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Revision as of 11:24, 5 February 2016
Template:Sideicon
The following is a list of abilities in Final Fantasy Explorers .
Original Abilities
Ability
Effect
Multiple Additions
Maximum Limit
Unique Abilities
Ability
Class
AP
Cooldown
Power
Element
Effect
Provoke
Knight
100
15.0s
-
-
Greatly increase malice from enemies in range of you, thereby drawing their attacks
Boost
Monk
100
10.0s
-
-
Store up power and increase your physical attack. Hold down the button to increase the effect.
Beseech
White Mage
0
30.0s
15
-
Create an AP recovery zone that affects any ally who enters it.
Barrier
Black Mage
300
60.0s
-
-
Create a barrier with durability equivalent to your maximum AP. Nullifies all damage until durability drops to 0.
Precision
Ranger
100
20.0s
-
-
Increase your critical rate, accuracy, and ailment infliction rate. Hold down the button to increase the effect.
Steal
Thief
120
10.0s
-
-
Steal an item in the enemy's possession. Only one item may be taken from each target.
Chronos (クロノス)
Time Mage
120
80.0s
-
-
Extend the duration of buffs and reduce the duration of debuffs for allies within range of you.
Trap
Geomancer
120
12.0s
80
Earth
Place a trap in the field that triggers on enemy contact, dealing damage and inflicting stop.
Alchemy (錬金)
Alchemist
240
180.0s
-
-
Create a 5-second window in which you can use items without depleting your inventory.
Utsusemi
Ninja
220
17.0s
-
-
Trick enemies into attacking an illusion, rendering yourself completely impervious to attack.
Sing
Bard
100
40.0s
-
-
Sing to trigger a variety of effects. Hold down the button to charge and access more songs.
Jump
Dragoon
Leap skyward, out of harms way, then crash down, dealing more damage near the center of impact.
Concentrate
Sage
Concentrate to increase the potency of magic and widen its area of effect. hold down the button to charge up duration.
Drive (ドライブ)
Machinist
180
93.3s
-
-
Remove the crystalyzer's limiter, reducing AP costs and cooldown of abilities.
Darkness (暗黒)
Dark Knight
200
40.0s
40
Slash
Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense.
Chainspell
Red Mage
200
30.0s
-
-
Reduce the casting time for magic, allowing you to use spells in rapid succession
Cover
Paladin
200
15.0s
-
-
Create a barrier around you that nullifies attacks to allies inside it. Hold down the button to spend AP to maintain the barrier.
Tame
Beastmaster
120
15.0s
55
Strike
Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.)
Premeditation (反撃の狼煙)
Blue Mage
100
10.0s
-
-
Enter a stance that lets you nullify a blow while increasing physical attack and magical recovery.
Iaido (居合)
Samurai
White Magic
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Cure
500
60
15
5.0s
100
-
-
Restore a small amount of HP to a locked ally, or yourself if no ally is locked.
Cura
3000
90
30
6.0s
220
-
-
Restore a moderate amount of HP to the area around a locked ally, or yourself if no ally is locked.
Curaga
5000
120
45
7.0s
350
-
-
Restore a large amount of HP to the area around a locked ally, or yourself if no ally is locked.
Renew
Regen
90
30
40.0s
-
-
-
Gradually regenerate the HP of a locked ally, or yourself if no ally is locked.
Raise
1500
160
30
30.0s
-
-
-
Revive KO'd allies a certain range in front of you.
Arise
Esuna
500
50
30
4.0s
-
-
-
Remove status ailments and debuffs from allies within range of you.
Dispel
5000
50
30
5.0s
-
-
-
Launch a magical missle that removes buffs from the enemy it hits.
Protect
1500
70
15
60.0s
-
-
-
Increase the physical defense of allies within range of you.
Shell
1500
70
15
60.0s
-
-
-
Increase the magical defense of allies within range of you.
Resist
5000
70
30
30.0s
-
-
-
Increase the ailment resistance of allies within range of you.
Silence
3000
60
15
6.0s
-
-
Silence
Shoot a magical missle that has a chance of silencing an enemy, preventing it from using magic.
Confuse
3000
70
15
6.0s
-
-
Confuse
Shoot a magical missle that has a chance of confusing an enemy, reducing the frequency whit which it can take action.
Water
500
140
15
5.0s
50
Water
-
Launch a projectile that creates a small splash on impact.
Watera
3000
180
30
6.0s
85
Water
-
Launch a projectile that creates a large splash on impact.
