The following is a list of abilities in Final Fantasy Explorers.
Unique abilities[]
Ability | Class | AP | Cooldown | Power | Element |
---|---|---|---|---|---|
Provoke | Knight | 100 | 15.0s | ― | ― |
Greatly increase malice from enemies in range of you, thereby drawing their attacks. | |||||
Boost | Monk | 100 | 10.0s | ― | ― |
Store up power and increase your physical attack. Hold down the button to increase the effect. | |||||
Beseech | White Mage | 0 | 30.0s | 15 | ― |
Create an AP recovery zone that affects any ally who enters it. | |||||
Barrier | Black Mage | 300 | 60.0s | ― | ― |
Create a barrier with durability equivalent to your maximum AP. Nullifies all damage until durability drops to 0. | |||||
Precision | Ranger | 100 | 20.0s | ― | ― |
Increase your critical rate, accuracy, and ailment infliction rate. Hold down the button to increase the effect. | |||||
Steal | Thief | 120 | 10.0s | ― | ― |
Steal an item in the enemy's possession. Only one item may be taken from each target. | |||||
Chronos | Time Mage | 120 | 80.0s | ― | ― |
Extend the duration of buffs and reduce the duration of debuffs for allies within range of you. | |||||
Trap | Geomancer | 120 | 12.0s | 80 | Earth |
Place a trap in the field that triggers on enemy contact, dealing damage and inflicting stop. | |||||
Alchemy | Alchemist | 240 | 180.0s | ― | ― |
Create a 5-second window in which you can use items without depleting your inventory. | |||||
Utsusemi | Ninja | 220 | 17.0s | ― | ― |
Trick enemies into attacking an illusion, rendering yourself completely impervious to attack. | |||||
Sing | Bard | 100 | 40.0s | ― | ― |
Sing to trigger a variety of effects. Hold down the button to charge and access more songs. | |||||
Jump | Dragoon | 120 | 8.0s | 120 | Thrust |
Leap skyward, out of harms way, then crash down, dealing more damage near the center of impact. | |||||
Concentrate | Sage | 160 | 15.0s | ― | ― |
Concentrate to increase the potency of magic and widen its area of effect. hold down the button to charge up duration. | |||||
Drive | Machinist | 180 | 93.3s | ― | ― |
Remove the crystalyzer's limiter, reducing AP costs and cooldown of abilities. | |||||
Darkness | Dark Knight | 200 | 40.0s | 40 | Slash |
Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense. | |||||
Chainspell | Red Mage | 200 | 30.0s | ― | ― |
Reduce the casting time for magic, allowing you to use spells in rapid succession. | |||||
Cover | Paladin | 200 | 15.0s | ― | ― |
Create a barrier around you that nullifies attacks to allies inside it. Hold down the button to spend AP to maintain the barrier. | |||||
Tame | Beastmaster | 120 | 15.0s | 55 | Strike |
Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.) | |||||
Premeditation | Blue Mage | 100 | 10.0s | ― | ― |
Enter a stance that lets you nullify a blow while increasing physical attack and magical recovery. | |||||
Iai | Samurai | 150 | 12.0s | 110 | All |
Draw and slash in one motion. Hold down the button to charge power; charge to max power for a guaranteed critical. |
Standard abilities[]
Ability | Class | |||
---|---|---|---|---|
Chivalry | Knight | |||
Improve your Parry rate. However, you will accrue more malice and enemies will target you often. | ||||
Inner Peace | Monk | |||
Prevent knockback from attacks unless you take severe damage. | ||||
Charity | White Mage | |||
Widen your recovery magic's area of effect and reduce the accrual of malice when you use recovery magic. | ||||
Gather Magic | Black Mage | |||
Reduce the amount of AP consumed by attack magic. | ||||
Hawkeye | Ranger | |||
Increase the range of projectile attacks and improve accuracy. | ||||
Cleareyes | Thief | |||
Increase your liklihood of obtaining rare materials while scavenging the field. | ||||
Support Barrier | Time Mage | |||
Widen your support magic's area of effect and reduce the cooldown before you can use abilities again. | ||||
Terrain Bonus | Geomancer | |||
Gain various buffs based on the terrain beneath you. | ||||
Itemagnifier | Alchemist | |||
Increase the effect of recovery items and stat-boosting items. | ||||
Stealth | Ninja | |||
Reduce sprint AP cost. | ||||
Hide | Bard | |||
Decrease accrual of malice and make enemies less likely to target you. | ||||
Lancet | Dragoon | |||
Absorb HP and AP from targets with successful basic attacks. (Absorbs more AP than usual.) | ||||
Enlightenment | Sage | |||
Reduce the amount of AP consumed by abilities. | ||||
Ingenuity | Machinist | |||
Increase the duration of Trances and increase resulting stat boosts. | ||||
Spellblade | Dark Knight | |||
Increase the effect of elements tied to weapons and abilities. | ||||
Survivor | Red Mage | |||
Increase the power of abilities as your AP depletes. | ||||
Sanctuary | Paladin | |||
Become less likely to incur status ailments. However, you will accrue more malice and enemies will target you often. | ||||
Soothe | Beastmaster | |||
