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The stories of the Final Fantasy Crystal Chronicles series all take place in the same, unnamed, world. Like the world of Ivalice, each game takes place in the same world during different periods.

There are four main tribes in this world: Clavats, Selkies, Lilties, and Yukes.

Appearances Edit

Final Fantasy Crystal Chronicles Edit

The Crystal Chronicles world is covered in a poisonous gas called Miasma. The four tribes live in towns or villages protected by large Crystals. These Crystals' protection only last for a year, so each year people from the town or villages called "Crystal Caravanners", must be sent out to collect drops of Myrrh with a Crystal Chalice to renew the power of the Crystal.

The map is split into different areas that are blocked off by the Miasma Stream which can only be passed with an Element change to the Caravanners' Crystal Chalice. The story focuses on the Tipa Caravanners, their journey to collect Myrrh takes them to the source of the Miasma problem.

Final Fantasy Crystal Chronicles: Ring of Fates Edit

Ring of Fates take place before the original game, thus before the spread of Miasma. During this time there is no tension between the four Tribes as they live peacefully together. Rebena Te Ra is the only city in this game with shops and people so most of the story takes place here. The World Map is one whole area and not split up into areas like in the previous game.

Final Fantasy Crystal Chronicles: My Life as a King Edit

My Life as a King takes place directly after the original, after the Miasma that plagued the land has been vanquished. Only one location is explorable in the game, the protagonist King Leo's Kingdom. Leo never leaves his Kingdom and send Adventures off to different locations to complete missions. Due to this being a city building game, the Kingdom is one of the largest explorable cities in a Final Fantasy game.

Final Fantasy Crystal Chronicles: Echoes of Time Edit

Echoes of Time takes place some time after My Life as a King, settlements have been created after the Miasma disappeared. The Clavat scientist known as Larkeicus discovered a way to create machines that were powered by crystals, however doing so, the crystals started to completely disappear from the world.

Using the power of the crystals, he saw into the future that in 2,000 years, a horrible event would take place high in the sky, and started to create a tower to prevent said event. He discovered a way to become truly immortal using the crystals, and spent the 2,000 years creating and studying. The game starts when the event is about to unfold, and there is only one crystal left, called the Crystal Core.

Final Fantasy Crystal Chronicles: The Crystal Bearers Edit

The Crystal Bearers takes place during a point when Yukes have been gone for thousands of years from the world along with magic, the world runs on technology created by the Lilties, and crystals are now used for industrial purposes.

History Edit

Golden Age Edit

At one point all four of the tribes lived together peacefully in harmony. Rebena Te Ra was home to all four tribes and served as a capital of this era, housing the Great Crystal beneath its underground caverns. King Kolka, a Selkie, ruled over Rebena Te Ra until he stepped down from the throne so his daughter Tilika, a half Selkie and half Clavat, could rule as Queen.

In an alternate timeline Galdes, the high priest and king of the Lunite cultists, plotted to take the Great Crystal and become a god using the power of the moon prior to being trapped within an unending loop by Yuri and Chelinka. Using the Great Crystal, Yuri altered history so that the events of the red moon never happen with the satellite no longer shining red.

Cataclysm and Caravans Edit

The Golden Age ended when a Meteor fell from the sky and destroyed the Great Crystal with Rebena Te Ra among many era that fall to ruins. Within the Meteor was the Meteor Parasite, which spreads Miasma across the world. Luckily, pieces of the Great Crystal were spread across the world and the people soon built settlements around them as the crystal kept the miasma at bay.

In order to preserve the crystals' radiance, the towns send out caravans once every two years to collect three drops of Myrrh to purify the crystal. Generations later, one Caravan from the town of Tipa learns of the Meteor Parasite and of the existence to two memory eating beings born from its arrival: Lady Mio and Raem.

While Mio only nibbles on a memory from time to time, Raem consumes mass amounts while intending to preserve the Meteor Parasite to prolong the bad memories. In the battle that ensures, Raem absorbs Mio to become Memiroa being defeated and entering a state of rest. With Raem's defeat, the Tipa caravanners are able to kill the Meteor Parasite with the miasma ceasing.

Age of Rebuilding Edit

With the world freed from the miasma, the people begin to rebuild. One such is King Leo who is granted the crystalline art of Architek to restore his father's kingdom of Padarak to its former glory. Leo later learns of the Dark Lord, the original ruler of the land Padarak was built on and the one who has held his father King Epitav captive for years.

Leo and his subjects defeat the Dark Lord, the villain acknowledging the child as a true ruler before taking residence in the Dark Crystal within the Darklord Flying Tower where his remaining forces of miasma thriving monsters took up refuge. Sixteen years later, the Dark Lord's daughter Mira declared war to become as feared as her father. Eventually, after defeating King Leo, Mira declares her campaign over and forge a truce with the Clavat to work together to create a world where everyone can live in peace.

