The following is a list of abilities in Final Fantasy Explorers.
Unique abilities[]
| Ability | Class | AP | Cooldown | Power | Element |
|---|---|---|---|---|---|
| Provoke | Knight | 100 | 15.0s | ― | ― |
| Greatly increase malice from enemies in range of you, thereby drawing their attacks. | |||||
| Boost | Monk | 100 | 10.0s | ― | ― |
| Store up power and increase your physical attack. Hold down the button to increase the effect. | |||||
| Beseech | White Mage | 0 | 30.0s | 15 | ― |
| Create an AP recovery zone that affects any ally who enters it. | |||||
| Barrier | Black Mage | 300 | 60.0s | ― | ― |
| Create a barrier with durability equivalent to your maximum AP. Nullifies all damage until durability drops to 0. | |||||
| Precision | Ranger | 100 | 20.0s | ― | ― |
| Increase your critical rate, accuracy, and ailment infliction rate. Hold down the button to increase the effect. | |||||
| Steal | Thief | 120 | 10.0s | ― | ― |
| Steal an item in the enemy's possession. Only one item may be taken from each target. | |||||
| Chronos | Time Mage | 120 | 80.0s | ― | ― |
| Extend the duration of buffs and reduce the duration of debuffs for allies within range of you. | |||||
| Trap | Geomancer | 120 | 12.0s | 80 | Earth |
| Place a trap in the field that triggers on enemy contact, dealing damage and inflicting stop. | |||||
| Alchemy | Alchemist | 240 | 180.0s | ― | ― |
| Create a 5-second window in which you can use items without depleting your inventory. | |||||
| Utsusemi | Ninja | 220 | 17.0s | ― | ― |
| Trick enemies into attacking an illusion, rendering yourself completely impervious to attack. | |||||
| Sing | Bard | 100 | 40.0s | ― | ― |
| Sing to trigger a variety of effects. Hold down the button to charge and access more songs. | |||||
| Jump | Dragoon | 120 | 8.0s | 120 | Thrust |
| Leap skyward, out of harms way, then crash down, dealing more damage near the center of impact. | |||||
| Concentrate | Sage | 160 | 15.0s | ― | ― |
| Concentrate to increase the potency of magic and widen its area of effect. hold down the button to charge up duration. | |||||
| Drive | Machinist | 180 | 93.3s | ― | ― |
| Remove the crystalyzer's limiter, reducing AP costs and cooldown of abilities. | |||||
| Darkness | Dark Knight | 200 | 40.0s | 40 | Slash |
| Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense. | |||||
| Chainspell | Red Mage | 200 | 30.0s | ― | ― |
| Reduce the casting time for magic, allowing you to use spells in rapid succession. | |||||
| Cover | Paladin | 200 | 15.0s | ― | ― |
| Create a barrier around you that nullifies attacks to allies inside it. Hold down the button to spend AP to maintain the barrier. | |||||
| Tame | Beastmaster | 120 | 15.0s | 55 | Strike |
| Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.) | |||||
| Premeditation | Blue Mage | 100 | 10.0s | ― | ― |
| Enter a stance that lets you nullify a blow while increasing physical attack and magical recovery. | |||||
| Iai | Samurai | 150 | 12.0s | 110 | All |
| Draw and slash in one motion. Hold down the button to charge power; charge to max power for a guaranteed critical. | |||||
Standard abilities[]
| Ability | Class | |||
|---|---|---|---|---|
| Chivalry | Knight | |||
| Improve your Parry rate. However, you will accrue more malice and enemies will target you often. | ||||
| Inner Peace | Monk | |||
| Prevent knockback from attacks unless you take severe damage. | ||||
| Charity | White Mage | |||
| Widen your recovery magic's area of effect and reduce the accrual of malice when you use recovery magic. | ||||
| Gather Magic | Black Mage | |||
| Reduce the amount of AP consumed by attack magic. | ||||
| Hawkeye | Ranger | |||
| Increase the range of projectile attacks and improve accuracy. | ||||
| Cleareyes | Thief | |||
| Increase your liklihood of obtaining rare materials while scavenging the field. | ||||
| Support Barrier | Time Mage | |||
| Widen your support magic's area of effect and reduce the cooldown before you can use abilities again. | ||||
| Terrain Bonus | Geomancer | |||
| Gain various buffs based on the terrain beneath you. | ||||
| Itemagnifier | Alchemist | |||
| Increase the effect of recovery items and stat-boosting items. | ||||
| Stealth | Ninja | |||
| Reduce sprint AP cost. | ||||
| Hide | Bard | |||
| Decrease accrual of malice and make enemies less likely to target you. | ||||
| Lancet | Dragoon | |||
| Absorb HP and AP from targets with successful basic attacks. (Absorbs more AP than usual.) | ||||
| Enlightenment | Sage | |||
| Reduce the amount of AP consumed by abilities. | ||||
| Ingenuity | Machinist | |||
| Increase the duration of Trances and increase resulting stat boosts. | ||||
| Spellblade | Dark Knight | |||
| Increase the effect of elements tied to weapons and abilities. | ||||
| Survivor | Red Mage | |||
| Increase the power of abilities as your AP depletes. | ||||
| Sanctuary | Paladin | |||
| Become less likely to incur status ailments. However, you will accrue more malice and enemies will target you often. | ||||
