The stories of the Final Fantasy Crystal Chronicles series all take place in the same, unnamed, world. Like the world of Ivalice, each game takes place in the same world during different periods.
There are four main tribes in this world: Clavats, Selkies, Lilties, and Yukes.
Appearances[]
Final Fantasy Crystal Chronicles[]
The Crystal Chronicles world is covered in a poisonous gas called Miasma. The four tribes live in towns or villages protected by large Crystals. These Crystals' protection only last for a year, so each year people from the town or villages called "Crystal Caravanners", must be sent out to collect drops of Myrrh with a Crystal Chalice to renew the power of the Crystal.
The map is split into different areas that are blocked off by the Miasma Stream which can only be passed with an Element change to the Caravanners' Crystal Chalice. The story focuses on the Tipa Caravanners, their journey to collect Myrrh takes them to the source of the Miasma problem.
Final Fantasy Crystal Chronicles: Ring of Fates[]
Ring of Fates take place before the original game, thus before the spread of Miasma. During this time there is no tension between the four Tribes as they live peacefully together. Rebena Te Ra is the only city in this game with shops and people so most of the story takes place here. The World Map is one whole area and not split up into areas like in the previous game.
Final Fantasy Crystal Chronicles: My Life as a King[]
My Life as a King takes place directly after the original, after the Miasma that plagued the land has been vanquished. Only one location is explorable in the game, the protagonist King Leo's Kingdom. Leo never leaves his Kingdom and send Adventures off to different locations to complete missions. Due to this being a city building game, the Kingdom is one of the largest explorable cities in a Final Fantasy game.
Final Fantasy Crystal Chronicles: My Life as a Darklord[]
My Life as a Darklord takes place follows the events of My Life as a King, with the old Darklord retreating into the Dark Crystal, giving monsters a means of surviving without miasma. The only recurring location is Mira's Tower, which she uses to march across the land in a bid to conquer King Leo's land of Padarak.
Final Fantasy Crystal Chronicles: Echoes of Time[]
Echoes of Time takes place at some point between Ring of Fates and the original Crystal Chronicles.[1] 2000 years prior to the game's events, the Clavat scientist Larkeicus discovered a way to create machines that were powered by crystals dubbed Crystal Cores. Despite an initial period of prosperity, the Crystal Cores started to disappear from the world.
Using the power of the crystals, Larkeicus saw into the future that in 2,000 years, a horrible event would take place high in the sky, and started to create a tower to prevent said event. He discovered a way to become truly immortal using the crystals, and spent the 2,000 years creating and studying. The game starts when the event is about to unfold, and there is only one Crystal Core left.
Final Fantasy Crystal Chronicles: The Crystal Bearers[]
The Crystal Bearers takes place during a point when Yukes have been gone for thousands of years from the world along with magic, the world runs on technology created by the Lilties, and crystals are now used for industrial purposes.
History[]
Golden Age[]
At one point all four of the tribes lived together peacefully in harmony. Rebena Te Ra was home to all four tribes and served as a capital of this era, housing the Great Crystal beneath its underground caverns. King Kolka, a Selkie, ruled over Rebena Te Ra until he stepped down from the throne so his daughter Tilika, a half Selkie and half Clavat, could rule as Queen.
In an alternate timeline Galdes, the high priest and king of the Lunite cultists, plotted to take the Great Crystal and become a god using the power of the moon prior to being trapped within an unending loop by Yuri and Chelinka. Using the Great Crystal, Yuri altered history so that the events of the red moon never happen with the satellite no longer shining red.
At some point during this period, a Clavat scientist called Larkeicus found a way of exploiting a type of Crystal dubbed Crystal Cores, creating luxury technology for his nation and immortality for himself. When the Crystal Cores began to vanish, he used his technology to see a point in the future where a magical explosion caused their disappearance. He waited until that point, two thousand years into his future, made use of a girl called Sherlotta who could produce Crystals at will, and built a tower to prevent the explosion. In the end, his actions cause his people's downfall, as Sharlotta succeeds in summoning aid against him and the last Crystal Core is destroyed at that point in the tower, killing Larkeicus in the process.
Cataclysm and Caravans[]
The Golden Age ended when a Meteor fell from the sky and destroyed the Great Crystal with Rebena Te Ra among many era that fall to ruins. Within the Meteor was the Meteor Parasite, which spreads Miasma across the world. Luckily, pieces of the Great Crystal were spread across the world and the people soon built settlements around them as the crystal kept the miasma at bay.
In order to preserve the crystals' radiance, the towns send out caravans once a year to collect three drops of Myrrh to purify the crystal. Generations later, one Caravan from the town of Tipa learns of the Meteor Parasite and of the existence to two memory eating beings born from its arrival: Lady Mio and Raem.