Timeline Edit

The order in which the games take place is as follows:

Locations Edit

Final Fantasy Crystal Chronicles Edit

Tipa Peninsula Edit

Ironmine Downs Edit

Vale of Alfitaria Edit

Veo Lu Edit

The Abyss Edit

Rebena Plains Edit

Plains of Fum Edit

Kilanda Islands Edit

Lynari Island Edit

Final Fantasy Crystal Chronicles: Ring of Fates Edit

Towns Edit

Dungeons Edit

Final Fantasy Crystal Chronicles: My Life as a King Edit

Kingdom Edit

Dungeons Edit

  • Pallum Dei Caverns
  • Kubito Grotto
  • Goblins' Den
  • Junun Dei Meadows
  • Polpus Mistmoor
  • Dolsam Gulch
  • Terun Westway
  • Carcus Southway
  • Bronkith Crossroads
  • Auris Swordpath
  • Panclare Brightwood
  • Primone Darkwood
  • Beltevra Forest
  • Janktra Plains
  • Corrum Sih Highroad
  • Nefron Beach
  • Letyna Tundra
  • Musqu Mazewood
  • Clannit Mirrorlake
  • Aukul Canyon

  • Basu Sah Whisperpath
  • Temple of Ko Ruh
  • Shrine of Awakening
  • Jungle Ruins of Si Khem
  • Kutith Basin
  • Garrit Dryway
  • Orc Keep
  • Vena Eih Marsh
  • Diaphi Riverway
  • Ramva Riverbank
  • Ogre Camp
  • Orth Bridge
  • Quavitas Crag
  • Frozen Cove
  • Lost City of Nevul
  • Denthe Bridge
  • Enthe Frostfall
  • Olvita Barrows
  • Erithraw Cliffs
  • Axilla Cinderwood
  • Derumi Desert

  • Glisera Oasis
  • Cortek Sandhallows
  • Desert City of Clavis
  • Barbair Abyss
  • Langooth Peak
  • Corone Waterkeep
  • Rinfor Nightwood
  • Renth Beach
  • Tempora Estuary
  • Eorta Deepway
  • Isle of Giants
  • Colossal City of Heparl
  • Spire Passage
  • Infinity Spire
  • Altenica Hills
  • Tunika Mountains
  • Pranta Rapids
  • Land of O'Kokuh
  • Fasieth Deepmaze
  • Hillum Sih Longroad
  • Simuth Hollows

Final Fantasy Crystal Chronicles: Echoes of Time Edit

Towns and non-hostile areas Edit

  • Village
  • Town
  • Gate

Dungeons Edit

  • Forest 1 and 2
  • Aqueducts entrance 1 and 2
  • Fire mountain
  • Ice mountain 1 and 2
  • Library (Parts 1, 2, and 3)
  • Ruins 1 and 2
  • Graveyard
  • Mine
  • Tower
  • River Belle

Final Fantasy Crystal Chronicles: The Crystal Bearers Edit

Towns and non-hostile areas Edit

Dungeons Edit

Recurring Locations Edit

Some locations have appeared more then once in the Crystal Chronicles series.

Alfitaria Edit

In the original Crystal Chronicles, Alfitaria was a main city, and former capitol of the Lilty empire. As such, the town is mostly populated by Lilties. Many of the Liltian residents who live there hold ancient grudges against Yuke visitors. In The Crystal Bearers, Alfitaria is the capitol of the new Lilty empire, and the main hub of the game.

Kilanda Islands Edit

In the original Crystal Chronicles the Kilanda Islands is an area map that takes you to only one dungeon, Mount Kilanda. In Ring of Fates the Kilanda Isle is one of the dungeons in the game. It is also called Sinners' Isle, as people who commit crimes are sent here. The boss battle takes place inside a volcano, which is most likely the top of Mount Kilanda from the original game.

Rebena Te Ra Edit

In the original Crystal Chronicles, Rebena Te Ra is a dungeon of a once grand city during the Golden Era when the four Tribes lived together in this city, as the opening explains. The city is in ruins now with an old Temple in the middle of the area. In Ring of Fates, Rebena Te Ra is called the Crystal Capital, filled with the four Tribes, and ruled under King Kolka. This is most likely the Golden Era the original game spoke of. This is where most of the story in the game takes place.

River Belle Path Edit

In the original Crystal Chronicles, River Belle Path is the first dungeon that the Tipa Caravan explores. It is full of monsters with a waterfall inside a cave at the end where a Giant Crab is fought. In Ring of Fates, River Belle is a secret dungeon which is unlocked after the game is completed. It is an exact remake of the original dungeon with a Giant Crab for a boss at the end and a poisonous gas filling the area just like Miasma. In Echoes of Time, River Belle is once again a secret dungeon which is unlocked after the game is complete. It remains the same in appearance as it did in Ring of Fates.

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