There's no gettin' off this train we on 'till we reach the end of the line.
Oh, shut up and help me remodel the Final Fantasy Brave Exvius statuses page!
The following is a list of statuses in Final Fantasy Brave Exvius.
The game divides statuses into three categories: Status ailments, Enfeeblements, and Charm, Stop, Berserk, ATK/DEF/MAG/SPR Dwn, Element WeaknessesBoosts. Blink, Guard, Singing/Dancing, Provoke, Reflect, HP/MP Regen, Auto-revive, Limit Burst up, ATK/DEF/MAG/SPR Up, Elemental Resist
Status ailments[]
- Poison - Units or enemies inflicted with Poison will lose 10% of their Max HP every turn. It lasts three turns for the enemy, and is permanent for the party: In explorations, it persists after battle, and in dungeons, the unit will remain poisoned in the following waves if they are not cured.
- Blind - It reduces the inflicted unit or enemy's accuracy causing physical attacks to have a higher chance to miss. It lasts three turns for the enemy, but is permanent for the party: In explorations, it persists after battle, and in dungeons, the unit will remain blinded in the following waves if they are not cured.
- Sleep - This status renders the affected unit or enemy incapable of taking any action. Magic spells cast against a sleeping target will not awaken it, but physical attacks will. It lasts three turns for enemies and units alike. A sleeping target will wake up when the battle ends in an exploration, or for the next wave in a dungeon.
- Silence - Its effect renders the target incapable of casting spells. Its duration is that of three turns for enemy monsters, but is permanent for the party. It will persist after battles in explorations, while in dungeons, it will not be removed upon starting a new wave.
- Paralyze - A unit or enemy inflicted with Paralyze is rendered incapable of taking any action. The status ailment lasts three turns or until the end of the battle, but not afterwards. A paralyzed tank cannot portect other units even if its party-wide Cover is active as well.
- Confuse - A unit or enemy that is Confused will randomly attack foes or allies. The status will be removed after taking damage, and after a battle or a wave ends. Whenever there is risk of units being Confused, damager units with high ATK should be made immune, since they will easily knock out allies if they target them.
- Disease - The Disease status lowers the inflicted unit or enemy's base stats by 10%. It stacks with Break abilities, and lasts 3 turns for the enemy. It is, however, permanent for the party and will persist after battle in explorations, or after a wave ends in a dungeon, if not removed.
- Petrify - A unit or enemy inflicted with Petrify is rendered incapable of taking any action. If the entire party has been turned to stone, it is a Game Over, while petrified enemies result in an instant KO. Petrify is permanent: in explorations, it will persist after battle, and in dungeons, in the following waves, the unit will remain inactive until the status is removed.
Inflicts[]
Game Element | Type | Status ailment | |||||||
---|---|---|---|---|---|---|---|---|---|
Acrobatics | Unit ability | If it uses "Firebomb" | If it uses "Dagger Toss" | ||||||
Alluring Air | Unit/Esper ability | ||||||||
Aphony | Enemy ability | ||||||||
Aura Ball | Unit ability | ||||||||
Beak | Enemy ability | ||||||||
Befuddle | Enemy ability | ||||||||
Bile | Enemy ability | ||||||||
Bio | Black Magic | ||||||||
Biora | Black Magic Enemy ability |
||||||||
Bioga | Black Magic Enemy ability |
||||||||
Bio Blaster | Unit ability | ||||||||
Bioblaster | Unit ability | ||||||||
Bioga Blade | Unit ability | ||||||||
Black Mist | Unit ability | ||||||||
Blade Bash | Unit ability | ||||||||
Blind Blade | Unit ability | ||||||||
Blinder | Enemy ability | ||||||||
Blindja | Enemy ability | ||||||||