Waterga
5000
220
45
7.0s
120
Water
-
Launch a projectile that creates a huge splash on impact.
Tornado
Holy
Black Magic
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Fire
500
140
15
5.0s
50
Fire
-
Launch a projectile that creates a small explosion on impact.
Fira
3000
180
30
6.0s
85
Fire
-
Launch a projectile that creates a large explosion on impact.
Firaga
5000
220
45
7.0s
120
Fire
-
Launch a projectile that creates a huge explosion on impact.
Blizzard
500
140
15
5.0s
50
Ice
-
Create a small field of ice in front of you.
Blizzara
3000
180
30
6.0s
85
Ice
-
Create a large field of ice in front of you.
Blizzaga
5000
220
45
7.0s
120
Ice
-
Create a huge field of ice in front of you.
Thunder
500
140
15
5.0s
25
Thunder
-
Conjure a small lightning storm in front of you that deals multiple hits.
Thundara
3000
180
30
6.0s
50
Thunder
-
Conjure a large lightning storm in front of you that deals multiple hits.
Thundaga
5000
220
45
7.0s
65
Thunder
-
Conjure a huge lightning storm in front of you that deals multiple hits.
Bio
3000
200
30
6.0s
80
-
Poison
Create a cloud of damaging magical toxins that raise poison levels.
Poison
1500
60
15
6.0s
-
-
Poison
Shoot a magical missile that raises poison level. Contracting poison causes continual damage and may lower Physical/Magical attack.
Blind
1500
60
15
6.0s
-
-
Blind
Shoot a magical missile that has a chance of blinding an enemy, reducing its accuracy.
Sleep
1500
80
15
6.0s
-
-
Sleep
Shoot a magical missile that has a chance of putting an enemy to sleep, halting its movement and increasing the damage it takes.
Break
1500
120
15
6.0s
-
-
Stone
Shoot a magical missile that has a chance of turning the enemy to stone, rendering it completely helpless.
Death
Drain
5000
90
15
20.0s
30
-
-
Shoot a magical missile that deals damage and steals HP from enemies.
Syphon
5000
0
15
20.0s
30
-
-
Shoot a magical missile that deals damage and steals AP from enemies.
Flare
Dark
Ultima
Time Magic
Blue Magic
Knuckle Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Explosive Fist
500
40
15
5.0s
15
Strike
-
Strike with four punches. A combo counter ramps up damage if you land blows without interruption.
Drill Spin (ドリルスピン)
500
60
15
7.0s
90
Thrust
-
Leap into the air and hurtle feet first at enemies in front of you. Exploit an enemy weakness to deal more damage.
Phantom Rush
5000
220
30
30.0s
-
-
-
Sacrifice HP to become like a phantom and drastically increase evasion.
Counter
500
40
15
5.0s
95
-
Stop
Enter a stance that lets you nullify a blow and counter. Can inflict stop, and ensure your next hit is critical.
Vacuum Wave
1500
70
15
5.0s
75
Slash, Wind
Immobilize
Warp to a foe in front of you, dealing damage and potentially immobilizing it with the wave you unleash.
Rising Phoenix
3000
140
30
25.0s
-
-
-
Sacrifice physical defense to increase your physical attack and prevent damage from knocking you back.
Tiger Break
5000
190
45
10.0s
110
Strike
-
Rocket through foes, heedless of death. The lower your HP, the more powerful the attack.
Universe (森羅万象)
Chakra
1500
110
15
10.0s
50
-
-
Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered.
Aura Cannon
3000
120
30
8.0s
100
Shot
-
Shoot a beam of dynamic energy that hits multiple times.
Phase Shift
500
30
15
8.0s
-
-
-
Perform a backstep that restore the last 4 seconds of AP you have used.
Dark Pulse (ダークパルス)
3000
90
30
6.0s
90
Dark
-
Create a jet-black shockwave that deals damage and sends enemies flying.
???? (機神掌)
???? (魔導天星)
Genesis Light (ジェネシスライト)
Sword Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Deflect (ディフレクト)
500
100
15
1.0s
-
-
-
Assume a defensive stance and nullify attacks, raising malice. Hold down the Button to expend AP and maintain the stance.
Sentinel
Rampart
3000
120
30
25.0s
-
-
-
Increase defense and parry rate. Parry while the ability is active to increase critical rate as well. A favorite among imperial knights.
Air Braver (ガードブレイク)
1500
80
15
6.0s
80
Slash
-
Perform a jump slash that deals even more damage than usual if the hit is critical.