| Soothe | Beastmaster | |||
| Improve the base stats of your current monster team. | ||||
| Learning | Blue Mage | |||
| Observe certain enemy abilities and add them to your blue magic arsenal. | ||||
| Zanshin | Samurai | |||
| Reduce the cooldown before you can use abilities again. | ||||
| Equip All | Freelancer | |||
| Enables you to equip every type of weapon. | ||||
White Magic[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Cure | 500 | 60 | 15 | 5.0s | 100 | ― | ― |
| Restore a small amount of HP to a locked ally, or yourself if no ally is locked. | |||||||
| Cura | 3000 | 90 | 30 | 6.0s | 220 | ― | ― |
| Restore a moderate amount of HP to the area around a locked ally, or yourself if no ally is locked. | |||||||
| Curaga | 5000 | 120 | 45 | 7.0s | 350 | ― | ― |
| Restore a large amount of HP to the area around a locked ally, or yourself if no ally is locked. | |||||||
| Renew | 10000 | 300 | 60 | 15.0s | ― | ― | ― |
| Vastly or fully restore HP, and remove ailments and debuffs. Affects the area around a locked ally, or yourself if no ally is locked. | |||||||
| Regen | 1500 | 90 | 30 | 40.0s | ― | ― | ― |
| Gradually regenerate the HP of a locked ally, or yourself if no ally is locked. | |||||||
| Raise | 1500 | 160 | 30 | 30.0s | ― | ― | ― |
| Revive KO'd allies a certain range in front of you. | |||||||
| Arise | 10000 | 360 | 60 | 80.0s | ― | ― | ― |
| Fully revive all KO'd allies in the same area as you. | |||||||
| Esuna | 500 | 50 | 30 | 4.0s | ― | ― | ― |
| Remove status ailments and debuffs from allies within range of you. | |||||||
| Dispel | 5000 | 50 | 30 | 5.0s | ― | ― | ― |
| Launch a magical missile that removes buffs from the enemy it hits. | |||||||
| Protect | 1500 | 70 | 15 | 60.0s | ― | ― | ― |
| Increase the physical defense of allies within range of you. | |||||||
| Shell | 1500 | 70 | 15 | 60.0s | ― | ― | ― |
| Increase the magical defense of allies within range of you. | |||||||
| Resist | 5000 | 70 | 30 | 30.0s | ― | ― | ― |
| Increase the ailment resistance of allies within range of you. | |||||||
| Silence | 3000 | 60 | 15 | 6.0s | ― | ― | Silence |
| Shoot a magical missile that has a chance of silencing an enemy, preventing it from using magic. | |||||||
| Confuse | 3000 | 70 | 15 | 6.0s | ― | ― | Confuse |
| Shoot a magical missile that has a chance of confusing an enemy, reducing the frequency whit which it can take action. | |||||||
| Water | 500 | 140 | 15 | 5.0s | 50 | Water | ― |
| Launch a projectile that creates a small splash on impact. | |||||||
| Watera | 3000 | 180 | 30 | 6.0s | 85 | Water | ― |
| Launch a projectile that creates a large splash on impact. | |||||||
| Waterga | 5000 | 220 | 45 | 7.0s | 120 | Water | ― |
| Launch a projectile that creates a huge splash on impact. | |||||||
| Tornado | 10000 | 250 | 60 | 14.0s | ― | Wind | ― |
| Create a vortex in front of you, damaging foes and potentially leaving them near death. | |||||||
| Holy | 10000 | 310 | 60 | 11.0s | 210 | Light | ― |
| Concentrate holy energy in front of you and trigger a massive blast of light. | |||||||
Black Magic[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Fire | 500 | 140 | 15 | 5.0s | 50 | Fire | ― |
| Launch a projectile that creates a small explosion on impact. | |||||||
| Fira | 3000 | 180 | 30 | 6.0s | 85 | Fire | ― |
| Launch a projectile that creates a large explosion on impact. | |||||||
| Firaga | 5000 | 220 | 45 | 7.0s | 120 | Fire | ― |
| Launch a projectile that creates a huge explosion on impact. | |||||||
| Blizzard | 500 | 140 | 15 | 5.0s | 50 | Ice | ― |
| Create a small field of ice in front of you. | |||||||
| Blizzara | 3000 | 180 | 30 | 6.0s | 85 | Ice | ― |
| Create a large field of ice in front of you. | |||||||
| Blizzaga | 5000 | 220 | 45 | 7.0s | 120 | Ice | ― |
| Create a huge field of ice in front of you. | |||||||
| Thunder | 500 | 140 | 15 | 5.0s | 25 | Thunder | ― |
| Conjure a small lightning storm in front of you that deals multiple hits. | |||||||
| Thundara | 3000 | 180 | 30 | 6.0s | 50 | Thunder | ― |
| Conjure a large lightning storm in front of you that deals multiple hits. | |||||||
| Thundaga | 5000 | 220 | 45 | 7.0s | 65 | Thunder | ― |
| Conjure a huge lightning storm in front of you that deals multiple hits. | |||||||
| Bio | 3000 | 200 | 30 | 6.0s | 80 | ― | Poison |
| Create a cloud of damaging magical toxins that raise poison levels. | |||||||
| Poison | 1500 | 60 | 15 | 6.0s | ― | ― | Poison |
| Shoot a magical missile that raises poison level. Contracting poison causes continual damage and may lower Physical/Magical attack. | |||||||
| Blind | 1500 | 60 | 15 | 6.0s | ― | ― | Blind |
| Shoot a magical missile that has a chance of blinding an enemy, reducing its accuracy. | |||||||
| Sleep | 1500 | 80 | 15 | 6.0s | ― | ― | Sleep |
| Shoot a magical missile that has a chance of putting an enemy to sleep, halting its movement and increasing the damage it takes. | |||||||
| Break | 1500 | 120 | 15 | 6.0s | ― | ― | Stone |