Boo! | Unit ability | ||||||||
Breakga | Enemy ability | ||||||||
Bright Flash | Unit ability | ||||||||
Brillance Aura* Enables counter with "Blinding Bolt" | Unit passive | ||||||||
Caltrops | Unit ability | ||||||||
Chain Whip | Weapon | ||||||||
Charge | Enemy ability | ||||||||
Circle of Scorn | Unit ability | ||||||||
Cleansing Strike | Unit ability | ||||||||
Confuse | Enemy ability | ||||||||
Confusion Arrow | Enemy ability | ||||||||
Crypt Dust | Enemy ability | ||||||||
Cursed Card* Inflicts 2 at random | Unit ability | ||||||||
Dance of Death* Inflicts 2 at random | Unit ability | ||||||||
Dancehall Daze | Unit ability | ||||||||
Dark Ambition | Limit Burst | ||||||||
Dark Kiss* Inflicts 1 at random | Enemy ability | ||||||||
Darkness Dance | Unit ability | ||||||||
Death Maelstrom | Limit Burst | ||||||||
Delirium | Enemy ability | ||||||||
Despair | Limit Burst | ||||||||
Dissonance | Enemy ability | ||||||||
Disaster | Enemy ability | ||||||||
Distress* Inflicts 1 at random | Unit ability | ||||||||
Disturbing Knife* Inflicts 1 at random | Unit ability | ||||||||
Double Corruption* Inflicts 2 at random | Unit ability | ||||||||
Dream Harp | Weapon | ||||||||
Drifting Off* On self | Enemy ability | ||||||||
Eblan's Technique* Inflicts up to 3 at random | Limit Burst | ||||||||
Eldritch Air* Enables counter with "Dark Reverie" | Unit passive | ||||||||
Electrocute | Enemy ability | ||||||||
Empress Birch | Weapon | ||||||||
Enfeebling Slash | Unit ability | ||||||||
Entwine | Enemy ability | ||||||||
Excalibur | Enemy ability | ||||||||
Fairy's Claw | Weapon | ||||||||
Fear Strike | Enemy ability | ||||||||
Fire Flask* Inflicts 2 at random | Unit ability | ||||||||
Flare | Enemy ability | ||||||||
Flash | Enemy ability | ||||||||
Flash Bang | Unit ability | ||||||||
Flash Grenade | Unit ability | ||||||||
Flying Arrow Speed Arrow |
Limit Burst | ||||||||
Frost Flash | Unit ability | ||||||||
Gaia's Wrath | Enemy ability | ||||||||
Gaze | Enemy ability | ||||||||
Genesis | Unit ability | ||||||||
Geocrush | Esper ability | ||||||||
Glacial Wave | Unit ability | ||||||||
Golem's Staff | Weapon | ||||||||
Grand Cross* Inflicts up to 4 at random Almagest Black Hole |
Limit Burst | ||||||||
Hallowbolt | Enemy ability | ||||||||
Hallowed Bolt | Unit ability | ||||||||
Headrush | Enemy ability | ||||||||
Hell Shaft | Unit ability | ||||||||
Hex Strike* Inflicts up to 4 at random | Unit ability | ||||||||
Hipnogas | Enemy ability | ||||||||
Hypnotize | Unit ability | ||||||||
Hysteric Voices | Enemy ability | ||||||||
Illude | Unit ability | ||||||||
Induration | Enemy ability | ||||||||
Ink | Enemy ability | ||||||||
Insult to Injury | Unit ability | ||||||||
Jinx | Unit ability | ||||||||
Kaizer Ziel | Limit Burst | ||||||||
Kurayami | Unit ability | ||||||||
Laser | Enemy ability | ||||||||
Leap* Enables use of "Numb" and "Numbclaw", among others | Unit ability | ||||||||
Leather Whip | Weapon | ||||||||
Lightning Stab | Limit Burst | ||||||||
Lullaby | Unit/Esper ability | ||||||||
Lunatic Voice | Esper evocation | ||||||||
Madhura Harp | Weapon | ||||||||
Mage Masher | Weapon | ||||||||
Maiming Shot | Unit ability | ||||||||
Malboro Wand | Weapon | ||||||||
Mesmerize | Esper evocation | ||||||||
Mind Blast | Enemy ability | ||||||||
Missile | Enemy ability | ||||||||
Mist | Enemy ability | ||||||||
Mugen Zan'ei Migawari |
Limit Burst | ||||||||
Mustard Bomb | Enemy ability | ||||||||
Mystify | Unit ability | ||||||||
Nightmare | Enemy ability | ||||||||
Noir Attack | Unit ability | ||||||||
Oblivion | Unit ability | ||||||||
Pandora's Box* Inflicts 1 at random | Unit ability | ||||||||
Paralysis Knife | Unit ability | ||||||||
Paralyze Arrow | Enemy ability | ||||||||
Paralyze Glare | Enemy ability | ||||||||
Perfect Void* 6★ only Particle Beam Wave Cannon |
