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Barret: There's no gettin' off this train we on 'till we reach the end of the line.
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The following is a list of items found in Final Fantasy Brave Exvius. Items marked with an asterisk (*) are currently only available in the Japanese version.

Recovery

Name Effect Obtain
Potion
FFBE Potion
Restores a small amount of HP to one ally.
A tonic that restores an ally's health by a small amount. Derived from an ancient recipe referenced in the histories of the Kingdom of Pharm, it is created by blending a number of medicinal herbs. In recent years, improvements to the formula and the wider availability of high-quality ingredients even in less prosperous lands, it is readily available across the realm.
Hi-Potion
FFBE Hi-Potion
Restores a moderate amount of HP to one ally.
A tonic that restores an ally's health by a modest amount. With its ingredients harder to come by and the preparation more difficult, it is more expensive than a standard potion, but its potency cannot be denied. While standard potions suffice for everyday injuries, the grave wounds suffered by numerous soldiers in the war between Grandshelt and Zoldaad brought about a need for this potent restorative.
Elixir
FFBE Elixir
Fully restores one ally's HP and MP.
A fabled arcanum capable of restoring an individual's health and magical energies to full capacity. Said to have been bestowed upon mortals by a deity of light in times of yore, its ingredients and recipe are shrouded in mystery. Its potency is such that those who witness its effects describe it only as a miracle. It is aid that any who comes to possess this divine elixir is destined to succeed in their quest.
Phoenix Down
FFBE Phoenix Down
Revives one ally from being KO'd.
The tailfeather of a bird, able to bring one back from the verge of death. Billed by ambitious merchants as having been plucked from the legendary pohenix, the truth of such claims are unsubstantiated. None can deny its power, however, bringing those who have all but drawn their last breath back to their feet. Many travelers keep one in their pocket as a talisman against unforeseen dangers.
Antidote
FFBE Antidote
Cures on ally of poisoning.
A physic that neutralizes poisons within the body. Effective against a wide variety of toxins, it is an essential for those who come in regular contact with venomous beasts or treacherous poison-wielding foes. Adventurers are encouraged to always keep an ample supply, as healers capable of curing poison with magic are few and far between.
Eye Drops
FFBE Eye Drops
Cures one ally of being blinded.
A salve that cures blindness. Having one's line of sight obscured can be a lethal impairment in battle, but a few drops of this medicine will have you seeing your foes clear as day. From its origins as a traditional remedy, the formula was refined by an enterprising salve-maker at the Paapa Pharmacy in Delmagia, whose product has taken the realm by storm.
Smelling Salts
FFBE Smelling Salts
Cures one ally of sleep or confusion.
A mere whiff of these potent salts will suffice to rouse the smeller from the deepest slumber or stupor. With the kick of a strong spice, followed by a refreshing, nose-clearing sensation, it is known to elicit feelings of elation in the user. Not unlike eye drops, the forumla was refined from a traditional home remedy passed down from times of yore.
Echo Herbs
FFBE Echo Herbs
Cures one ally of silencing.
A curious herb that can restore a person's voice, to the point of making one want to shout at the top of one's lungs. Since chanting is an essential part of spell-casting, losing the ability to speak can obstruct even the most potent of magicks. As such, wise mages are sure to carry an ample supply of this herb, with many going so far as to grow it in their private gardens.
Unicorn Horn
FFBE Unicorn Horn
Cures one ally of paralysis.
A horn taken from the fabled beast of legend, with the power to free one from paralysis. Notoriously difficult to acquire, as unicorns are said to reveal themselves only to maidens pure of heart. With the beasts themselves growing rare in recent times, shady merchants have resorted to peddling imitations - let the buyer beware.
Vaccine
FFBE Vaccine
Gold Needle
FFBE Gold Needle
Cures one ally of petrification.
A curious needle of gold with the power to restore life to those turned to stone. Purified by white mages, the holy essence enters the body through the skin, dissolving the curse of petrification from within. Though many have reported the glorious relief of joints and muscles loosening from the curse, the treatment has proven ineffective against common shoulder stiffness and back pain.
Remedy
FFBE Remedy
Healing Spring
FFBE Healing Spring
Casts regen on one party member.
Turbo Ether
FFBE Turbo Ether
X-Potion
FFBE X-Potion
Ether
FFBE Ether
Restores a small amount of MP to one ally.
A tonic that restores an ally's magical energies by a small amount. A must for any magic-user, its recipe is said to have originated in a kingdom of mages. More expensive than a potion, its ability to instantly restore one's magic makes it treasured by arcane types everywhere. Unfortunately, the ethers most commonly found today are but an imitation of the recipe of old, and their potency is limited.
Y-Potion
FFBE Y-Potion
Mega Ether
FFBE Mega Ether
Tent
FFBE Tent
Survivor's Flask
FFBE Survivor's Flask
Chocolate
FFBE Chocolate
World Tree Drop*
FFBE World Tree Drop
World Tree Leaf*
FFBE World Tree Leaf
Sage's Holy Water*
FFBE Sage's Holy Water
Healing Herb*
FFBE Healing Herb
Herb*
FFBE Herb
Magic Holy Water*
FFBE Magic Holy Water
Fina's Chocolate*
FFBE Fina's Chocolate
お返しのキャンディ*
FFBE Unknown Item 8