| Shoot a magical missile that has a chance of turning the enemy to stone, rendering it completely helpless. | |||||||
| Death | 10000 | 180 | 30 | 7.0s | ― | ― | Death |
| Shoot a magical missile that has a chance of instantly putting an enemy to death. | |||||||
| Drain | 5000 | 90 | 15 | 20.0s | 30 | ― | ― |
| Shoot a magical missile that deals damage and steals HP from enemies. | |||||||
| Syphon | 5000 | 0 | 15 | 20.0s | 30 | ― | ― |
| Shoot a magical missile that deals damage and steals AP from enemies. | |||||||
| Flare | 10000 | 340 | 60 | 12.0s | 260 | ― | ― |
| Concentrate a spectrum of forces in front of you to trigger a massive blast. | |||||||
| Dark | 10000 | 280 | 60 | 11.0s | 210 | Dark | ― |
| Concentrate chaotic force in front of you to create a massive sphere of darkness. | |||||||
| Ultima | 10000 | 380 | 60 | 17.0s | 180 | ― | ― |
| Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits. | |||||||
Time Magic[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Haste | 1500 | 110 | 45 | 30.0s | ― | ― | ― |
| Increase the mobility and AP recovery speed of allies within range of you. | |||||||
| Quick | 10000 | 240 | 60 | 80.0s | ― | ― | ― |
| Reduce ability cooldown for allies within range of you. | |||||||
| Reraise | 10000 | 420 | 60 | 160.0s | ― | ― | ― |
| Gives allies within range of you the power to auto-revive once. | |||||||
| Vanish | 5000 | 170 | 30 | 80.0s | ― | ― | ― |
| Makes allies within range of you invisible. Invisible allies allies will not be targeted but will loose their invisibility upon taking a hit. | |||||||
| Float | 1500 | 60 | 15 | 30.0s | ― | ― | ― |
| Makes allies within range of you float. Floating allies will not take damage from terrain. | |||||||
| Blink | 3000 | 150 | 30 | 70.0s | ― | ― | ― |
| Create false images of allies within range of you. Images allow allies to evade all physical attacks. | |||||||
| Reflect | 3000 | 150 | 30 | 70.0s | ― | ― | ― |
| Give allies within range of you the power to reflect magic. | |||||||
| Slow | 1500 | 70 | 15 | 6.0s | ― | ― | Slow |
| Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed. | |||||||
| Imperil | 10000 | 280 | 45 | 15.0s | ― | ― | ― |
| Shoot a magical missile that reduces all of an enemy's elemental resistances. | |||||||
| Immobilize | 1500 | 90 | 30 | 6.0s | ― | ― | Immobilize |
| Shoot a magical missile that has a chance of | |||||||
| Disable | 1500 | 90 | 30 | 6.0s | ― | ― | Disable |
| Shoot a magical missile that has a chance of disabling an enemy, preventing it from taking any action outside of movement. | |||||||
| Stop | 5000 | 130 | 30 | 7.0s | ― | ― | Stop |
| Shoot a magical missile that has a chance of stopping time for an enemy, rendering it completely helpless. | |||||||
| Quake | 1500 | 140 | 15 | 5.0s | 50 | Earth | ― |
| Create a small projection of rock in front of you. | |||||||
| Quara | 3000 | 180 | 30 | 6.0s | 85 | Earth | ― |
| Create a large projection of rock in front of you. | |||||||
| Quaga | 5000 | 220 | 45 | 7.0s | 120 | Earth | ― |
| Create a huge projection of rock in front of you. | |||||||
| Gravity | 1500 | 140 | 15 | 12.0s | ― | Dark | ― |
| Create an orb that draws foes in, dealing damage and potentially depleting 25% of enemy HP on contact. | |||||||
| Gravira | 3000 | 180 | 30 | 13.0s | ― | Dark | ― |
| Create an orb that draws foes in, dealing damage and potentially depleting 50% of enemy HP on contact. | |||||||
| Graviga | 5000 | 220 | 45 | 14.0s | ― | Dark | ― |
| Create an orb that draws foes in, dealing damage and potentially depleting 75% of enemy HP on contact. | |||||||
| Meteor | 10000 | 420 | 60 | 12.0s | 270 | ― | ― |
| Send a gigantic meteor that bypasses reflect crashing down in front of you. | |||||||
Blue Magic[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Goblin Punch | 0 | 110 | 10 | 8.0s | 15 | ― | ― |
| Punch repeatedly in the direction you are facing. | |||||||
| Fire Breath | 0 | 170 | 20 | 7.0s | 95 | Fire | ― |
| Expel flaming breath in the direction you are facing. | |||||||
| Magnetic Storm | 0 | 170 | 30 | 9.0s | 40 | Thunder | Confuse |
| Conjure a vortex of lightning in front of you that deals multiple hits and may inflict confuse. | |||||||
| Leaf Cutter | 0 | 190 | 30 | 7.0s | 30 | Wind | ― |
| Conjure a twister of leaves in front of you capable of dealing multiple hits. | |||||||
| Aqua Breath | 0 | 190 | 20 | 8.0s | 35 | Water | ― |
| Shoot three unpredictable bubbles straight ahead. The bubbles burst on contact. | |||||||
| 1000 Needles | 0 | 100 | 10 | 5.0s | ― | ― | ― |
| Launch a blur of needles straight ahead that deals exactly 1,000 damage (or 2,000 for criticals). | |||||||
| Aero | 0 | 140 | 10 | 5.0s | 50 | Wind | ― |
| Whip up a small gale and launch it straight ahead. | |||||||
| Aerora | 0 | 180 | 20 | 6.0s | 85 | Wind | ― |
| Whip up a large gale and launch it straight ahead. | |||||||
| Aeroga | 0 | 220 | 30 | 7.0s | 120 | Wind | ― |
| Whip up a huge gale and launch it straight ahead. | |||||||
| Grand Delta | 0 | 300 | 40 | 12.0s | 200 | ― | ― |
| Generate a triangle of energy in front of you that bypasses enemy defense. | |||||||
