Oh, shut up and help me remodel the Final Fantasy Explorers stats page!
The following is a list of stats in Final Fantasy Explorers. The stats in the game are similar to those of earlier entries in the series, but notably include the Load and Mobility stat. There is no standard experience leveling system to increase base stats, instead they are determined by the job, equipment, and Equipment Traits of the player.
|HP||Your endurance. When your HP drops to zero, you'll be KO'd.||Can be increased by job mastery and recovered with abilities.|
|AP||Your Capacity for action. Abilities and sprinting cost AP.||Can be increased by job mastery and recovers over time, with basic attacks, and abilities.|
|Load||The total load of your equipped abilities.||Main article: Load.|
Ability load depends on class and can be increased by 15 with certain armor pieces.
Monster load is always 300, and each monster requires 100-300 of this load.
|EL||Explorer Level, indicating about how active an explorer you are.||Has no effect on character but shows overall progress (enemies killed, missions completed, items obtained, abilities unlocked)|
|Story||Indicates your place in the overall story.||Has no effect.|
|Strength||Reflected in P-Attack.||Increases physical damage. Diminishing returns after +15.|
|Accuracy||Reflected in P-Accuracy.||Increase chance for physical attack to hit (up to 100%).|
|Magic||Reflected in M-Attack.||Increases magic damage. Diminishing returns after +15.|
|Spirit||Reflected in M-Recovery.||Increases healing magic effect.|
|Focus||Reflected in M-Accuracy.||Increases chance for magic attack to hit (up to 100%).|
|Defense||Reflected in P-Defense.||Decreases damage from physical attacks taken.|
|Mag Def||Reflected in M-Defense.||Decreases damage from magic attacks taken.|
|Evasion||Affects the rate of evading attacks.||Increases P-Evasion and M-Evasion.|
|Mobility||The speed at which the player moves.||Can be increased by Haste and certain abilities.|
|Luck||Affects the rate of critical hits and quality of item drops.||Luck increases critical rate by a small amount (estimated 1% per 10 points in luck).|
The value of all equipped stats is calculated by (base stat)(weapon or armor equip stat)/10. Note: dual wielding does not affect M-Attack, M-Recovery, and M-Accuracy, but will benefit physical abilities.
|P-Attack||Might of physical attacks.||Affected by Strength.|
|P-Accuracy||Accuracy of physical attacks.||Affected by Accuracy.|
|M-Attack||Might of magical attacks.||Affected by Magic.|
|M-Recovery||Efficacy of magic/ability-based recovery.||Affected by Spirit.|
|M-Accuracy||Accuracy of magical attacks.||Affected by Focus.|
|P-Defense||Defense against physical attacks.||Affected by Defense.|
|M-Defense||Defense against magical attacks.||Affected by Mag-Def.|
|P-Evasion||Skill in evading physical attacks.||Affected by Evasion.|
|M-Evasion||Skill in evading magical attacks.||Affected by Evasion.|
|P-Parry||Probability of shield blocking physical attacks.||Not affected by any base stat.|
|M-Parry||Probability of shield blocking magical attacks.||Not affected by and base stat.|
Elements, resistances, and weapon fortes
|Elements||Denotes the elements of of an attack, if any.||Element will trigger at 100 or higher. Higher values will make the effect more powerful.|
|Elemental Resistances||Denotes the ability to reduce the damage from certain elemental attacks.||Higher vales will reduce elemental damage.|
|Ailment Resistances||Denotes a reduced likelihood of falling victim to certain status ailments.||Higher vales will reduce chance of being affected.|
|Weapon Fortes||Denotes the ability to deal additional damage to certain enemy classes.||Higher vales will increase damage.|