Improve the base stats of your current monster team. | ||||
Learning | Blue Mage | |||
Observe certain enemy abilities and add them to your blue magic arsenal. | ||||
Zanshin | Samurai | |||
Reduce the cooldown before you can use abilities again. | ||||
Equip All | Freelancer | |||
Enables you to equip every type of weapon. |
White Magic[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Cure | 500 | 60 | 15 | 5.0s | 100 | ― | ― |
Restore a small amount of HP to a locked ally, or yourself if no ally is locked. | |||||||
Cura | 3000 | 90 | 30 | 6.0s | 220 | ― | ― |
Restore a moderate amount of HP to the area around a locked ally, or yourself if no ally is locked. | |||||||
Curaga | 5000 | 120 | 45 | 7.0s | 350 | ― | ― |
Restore a large amount of HP to the area around a locked ally, or yourself if no ally is locked. | |||||||
Renew | 10000 | 300 | 60 | 15.0s | ― | ― | ― |
Vastly or fully restore HP, and remove ailments and debuffs. Affects the area around a locked ally, or yourself if no ally is locked. | |||||||
Regen | 1500 | 90 | 30 | 40.0s | ― | ― | ― |
Gradually regenerate the HP of a locked ally, or yourself if no ally is locked. | |||||||
Raise | 1500 | 160 | 30 | 30.0s | ― | ― | ― |
Revive KO'd allies a certain range in front of you. | |||||||
Arise | 10000 | 360 | 60 | 80.0s | ― | ― | ― |
Fully revive all KO'd allies in the same area as you. | |||||||
Esuna | 500 | 50 | 30 | 4.0s | ― | ― | ― |
Remove status ailments and debuffs from allies within range of you. | |||||||
Dispel | 5000 | 50 | 30 | 5.0s | ― | ― | ― |
Launch a magical missile that removes buffs from the enemy it hits. | |||||||
Protect | 1500 | 70 | 15 | 60.0s | ― | ― | ― |
Increase the physical defense of allies within range of you. | |||||||
Shell | 1500 | 70 | 15 | 60.0s | ― | ― | ― |
Increase the magical defense of allies within range of you. | |||||||
Resist | 5000 | 70 | 30 | 30.0s | ― | ― | ― |
Increase the ailment resistance of allies within range of you. | |||||||
Silence | 3000 | 60 | 15 | 6.0s | ― | ― | Silence |
Shoot a magical missile that has a chance of silencing an enemy, preventing it from using magic. | |||||||
Confuse | 3000 | 70 | 15 | 6.0s | ― | ― | Confuse |
Shoot a magical missile that has a chance of confusing an enemy, reducing the frequency whit which it can take action. | |||||||
Water | 500 | 140 | 15 | 5.0s | 50 | Water | ― |
Launch a projectile that creates a small splash on impact. | |||||||
Watera | 3000 | 180 | 30 | 6.0s | 85 | Water | ― |
Launch a projectile that creates a large splash on impact. | |||||||
Waterga | 5000 | 220 | 45 | 7.0s | 120 | Water | ― |
Launch a projectile that creates a huge splash on impact. | |||||||
Tornado | 10000 | 250 | 60 | 14.0s | ― | Wind | ― |
Create a vortex in front of you, damaging foes and potentially leaving them near death. | |||||||
Holy | 10000 | 310 | 60 | 11.0s | 210 | Light | ― |
Concentrate holy energy in front of you and trigger a massive blast of light. |
Black Magic[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Fire | 500 | 140 | 15 | 5.0s | 50 | Fire | ― |
Launch a projectile that creates a small explosion on impact. | |||||||
Fira | 3000 | 180 | 30 | 6.0s | 85 | Fire | ― |
Launch a projectile that creates a large explosion on impact. | |||||||
Firaga | 5000 | 220 | 45 | 7.0s | 120 | Fire | ― |
Launch a projectile that creates a huge explosion on impact. | |||||||
Blizzard | 500 | 140 | 15 | 5.0s | 50 | Ice | ― |
Create a small field of ice in front of you. | |||||||
Blizzara | 3000 | 180 | 30 | 6.0s | 85 | Ice | ― |
Create a large field of ice in front of you. | |||||||
Blizzaga | 5000 | 220 | 45 | 7.0s | 120 | Ice | ― |
Create a huge field of ice in front of you. | |||||||
Thunder | 500 | 140 | 15 | 5.0s | 25 | Thunder | ― |
Conjure a small lightning storm in front of you that deals multiple hits. | |||||||
Thundara | 3000 | 180 | 30 | 6.0s | 50 | Thunder | ― |
Conjure a large lightning storm in front of you that deals multiple hits. | |||||||
Thundaga | 5000 | 220 | 45 | 7.0s | 65 | Thunder | ― |
Conjure a huge lightning storm in front of you that deals multiple hits. | |||||||
Bio | 3000 | 200 | 30 | 6.0s | 80 | ― | Poison |
Create a cloud of damaging magical toxins that raise poison levels. | |||||||
Poison | 1500 | 60 | 15 | 6.0s | ― | ― | Poison |
Shoot a magical missile that raises poison level. Contracting poison causes continual damage and may lower Physical/Magical attack. | |||||||
Blind | 1500 | 60 | 15 | 6.0s | ― | ― | Blind |
Shoot a magical missile that has a chance of blinding an enemy, reducing its accuracy. | |||||||
Sleep | 1500 | 80 | 15 | 6.0s | ― | ― | Sleep |
Shoot a magical missile that has a chance of putting an enemy to sleep, halting its movement and increasing the damage it takes. | |||||||
Break | 1500 | 120 | 15 | 6.0s | ― | ― | Stone |
Shoot a magical missile that has a chance of turning the enemy to stone, rendering it completely helpless. | |||||||