Guard Break (ガードブレイク)
Sonic Steel (ソニックブレイド)
500
70
15
5.0s
35
Slash
-
Unleash a sonic wave that deals damage and sends you flying back, raising mobility on landing.
Holy Grail (ホーリーグレイル)
Aura Cutter (オーラカッター)
Shock
Power Bash (パワーバッシュ)
???? (不動明王)
Blood Weapon
500
110
30
10.0s
50
Thrust
-
Steal HP from enemies. the amount increases if you have just blocked an attack with Deflect.
Spinning Edge
High Slash (ハイスラッシュ)
Moonlight Slash (月光斬り)
Dagger Skills
Katana Skills
Spear Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Domination (ドミナシオン)
Cross Guard (クロスガード)
Dragon Heal (ドラゴンヒール)
Force Weapon (フォースウェポン)
Last Truth (トゥルースラスト)
Splash (スプラッシュ)
Penetrate (ペネトレイト)
???? (アラドヴァル)
Moulin Rouge (ムーランルージュ)
???? (戦意高揚)
Awakening (覚醒)
Trinity (トリニティ)
???? (神速突き)
Dragon Dive
???? (クーデグレイス)
Axe Skills
Club Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Reinforce (リインフォース)
500
130
30
30.0s
-
-
-
Create a temporary zone that grants various buffs to allies while they remain within it.
Reduce (レデュース)
500
130
30
30.0s
-
-
-
Create a zone that increases ailment rate for allies inside the zone and causes their ailments to last longer.
Magical Calm (マジックカーム)
5000
80
15
20.0s
-
-
-
Give yourself over to nature, synchronizing with surrounding magical forces to increase magical defense and magical evasion.
Bog (スウァンプ)
1500
70
15
6.0s
60
Water
Slow
Place a trap in the field that triggers on enemy contact, dealing damage and inflicting slow.
Venom Strike (パワーベノム)
500
50
15
5.0s
50
Strike
Poison
Strike with toxins that raise poison level.
Impulse
3000
60
15
6.0s
70
Strike, Thunder
Paralyze
Deliver a thunderous blow that can potentially paralyze enemies.
Cryo Spin (ハイドロスピン)
5000
80
30
7.0s
85
Strike, Ice
Freeze
Clad yourself in ice and perform a spin that damages and potentially freezes foes within range.
Pandemic (パンデミック)
Bonebreaker
3000
120
30
7.0s
90
Strike
-
Deliver an enchanted blow that can reduce physical attack. Use it in a Reinforce zone to increase your physical defense.
Brainstorm (ブレインシェイク)
3000
120
30
7.0s
90
Strike
-
Deliver an enchanted blow that can reduce magical attack. Use it in a Reinforce zone to increase your magical defense.
Impact
500
50
15
5.0s
60
Strike
-
Send enemies flying with a whopping strike.
???? (振り逃げ)
???? (ファイアマイン)
Rune Strike (ルーンストライク)
5000
150
45
15.0s
80
Strike
-
Deal damage and increase your magical attack, magical recovery, and magical accuracy if the attack hits.
Grand Slam
Bow Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Barrage
Concentrate (コンセントレート)
Analyze (アナライズ)
Mute Venom (ミュートベノム)
???? (ナハトイエーガー)
Abyss Gate
???? (パワーブラスト)
???? (チャフブラスト)
Stardust
???? (アロービット)
Vigilance
???? (リリースブレイク)
Red Blood (レッドブラッド)
Lightning Strike
???? (電磁投射)
Firearm Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Desperado
Camouflage
Break Sight (ブレイクサイト)
Head Shot (ヘッドショット)
Leg Shot
Energy Drain
Crossfire (十字砲火)
Gamma Ray (ガンマレイ)
Breaker (ブレイカー)
Zero Reload (ゼロリロード)
Phase Burst (フェイズバースト)
Lightning Speed (電光石火)
???? (魔導レーザー)
Arm Shot
Quick Draw
Heavy Weapon Skills
Ability
CP
AP
Load
Cooldown
Power
Element
Effect
Rapid Fire
???? (アーマード)
Target
Black Hole
???? (ランプボム)
???? (フォースドレイン)
Buster Cannon (バスターキャノン)
Jamming (ジャミング)
Planet Dust (プラネットダスト)
Wave Laser (波動レーザー)
Sector Ray (セクターレイ)
Targetting (エイミング)
Ray Storm (レイストーム)
Template:FFE
Template:Command abilities