| White Wind | 0 | 150 | 30 | 20.0s | 10 | ― | ― |
| Create a temporary recovery zone that continually restores HP to allies. The higher your HP, the more allies recover. | |||||||
| Mighty Guard | 0 | 240 | 30 | 60.0s | ― | ― | Protect, Shell, Float |
| Increase the defense of allies within range of you and cause them to float. | |||||||
| Bad Breath | 0 | 260 | 20 | 12.0s | ― | ― | Poison, Sleep, Blind, Silence, Fog, Confuse |
| Produce a revolting stench that can potentially inflict poison, sleep, blind, silence, fog, and confuse on enemies. | |||||||
Knuckle Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Raging Fist | 500 | 40 | 15 | 5.0s | 15 | Strike | ― |
| Strike with four punches. A combo counter ramps up damage if you land blows without interruption. | |||||||
| Drill Spin | 500 | 60 | 15 | 7.0s | 90 | Thrust | ― |
| Leap into the air and hurtle feet first at enemies in front of you. Exploit an enemy weakness to deal more damage. | |||||||
| Phantom Rush | 5000 | 220 | 30 | 30.0s | ― | ― | ― |
| Sacrifice HP to become like a phantom and drastically increase evasion. | |||||||
| Counter | 500 | 40 | 15 | 5.0s | 95 | ― | Stop |
| Enter a stance that lets you nullify a blow and counter. Can inflict stop, and ensure your next hit is critical. | |||||||
| Vacuum Wave | 1500 | 70 | 15 | 5.0s | 75 | Slash, Wind | Immobilize |
| Warp to a foe in front of you, dealing damage and potentially immobilizing it with the wave you unleash. | |||||||
| Rising Phoenix | 3000 | 140 | 30 | 25.0s | ― | ― | ― |
| Sacrifice physical defense to increase your physical attack and prevent damage from knocking you back. | |||||||
| Tiger Break | 5000 | 190 | 45 | 10.0s | 110 | Strike | ― |
| Rocket through foes, heedless of death. The lower your HP, the more powerful the attack. | |||||||
| All Creation | 10000 | 180 | 45 | 30.0s | ― | ― | ― |
| Create an area of influence that raises the elemental potency of ally attacks and lowers the elemental resistance of foes. | |||||||
| Chakra | 1500 | 110 | 15 | 10.0s | 50 | ― | ― |
| Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered. | |||||||
| Aura Cannon | 3000 | 120 | 30 | 8.0s | 100 | Shot | ― |
| Shoot a beam of dynamic energy that hits multiple times. | |||||||
| Phase Shift | 500 | 30 | 15 | 8.0s | ― | ― | ― |
| Perform a backstep that restore the last 4 seconds of AP you have used. | |||||||
| Dark Pulse | 3000 | 90 | 30 | 6.0s | 90 | Dark | ― |
| Create a jet-black shockwave that deals damage and sends enemies flying. | |||||||
| Weaponized Palm | 10000 | 300 | 45 | 10.0s | 160 | Strike | Immobilize |
| Gather your might into a punch that can immobilize foes. Stopped foes take extra damage. | |||||||
| Magitek Lodestar | 5000 | 160 | 30 | 8.0s | 80 | Strike | ― |
| Integrate magitek into your blows to steal HP and AP. | |||||||
| Genesis Light | 10000 | 480 | 60 | 8.0s | 18 | Light | ― |
| Create light from crystal forces to inflict multiple hits. The higher your resonance and AP, the greater the damage. | |||||||
Sword Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Deflect | 500 | 100 | 15 | 1.0s | ― | ― | ― |
| Assume a defensive stance and nullify attacks, raising malice. Hold down the Button to expend AP and maintain the stance. | |||||||
| Sentinel | 10000 | 200 | 45 | 18.0s | ― | ― | ― |
| Turn your crystal energy into armor, nullifying up to half your maximum HP's worth of damage. | |||||||
| Rampart | 3000 | 120 | 30 | 25.0s | ― | ― | ― |
| Increase defense and parry rate. Parry while the ability is active to increase critical rate as well. A favorite among imperial knights. | |||||||
| Air Braver | 1500 | 80 | 15 | 6.0s | 80 | Slash | ― |
| Perform a jump slash that deals even more damage than usual if the hit is critical. | |||||||
| Guard Breaker | 5000 | 160 | 45 | 8.0s | 85 | Slash | ― |
| Slash with an enchanted blade that lowers physical attack and physical defense while dealing damage. | |||||||
| Sonic Steel | 500 | 70 | 15 | 5.0s | 35 | Slash | ― |
| Unleash a sonic wave that deals damage and sends you flying back, raising mobility on landing. | |||||||
| Holy Grail | 5000 | 130 | 15 | 15.0s | 240 | ― | ― |
| Restore HP to allies within range of you. the amount increases if the user has accuracy and defense buffs. | |||||||
| Aura Cutter | 1500 | 90 | 30 | 7.0s | 45 | Slash | ― |
| Leap backwards and unleash a powerful blow from your sword. | |||||||
| Shock | 3000 | 100 | 30 | 6.0s | 80 | ― | ― |
| Expel a wave that harms foes. Hold down the button to charge the attack and increase damage. | |||||||
| Powerful Bash | 5000 | 130 | 30 | 7.0s | 90 | Strike | ― |
| Charge at foes with shield up, greatly increasing malice. Follow Deflect with Powerful Bash to stun eidolons. | |||||||
| Acala | 10000 | 250 | 60 | 13.0s | 150 | Slash | ― |
| Deal damage proportionate to your physical defense. The attack can be charged, and instantly charges after a critical. | |||||||
| Blood Weapon | 500 | 110 | 30 | 10.0s | 50 | Thrust | ― |