While Mio only nibbles on a memory from time to time, Raem consumes mass amounts while intending to preserve the Meteor Parasite to prolong the bad memories. In the battle that ensures, Raem absorbs Mio to become Memiroa being defeated and entering a state of rest. With Raem's defeat, the Tipa caravanners are able to kill the Meteor Parasite with the miasma ceasing.
Age of Rebuilding[]
With the world freed from the miasma, the people begin to rebuild. One such is King Leo who is granted the crystalline art of Architek to restore his father's kingdom of Padarak to its former glory. Leo later learns of the Dark Lord, the original ruler of the land Padarak was built on and the one who has held his father King Epitav captive for years.
Leo and his subjects defeat the Dark Lord, the villain acknowledging the child as a true ruler before taking residence in the Dark Crystal within the Darklord Flying Tower where his remaining forces of miasma thriving monsters took up refuge. Sixteen years later, the Dark Lord's daughter Mira declared war to become as feared as her father. Eventually, after defeating King Leo, Mira declares her campaign over and forge a truce with the Clavat to work together to create a world where everyone can live in peace.
Timeline[]
The order in which the games take place is as follows:
- Final Fantasy Crystal Chronicles: Ring of Fates
- Final Fantasy Crystal Chronicles: Echoes of Time
- Final Fantasy Crystal Chronicles
- Final Fantasy Crystal Chronicles: My Life as a King
- Final Fantasy Crystal Chronicles: My Life as a Darklord
- Final Fantasy Crystal Chronicles: The Crystal Bearers
Locations[]
Final Fantasy Crystal Chronicles[]
Tipa Peninsula[]
Ironmine Downs[]
Vale of Alfitaria[]
Veo Lu[]
The Abyss[]
Rebena Plains[]
Plains of Fum[]
Kilanda Islands[]
Lynari Island[]
Final Fantasy Crystal Chronicles: Ring of Fates[]
Towns[]
Dungeons[]
- Abyssus Forest
- Crystal Temple
- Kilanda Isle
- Mount Vaal
- Old Town
- Rela Cyel
- Rela Cyel Past
- River Belle
- Shadowland
- Valley of Heroes
Final Fantasy Crystal Chronicles: My Life as a King[]
Kingdom[]
Final Fantasy Crystal Chronicles: Echoes of Time[]
Towns and non-hostile areas[]
- Village
- Town
- Gate
Dungeons[]
- Forest 1 and 2
- Aqueducts entrance 1 and 2
- Fire mountain
- Ice mountain 1 and 2
- Library (Parts 1, 2, and 3)
- Ruins 1 and 2
- Graveyard
- Mine
- Tower
- River Belle
Final Fantasy Crystal Chronicles: The Crystal Bearers[]
Towns and non-hostile areas[]
Dungeons[]
Recurring Locations[]
Some locations have appeared more then once in the Crystal Chronicles series.
Alfitaria[]
In the original Crystal Chronicles, Alfitaria was a main city, and former capitol of the Lilty empire. As such, the town is mostly populated by Lilties. Many of the Liltian residents who live there hold ancient grudges against Yuke visitors. In The Crystal Bearers, Alfitaria is the capitol of the new Lilty empire, and the main hub of the game.
Kilanda Islands[]
In the original Crystal Chronicles the Kilanda Islands is an area map that takes you to only one dungeon, Mount Kilanda. In Ring of Fates the Kilanda Isle is one of the dungeons in the game. It is also called Sinners' Isle, as people who commit crimes are sent here. The boss battle takes place inside a volcano, which is most likely the top of Mount Kilanda from the original game.
Rebena Te Ra[]
In the original Crystal Chronicles, Rebena Te Ra is a dungeon of a once grand city during the Golden Era when the four Tribes lived together in this city, as the opening explains. The city is in ruins now with an old Temple in the middle of the area. In Ring of Fates, Rebena Te Ra is called the Crystal Capital, filled with the four Tribes, and ruled under King Kolka. This is most likely the Golden Era the original game spoke of. This is where most of the story in the game takes place.
River Belle Path[]
In the original Crystal Chronicles, River Belle Path is the first dungeon that the Tipa Caravan explores. It is full of monsters with a waterfall inside a cave at the end where a Giant Crab is fought. In Ring of Fates, River Belle is a secret dungeon which is unlocked after the game is completed. It is an exact remake of the original dungeon with a Giant Crab for a boss at the end and a poisonous gas filling the area just like Miasma. In Echoes of Time, River Belle is once again a secret dungeon which is unlocked after the game is complete. It remains the same in appearance as it did in Ring of Fates.