff | 99 (max 150) | 70 (max 120) | 133 (max 190) | 93 (max 140) | 80 (max 120) | Conserve AP -20 | Sacrosanct Network x1 Inviolable Panel x1 Seismic Magethyst x10 3178 Gil |
A staff that embodies the Sacred Tree’s magic. Sacrifices stamina for power, increasing AP cost. | |||||||
Caduceus | 106 (max 140) | 70 (max 120) | 144 (max 190) | 141 (max 180) | 80 (max 120) | Resist Elements +5 | Staff Schema x2 Pelagic Weave x1 Fulminant Raiment x1 3649 Gil |
A protective staff with a jewel containing vast stores of magic. Raises all elemental resistances. | |||||||
Zeus Mace | 108 (max 140) | 70 (max 120) | 170 (max 190) | 101 (max 140) | 80 (max 120) | Exploit Weakness +10 | Staff Schema x2 Omega Antenna x1 Omega Badge x6 3979 Gil |
A staff containing the wisdom of the gods. Replete with magic, it shines brilliantly. | |||||||
Seraph | 110 (max 120) | 70 (max 120) | 148 (max 190) | 103 (max 140) | 80 (max 120) | Absorb HP +6 | Staff Schema x2 Conflagrant Torrent x2 Crystalline Core x2 3643 Gil |
A radiant staff named for the highest order of angels. Restores HP with each strike. | |||||||
Faerie Staff | 118 (max 140) | 70 (max 120) | 157 (max 190) | 110 (max 140) | 80 (max 120) | Maximum HP +1100 | Numinous Allergen x2 IFulminant Raiment x2 Revenant Tailfeather x1 5597 Gil |
A staff under the auspices of the faerie king. It courses with plentiful life energy. | |||||||
Insight Staff | 125 (max 135) | 70 (max 120) | 166 (max 190) | 116 (max 140) | 80 (max 120) | Conserve AP +15 | Staff Schema x4 Gleaming Geocrux x1 Fulminant Jadeshard x1 5351 Gil |
A staff made by a legendary sage and capable of rewriting the laws of nature. Reduces AP cost. | |||||||
Nirvana | 132 (max 140) | 70 (max 120) | 176 (max 190) | 123 (max 140) | 80 (max 120) | HP Power Factor -15 | Staff Schema x5 Crimson Geocrux x2 Atramental Eclipser x1 Numinous Alkahest x2 5641 Gil |
A staff that grants enlightenment to all who so much as hold it. Gains power when HP is low. | |||||||
Moogle Staff | 46 (max 150) | 70 (max 120) | 61 (max 190) | 43 (max 140) | 80 (max 120) | Reduce Cast Time +25 | Stiltzkin's Diary x10 707 Gil |
A staff under moogle protection. Reduces casting time. |
Rods[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Rod of Water | 0 (max 0) | 70 (max 120) | 45 (max 190) | 42 (max 180) | 80 (max 120) | Magic +2 | Blue Liquid x6 Carrion Ash x6 338 Gil |
A rod embedded with a jewel of pure, crystallized water. | |||||||
Rod of Fire | 0 (max 0) | 70 (max 120) | 60 (max 190) | 57 (max 180) | 80 (max 120) | Magic +2 | Tanned Hide x8 Gleaming Ash x3 Vicious Fang x3 576 Gil |
A rod embedded with a jewel of pure, crystallized fire. | |||||||
Rod of Wind | 0 (max 0) | 70 (max 120) | 65 (max 190) | 61 (max 180) | 80 (max 120) | Magic +2 | Sturdy Vine x8 Large Feather x3 Gleaming Ash x5 583 Gil |
A rod embedded with a jewel of pure, crystallized wind. | |||||||
Rod of Ice | 0 (max 0) | 70 (max 120) | 75 (max 190) | 71 (max 180) | 80 (max 120) | Magic +2 | Sturdy Vine x8 Vicious Fang x5 Water Magethyst x2 957 Gil |
A rod embedded with a jewel of pure, crystallized ice. | |||||||
Rod of Lightning | 0 (max 0) | 70 (max 120) | 80 (max 190) | 76 (max 180) | 80 (max 120) | Magic +2 | Small Feather x8 Large Bone x7 Wind Magethyst x4 921 Gil |
A rod embedded with a jewel of pure, crystallized thunder. | |||||||