| Steal HP from enemies. The amount increases if you have just blocked an attack with Deflect. | |||||||
| Spinning Edge | 10000 | 220 | 45 | 11.0s | 10 | Slash | ― |
| Perform a spinning slash that can be maintained by holding down the button to expend AP. | |||||||
| High Slash | 3000 | 90 | 15 | 5.0s | 35 | Slash | ― |
| Close the distance to a foe by dashing forward and unleashing a scathing blow from your sword. | |||||||
| Moonlight Slash | 0 | 50 | 15 | 5.0s | 65 | Slash | ― |
| Slash in a graceful crescent arc, greatly increasing malice. | |||||||
Dagger Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Greased Lightning | 500 | 90 | 15 | 30.0s | ― | ― | ― |
| Use crystal energy to power up your body and reduce you sprint AP cost. | |||||||
| Accelerator | 500 | 130 | 30 | 20.0s | ― | ― | ― |
| Vitalize the cells in your body to improve mobility and physical evasion. | |||||||
| Mirage Dive | 10000 | 270 | 60 | 12.0s | 110 | Slash | ― |
| Create an image, then dash at foes and unleash an energized slash. the higher your mobility, the greater the damage. | |||||||
| Trickster | 5000 | 70 | 15 | 5.0s | 50 | Slash | ― |
| Line your blade with explosives to deal damage and send yourself flying back out of harm's way. | |||||||
| Blade Dance | 5000 | 190 | 45 | 8.0s | 20 | Slash | ― |
| Perform a graceful series of six dagger slashes. | |||||||
| Nightmare | 3000 | 100 | 30 | 60.0s | ― | ― | ― |
| Imbue your dagger with tainted magic that lengthens the duration of ailments you inflict. | |||||||
| Sneak Attack | 5000 | 90 | 15 | 6.0s | 100 | Slash, Fire | ― |
| Dash forward, catching foes off guard and striking with a higher critical rate that usual. | |||||||
| Elude | 10000 | 120 | 45 | 1.0s | 15 | Slash | Stop |
| Enter a stance that lets you nullify a blow and counter. Can inflict stop. | |||||||
| Wall | 5000 | 80 | 30 | 24.0s | 60 | Slash | ― |
| Deliver a vicious slash that also creates a barrier capable of nullifying attacks. | |||||||
| Serpentine Strike | 3000 | 50 | 15 | 5.0s | 50 | Thrust | ― |
| Guarantee your thrust will not miss. Greatly increases malice. | |||||||
| Feint | 5000 | 50 | 15 | 10.0s | ― | ― | ― |
| Trick your foes into thinking you're attacking, leaping away instead. Lowers evasion, mobility, and elemental resistances. | |||||||
| Trick Attack | 5000 | 210 | 30 | 7.0s | 130 | Slash | ― |
| Pretend to let your guard down, then surprise enemies with a quick slash. Stopped foes take extra damage. | |||||||
| Chaos Sleight | 3000 | 80 | 30 | 5.0s | 50 | Thrust | Poison, Burn |
| Thrust with a chaotic blow that raises poison and burn levels. | |||||||
| Mistral | 500 | 90 | 15 | 7.0s | 5 | Slash, Wind | ― |
| Use a blur of dagger slashes to waken a windstorm capable of hitting multiple times. | |||||||
| Chant du Cygne | 5000 | 250 | 45 | 10.0s | 140 | Slash | Death |
| Deal damage and potentially put a foe to death. The higher your accuracy, the better your chance. | |||||||
Katana Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Tranquility | 10000 | 0 | 45 | 90.0s | ― | ― | ― |
| Focus your mind to recover the last 20 seconds of AP you have used. | |||||||
| Sword Spirit (刀魂解放) |
3000 | 150 | 30 | 30.0s | ― | ― | ― |
| Draw out a katana's potential. Adds an ailment to your attacks unique to each weapon and ensures your next hit is a critical. | |||||||
| Reflex | 500 | 100 | 15 | 26.0s | ― | ― | ― |
| Improve your evasion by remaining calm and exercising sound judgement. | |||||||
| Quarte | 1500 | 50 | 15 | 6.0s | 25 | ― | ― |
| Enter a state that lets you nullify a blow and counter. Guarantees weapon traits will inflict their ailments. | |||||||
| Curtain (障壁) |
500 | 70 | 15 | 24.0s | 50 | Slash | ― |
| Deliver a fierce slash that also creates a barrier capable of nullifying attacks. | |||||||
| Meditate (瞑想) |
5000 | 130 | 30 | 40.0s | ― | ― | ― |
| Calm your mind to streamline movement, resulting in shorter ability cooldown. | |||||||
| Snowstorm | 1500 | 120 | 30 | 9.0s | 40 | Slash, Ice | ― |
| Channel naval forces to deal damage and increase your mobility if you land the hit. | |||||||
| Nether Moon (月冥) |
3000 | 180 | 30 | 9.0s | 70 | Slash, Dark | ― |
| Channel lunar forces to deal damage proportionate to your mobility. Land the hit to increase magical attack. | |||||||
| Cherry Blossom (桜花) |
5000 | 240 | 45 | 9.0s | 100 | Slash, Light | ― |
| Channel vernal forces to deal damage proportionate to your magical attack. Also steals AP. | |||||||
| Shiranui | 3000 | 110 | 15 | 7.0s | 60 | Slash, Fire | ― |
| Close in on foes faster that they can blink and issue a fiery blow. | |||||||
| Shackle (鎖縛) |
500 | 80 | 15 | 6.0s | 40 | Slash | Stop |
| Attack with a cursed blade, doing slash damage and potentially inflicting stop. | |||||||
| Blade Flash | 5000 | 220 | 30 | 8.0s | 110 | Slash | Death |
| Unleash a dazzlingly fast blow that bypasses defense. Critical hits can inflict instant death. | |||||||
| Hagakure | 500 | 60 | 15 | 6.0s | 5 | Slash, Wind | ― |
| Generate a whirlwind that damages enemies while you leap back out of harms way. | |||||||