Combat

Name Effect Obtain
Smoke Bomb
FFBE Smoke Bomb
Holy Torch
FFBE Holy Torch
Dispel status effects of one enemy.
White Fang
FFBE White Fang
Earth Drum
FFBE Earth Drum
Deals a small amount of earth damage to one enemy.
A mysterious drum said to harbor the power of the earth itself. Capable of inflicting a modest amount of earth damage, it has the unfortunate side effect of creating a rumbling that sweeps one off one's feet, invariably causing the drum to shatter in the process. Historians posit that it was a centerpiece in the dwarven festivals of old.
Giant Feather
FFBE Giant Feather
Fish Scale
FFBE Fish Scale
Deals a small amount of water damage to one enemy.
A scale left behind by a creature of the deep. The power contained within is enough to deal modest water damage to a foe. With some scales shimmering with resplendent colors, they are prized as ornaments as much as for their faculty in battle. Sadly, one cannot have it both ways, as releasing the scale's power will leave it an ashen husk.
Zeus's Wrath
FFBE Zeus's Wrath
Deals a small amount of lightning damage to one enemy,
A mystical item said to house the wrath of the god of storms, albeit in a minute quantity. Capable of inflicting modest lightning damage, it is particularly effective against aquatic foes. Though limited in potency, its ease of use among non-mages, and lack of reliance on long incantations, are significant merits, making it perfect for distracting one's enemy and creating an opening.
Antarctic Wind
FFBE Antarctic Wind
Deals a small amount of ice damage to one enemy.
A mystical item with the chill winds of the southern reaches sealed within. Even brought far from its source, it carries enough power to deal a small amount of ice damage. An effective way for those not magically inclined to stand against fire-element foes, even its modest powers can help give an edge in battle.
Bomb Fragment
FFBE Bomb Fragment
Deals a small amount of fire damage to one enemy.
A remnant from the body of a self-destructed bomb. Still smoldering with the fire of its ill-fated master, its flames can be channeled to do damage to foes. Capable of causing extensive destruction to one's surroundings if not careful, fortunately it is typically procurable by only the most experienced of adventurers.
Bomb Arm
FFBE Bomb Arm
Deals fire damage to one enemy.
A remnant from the body of a self-destructed bomb. While bomb fragments are commonly seen, fully-intact arms are rare indeed, and naturally prized for the fiery havoc they can wreak on foes. Overeager adventurers looking to procure this treasured item by their own hand have been known to meet an explosive end.
Hyper
FFBE Hyper
Causes limit gauge to fill more quickly.
Light Curtain
FFBE Light Curtain
Red Fang
FFBE Red Fang
Blue Fang
FFBE Blue Fang
Gaia's Cry
FFBE Gaia's Cry
Lunar Curtain
FFBE Lunar Curtain
Heavenly Wrath
FFBE Heavenly Wrath
Wyvern Feather
FFBE Wyvern Feather
Arctic Wind
FFBE Arctic Wind
Void Vessel
FFBE Void Vessel
Scroll of Acumen
FFBE Scroll of Acumen
Scroll of Vigor
FFBE Scroll of Vigor