Limit Burst | ||||||||
Poison | Enemy ability | ||||||||
Poison Arrow | Enemy ability | ||||||||
Poison Bombs | Enemy ability | ||||||||
Poison Breath | Enemy ability | ||||||||
Poison Claw | Enemy ability | ||||||||
Poison Mist | Enemy ability | ||||||||
Poison Knuckle | Weapon | ||||||||
Poison Sap | Enemy ability | ||||||||
Poison Sting | Unit ability | ||||||||
Poison sting | Enemy ability | ||||||||
Pollen* Inflicts 1 at random | Enemy ability | ||||||||
Pressure | Enemy ability | ||||||||
Prismatic Spore* Inflicts 1 at random | Enemy ability | ||||||||
Quash | Enemy ability | ||||||||
Quiescence | Enemy ability | ||||||||
Rash Impulse | Unit ability | ||||||||
Release | Enemy ability | ||||||||
Research | Limit Burst | ||||||||
Rock Buster | Unit ability | ||||||||
Rune Staff | Weapon | ||||||||
Sadistic Spikes | Limit Burst | ||||||||
Sandgun | Enemy ability | ||||||||
Sandstorm | Enemy ability | ||||||||
Scintilla (FFXV)* May counter with "Scintilla" | Unit passive | ||||||||
Scratch | Enemy ability | ||||||||
Scratch | Enemy ability | ||||||||
Screech | Enemy ability | ||||||||
Seal Evil | Limit Burst | ||||||||
Serious damage confirmed | Enemy ability | ||||||||
Shadowbind | Unit ability | ||||||||
Shadowstick | Unit ability | ||||||||
Shield Bash | Unit ability | ||||||||
Shining Splendor | Weapon | ||||||||
Shock Whip | Weapon | ||||||||
Silence | Green Magic Enemy ability |
||||||||
Silence Blade | Unit ability | ||||||||
Silence Dance | Unit ability | ||||||||
Silent Verse | Unit ability | ||||||||
Siren Song | Enemy ability | ||||||||
Sleep | Green Magic Enemy ability |
||||||||
Sleep Arrow | Enemy ability | ||||||||
Sleep Blade | Unit ability | ||||||||
Sleepy Bud | Unit ability | ||||||||
Sledgehammer | Weapon | ||||||||
Slumber Blade | Unit ability | ||||||||
Sleep Dagger | Weapon | ||||||||
Sleep Knife | Unit ability | ||||||||
Sleep Sword | Weapon | ||||||||
Smoke | Enemy ability | ||||||||
Soul Siphon | Enemy ability | ||||||||
Stone Gaze | Enemy ability | ||||||||
Sunbeam | Unit ability | ||||||||
Superior Blade | Weapon | ||||||||
Supersonic Wave | Enemy ability | ||||||||
Swarmstrike | Unit ability | ||||||||
Sweet Lullaby | Unit ability | ||||||||
Tainted Peck | Enemy ability | ||||||||
Tempting Tango | Unit ability | ||||||||
Thunderstorm | Limit Burst | ||||||||
Tornado | Enemy ability | ||||||||
Toxic Claw | Enemy ability | ||||||||
Toxic Dagger | Unit ability | ||||||||
Toxic Dagger | Weapon | ||||||||
Toxic Gift* 2★ only Purse Snatch |
Limit Burst | ||||||||
Thorned Mace | Weapon | ||||||||
Trample | Enemy ability | ||||||||
Tremor | Enemy ability | ||||||||
Trine | Unit ability | ||||||||
Ultimate Voice | Enemy ability | ||||||||
Venom Breath | Enemy ability | ||||||||
Venomous Edge | Weapon | ||||||||
Vulcan Burst | Enemy ability | ||||||||
Weapon Bash | Unit ability | ||||||||
Whirlwind Blade | Enemy ability | ||||||||
Windy Shiv | Enemy ability | ||||||||
Winter Palisade* Enables to counter with "Noel's Judgment": "Glacial Wave" or "Sub Zero", among others | Unit passive | ||||||||
You Shall Not Pass! | Enemy ability |
Removes[]
Game Element | Type | Status ailment | |||||||
---|---|---|---|---|---|---|---|---|---|
Antidote | Item | ||||||||
Blindna | White Magic | ||||||||
Celestial Healing | Limit Burst | ||||||||
Chakra | Unit ability | ||||||||
Cleanse | White Magic | ||||||||
Cleansing Light | Unit ability | ||||||||
Dance of Life | Unit ability | ||||||||
Dark Prayer | Unit ability | ||||||||
Divine Healing Angelic Mercy Secret Rebirth |
Limit Burst | 6★ only | 6★ only | ||||||
Echo Herbs | Item | ||||||||
Esuna | White Magic | ||||||||
Esunaga | White Magic | ||||||||
Eye Drops | White Magic | ||||||||
Goddess's Miracle | Unit ability | ||||||||
Gold Needle | Item | ||||||||
Guardian Mog | Unit passive | ||||||||