Apocalypse | 59 (max 150) | 70 (max 120) | 79 (max 190) | 55 (max 140) | 80 (max 120) | Conserve AP +20 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The sword-like rod used by a champion from another world. Reduces AP cost. | |||||||
Rod of Earth | 0 (max 0) | 70 (max 120) | 90 (max 190) | 86 (max 180) | 80 (max 120) | Magic +2 | Bewitching Pollen x1 Stinky Vine x5 Seismic Magethyst x5 976 Gil |
A rod embedded with a jewel of pure, crystallized earth. | |||||||
Jeweled Rod | 0 (max 0) | 70 (max 120) | 95 (max 200) | 90 (max 200) | 80 (max 120) | Critical Rate +11 | Immolated Hide x1 Crackling Vestment x1 Sacred Device x3 1401 Gil |
A rod capped with bewitched jewels that increase critical rate. | |||||||
Lilith Rod | 0 (max 0) | 70 (max 120) | 105 (max 170) | 99 (max 170) | 80 (max 120) | Absorb HP +6 | Tenebrous Horn x2 Argent Fabric x1 Frigid Kiss x4 1822 Gil |
A rod created by a legendary witch and capable of stealing HP. | |||||||
Healing Rod | 0 (max 0) | 70 (max 120) | 114 (max 200) | 108 (max 200) | 80 (max 120) | Spirit +9 | Solar Firedust x2 Revenant Fire x2 Diluvial Magethyst x5 1901 Gil |
A rod said to bestow the vast healing powers of white magic. | |||||||
Chaos Rod | 0 (max 0) | 70 (max 120) | 121 (max 190) | 114 (max 190) | 80 (max 120) | Magic +2 | Rod Schema x1 Geotic Memory x2 Daybreak Robe x2 2473 Gil |
A rod adorned with a crystal of chaotic nature that collects dark power. | |||||||
Stardust Rod | 0 (max 0) | 70 (max 120) | 125 (max 210) | 119 (max 190) | 80 (max 120) | Magic +2 | Rod Schema x1 Umbral Geode x2 Astral Source x12 2302 Gil |
A rod with light-storing properties crafted from meteor shards. | |||||||
Abraxas | 0 (max 0) | 70 (max 120) | 135 (max 220) | 129 (max 200) | 80 (max 120) | Conserve AP -20 | Rod Schema x2 Azure Geode x2 Gigantuar Needle x1 2431 Gil |
A rod said to house an ancient, divine spirit. Sacrifices stamina for power, increasing AP cost. | |||||||
Heavensphere | 0 (max 0) | 70 (max 120) | 139 (max 190) | 133 (max 190) | 80 (max 120) | Maximum AP +220 | Rod Schema x2 Sunbeam Raiment x1 Inviolable Panel x1 4707 Gil |
A rod crafted by angels and embedded with a magical jewel. Increases maximum AP. | |||||||
Prism Rod | 0 (max 0) | 70 (max 120) | 149 (max 190) | 143 (max 190) | 80 (max 120) | Resist Elements +5 | Rod Schema x2 Sunbeam Raiment x1 Pink Tail x2 3666 Gil |
An iridescent rod imbued with myriad powers. Increases all elemental resistances. | |||||||
Crown Scepter | 0 (max 0) | 70 (max120 ) | 151 (max 190) | 172 (max 190) | 80 (max 120) | Mag Def +15 | Rod Schema x2 Icetouched Zurediam x1 Warrior Sigil x6 3890 Gil |
A rod carried by princesses for protection. Designed more for magical defense than offense. | |||||||
Wizard's Rod | 0 (max 0) | 70 (max 120) | 155 (max 220) | 147 (max 200) | 80 (max 120) | Exploit Weakness +15 | Rod Schema x2 Icetouched Zurediam x2 Crackling Prism x2 3756 Gil |
An iridescent rod devised by eminent mages. Exploiting a weakness does more damage. | |||||||
Excellion | 0 (max 0) | 70 (max 120) | 164 (max 190) | 157 (max 190) | 80 (max 120) | AP Power Factor -15 | Icetouched Zurediam x3 Bewitching Petal x1 Specter Leather x12 4369 Gil |
A rod that gathers and stores local magic in its vast reservoir. Gains power as AP depletes. | |||||||
Soul of Thamasa | 0 (max 0) | 70 (max 120) | 184 (max 195) | 175 (max 195) | 80 (max 120) | Reduce Cast Time +25 | Rod Schema x5 Azure Geocrux x2 Inimical Goldbridle x1 Lunatic Tusk x2 5383 Gil |