Death | 10000 | 180 | 30 | 7.0s | ― | ― | Death |
Shoot a magical missile that has a chance of instantly putting an enemy to death. | |||||||
Drain | 5000 | 90 | 15 | 20.0s | 30 | ― | ― |
Shoot a magical missile that deals damage and steals HP from enemies. | |||||||
Syphon | 5000 | 0 | 15 | 20.0s | 30 | ― | ― |
Shoot a magical missile that deals damage and steals AP from enemies. | |||||||
Flare | 10000 | 340 | 60 | 12.0s | 260 | ― | ― |
Concentrate a spectrum of forces in front of you to trigger a massive blast. | |||||||
Dark | 10000 | 280 | 60 | 11.0s | 210 | Dark | ― |
Concentrate chaotic force in front of you to create a massive sphere of darkness. | |||||||
Ultima | 10000 | 380 | 60 | 17.0s | 180 | ― | ― |
Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits. |
Time Magic[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Haste | 1500 | 110 | 45 | 30.0s | ― | ― | ― |
Increase the mobility and AP recovery speed of allies within range of you. | |||||||
Quick | 10000 | 240 | 60 | 80.0s | ― | ― | ― |
Reduce ability cooldown for allies within range of you. | |||||||
Reraise | 10000 | 420 | 60 | 160.0s | ― | ― | ― |
Gives allies within range of you the power to auto-revive once. | |||||||
Vanish | 5000 | 170 | 30 | 80.0s | ― | ― | ― |
Makes allies within range of you invisible. Invisible allies allies will not be targeted but will loose their invisibility upon taking a hit. | |||||||
Float | 1500 | 60 | 15 | 30.0s | ― | ― | ― |
Makes allies within range of you float. Floating allies will not take damage from terrain. | |||||||
Blink | 3000 | 150 | 30 | 70.0s | ― | ― | ― |
Create false images of allies within range of you. Images allow allies to evade all physical attacks. | |||||||
Reflect | 3000 | 150 | 30 | 70.0s | ― | ― | ― |
Give allies within range of you the power to reflect magic. | |||||||
Slow | 1500 | 70 | 15 | 6.0s | ― | ― | Slow |
Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed. | |||||||
Imperil | 10000 | 280 | 45 | 15.0s | ― | ― | ― |
Shoot a magical missile that reduces all of an enemy's elemental resistances. | |||||||
Immobilize | 1500 | 90 | 30 | 6.0s | ― | ― | Immobilize |
Shoot a magical missile that has a chance of | |||||||
Disable | 1500 | 90 | 30 | 6.0s | ― | ― | Disable |
Shoot a magical missile that has a chance of disabling an enemy, preventing it from taking any action outside of movement. | |||||||
Stop | 5000 | 130 | 30 | 7.0s | ― | ― | Stop |
Shoot a magical missile that has a chance of stopping time for an enemy, rendering it completely helpless. | |||||||
Quake | 1500 | 140 | 15 | 5.0s | 50 | Earth | ― |
Create a small projection of rock in front of you. | |||||||
Quara | 3000 | 180 | 30 | 6.0s | 85 | Earth | ― |
Create a large projection of rock in front of you. | |||||||
Quaga | 5000 | 220 | 45 | 7.0s | 120 | Earth | ― |
Create a huge projection of rock in front of you. | |||||||
Gravity | 1500 | 140 | 15 | 12.0s | ― | Dark | ― |
Create an orb that draws foes in, dealing damage and potentially depleting 25% of enemy HP on contact. | |||||||
Gravira | 3000 | 180 | 30 | 13.0s | ― | Dark | ― |
Create an orb that draws foes in, dealing damage and potentially depleting 50% of enemy HP on contact. | |||||||
Graviga | 5000 | 220 | 45 | 14.0s | ― | Dark | ― |
Create an orb that draws foes in, dealing damage and potentially depleting 75% of enemy HP on contact. | |||||||
Meteor | 10000 | 420 | 60 | 12.0s | 270 | ― | ― |
Send a gigantic meteor that bypasses reflect crashing down in front of you. |
Blue Magic[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Goblin Punch | 0 | 110 | 10 | 8.0s | 15 | ― | ― |
Punch repeatedly in the direction you are facing. | |||||||
Fire Breath | 0 | 170 | 20 | 7.0s | 95 | Fire | ― |
Expel flaming breath in the direction you are facing. | |||||||
Magnetic Storm | 0 | 170 | 30 | 9.0s | 40 | Thunder | Confuse |
Conjure a vortex of lightning in front of you that deals multiple hits and may inflict confuse. | |||||||
Leaf Cutter | 0 | 190 | 30 | 7.0s | 30 | Wind | ― |
Conjure a twister of leaves in front of you capable of dealing multiple hits. | |||||||
Aqua Breath | 0 | 190 | 20 | 8.0s | 35 | Water | ― |
Shoot three unpredictable bubbles straight ahead. The bubbles burst on contact. | |||||||
1000 Needles | 0 | 100 | 10 | 5.0s | ― | ― | ― |
Launch a blur of needles straight ahead that deals exactly 1,000 damage (or 2,000 for criticals). | |||||||
Aero | 0 | 140 | 10 | 5.0s | 50 | Wind | ― |
Whip up a small gale and launch it straight ahead. | |||||||
Aerora | 0 | 180 | 20 | 6.0s | 85 | Wind | ― |
Whip up a large gale and launch it straight ahead. | |||||||
Aeroga | 0 | 220 | 30 | 7.0s | 120 | Wind | ― |
Whip up a huge gale and launch it straight ahead. | |||||||
Grand Delta | 0 | 300 | 40 | 12.0s | 200 | ― | ― |
Generate a triangle of energy in front of you that bypasses enemy defense. | |||||||