Healing Formula | Unit ability | ||||||||
Healing Prayer | Unit ability | ||||||||
Healing Smile | Unit ability | ||||||||
Healing Waltz | Unit ability | ||||||||
Healing Waltz II | Unit ability | ||||||||
Knight's Pride | Unit passive | ||||||||
Logistical Support | Unit ability | ||||||||
Loving Heart | Limit Burst | ||||||||
Miracle Battle Kiss Pretty Battle Kiss |
Limit Burst | ||||||||
Mysidian Rabbit | Unit ability | ||||||||
Medicate | Unit ability | ||||||||
Nature's Protection | Unit ability | ||||||||
Oracle of Dreams Faram's Light |
Limit Burst | ||||||||
Paralyna | White Magic | ||||||||
Poisona | White Magic | ||||||||
Priestess Miracle | Unit ability | ||||||||
Ray of Hope | Unit ability | ||||||||
Recovery | Unit ability | ||||||||
Refresh | Unit ability | ||||||||
Remedy | Unit ability | ||||||||
Return | Unit ability | ||||||||
Smelling Salts | Item | ||||||||
Stona | White Magic | ||||||||
Treatment | Unit ability | ||||||||
Unicorn Horn | Item | ||||||||
Vaccine | Item | ||||||||
Vox | White Magic |
Charm[]
Charm renders the target incapable of taking any action for three turns.
Game Element | Type | Effect |
---|---|---|
Dance of Glory | Limit Burst (Soleil) | May inflict Charm on all enemies. |
One Man Show | Active Ability | Inflicts Charm (15%) to one enemy. |
Puppeteer's Wheel | Enemy Ability | Inflicts Charm on target. |
Seduce | Enemy Ability | Inflicts Charm (100%) for two turns to target. |
Stop[]
An unit or enemy inflicted with Stop is rendered incapable of taking any action or evading attacks for three turns in generally.
Game Element | Type | Effect |
---|---|---|
Acrobatics | Active Ability | May randomly use: Firebomb (33%), Dagger Toss (34%), or Ring Toss (34%), which inflicts Stop (30%) to target. |
Blizzard Flask | Active Ability | Deals ice hybrid damage (4x), and may inflict Stop (30%), on all enemies. |
Cut Cards | Active Ability | May randomly use: Mega Burst (25%), Giga Burst (25%), Short Burst (25%), which inflicts Stop (30%) for one turn to target, or Long Burst (25%), which inflicts Stop (30%) for three turns to target. |
Dismissal | Active Ability | Deals physical damage (2.1x), and may inflict Stop (30%), to target. |
Freezing Rain | Active Ability | Inflicts Stop (30%) to target. |
Ice Prison | Limit Burst (Fryevia) | Deals hybrid ice damage, and may inflict Stop on all enemies. |
Lava Wave | Active Ability | Deals fire magic damage (1.4x) and may inflict Stop (15%) to all enemies. |
Rage of Halone | Limit Burst (Thancred) | Deals physical damage, and may inflict Stop to target. |
Stasis Sword | Limit Burst (Xon) | Deals physical damage, may inflict Stop to one enemy, and enables the user to evade two physical damage taken up to 2 turns. |
Roar | Active Ability | Inflicts Stop (30%) to all enemies. |
Stasis Sword | Limit Burst (Agrias) | Deals physical damage, and may inflict Stop to all enemies. |
Stasis Sword | Active Ability | Deals physical damage (2.1x), and may inflict Stop (30%), to target. |
Steal Time | Active Ability | Inflicts Stop (30%) to target. |
Stop | Enemy Ability | Inflicts Stop (30%) on target. |
Support Hand | Active Ability | May randomly use: Short Burst (70%): Stop (30%) for one turn to target; Long Burst (20%): Stop (30%) for three turns to target; Mega Stop (10%): Stop (30%) for five turns to target. |
Time Stopper | Active Ability | Inflicts Stop (30%) to all enemies. |
Berserk[]
Game Element | Type | Effect |
---|---|---|
Unleashed Chakra | Active Ability | Grants Berserk (ATK+100%, auto-attack only), and increases chance of being targeted (50%), for 3 turns to user. |
Stat Down[]
Element Weakness[]
Blink?[]
Guard[]
In-game, the status goes unnamed, but those unit who gain it have the damage they receive from physical or magical attacks decreased for as long as the status is in effect.