A rod made through secret arts handed down in a frontier mage village. Reduces casting time. |
Tomes[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Healing Tome | 64 (max 150) | 70 (max 120) | 90 (max 220) | 85 (max 200) | 80 (max 120) | Spirit +13 | Inviolable Circuit x1 Prime Tanned Hide x3 Magic Source x7 1842 Gil |
A tome written by a renowned white mage. Contains the greatest secrets of healing magic. | |||||||
Relief Tome | 67 (max 150) | 70 (max 120) | 94 (max 220) | 90 (max 220) | 80 (max 120) | Focus +23 | Succulent Nectar x1 Gelid Diamond x1 Diluvial Magethyst x5 1363 Gil |
A tome written by a renowned time mage. Contains the greatest secrets of support magic. | |||||||
Attack Tome | 75 (max 150) | 70 (max 120) | 106 (max 220) | 100 (max 100) | 80 (max 120) | Magic +7 | Daybreak Robe x2 Nightweep Bead x1 Dayring Stone x5 1859 Gil |
A tome written by a renowned black mage. Contains the greatest secrets of attack magic. | |||||||
Insight Tome | 78 (max 150) | 70 (max 120) | 110 (max 210) | 104 (max 200) | 80 (max 120) | Conserve AP +10 | Tidal Undulation x1 Immolated Hide x1 Warlord Plate x1 1865 Gil |
A tome written by a legendary sage. Reduces AP cost. | |||||||
Necronomicon | 85 (max 150) | 70 (max 120) | 119 (max 220) | 132 (max 200) | 80 (max 120) | Maximum HP +900 | Tome Schema x1 Verdant Geode x1 Revenant Fire x2 2321 Gil |
A tome that reveals how to bring the dead back to life. Increases the holder's maximum HP. | |||||||
Encyclopaedia | 121 (max 150) | 70 (max 120) | 136 (max 220) | 129 (max 200) | 80 (max 120) | Physical Parry +5 | Tome Schema x1 Gelid Diamond x3 Royal Crown x1 3033 Gil |
A comprehensive tome complied by the empire. It's so thick it could double as a shield. | |||||||
Genji Tome | 100 (max 150) | 70 (max 120) | 140 (max 205) | 133 (max 200) | 80 (max 120) | Maximum AP +310 | Tome Schema x2 Selenic Fang x1 Diluvial Magethyst x10 2918 Gil |
A tome that recounts a sordid love affair. Whoever wrote it, it's an invigorating page-turner. | |||||||
Codex Gigas | 108 (max 150) | 70 (max 120) | 150 (max 210) | 143 (max 200) | 90 (max 120) | Inflict Ailments +20 | Tome Schema x2 Sunbeam Raiment x1 Gleaming Geode x3 5596 Gil |
A demonic tome in the keeping of the Madulas Church. It makes ailments more likely to take hold. | |||||||
Creation Tome | 118 (max 150) | 70 (max 120) | 166 (max 200) | 158 (max 200) | 80 (max 120) | Resonance Factor +30 | Omnipotent Lamina x2 Bewitching Bath x1 Magic Pot Shard x4 4566 Gil |
An ancient tome about the origin of the world and the crystals. Power increases with Resonance. | |||||||
Akashic Records | 121 (max 150) | 70 (max 120) | 169 (max 210) | 161 (max 200) | 80 (max 120) | Exploit Weakness +15 | Pelagic Weave x3 Gelid Chain x2 Infernal Gouge x1 5590 Gil |
A tome containing an ocean of knowledge. Exploiting a weakness does more damage. | |||||||
Black Prophecy | 128 (max 120) | 70 (max 120) | 181 (max 220) | 171 (max 200) | 80 (max 120) | Last Stand +15 | Tome Schema x4 Gleaming Geocrux x1 Ireful Helmhorn x2 Sacrosanct Widget x1 5271 Gil |
A tome that foretells the whole of human history. Grants great power in one's darkest hour. | |||||||
Gran Grimoire | 132 (max 150) | 70 (max 120) | 185 (max 240) | 175 (max 240) | 80 (max 120) | Conserve AP -50 | Tome Schema x5 Umbral Geocrux x2 Atramental Tailspike x1 Fulminant Jakeshard x2 5500 Gil |