| Tsubame Gaeshi | 10000 | 280 | 45 | 13.0s | 100 | Slash | ― |
| Deliver a cruciform blow that gains power the closer you are to 50% AP. Inspired by the swallow. | |||||||
| Peerless Illusion | 10000 | 330 | 60 | 15.0s | 180 | Slash | ― |
| Perform a mind-bendingly fast slash. The higher your evasion and the lower your AP, the more damage you deal. | |||||||
Spear Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Dominate (ドミナシオン) |
500 | 100 | 30 | 25.0s | ― | ― | ― |
| Use crystal energy to power up your mobility and critical rate. | |||||||
| Cross Guard (クロスガード) |
500 | 90 | 15 | 1.0s | ― | ― | ― |
| Assume a defensive stance to nullify 50% of damage. Hold down the button to expend AP and maintain the stance. | |||||||
| Dragon Heal (ドラゴンヒール) |
5000 | 0 | 15 | 20.0s | 5 | ― | ― |
| Restore HP and AP to allies within range of you. The higher your physical attack the more they will recover. | |||||||
| Plunder Slash (フォースウェポン) |
1500 | 140 | 30 | 5.0s | 70 | Slash | ― |
| Steal HP and AP from enemies you hit. | |||||||
| True Thrust (トゥルースラスト) |
500 | 90 | 15 | 6.0s | 80 | Thrust | ― |
| Thrust with a higher critical rate than usual. | |||||||
| Splash (スプラッシュ) |
500 | 50 | 15 | 5.0s | 35 | Shot | ― |
| Propel a shockwave toward foes as you leap back out of harm's way. | |||||||
| Puncture (ペネトレイト) |
1500 | 70 | 15 | 6.0s | 20 | Thrust | ― |
| Charge toward foes, landing multiple blows with a higher critical rate that usual. | |||||||
| Areadbhar (アラドヴァル) |
3000 | 160 | 30 | 7.0s | 35 | Thrust | ― |
| Hurl a luminescent, energized spear that increases your chance of a critical during the attack. | |||||||
| Moulin Rouge (ムーランルージュ) |
3000 | 180 | 30 | 7.0s | 100 | Strike, Fire | ― |
| Clad yourself in fire and perform a spinning attack that deals damage to foes within range. | |||||||
| Galvinize (戦意高揚) |
3000 | 100 | 15 | 20.0s | ― | ― | ― |
| Activates an effect that increases your critical rate if you successfully use a defensive ability. | |||||||
| Awakening (覚醒) |
10000 | 190 | 45 | 15.0s | ― | ― | ― |
| Unlocks your body's full potential to increase physical attack and physical defense. | |||||||
| Trinity (トリニティ) |
10000 | 240 | 45 | 10.0s | 50 | Strike | ― |
| Combine strike thrust and slash elements in a single blow. Deals more damage if you exploit an enemies weakness. | |||||||
| Mercurial Thrust (神速突) |
5000 | 210 | 30 | 9.0s | 20 | Thrust | ― |
| Assail foes with a blur of thrusts that also reduces damage to you while attacking. | |||||||
| Dragon Dive | 5000 | 250 | 45 | 8.0s | 45 | Strike | ― |
| Clad yourself in a dragon's aura and deliver a strike that scales in power with your defense. | |||||||
| Coup de Grace (クーデグレイス) |
10000 | 270 | 60 | 12.0s | 31 | Thrust | ― |
| Land multiple hits with both a higher critical rate and a higher critical power. Finish the foe to recover HP/AP. | |||||||
Axe Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Berserk | 5000 | 200 | 45 | 30.0s | ― | ― | ― |
| Sacrifice physical defense and continually expend AP in order to raise your physical attack and critical rate. Causes some abilities to evolve. | |||||||
| Brace | 500 | 70 | 15 | 20.0s | ― | ― | ― |
| Prevent enemy attacks from knocking you back and recover AP instead. Also increases ailment resistance. | |||||||
| Heavy Guard | 500 | 80 | 15 | 1.0s | ― | ― | ― |
| Assume a defensive stance to nullify 50% of damage. Hold down the button to expend AP and maintain the stance. | |||||||
| Smash | 500 | 60 | 15 | 5.0s | 60 | Slash | ― |
| Perform a jumping slash that sends foes flying. You will take less damage while attacking. | |||||||
| Catastrophe | 10000 | 120 | 45 | 10.0s | 120 | Slash | ― |
| Deliver a brutal blow, or hold the button down to charge up even more power. You can charge longer if Berserk. | |||||||
| Tomahawk | 1500 | 50 | 15 | 5.0s | 30 | Slash | ― |
| Hurl your axe straight ahead for a ranged attack. | |||||||
| Annihilator | 10000 | 330 | 60 | 14.0s | 5 | Slash | ― |
| Rain blows upon foes in front of you. If Berserk, you can hold the button down to spend AP and prolong the attack. | |||||||
| Helm Crusher | 5000 | 160 | 30 | 8.0s | 45 | Slash | ― |
| Bypass defense to deal damage and lower physical defense. Hold down the button to charge up power. | |||||||
| Vortex (ヴォルテクス) |
1500 | 80 | 15 | 24.0s | ― | ― | ― |
| Increase mobility and, if necessary, sacrifice HP to remove debuffs. | |||||||
| Calamity | 3000 | 110 | 15 | 7.0s | 58 | ― | ― |
| Turn your weapon into an implement of doom, dealing damage and throttling HP recovery. | |||||||
| Divine Ruination | 500 | 100 | 30 | 10.0s | 60 | Light | ― |
| Unleash cruciform light to deal damage and begin regenerating HP if the attack hits. | |||||||
| Sacrifice | 3000 | 170 | 30 | 8.0s | 150 | Dark | ― |
| Sacrifice HP to surround your weapon with dark power and take less damage while attacking. | |||||||
| Due Vengeance (リベンジエンド) |
10000 | 200 | 45 | 11.0s | 120 | Slash | ― |
| Issue a vengeful blow while temporarily taking less damage. The lower your HP the more damage you deal. | |||||||