Throwing items

Name Effect Obtain
Fuma Shuriken
FFBE Fuma Shuriken
Shuriken
FFBE Shuriken
Deals damage to one enemy.
A ninja throwing weapon. Their severe training is known for its rigor, but perhaps a ninja's most fundamental skill is the throwing of a shuriken. It demands absolute control of the arm and wrist to send one flying into the vulnerable part of one's foe, and only ninjas who hit their targets without fail are worthy of the name.
Frag Grenade
FFBE Frag Grenade
Grenade
FFBE Grenade
Pinwheel
FFBE Pinwheel
Empire Grenade*
FFBE Empire Grenade
Dragon Scale
FFBE Dragon Scale Item.

Drink items

Name Effect Obtain
Hero Drink
FFBE Hero Drink
Temporarily boosts ATK, DEF, MAG, and SPR.
Bacchus's Wine
FFBE Bacchus's Wine
Inflicts berserk status on the user.
A mystical draught said to spout forth endlessly from an enchanted fount. Only consumable by knowledgeable salve-makers, it brings out the latent powers of the drinker, allowing them to exceede their nomral pysical capacities. As a side-effect, however, it induces obliviousness to one's surroundings and a loss of control, as if the imbiber were in a severe state of inebriation.
Shell Drink
FFBE Shell Drink
Temporarily boosts the user's SPR.
Protect Drink
FFBE Protect Drink
Temporarily boosts the user's DEF.
Body Boost
FFBE Body Boost
Temporarily boosts the user's ATK.
Mana Boost
FFBE Mana Boost
Temporarily boosts the user's MAG.
Giant's Drink*
FFBE Giant's Drink