A cryptic tome with a faded title: "F---al F--t--y." So potent that just holding it increases AP cost. |
Bells[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Diamond Bell | 63 (max 180) | 75 (max 120) | 52 (max 155) | 43 (max 120) | 70 (max 120) | Magic +7 | Small Feather x8 Spellcast Iron x5 Wind Magethyst x2 952 Gil |
A bell with a pure tone that causes your magic to increase. | |||||||
Morphean Bell | 79 (max 185) | 75 (max 120) | 51 (max 160) | 52 (max 120) | 70 (max 120) | Inflict Sleep +6 | Gelid Diamond x1 Silver Liquid x2 Diluvial Magetheyst x5 1316 Gil |
A bell imbued with the powers of a god of slumber. Lulls enemies to sleep. | |||||||
Earth Bell | 91 (max 170) | 75 (max 120) | 60 (max 160) | 60 (max 120) | 70 (max 120) | Maximum AP +220 | Bewitching Pollen x2 Malboro Tentacle x4 Copper Silksand x8 2410 Gil |
A bell imbued with earthly power that stirs you to action. | |||||||
Binding Bell | 116 (max 180) | 75 (max 120) | 77 (max 160) | 77 (max 120) | 70 (max 120) | Inflict Stop +4 | Bell Schema x2 Thalassic Scale x3 Demon Wing x5 Silver Liquid x12 4329 Gil |
A bell designed to ensnare evil beings. Its tones have the power to stop enemies cold. | |||||||
Tinklebell | 144 (max 175) | 75 (max 120) | 95 (max 155) | 94 (max 120) | 70 (max 120) | Inflict Ailments +30 | Numinous Allergen x2 Gelid Chain x1 Solar Firedust x3 Silver Liquid x12 4686 Gil |
A faerie bell that can only be heard by the pure, whose faith improves ailment infliction rate. | |||||||
Rainbow Bell | 159 (max 170) | 75 (max 120) | 106 (max 160) | 105 (max 120) | 70 (max 120) | Last Stand +10 | Bell Schema x5 Verdant Geocrux x2 Icetouched Goldband x1 Pelagic Driver x2 5461 Gil |
A bell with sevenfold timbres that grant great power in one's darkest hour. |
Instruments[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Silver Harp | 54 (max 150) | 70 (max 120) | 72 (max 200) | 71 (max 200) | 70 (max 120) | Focus +15 | Sturdy Vine x8 Silver Liquid x5 Water Magethyst x2 948 Gil |
A pure silver instrument that wards off evil. It helps one focus and does extra damage to fiends. | |||||||
Cornelia | 64 (max 150) | 70 (max 120) | 85 (max 200) | 85 (max 200) | 70 (max 120) | Spirit +17 | Hellish Bauble x1 Lone Wolf's Soul x2 Blazing Magethyst x5 1295 Gil |
An instrument with a pleasant sound that increases the potency of recovery magic. | |||||||
Lamia Harp | 75 (max 150) | 70 (max 120) | 100 (max 200) | 100 (max 200) | 70 (max 120) | Inflict Confuse +8 | Daybreak Robe x2 Lamia Oculus x4 Medusa Glare x3 2508 Gil |
An instrument that sounds like a wailing lamia, confusing enemies that hear its baleful tones. | |||||||
One-Winged Angel | 97 (max 140) | 70 (max 120) | 128 (max 190) | 128 (max 190) | 70 (max 120) | Conserve AP +30 | Instrument Schema x2 Crimson Geode x2 Geotic Memory x3 5438 Gil |
An instrument used to play an ode to a hero who sought to rule the world. Reduces AP cost. | |||||||
Apollo's Harp | 117 (max 150) | 70 (max 120) | 157 (max 200) | 156 (max 200) | 70 (max 120) | Maximum AP +360 | Conflagrant Torrent x2 Revenant Tailfeather x1 Centaurion Plate x5 4667 Gil |
A sun god's instrument. Dulcet tones increase AP and damage to dragons and undead. | |||||||
Dancing Mad | 128 (max 140) | 70 (max 120) | 171 (max 200) | 171 (max 200) | 70 (max 120) | Magic +13 | Instrument Schema x4 Umbral Geocrux x1 Selenic Pelt x2 Lunatic Tusk x1 5246 Gil |