White Wind | 0 | 150 | 30 | 20.0s | 10 | ― | ― |
Create a temporary recovery zone that continually restores HP to allies. The higher your HP, the more allies recover. | |||||||
Mighty Guard | 0 | 240 | 30 | 60.0s | ― | ― | Protect, Shell, Float |
Increase the defense of allies within range of you and cause them to float. | |||||||
Bad Breath | 0 | 260 | 20 | 12.0s | ― | ― | Poison, Sleep, Blind, Silence, Fog, Confuse |
Produce a revolting stench that can potentially inflict poison, sleep, blind, silence, fog, and confuse on enemies. |
Knuckle Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Raging Fist | 500 | 40 | 15 | 5.0s | 15 | Strike | ― |
Strike with four punches. A combo counter ramps up damage if you land blows without interruption. | |||||||
Drill Spin | 500 | 60 | 15 | 7.0s | 90 | Thrust | ― |
Leap into the air and hurtle feet first at enemies in front of you. Exploit an enemy weakness to deal more damage. | |||||||
Phantom Rush | 5000 | 220 | 30 | 30.0s | ― | ― | ― |
Sacrifice HP to become like a phantom and drastically increase evasion. | |||||||
Counter | 500 | 40 | 15 | 5.0s | 95 | ― | Stop |
Enter a stance that lets you nullify a blow and counter. Can inflict stop, and ensure your next hit is critical. | |||||||
Vacuum Wave | 1500 | 70 | 15 | 5.0s | 75 | Slash, Wind | Immobilize |
Warp to a foe in front of you, dealing damage and potentially immobilizing it with the wave you unleash. | |||||||
Rising Phoenix | 3000 | 140 | 30 | 25.0s | ― | ― | ― |
Sacrifice physical defense to increase your physical attack and prevent damage from knocking you back. | |||||||
Tiger Break | 5000 | 190 | 45 | 10.0s | 110 | Strike | ― |
Rocket through foes, heedless of death. The lower your HP, the more powerful the attack. | |||||||
All Creation | 10000 | 180 | 45 | 30.0s | ― | ― | ― |
Create an area of influence that raises the elemental potency of ally attacks and lowers the elemental resistance of foes. | |||||||
Chakra | 1500 | 110 | 15 | 10.0s | 50 | ― | ― |
Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered. | |||||||
Aura Cannon | 3000 | 120 | 30 | 8.0s | 100 | Shot | ― |
Shoot a beam of dynamic energy that hits multiple times. | |||||||
Phase Shift | 500 | 30 | 15 | 8.0s | ― | ― | ― |
Perform a backstep that restore the last 4 seconds of AP you have used. | |||||||
Dark Pulse | 3000 | 90 | 30 | 6.0s | 90 | Dark | ― |
Create a jet-black shockwave that deals damage and sends enemies flying. | |||||||
Weaponized Palm | 10000 | 300 | 45 | 10.0s | 160 | Strike | Immobilize |
Gather your might into a punch that can immobilize foes. Stopped foes take extra damage. | |||||||
Magitek Lodestar | 5000 | 160 | 30 | 8.0s | 80 | Strike | ― |
Integrate magitek into your blows to steal HP and AP. | |||||||
Genesis Light | 10000 | 480 | 60 | 8.0s | 18 | Light | ― |
Create light from crystal forces to inflict multiple hits. The higher your resonance and AP, the greater the damage. |
Sword Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Deflect | 500 | 100 | 15 | 1.0s | ― | ― | ― |
Assume a defensive stance and nullify attacks, raising malice. Hold down the Button to expend AP and maintain the stance. | |||||||
Sentinel | 10000 | 200 | 45 | 18.0s | ― | ― | ― |
Turn your crystal energy into armor, nullifying up to half your maximum HP's worth of damage. | |||||||
Rampart | 3000 | 120 | 30 | 25.0s | ― | ― | ― |
Increase defense and parry rate. Parry while the ability is active to increase critical rate as well. A favorite among imperial knights. | |||||||
Air Braver | 1500 | 80 | 15 | 6.0s | 80 | Slash | ― |
Perform a jump slash that deals even more damage than usual if the hit is critical. | |||||||
Guard Breaker | 5000 | 160 | 45 | 8.0s | 85 | Slash | ― |
Slash with an enchanted blade that lowers physical attack and physical defense while dealing damage. | |||||||
Sonic Steel | 500 | 70 | 15 | 5.0s | 35 | Slash | ― |
Unleash a sonic wave that deals damage and sends you flying back, raising mobility on landing. | |||||||
Holy Grail | 5000 | 130 | 15 | 15.0s | 240 | ― | ― |
Restore HP to allies within range of you. the amount increases if the user has accuracy and defense buffs. | |||||||
Aura Cutter | 1500 | 90 | 30 | 7.0s | 45 | Slash | ― |
Leap backwards and unleash a powerful blow from your sword. | |||||||
Shock | 3000 | 100 | 30 | 6.0s | 80 | ― | ― |
Expel a wave that harms foes. Hold down the button to charge the attack and increase damage. | |||||||
Powerful Bash | 5000 | 130 | 30 | 7.0s | 90 | Strike | ― |
Charge at foes with shield up, greatly increasing malice. Follow Deflect with Powerful Bash to stun eidolons. | |||||||
Acala | 10000 | 250 | 60 | 13.0s | 150 | Slash | ― |
Deal damage proportionate to your physical defense. The attack can be charged, and instantly charges after a critical. | |||||||
Blood Weapon | 500 | 110 | 30 | 10.0s | 50 | Thrust | ― |
Steal HP from enemies. The amount increases if you have just blocked an attack with Deflect. | |||||||