Game Element | Type | Effect |
---|---|---|
Earthen Wall | Evocation (Golem) | Decreases physical damage taken (50%) for 1-2 turns to party. |
Singing/Dancing[]
Provoke[]
The Provoke status increases the user's likelihood of being targeted by enemy attacks.
Game Element | Type | Effect |
---|---|---|
Bring It On | Active Ability | Grants damage mitigation (50%) and increases chance of being targeted (80%) for 3 turns to user. |
Fish | Active Ability | Increase the user's chance of being targeted (100%) for 1 turn. |
Flash | Active Ability | Increase the user's chance of being targeted (70%) for 3 turns. |
Pre-chorus | Active Ability | Increases LB gauge fill rate (150%) for 3 turns to party, but increases the user's chance of being targeted (30%) for 3 turns. |
Provoke | Active Ability | Increase the user's chance of being targeted (70%) for 3 turns. |
Rash Impulse | Active Ability | Deals physical damage (4.8x) and inflicts Paralyze (100%) to target. It also increases the user's chance of being targeted (100%) for two turns. |
Unleashed Chakra | Active Ability | Grants Berserk (ATK+100%, auto-attack only), and increases chance of being targeted (50%), for 3 turns to user. |
Reflect[]
Units that have the Reflect status will have magic bounce off them, and instead affect the caster. There are some spells that cannot be reflected at all.
Game Element | Type | Effect |
---|---|---|
Reflect | Green Magic | Reflect 1 magic spell taken for 3 turns to target. |
Ruby Light | Evocation (Carbuncle) | Reflect 1 magic spell taken for 2 or 3 turns to party. |
Regen[]
Regen is a status that constantly restores HP, once per turn as long as the status is in effect. Some units automatically gain the status upon entering battle due to their passive traits.
Regen-type abilities do not stack, only the strongest one is active. Using an ability that grants Regen again only refreshes the duration.
Game Element | Type | Effect |
---|---|---|
Aqua Refresh | Passive Ability | Auto-heal (60 HP, 1.2x) and recover MP (5%) per turn. |
Auto-Regen | Passive Ability | Auto-heal (120 HP, 0.6x) per turn. |
Cover | Active Ability | Heals (1000 HP, 10x) and refresh (10 MP, 0.2x) for 3 turns to party. |
Deliverance | Passive Ability | Increases ATK/DEF by 20%, and auto-heals (120 HP, 0.6x) per turn. |
Emergency Regen | Passive Ability | Auto-heal (120 HP, 0.6x) per turn when HP drops below 10%. |
Light's Blessing | Passive Ability | Auto-boosts ATK/MAG by 20% during battle, and auto-heals (120 HP, 0.6x) per turn. |
Perfect Balance | Active Ability | Skips next turn, but increases ATK/DEF by 40%, auto-heals (15x) and recovers MP (0.65x) to user for 3 turns. |
Pretty Aura | Passive Ability | Auto-heals (120 HP, 0.6x) per turn. |
Regen | White Magic | Heals (400 HP, 2x) over 3 turns to one ally. |
Regenerate | Active Ability | Heals (1150 HP, 8x) for 3 turns to party. |
Reis's Wind | Active Ability | Heals (800 HP, 11.5x) for 3 turns to party. |
Resurrection | Passive Ability | Auto-heal (1800 HP, 1x) per turn. |
White Knight | Active Ability | Increases DEF by 40% and heals (500 HP, 4x) for 3 turns to party. |
Zealous | Passive Ability | Auto-heals (200 HP, 6x) per turn. |
Refresh[]
Refresh is a beneficial status that causes MP to be recovered each turn.