An instrument that accompanied the shrill laughs of a mad mage. Increases magic. |
Firearms[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Quicksilver | 49 (max 180) | 70 (max 120) | 20 (max 70) | 26 (max 90) | 70 (max 120) | Mobility +5 | Sharp Fang x8 Silver Liquid x3 Gleaming Ash x3 570 Gil |
A firearm that shoots mercury rounds. Magically reduced in weight, it improves mobility. | |||||||
Mist Gun | 60 (max 170) | 70 (max 120) | 51 (max 120) | 32 (max 90) | 70 (max 120) | Malice Accrual -50 | Small Feather x8 Silver Liquid x5 Water Magethyst x2 980 Gil |
A firearm that syncs with local energies to hide your presence and reduce accrual of malice. | |||||||
Tiny Bee | 67 (max 170) | 70 (max 120) | 27 (max 70) | 36 (max 90) | 70 (max 120) | Conserve AP +20 | Cloudless Prism x10 Iron Ore x10 10 Gil |
The type of gun used by a champion from another world. Reduces AP cost. | |||||||
Ras Algethi | 73 (max 175) | 70 (max 120) | 30 (max 70) | 39 (max 90) | 70 (max 120) | Critical Rate +10 | Hellish Bauble x1 Spellcast Iron x3 Fire Magethyst x2 967 Gil |
An air pirate's firearm, designed to put a quick end to foes. Improves critical rate. | |||||||
Sirius | 77 (max 175) | 70 (max 120) | 31 (max 70) | 40 (max 90) | 70 (max 120) | Maximum HP +800 | Photic Scute x1 Helldiver Pinion x2 Fulmicite x3 3056 Gil |
A firearm under the auspices of a great star. Fills the wielder with vitality. | |||||||
Magicite Pistol | 76 (max 175) | 70 (max 120) | 32 (max 120) | 41 (max 90) | 70 (max 120) | Maximum AP +210 | Shattered Levin x1 Crackling Vestment x1 Fire Tertial x4 1297 Gil |
A firearm that shoots enchanted crystals which augment the wielder's energy supply. | |||||||
Peacemaker | 86 (max 175) | 80 (max 120) | 35 (max 70) | 45 (max 90) | 70 (max 120) | Accuracy +16 | Revenant Fire x2 Chocobo Feather x4 Silver Liquid x8 1763 Gil |
A reliable firearm that increases accuracy, ensuring it brings the swift peace it promises. | |||||||
Rune Trigger | 89 (max 170) | 70 (max 120) | 65 (max 140) | 47 (max 90) | 70 (max 120) | Magic +8 | Moonlight Droplet x2 Selenic Prism x2 Fulmicite x3 1815 Gil |
A firearm with mystic markings that raises magic and discharges runic energy in lieu of bullets. | |||||||
Trigoddess | 97 (max 160) | 70 (max 120) | 40 (max 70) | 51 (max 90) | 70 (max 120) | Bypass Defense +20 | Firearm Schema x1 Gelid Diamond x2 Tenebrous Horn x2 Daybreak Robe x2 3136 Gil |
A firearm under the protection of three goddesses. Fires mystic rounds that bypass defense. | |||||||
Seven Faeries | 109 (max 170) | 70 (max 120) | 80 (max 120) | 58 (max 90) | 70 (max 120) | Inflict Ailments +15 | Firearm Schema x2 Succulent Nectar x2 Hellish Bauble x2 Thalassic Scale x2 3138 Gil |
A firearm under the auspices of seven faeries and seven elements. Improves ailment infliction rate. | |||||||
Marksman's Spite | 112 (max 150) | 80 (max 120) | 47 (max 70) | 60 (max 90) | 70 (max 120) | Inflict Death +10 | Firearm Schema x2 Atramental Crown x1 Hellish Horn x1 5564 Gil |
A firearm that requires a pact with fiends in order to fire its demonic bullets and inflict death. | |||||||
Magicite Type-0 | 122 (max 170) | 70 (max 120) | 92 (max 120) | 64 (max 90) | 70 (max 120) | Conserve AP +10 | Firearm Schema x2 Fulminant Raiment x1 Belial Tail x6 3573 Gil |
A firearm that uses crystals of condensed magical energy which require less AP to shoot. | |||||||