Other

Name Effect Obtain
Rare Summon Ticket
FFBE Rare Summon Ticket
Arena Summon Ticket
FFBE Arena Summon Ticket
4★+ Guaranteed Ticket
FFBE R4 Guaranteed Ticket
EX Summon Ticket*
FFBE EX Summon Ticket
4★+ Guaranteed EX Ticket*
FFBE R4 Guaranteed EX Ticket
5★+ Guaranteed EX Ticket*
FFBE R5 Guaranteed EX Ticket
Star Quartz
FFBE Star Quartz
A beautiful stone that shines like a star.
An exquisite gem found on rare occasions throughout the realm. Though strongly resembling a crystal, it harbors no power of its own—though the vast majority of laymen are unable to discern the difference. As such, it is rarely seen in shops, though it is said that certain mineral enthusiasts have amassed sizable collections.
Mogcake
FFBE Mogcake
Candy Corn
FFBE Candy Corn
Magic Key
FFBE Magic Key
A key that can open an ensorcled treasure chest.
A curious key said to possess the power to unlock magically-sealed treasure caskets the realm over. Arcane scholars posit that the magical energies imbued within it neutralize the incantations cast upon the chest, allowing mystic seals to be broken. A remarkable tool for treasure-hunters, unfortunately its powers are lost after a single use.
Gale Key
FFBE Gale Key
Flamering Key
FFBE Flamering Key
Aurora Key
FFBE Aurora Key
Jet Black Key*
FFBE Jet Black Key
Gallean Tins
FFBE Gallean Tins
Auracite Shard
FFBE Auracite Shard
Trochoid Gear
FFBE Trochoid Gear
Phantoma
FFBE Phantoma
White Phantoma
FFBE White Phantoma
Blue Phantoma
FFBE Blue Phantoma
Rat Tail*
FFBE Rat's Tail
Memory Candy* (思い出の飴玉)
FFBE Memory Candy
Candy
FFBE Candy
Gold
FFBE Gold
Red Orb
FFBE Red Orb
Ifrit Raid Coin
FFBE Ifrit Raid Coin
Karma
FFBE Karma
Fish
FFBE Fish
Magic Shard*
FFBE Magic Shard
Shadow Lord Raid Coin*
FFBE Shadow Lord Raid Coin
White Jewel*
FFBE White Jewel
Moogle King Raid Coin*
FFBE Moogle King Raid Coin
Wind Fang*
FFBE Wind Fang
Neff Galmud Raid Coin*
FFBE Neff Galmud Raid Coin
Neff Galmud Induction Crystal*
FFBE Neff Galmud Induction Crystal
Hair Ornament*
FFBE Hair Ornament
Four Noble Devils Raid Coin*
FFBE Four Noble Devils Raid Coin
Metal Egg
FFBE Metal Egg
Musical Note
FFBE Musical Note
Magicite Shard
FFBE Magicite Shard
A shard of a magic stone that grants power to espers.
A shard of magicite that radiates a curious light. Formed by the condensation of magical energy, the stone known as magicite is prized by many for its power, but is exceedingly rare, with most of the specimens found being little more than the shattered remnants of larger stones. That said, even this shard has not lost all of its power, and will serve to augment the powers of an esper to some degree.
Magicite
FFBE Magicite
A shard of a magic stone that grants power to espers.
A stone of condensed magical energy that radiates a curious light. It is said that some are formed naturally in magic-rich terrain, while others grow within the bodies of mystical creatures. Common to all forms of magicite is the power they bestown on espers. Magicite can evolve to eventually give off light of myriad colors, but this stone has yet to accrue that level of power.
Red Magicite
FFBE Red Magicite
A red magic stone that grants power to espers.
A piece of magicite that has evolved to give off a reddish light. Often depicted alongside espers in legends and wall paintings, it is thought to imbue these mystic beasts with enhanced powers. The significance of the various colors has been researched by scholars through the years, but to this day no definitive conclusion has beeen reached. It is said that certain espers have a special fondness for particular stones.
Blue Magicite
FFBE Blue Magicite
A blue magic stone that grants power to espers.
A piece of magicite that has evolved to give off a bluish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Ever in demand among researchers of the arcane, the task of harvesting these rare stones from the perilous locations in which they are found often falls to enterprising adventurers.
Green Magicite
FFBE Green Magicite
A green magic stone that grants power to espers.
A piece of magicite that has evolved to give off a greenish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Ever in demand among researchers of the arcane, the task of harvesting these rare stones from the perilous locations in which they are found often falls to enterprising adventurers.
White Magicite
FFBE White Magicite
A white magic stone that grants power to espers.
A piece of magicite that has evolved to give off a whitish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Magicite shards are treasured as good luck talismans across the realm, with white stones being seen as particularly auspicious. The magical power exuded by the stone is believed to have a calming effect on the hearts of those who gaze into it.
Black Magicite
FFBE Black Magicite
A black magic stone that grants power to espers.
A piece of magicite that has evolved to give off a whitish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Magicite is unique in the way it exudes light in the darkness, and sightings of ghostly lights on sunless seas and dark forests is often a sign that magicite is nearby. That, or something more sinister...
Red Megacite
FFBE Red Megacite
A large red magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant red light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Academics posit that the mystical creatures absorb the energies sealed within the stones, but as the magicite disappears immediately upon being consumed, the exact nature of this process remains a mystery.
Blue Megacite
FFBE Blue Megacite
A large blue magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant blue light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Enterprising mages have been known to purchase specimens from adventurers for their research, but arguments over fair price are frequent, as the distinction between magicite and megacite is oft subject to debate.
Green Megacite
FFBE Green Megacite
A large green magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant green light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. While certain monsters are known to produce magicite within their bodies, only the most gargantuan of beasts are capable of storing the massive stones known as megacite. Such creatures invariably wield highly potent magic, a testament o the power of the megacite within.