| Vampyr | 3000 | 140 | 30 | 9.0s | 70 | Strike | ― |
| Steal HP from enemies. You will take less damage while attacking. | |||||||
| Appassionata (アパショナータ) |
5000 | 150 | 30 | 10.0s | 100 | Slash | ― |
| Successfully use this while Berserk to increase physical attack and physical defense. | |||||||
Club Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Reinforce (リインフォース) |
500 | 130 | 30 | 30.0s | ― | ― | ― |
| Create a temporary zone that grants various buffs to allies while they remain within it. | |||||||
| Reduce (レデュース) |
500 | 130 | 30 | 30.0s | ― | ― | ― |
| Create a zone that increases ailment rate for allies inside the zone and causes their ailments to last longer. | |||||||
| Magical Calm (マジックカーム) |
5000 | 80 | 15 | 20.0s | ― | ― | ― |
| Give yourself over to nature, synchronizing with surrounding magical forces to increase magical defense and magical evasion. | |||||||
| Bog (スウァンプ) |
1500 | 70 | 15 | 6.0s | 60 | Water | Slow |
| Place a trap in the field that triggers on enemy contact, dealing damage and inflicting slow. | |||||||
| Venom Strike (パワーベノム) |
500 | 50 | 15 | 5.0s | 50 | Strike | Poison |
| Strike with toxins that raise poison level. | |||||||
| Impulse | 3000 | 60 | 15 | 6.0s | 70 | Strike, Thunder | Paralyze |
| Deliver a thunderous blow that can potentially paralyze enemies. | |||||||
| Cryo Spin (ハイドロスピン) |
5000 | 80 | 30 | 7.0s | 85 | Strike, Ice | Freeze |
| Clad yourself in ice and perform a spin that damages and potentially freezes foes within range. | |||||||
| Pandemic (パンデミック) |
10000 | 230 | 45 | 11.0s | 110 | Strike | ― |
| Exploits a foe's condition: the more ailments it has, the higher the damage. the ailments are removed if this hits. | |||||||
| Bonebreaker | 3000 | 120 | 30 | 7.0s | 90 | Strike | ― |
| Deliver an enchanted blow that can reduce physical attack. Use it in a Reinforce zone to increase your physical defense. | |||||||
| Brainstorm (ブレインシェイク) |
3000 | 120 | 30 | 7.0s | 90 | Strike | ― |
| Deliver an enchanted blow that can reduce magical attack. Use it in a Reinforce zone to increase your magical defense. | |||||||
| Impact | 500 | 50 | 15 | 5.0s | 60 | Strike | ― |
| Send enemies flying with a whopping strike. | |||||||
| Hit 'n' Run (振り逃げ) |
1500 | 70 | 15 | 6.0s | 70 | Strike | ― |
| Strike foes before leaping away. Boosts mobility on landing, but greatly increases malice. | |||||||
| Fire Mine (ファイアマイン) |
10000 | 170 | 45 | 10.0s | 120 | Fire | Burn |
| Place a trap in the field that explodes on enemy contact, dealing damage and raising burn level. | |||||||
| Rune Strike (ルーンストライク) |
5000 | 150 | 45 | 15.0s | 80 | Strike | ― |
| Deal damage and increase your magical attack, magical recovery, and magical accuracy if the attack hits. | |||||||
| Grand Slam | 10000 | 250 | 60 | 14.0s | 150 | Strike, Earth | ― |
| Slam your club into the ground to create a wave that hits multiple times, dealing more damage near the center. | |||||||
Bow Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Barrage | 1500 | 120 | 45 | 20.0s | 25 | Shot | ― |
| Shoot four arrows. Hold the button to expend AP and keep shooting more arrows. | |||||||
| Expedite (コンセントレート) |
1500 | 90 | 15 | 20.0s | ― | ― | ― |
| Increase your abilities' charge speed. | |||||||
| Analyze (アナライズ) |
5000 | 120 | 30 | 7.0s | 50 | ― | ― |
| Shoot an arrow that reduces all elemental resistances and prevents foes from evading your attacks. | |||||||
| Silencing Venom (ミュートベノム) |
500 | 60 | 30 | 5.0s | 50 | Shot | Poison, Silence |
| Deals damage and raises poison level, has a chance of inflicting silence as well. | |||||||
| Nachtjäger (ナハトイエーガー) |
500 | 70 | 30 | 5.0s | 55 | Shot | Blind, Paralyze |
| Shoots an arrow that deals damage and has a chance blinding and paralyzing foes. | |||||||
| Abyss Gate | 5000 | 80 | 15 | 7.0s | 60 | Shot | ― |
| Shoots an arrow that steals AP. Works with Arrow Drone. | |||||||
| Powered Dart (パワーブラスト) |
500 | 80 | 15 | 6.0s | 60 | Shot | ― |
| Shoot an arrow that passes through multiple foes. Its power can be charged. Works with Arrow Drone. | |||||||
| Chaff Blast (チャフブラスト) |
3000 | 70 | 15 | 5.0s | ― | ― | Confuse |
| Shoot a wide range arrow that removes enemy buffs, resets accrued malice, and potentially confuses enemies. | |||||||
| Stardust | 10000 | 220 | 45 | 11.0s | 100 | ― | ― |
| Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors. | |||||||
| Arrow Drone (アロービット) |
3000 | 200 | 45 | 30.0s | ― | ― | ― |
| Create a crystal drone that fires the same projectiles as you. Does not work with all abilities. | |||||||
| Vigilance | 500 | 50 | 15 | 5.0s | ― | ― | ― |
| Backstep out of harm's way, becoming invisible and reducing malice. | |||||||
| Arrow Undrone (リリースブレイク) |
10000 | 280 | 60 | 14.0s | 120 | ― | ― |
| Absorb drones you have deployed and use the energy to fire on foes. Power increases with Resonance. | |||||||
| Crimson Bite (レッドブラッド) |
3000 | 80 | 15 | 7.0s | 60 | Shot | ― |
| Shoot an arrow that steals HP. Works with Arrow Drone. | |||||||
| Swift Switch | 10000 | 190 | 30 | 10.0s | 60 | Shot | ― |