Cerberus | 123 (max 205) | 70 (max 120) | 51 (max 70) | 65 (max 90) | 70 (max 120) | Conserve AP -30 | Firearm Schema x2 Gleaming Geocrux x1 Omega Armor x6 3927 Gil |
A high-powered firearm with three long barrels. Powerful, but quick to eat up AP as a result. | |||||||
Formalhaut | 125 (max 175) | 70 (max 120) | 50 (max 70) | 66 (max 90) | 70 (max 120) | Critical Power +20 | Firearm Schema x2 Pelagic Weave x2 Selenic Pelt x2 3830 Gil |
A huge firearm that uses a special mechanism to accelerate bullets, raising critical power. | |||||||
Chrono Gear | 133 (max 160) | 70 (max 120) | 55 (max 70) | 71 (max 90) | 70 (max 120) | Inflict Stop +5 | Pelagic Weave x2 Thelassic Fin x1 Malboro Eyeball x2 4357 Gil |
A firearm that alters space-time and stops foes from moving. | |||||||
Zero Buster | 145 (max 170) | 70 (max 120) | 59 (max 70) | 77 (max 90) | 70 (max 120) | AP Power Factor +10 | Firearm Schema x4 Azure Geocrux x1 Bewitching Petal x2 Omnipoetent Nexus x1 5418 Gil |
A firearm that responds to crystal energy. The higher your AP, the more damage it deals. | |||||||
Snow White | 149 (max 170) | 70 (max 120) | 112 (max 120) | 79 (max 90) | 70 (max 120) | Resonance Factor +10 | Verdant Geocrux x1 Icetouched Goldband x2 Icetouched Fetters x1 Pelagic Grandtail x2 5403 Gil |
A pure white firearm equipped with its own crystal. Its power increases with Resonance. |
Artillery[]
Weapon | P-Attack | P-Accuracy | M-Attack | M-Recovery | M-Accuracy | Equipment Traits | Items Required |
---|---|---|---|---|---|---|---|
Noiseblaster | 119 (max 215) | 60 (max 120) | 27 (max 60) | 18 (max 40) | 70 (max 120) | Inflict Confuse +10 | Artillery Schema x1 Verdant Geode x1 Inviolable Circuit x1 2340 Gil |
Artillery that bombards enemies with noise, confusing them. | |||||||
Sunlight | 136 (max 215) | 60 (max 120) | 29 (max 60) | 20 (max 40) | 70 (max 120) | Spirit +20 | Immolated Hide x2 Daybreak Robe x3 Earthdrake Fang x5 3164 Gil |
Artillery charged with solar energy. Its light increases healing and increases harm to undead. | |||||||
Soulpulser | 149 (max 205) | 60 (max 120) | 32 (max 60) | 23 (max 40) | 70 (max 120) | HP Power Factor +15 | Artillery Schema x2 Infernal Jewel x1 Death Knight Skull x6 3930 Gil |
Artillery that draws on vitality as its power source. The higher your HP, the more damage you do. | |||||||
Railgun | 154 (max 205) | 60 (max 120) | 32 (max 60) | 23 (max 40) | 70 (max 120) | Mobility +20 | Artillery Schema x2 Fulminant Raiment x2 Thalassic Tail x2 3588 Gil |
Artillery that uses electromagnetism to accelerate shots... AND the person holding the gun. | |||||||
Air Anchor | 165 (max 215) | 60 (max 120) | 34 (max 60) | 25 (max 40) | 70 (max 120) | Inflict Immobilize +10 | Fulminant Raiment x2 Tenebrous Wing x1 Devil Horn x2 4538 Gil |
Artillery that fires a blast of compressed air capable of immobilizing foes. | |||||||
Planar Oscillator | 173 (max 195) | 60 (max 120) | 35 (max 60) | 26 (max 40) | 70 (max 120) | Bypass Defense +20 | Artillery Schema x4 Umbral Geocrux x1 Bewitching Bath x3 3822 Gil |
Artillery fueled by transdimensional energies that can destroy space itself. Bypasses defense. | |||||||
Shiftbuster | 188 (max 210) | 60 (max 120) | 36 (max 60) | 27 (max 40) | 70 (max 120) | Exploit Weakness +15 | Fulminant Raiment x5 Crimson Geocrux x2 Sacrosanct Widget x2 Pelagic Grandfin x2 5254 Gil |
Crystal-based artillery that fires pan-elemental waves. Exploiting a weakness does more damage. |