White Megacite
FFBE White Megacite
A large white magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant white light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. A familiar substance to summoners and mages, to those without arcane inclinations it is but another exotic jewel. Tales of unaware aristocrats who discovered their favorite accessories were actually made of megacite are too common to be dismissed as fiction.
Black Megacite
FFBE Black Megacite
A large black magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant black light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Since olden times, magical power has been thought to possess a will of its own, a sentience that would live on in this evolved magicite. That said, such power is far weaker than that found in crystals, and is limited to a distant feeling of joy or sadness felt by those who come in contact with it.
Earth Key #2
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #2. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #3
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #3. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #4
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #4. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #5
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #5. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #6
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #6. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #7
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #7. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #8
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #8. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #9
FFBE Earth Key
A key to a deposit box in Grandshelt. Phantom Forest - Exploration
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #9. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #10
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #10. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #11
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #11. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #12
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #12. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #13
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #13. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #14
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #14. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #15
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #15. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #16
FFBE Earth Key
A key to a deposit box in Grandshelt. Weaponsmith, Village of Kol
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #16. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #17
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #17. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #18
FFBE Earth Key
A key to a deposit box in Grandshelt.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #18. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Earth Key #19
FFBE Earth Key
A key to a deposit box in Grandshelt. Defeat a Shark in Colosseum
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #19. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Yellow Magicite
FFBE Yellow Magicite
A yellow stone said to grant power to espers.
A piece of magicite that has evolved to give off a yellowish light. Known to imbue special powers to espers, it is said taht certain beasts have a particular fondness for stones of this color. There is a legend that say espers can evolve to surpass their own limits with the power they receive from magicite which they obtain thanks to the help of humans they trust. However, there are few who understand exactly how they accomplish such increases in power.
Orange Magicite
FFBE Orange Magicite
An orange stone said to grant power to espers.
A piece of magicite that has evolved to give off an orange light. Known to imbue special powers to espers, it is said taht certain beasts have a particular fondness for stones of this color. Though espers grow by absorbing the magic power held within a magicite, they will only take it from humans with whom they have established a trusting relationship. If an esper were to accept the power of magicite given to it, that would serve as proof of trust felt towards the provider.
Violet Magicite
FFBE Violet Magicite
A violet stone said to grant power to espers.
A piece of magicite that has evolved to give off a violet light. Known to imbue special powers to espers, it is said taht certain beasts have a particular fondness for stones of this color. The color of magicite changes in relation to the type of magic power held within it, with preferred colors varying by esper. Though it is difficult to ascertain which magicite will be most effective with which esper, they do tend to prefer colors that symbolize the form of magic they use.
Yellow Megacite
FFBE Yellow Megacite
A large yellow stone said to grant power to espers.
A highly-evolved magicite stone that emits a brilliant yellow light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Despite wielding great power, espers are unable to leave their domain of their own power. It has been told that in order to venture outside the areas to which they are bound, they require the aid of trustworthy humans.
Orange Megacite
FFBE Orange Megacite
A large orange stone said to grant power to espers.
A highly-evolved magicite stone that emits a brilliant orange light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Nowadays, when most humans have never even seen an esper, magicite is treated like any other precious stone. This orange magicite, which appears fairly ordinary at first, is particularly popular mong older gentlemen.
Violet Megacite
FFBE Violet Megacite
A large violet stone said to grant power to espers.
A highly-evolved magicite stone that emits a brilliant violet light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Even though it has become common knowledge taht magicite holds great magical power, a method of extracting this power has yet to be established. It is said that only espers are able to absorb the powers housed within these stones.

Gallery

Template:FFBE Template:Items

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