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The following is a list of all statuses found in Final Fantasy Crystal Chronicles.

Burn

The target is lit on fire. Resist Fire lowers duration of flames. When on fire, target's defense decreases(?) and takes damage over time(?).

Stun

The target takes a heavy hit that causes them to flinch, preventing them from moving, attacking, or defending, for a brief amount of time. Being hit in this state cancels it(?), unless his by another attack of the same nature.

Freezing

The target is temporarily frozen in ice, making them susceptible to all forms of damage. When attacked with melee or fire damage, the damage taken is increased(?) while the ice damage taken is decreased(?).

Slowness

The targets's movement speed is lowered, represented by a cyan circlet around the target's head. Does not affect attack speed.

Haste

Increases the target's movement speed, allowing them to travel faster. Does not affect attack speed.

Paralysis

The target is temporarily paralyzed, making them susceptible to all forms of damage. Resist Lightning grants immunity to electric spells, but only for the tier present. (ie.: +1 resist resists Thunder, +2 resists Thundara)

Curse

Poison

The target's health drops by half a heart per tick over time. Disappears after a while.

Petrification

The target is encased in solid stone. Targets inflicted with petrification die instantly(?), leading to a game over.

Death

Occurs when the target's health hits zero. When a monster dies, it has a chance to produce an item for the player's use, however, if all players on the map die, a game over is incurred. Death can be countered through the use of Phoenix Downs, or through the use of Life magicite or rings in multiplayer.

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