| Deal damage and reduce enemy physical attack while increasing your own physical attack. Works with Arrow Drone. | |||||||
| Magnetized Arrow (電磁投射) |
5000 | 150 | 30 | 7.0s | 80 | ― | ― |
| Shoots a homing arrow at enemies. Hold down the button to charge up power. Works with Arrow Drone. | |||||||
Firearm Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Desperado | 1500 | 120 | 30 | 8.0s | 25 | Shot | ― |
| Shoot a quick series of eight rounds that deal even more damage than usual when critical. | |||||||
| Camouflage | 5000 | 80 | 15 | 20.0s | ― | ― | ― |
| Increase evasion, reduce accrual of malice, and increase you abilities' charge speed. | |||||||
| Breaksight (ブレイクサイト) |
10000 | 120 | 30 | 7.0s | 50 | ― | ― |
| Shoot a special round that reduces all elemental resistances and prevents foes from evading your attacks. | |||||||
| Head Shot (ヘッドショット) |
3000 | 100 | 15 | 6.0s | 55 | Shot | Death |
| Shoot at a foes head, potentially causing instant death. Hold down the button to charge up and deal more damage. | |||||||
| Leg Shot | 500 | 50 | 15 | 5.0s | 60 | Shot | Immobilize |
| Shoot at a foe's legs, dealing damage and potentially immobilizing it. | |||||||
| Energy Drain | 3000 | 80 | 30 | 7.0s | 80 | Shot | ― |
| Steal AP from enemies. Works with Gun Drone. | |||||||
| Cruciform Blast (十字砲火) |
1500 | 90 | 15 | 6.0s | 65 | ― | ― |
| Fires a cruciform round that deals damage, removes enemy buffs, and resets accrued malice. | |||||||
| Gamma Ray (ガンマレイ) |
5000 | 170 | 30 | 11.0s | 110 | ― | ― |
| Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors. | |||||||
| Gun Drone (ブレイカー) |
3000 | 200 | 45 | 30.0s | ― | ― | ― |
| Create a crystal drone that fires the same projectile as you. Does not work with all abilities. | |||||||
| Zero Reset (ゼロリロード) |
500 | 50 | 15 | 5.0s | 10 | ― | ― |
| Backstep out of harm's way, recovering AP in the process. The higher your magic recovery, the more AP you get back. | |||||||
| Gun Undrone (フェイズバースト) |
10000 | 280 | 60 | 14.0s | 160 | ― | ― |
| Absorb drones you have deployed and use the energy to fire on foes. Power increases with higher resonance. | |||||||
| Lightning Flash (電光石火) |
10000 | 180 | 45 | 8.0s | 31 | Shot | ― |
| Shoot a quick series of eight rounds that gain power as the combo counter increases. | |||||||
| Magitek Laser (魔導レーザー) |
5000 | 200 | 45 | 10.0s | 110 | ALL | ― |
| Shoot a laser that exploits weaknesses. Hold down the button to charge up power. Works with Gun Drone. | |||||||
| Arm Shot | 500 | 50 | 15 | 5.0s | 60 | Shot | Disable |
| Shoot at a foe's arms, dealing damage and potentially disabling it. | |||||||
| Quick Draw | 500 | 110 | 30 | 6.0s | 50 | Shot | ― |
| Deal damage and increase your critical rate if the attack connects. Works with Gun Drone. | |||||||
Artillery Skills[]
| Ability | CP | AP | Load | Cooldown | Power | Element | Effect |
|---|---|---|---|---|---|---|---|
| Rapid Fire | 10000 | 150 | 30 | 10.0s | 30 | Shot | ― |
| Draw out your weapons full potential to shoot a dazzling quick series of eights rounds. | |||||||
| Fortify (アーマード) |
1500 | 90 | 15 | 20.0s | ― | ― | ― |
| Increase your defense as well as your abilities' charge speed. | |||||||
| Debilitate | 3000 | 120 | 30 | 7.0s | 50 | ― | ― |
| Shoot a special round that reduces resistances and prevents foes from evading your attacks. | |||||||
| Black Hole | 3000 | 140 | 30 | 8.0s | 30 | Dark | ― |
| Create a black hole that sucks enemies in and deals multiple hits. Hold down the button to charge up power. | |||||||
| Lamp Bomb (ランプボム) |
500 | 70 | 15 | 5.0s | 45 | ― | ― |
| Launch a shell into the air that creates an explosion on impact. | |||||||
| Force Drain (フォースドレイン) |
3000 | 80 | 30 | 7.0s | 40 | Shot | ― |
| Shoot a round that steals AP. Works with Artillery Drone. | |||||||
| Buster Cannon (バスターキャノン) |
500 | 130 | 15 | 6.0s | 60 | Shot | ― |
| Shoot a round that passes through multiple foes. Its power can be charged. Works with Artillery Drone. | |||||||
| Blur (ジャミング) |
500 | 70 | 15 | 5.0s | ― | ― | Confuse |
| Shoot a wide-range round that removes enemy buffs, resets accrued malice, and potentially confuses enemies. | |||||||
| Cosmic Dust (プラネットダスト) |
5000 | 230 | 45 | 11.0s | 120 | ― | ― |
| Rains meteors down on foes. Hold the button down to charge the attack and increase that number of meteors. | |||||||
| Wave Laser (波動レーザー) |
10000 | 310 | 45 | 9.0s | 40 | ― | ― |
| Shoot a laser that bypasses defense. Hold down the button down to charge up power. Works with Artillery Drone. | |||||||
| Artillery Drone (セクターレイ) |
5000 | 200 | 45 | 30.0s | ― | ― | ― |
| Create a crystal drone that fires the same projectiles as you. | |||||||
| Presto (エイミング) |
1500 | 50 | 15 | 5.0s | ― | ― | ― |
| Perform a leap back, potentially increasing mobility and critical rate when you land. | |||||||
| Artillery Undrone (レイストーム) |
10000 | 280 | 60 | 14.0s | 135 | ― | ― |
| Absorb drones you have deployed and use the energy to fire on foes. Power increases with higher resonance. | |||||||