Spinning Edge | 10000 | 220 | 45 | 11.0s | 10 | Slash | ― |
Perform a spinning slash that can be maintained by holding down the button to expend AP. | |||||||
High Slash | 3000 | 90 | 15 | 5.0s | 35 | Slash | ― |
Close the distance to a foe by dashing forward and unleashing a scathing blow from your sword. | |||||||
Moonlight Slash | 0 | 50 | 15 | 5.0s | 65 | Slash | ― |
Slash in a graceful crescent arc, greatly increasing malice. |
Dagger Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Greased Lightning | 500 | 90 | 15 | 30.0s | ― | ― | ― |
Use crystal energy to power up your body and reduce you sprint AP cost. | |||||||
Accelerator | 500 | 130 | 30 | 20.0s | ― | ― | ― |
Vitalize the cells in your body to improve mobility and physical evasion. | |||||||
Mirage Dive | 10000 | 270 | 60 | 12.0s | 110 | Slash | ― |
Create an image, then dash at foes and unleash an energized slash. the higher your mobility, the greater the damage. | |||||||
Trickster | 5000 | 70 | 15 | 5.0s | 50 | Slash | ― |
Line your blade with explosives to deal damage and send yourself flying back out of harm's way. | |||||||
Blade Dance | 5000 | 190 | 45 | 8.0s | 20 | Slash | ― |
Perform a graceful series of six dagger slashes. | |||||||
Nightmare | 3000 | 100 | 30 | 60.0s | ― | ― | ― |
Imbue your dagger with tainted magic that lengthens the duration of ailments you inflict. | |||||||
Sneak Attack | 5000 | 90 | 15 | 6.0s | 100 | Slash, Fire | ― |
Dash forward, catching foes off guard and striking with a higher critical rate that usual. | |||||||
Elude | 10000 | 120 | 45 | 1.0s | 15 | Slash | Stop |
Enter a stance that lets you nullify a blow and counter. Can inflict stop. | |||||||
Wall | 5000 | 80 | 30 | 24.0s | 60 | Slash | ― |
Deliver a vicious slash that also creates a barrier capable of nullifying attacks. | |||||||
Serpentine Strike | 3000 | 50 | 15 | 5.0s | 50 | Thrust | ― |
Guarantee your thrust will not miss. Greatly increases malice. | |||||||
Feint | 5000 | 50 | 15 | 10.0s | ― | ― | ― |
Trick your foes into thinking you're attacking, leaping away instead. Lowers evasion, mobility, and elemental resistances. | |||||||
Trick Attack | 5000 | 210 | 30 | 7.0s | 130 | Slash | ― |
Pretend to let your guard down, then surprise enemies with a quick slash. Stopped foes take extra damage. | |||||||
Chaos Sleight | 3000 | 80 | 30 | 5.0s | 50 | Thrust | Poison, Burn |
Thrust with a chaotic blow that raises poison and burn levels. | |||||||
Mistral | 500 | 90 | 15 | 7.0s | 5 | Slash, Wind | ― |
Use a blur of dagger slashes to waken a windstorm capable of hitting multiple times. | |||||||
Chant du Cygne | 5000 | 250 | 45 | 10.0s | 140 | Slash | Death |
Deal damage and potentially put a foe to death. The higher your accuracy, the better your chance. |
Katana Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Tranquility | 10000 | 0 | 45 | 90.0s | ― | ― | ― |
Focus your mind to recover the last 20 seconds of AP you have used. | |||||||
Sword Spirit (刀魂解放) |
3000 | 150 | 30 | 30.0s | ― | ― | ― |
Draw out a katana's potential. Adds an ailment to your attacks unique to each weapon and ensures your next hit is a critical. | |||||||
Reflex | 500 | 100 | 15 | 26.0s | ― | ― | ― |
Improve your evasion by remaining calm and exercising sound judgement. | |||||||
Quarte | 1500 | 50 | 15 | 6.0s | 25 | ― | ― |
Enter a state that lets you nullify a blow and counter. Guarantees weapon traits will inflict their ailments. | |||||||
Curtain (障壁) |
500 | 70 | 15 | 24.0s | 50 | Slash | ― |
Deliver a fierce slash that also creates a barrier capable of nullifying attacks. | |||||||
Meditate (瞑想) |
5000 | 130 | 30 | 40.0s | ― | ― | ― |
Calm your mind to streamline movement, resulting in shorter ability cooldown. | |||||||
Snowstorm | 1500 | 120 | 30 | 9.0s | 40 | Slash, Ice | ― |
Channel naval forces to deal damage and increase your mobility if you land the hit. | |||||||
Nether Moon (月冥) |
3000 | 180 | 30 | 9.0s | 70 | Slash, Dark | ― |
Channel lunar forces to deal damage proportionate to your mobility. Land the hit to increase magical attack. | |||||||
Cherry Blossom (桜花) |
5000 | 240 | 45 | 9.0s | 100 | Slash, Light | ― |
Channel vernal forces to deal damage proportionate to your magical attack. Also steals AP. | |||||||
Shiranui | 3000 | 110 | 15 | 7.0s | 60 | Slash, Fire | ― |
Close in on foes faster that they can blink and issue a fiery blow. | |||||||
Shackle (鎖縛) |
500 | 80 | 15 | 6.0s | 40 | Slash | Stop |
Attack with a cursed blade, doing slash damage and potentially inflicting stop. | |||||||
Blade Flash | 5000 | 220 | 30 | 8.0s | 110 | Slash | Death |
Unleash a dazzlingly fast blow that bypasses defense. Critical hits can inflict instant death. | |||||||
Hagakure | 500 | 60 | 15 | 6.0s | 5 | Slash, Wind | ― |
Generate a whirlwind that damages enemies while you leap back out of harms way. | |||||||