Game Element | Type | Effect |
---|---|---|
Aqua Refresh | Passive Ability | Auto-heal (60 HP, 1.2x) and recover MP (5%) per turn. |
Auto-Refresh | Passive Ability | Recover MP (5%) per turn. |
Bless | Active Ability | Grants Refresh (10 MP, 0.1x) for 3 turns to party. |
Cover | Active Ability | Heals (1000 HP, 10x) and refresh (10 MP, 0.2x) for 3 turns to party. |
Haunting Guard | Passive Ability | Increases ATK/MAG/SPR (15%) and recovers MP (3%) per turn. |
I'll never die! | Passive Ability | Recover MP (10%) per turn. |
Magic Martyr | Active Ability | The user takes damage (500), but grants Refresh (10 MP, 0.3x) for 3 turns to party. |
Mind Charge | Passive Ability | Recover MP (3%) per turn. |
Perfect Balance | Active Ability | Skips next turn, but increases ATK/DEF by 40%, auto-heals (15x) and recovers MP (0.65x) to user for 3 turns. |
Shroud of Saints | Passive Ability | Recover MP (5%) per turn, and decreases chance of being targeted (50%). |
Auto-revive[]
Units with the Auto-revive status will revive automatically if they are Knocked Out.
Game Element | Type | Effect |
---|---|---|
Dark Favor | Active Ability | Auto-revive (90% HP) for 3 turns to user. |
Flinchproof Martyr | Active Ability | Auto-revive (1% HP) for 5 turns to user. |
Indomitable | Active Ability | Auto-revive (50% HP) for 1 turn to user. |
Keep it up! | Active Ability | Auto-revive (30% HP) for 3 turns to target. |
Leap | Active Ability | Among the various ability sets it enables, Reraise grants Auto-revive (80% HP) for 3 turns to one random party member. |
Live Giver (Awaken +2) |
Active Ability | Recover the target's HP/MP (100%), increases its wind resistance (70%) and grants it Auto-revive (80% HP) for 3 turns, but the user is instantly Knocked Out. |
Sacred Song | Active Ability | Increase ATK/DEF (80%) and grants Auto-revive (80% HP) for 3 turns to user. |
Undying Wish | Active Ability | Auto-revive (80% HP) for 3 turns to target. |
Limit Burst up[]
Units with the status receive an increase in their Limit gauge fill rate, usually by 100%, as long as the status is in effect.
Game Element | Type | Effect |
---|---|---|
Blood Rage | Passive Ability | Increase LB gauge fill rate (100%) for 2 turns when HP drops below 33%. |
Encourage | Active Ability | Increases LB gauge fill rate (200%) for 5 turns to user. |
General Battlecry | Active Ability | Increase ATK/MAG (50%) and LB gauge fill rate (50%) for 3 turns to party. |
Hyper | Item | Increase LB gauge fill rate (100%) for 3 turns to target. |
Limit Gather | Active Ability | Deals physical damage (1.8x) with ignore DEF (25%) to target, and increases the user's LB gauge fill rate (200%) for 5 turns. |
Madness Rush | Active Ability | Does three physical damage (4.2x) attacks to random enemies, and increases LB gauge fill rate (100%) for 3 turns to user. |
Maintenance | Active Ability | Increase LB gauge fill rate (100%) for 3 turns to user. |
Miracle Battle Kiss Pretty Battle Kiss |
Limit Burst (Tilith) | Heals some HP, increases LB gauge fill rate (100%) for 3 turns, and removes Poison, Silence and Paralyze, to target. |
Power Charge | Active Ability | Increases LB gauge fill rate (200%) for 5 turns to user. |
Pre-chorus | Active Ability | Increases LB gauge fill rate (150%) for 3 turns to party, and increase the user's chance of being targeted (30%) for 3 turns. |
Stat Up[]