Tsubame Gaeshi | 10000 | 280 | 45 | 13.0s | 100 | Slash | ― |
Deliver a cruciform blow that gains power the closer you are to 50% AP. Inspired by the swallow. | |||||||
Peerless Illusion | 10000 | 330 | 60 | 15.0s | 180 | Slash | ― |
Perform a mind-bendingly fast slash. The higher your evasion and the lower your AP, the more damage you deal. |
Spear Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Dominate (ドミナシオン) |
500 | 100 | 30 | 25.0s | ― | ― | ― |
Use crystal energy to power up your mobility and critical rate. | |||||||
Cross Guard (クロスガード) |
500 | 90 | 15 | 1.0s | ― | ― | ― |
Assume a defensive stance to nullify 50% of damage. Hold down the button to expend AP and maintain the stance. | |||||||
Dragon Heal (ドラゴンヒール) |
5000 | 0 | 15 | 20.0s | 5 | ― | ― |
Restore HP and AP to allies within range of you. The higher your physical attack the more they will recover. | |||||||
Plunder Slash (フォースウェポン) |
1500 | 140 | 30 | 5.0s | 70 | Slash | ― |
Steal HP and AP from enemies you hit. | |||||||
True Thrust (トゥルースラスト) |
500 | 90 | 15 | 6.0s | 80 | Thrust | ― |
Thrust with a higher critical rate than usual. | |||||||
Splash (スプラッシュ) |
500 | 50 | 15 | 5.0s | 35 | Shot | ― |
Propel a shockwave toward foes as you leap back out of harm's way. | |||||||
Puncture (ペネトレイト) |
1500 | 70 | 15 | 6.0s | 20 | Thrust | ― |
Charge toward foes, landing multiple blows with a higher critical rate that usual. | |||||||
Areadbhar (アラドヴァル) |
3000 | 160 | 30 | 7.0s | 35 | Thrust | ― |
Hurl a luminescent, energized spear that increases your chance of a critical during the attack. | |||||||
Moulin Rouge (ムーランルージュ) |
3000 | 180 | 30 | 7.0s | 100 | Strike, Fire | ― |
Clad yourself in fire and perform a spinning attack that deals damage to foes within range. | |||||||
Galvinize (戦意高揚) |
3000 | 100 | 15 | 20.0s | ― | ― | ― |
Activates an effect that increases your critical rate if you successfully use a defensive ability. | |||||||
Awakening (覚醒) |
10000 | 190 | 45 | 15.0s | ― | ― | ― |
Unlocks your body's full potential to increase physical attack and physical defense. | |||||||
Trinity (トリニティ) |
10000 | 240 | 45 | 10.0s | 50 | Strike | ― |
Combine strike thrust and slash elements in a single blow. Deals more damage if you exploit an enemies weakness. | |||||||
Mercurial Thrust (神速突) |
5000 | 210 | 30 | 9.0s | 20 | Thrust | ― |
Assail foes with a blur of thrusts that also reduces damage to you while attacking. | |||||||
Dragon Dive | 5000 | 250 | 45 | 8.0s | 45 | Strike | ― |
Clad yourself in a dragon's aura and deliver a strike that scales in power with your defense. | |||||||
Coup de Grace (クーデグレイス) |
10000 | 270 | 60 | 12.0s | 31 | Thrust | ― |
Land multiple hits with both a higher critical rate and a higher critical power. Finish the foe to recover HP/AP. |
Axe Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Berserk | 5000 | 200 | 45 | 30.0s | ― | ― | ― |
Sacrifice physical defense and continually expend AP in order to raise your physical attack and critical rate. Causes some abilities to evolve. | |||||||
Brace | 500 | 70 | 15 | 20.0s | ― | ― | ― |
Prevent enemy attacks from knocking you back and recover AP instead. Also increases ailment resistance. | |||||||
Heavy Guard | 500 | 80 | 15 | 1.0s | ― | ― | ― |
Assume a defensive stance to nullify 50% of damage. Hold down the button to expend AP and maintain the stance. | |||||||
Smash | 500 | 60 | 15 | 5.0s | 60 | Slash | ― |
Perform a jumping slash that sends foes flying. You will take less damage while attacking. | |||||||
Catastrophe | 10000 | 120 | 45 | 10.0s | 120 | Slash | ― |
Deliver a brutal blow, or hold the button down to charge up even more power. You can charge longer if Berserk. | |||||||
Tomahawk | 1500 | 50 | 15 | 5.0s | 30 | Slash | ― |
Hurl your axe straight ahead for a ranged attack. | |||||||
Annihilator | 10000 | 330 | 60 | 14.0s | 5 | Slash | ― |
Rain blows upon foes in front of you. If Berserk, you can hold the button down to spend AP and prolong the attack. | |||||||
Helm Crusher | 5000 | 160 | 30 | 8.0s | 45 | Slash | ― |
Bypass defense to deal damage and lower physical defense. Hold down the button to charge up power. | |||||||
Vortex (ヴォルテクス) |
1500 | 80 | 15 | 24.0s | ― | ― | ― |
Increase mobility and, if necessary, sacrifice HP to remove debuffs. | |||||||
Calamity | 3000 | 110 | 15 | 7.0s | 58 | ― | ― |
Turn your weapon into an implement of doom, dealing damage and throttling HP recovery. | |||||||
Divine Ruination | 500 | 100 | 30 | 10.0s | 60 | Light | ― |
Unleash cruciform light to deal damage and begin regenerating HP if the attack hits. | |||||||
Sacrifice | 3000 | 170 | 30 | 8.0s | 150 | Dark | ― |
Sacrifice HP to surround your weapon with dark power and take less damage while attacking. | |||||||
Due Vengeance (リベンジエンド) |
10000 | 200 | 45 | 11.0s | 120 | Slash | ― |
Issue a vengeful blow while temporarily taking less damage. The lower your HP the more damage you deal. | |||||||
Vampyr | 3000 | 140 | 30 | 9.0s | 70 | Strike | ― |
Steal HP from enemies. You will take less damage while attacking. | |||||||
Appassionata (アパショナータ) |
5000 | 150 | 30 | 10.0s | 100 | Slash | ― |
Successfully use this while Berserk to increase physical attack and physical defense. |
Club Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Reinforce (リインフォース) |
500 | 130 | 30 | 30.0s | ― | ― | ― |
Create a temporary zone that grants various buffs to allies while they remain within it. | |||||||
Reduce (レデュース) |
500 | 130 | 30 | 30.0s | ― | ― | ― |
Create a zone that increases ailment rate for allies inside the zone and causes their ailments to last longer. | |||||||
Magical Calm (マジックカーム) |
5000 | 80 | 15 | 20.0s | ― | ― | ― |
Give yourself over to nature, synchronizing with surrounding magical forces to increase magical defense and magical evasion. | |||||||
Bog (スウァンプ) |
1500 | 70 | 15 | 6.0s | 60 | Water | Slow |
Place a trap in the field that triggers on enemy contact, dealing damage and inflicting slow. | |||||||
Venom Strike (パワーベノム) |
500 | 50 | 15 | 5.0s | 50 | Strike | Poison |
Strike with toxins that raise poison level. | |||||||
Impulse | 3000 | 60 | 15 | 6.0s | 70 | Strike, Thunder | Paralyze |
Deliver a thunderous blow that can potentially paralyze enemies. | |||||||
Cryo Spin (ハイドロスピン) |
5000 | 80 | 30 | 7.0s | 85 | Strike, Ice | Freeze |
Clad yourself in ice and perform a spin that damages and potentially freezes foes within range. | |||||||
Pandemic (パンデミック) |
10000 | 230 | 45 | 11.0s | 110 | Strike | ― |
Exploits a foe's condition: the more ailments it has, the higher the damage. the ailments are removed if this hits. | |||||||
Bonebreaker | 3000 | 120 | 30 | 7.0s | 90 | Strike | ― |
Deliver an enchanted blow that can reduce physical attack. Use it in a Reinforce zone to increase your physical defense. | |||||||
Brainstorm (ブレインシェイク) |
3000 | 120 | 30 | 7.0s | 90 | Strike | ― |
Deliver an enchanted blow that can reduce magical attack. Use it in a Reinforce zone to increase your magical defense. | |||||||
Impact | 500 | 50 | 15 | 5.0s | 60 | Strike | ― |
Send enemies flying with a whopping strike. | |||||||
Hit 'n' Run (振り逃げ) |
1500 | 70 | 15 | 6.0s | 70 | Strike | ― |
Strike foes before leaping away. Boosts mobility on landing, but greatly increases malice. | |||||||
Fire Mine (ファイアマイン) |
10000 | 170 | 45 | 10.0s | 120 | Fire | Burn |
Place a trap in the field that explodes on enemy contact, dealing damage and raising burn level. | |||||||
Rune Strike (ルーンストライク) |
5000 | 150 | 45 | 15.0s | 80 | Strike | ― |
Deal damage and increase your magical attack, magical recovery, and magical accuracy if the attack hits. | |||||||
Grand Slam | 10000 | 250 | 60 | 14.0s | 150 | Strike, Earth | ― |
Slam your club into the ground to create a wave that hits multiple times, dealing more damage near the center. |
Bow Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Barrage | 1500 | 120 | 45 | 20.0s | 25 | Shot | ― |
Shoot four arrows. Hold the button to expend AP and keep shooting more arrows. | |||||||
Expedite (コンセントレート) |
1500 | 90 | 15 | 20.0s | ― | ― | ― |
Increase your abilities' charge speed. | |||||||
Analyze (アナライズ) |
5000 | 120 | 30 | 7.0s | 50 | ― | ― |
Shoot an arrow that reduces all elemental resistances and prevents foes from evading your attacks. | |||||||
Silencing Venom (ミュートベノム) |
500 | 60 | 30 | 5.0s | 50 | Shot | Poison, Silence |
Deals damage and raises poison level, has a chance of inflicting silence as well. | |||||||
Nachtjäger (ナハトイエーガー) |
500 | 70 | 30 | 5.0s | 55 | Shot | Blind, Paralyze |
Shoots an arrow that deals damage and has a chance blinding and paralyzing foes. | |||||||
Abyss Gate | 5000 | 80 | 15 | 7.0s | 60 | Shot | ― |
Shoots an arrow that steals AP. Works with Arrow Drone. | |||||||
Powered Dart (パワーブラスト) |
500 | 80 | 15 | 6.0s | 60 | Shot | ― |
Shoot an arrow that passes through multiple foes. Its power can be charged. Works with Arrow Drone. | |||||||
Chaff Blast (チャフブラスト) |
3000 | 70 | 15 | 5.0s | ― | ― | Confuse |
Shoot a wide range arrow that removes enemy buffs, resets accrued malice, and potentially confuses enemies. | |||||||
Stardust | 10000 | 220 | 45 | 11.0s | 100 | ― | ― |
Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors. | |||||||
Arrow Drone (アロービット) |
3000 | 200 | 45 | 30.0s | ― | ― | ― |
Create a crystal drone that fires the same projectiles as you. Does not work with all abilities. | |||||||
Vigilance | 500 | 50 | 15 | 5.0s | ― | ― | ― |
Backstep out of harm's way, becoming invisible and reducing malice. | |||||||
Arrow Undrone (リリースブレイク) |
10000 | 280 | 60 | 14.0s | 120 | ― | ― |
Absorb drones you have deployed and use the energy to fire on foes. Power increases with Resonance. | |||||||
Crimson Bite (レッドブラッド) |
3000 | 80 | 15 | 7.0s | 60 | Shot | ― |
Shoot an arrow that steals HP. Works with Arrow Drone. | |||||||
Swift Switch | 10000 | 190 | 30 | 10.0s | 60 | Shot | ― |
Deal damage and reduce enemy physical attack while increasing your own physical attack. Works with Arrow Drone. | |||||||
Magnetized Arrow (電磁投射) |
5000 | 150 | 30 | 7.0s | 80 | ― | ― |
Shoots a homing arrow at enemies. Hold down the button to charge up power. Works with Arrow Drone. |
Firearm Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Desperado | 1500 | 120 | 30 | 8.0s | 25 | Shot | ― |
Shoot a quick series of eight rounds that deal even more damage than usual when critical. | |||||||
Camouflage | 5000 | 80 | 15 | 20.0s | ― | ― | ― |
Increase evasion, reduce accrual of malice, and increase you abilities' charge speed. | |||||||
Breaksight (ブレイクサイト) |
10000 | 120 | 30 | 7.0s | 50 | ― | ― |
Shoot a special round that reduces all elemental resistances and prevents foes from evading your attacks. | |||||||
Head Shot (ヘッドショット) |
3000 | 100 | 15 | 6.0s | 55 | Shot | Death |
Shoot at a foes head, potentially causing instant death. Hold down the button to charge up and deal more damage. | |||||||
Leg Shot | 500 | 50 | 15 | 5.0s | 60 | Shot | Immobilize |
Shoot at a foe's legs, dealing damage and potentially immobilizing it. | |||||||
Energy Drain | 3000 | 80 | 30 | 7.0s | 80 | Shot | ― |
Steal AP from enemies. Works with Gun Drone. | |||||||
Cruciform Blast (十字砲火) |
1500 | 90 | 15 | 6.0s | 65 | ― | ― |
Fires a cruciform round that deals damage, removes enemy buffs, and resets accrued malice. | |||||||
Gamma Ray (ガンマレイ) |
5000 | 170 | 30 | 11.0s | 110 | ― | ― |
Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors. | |||||||
Gun Drone (ブレイカー) |
3000 | 200 | 45 | 30.0s | ― | ― | ― |
Create a crystal drone that fires the same projectile as you. Does not work with all abilities. | |||||||
Zero Reset (ゼロリロード) |
500 | 50 | 15 | 5.0s | 10 | ― | ― |
Backstep out of harm's way, recovering AP in the process. The higher your magic recovery, the more AP you get back. | |||||||
Gun Undrone (フェイズバースト) |
10000 | 280 | 60 | 14.0s | 160 | ― | ― |
Absorb drones you have deployed and use the energy to fire on foes. Power increases with higher resonance. | |||||||
Lightning Flash (電光石火) |
10000 | 180 | 45 | 8.0s | 31 | Shot | ― |
Shoot a quick series of eight rounds that gain power as the combo counter increases. | |||||||
Magitek Laser (魔導レーザー) |
5000 | 200 | 45 | 10.0s | 110 | ALL | ― |
Shoot a laser that exploits weaknesses. Hold down the button to charge up power. Works with Gun Drone. | |||||||
Arm Shot | 500 | 50 | 15 | 5.0s | 60 | Shot | Disable |
Shoot at a foe's arms, dealing damage and potentially disabling it. | |||||||
Quick Draw | 500 | 110 | 30 | 6.0s | 50 | Shot | ― |
Deal damage and increase your critical rate if the attack connects. Works with Gun Drone. |
Artillery Skills[]
Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
---|---|---|---|---|---|---|---|
Rapid Fire | 10000 | 150 | 30 | 10.0s | 30 | Shot | ― |
Draw out your weapons full potential to shoot a dazzling quick series of eights rounds. | |||||||
Fortify (アーマード) |
1500 | 90 | 15 | 20.0s | ― | ― | ― |
Increase your defense as well as your abilities' charge speed. | |||||||
Debilitate | 3000 | 120 | 30 | 7.0s | 50 | ― | ― |
Shoot a special round that reduces resistances and prevents foes from evading your attacks. | |||||||
Black Hole | 3000 | 140 | 30 | 8.0s | 30 | Dark | ― |
Create a black hole that sucks enemies in and deals multiple hits. Hold down the button to charge up power. | |||||||
Lamp Bomb (ランプボム) |
500 | 70 | 15 | 5.0s | 45 | ― | ― |
Launch a shell into the air that creates an explosion on impact. | |||||||
Force Drain (フォースドレイン) |
3000 | 80 | 30 | 7.0s | 40 | Shot | ― |
Shoot a round that steals AP. Works with Artillery Drone. | |||||||
Buster Cannon (バスターキャノン) |
500 | 130 | 15 | 6.0s | 60 | Shot | ― |
Shoot a round that passes through multiple foes. Its power can be charged. Works with Artillery Drone. | |||||||
Blur (ジャミング) |
500 | 70 | 15 | 5.0s | ― | ― | Confuse |
Shoot a wide-range round that removes enemy buffs, resets accrued malice, and potentially confuses enemies. | |||||||
Cosmic Dust (プラネットダスト) |
5000 | 230 | 45 | 11.0s | 120 | ― | ― |
Rains meteors down on foes. Hold the button down to charge the attack and increase that number of meteors. | |||||||
Wave Laser (波動レーザー) |
10000 | 310 | 45 | 9.0s | 40 | ― | ― |
Shoot a laser that bypasses defense. Hold down the button down to charge up power. Works with Artillery Drone. | |||||||
Artillery Drone (セクターレイ) |
5000 | 200 | 45 | 30.0s | ― | ― | ― |
Create a crystal drone that fires the same projectiles as you. | |||||||
Presto (エイミング) |
1500 | 50 | 15 | 5.0s | ― | ― | ― |
Perform a leap back, potentially increasing mobility and critical rate when you land. | |||||||
Artillery Undrone (レイストーム) |
10000 | 280 | 60 | 14.0s | 135 | ― | ― |
Absorb drones you have deployed and use the energy to fire on foes. Power increases with higher resonance. |