The following is a list of all items in Final Fantasy: The 4 Heroes of Light.
Consumable items[]
Recovery items[]
The items below can be used outside of battle from the inventory of individual characters. Using them this way does not consume the user's AP and the player is free to choose the target for the item. Furthermore, these items also have special features when used by someone wearing the Wayfarer or Salve-maker crowns.
- Wayfarer: Potion, Hi-Potion, X-Potion, Remedy and Ether all restore double the amount of HP or AP when used within or outside of battle.
- Salve-maker: All items below cost 0 AP when used during battle, and are not consumed when used with Dispensary. Certain items, except those that purely remove status ailments without restoring HP or AP, are applied to everyone in the party when used with Healthcare. Potion, Hi-Potion, X-Potion, Remedy and Elixir inflict HP damage to an opponent when used with Poison Pill.
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Potion | 20 | Provides a small HP boost. | Buy: Horne, Guera, Liberte, Urbeth, Arbor, Invidia, Spelvia Drop: Imp, Jack Lantern, Myconid, Slime, Wight Steal: Behugemoth (1st part), Ice Dragon, King Guera, Sorcerer Find: Horne (x7), Horne Castle (x2), North Caves, Guera (x3), Liberte (x2), Urbeth, Arbor (x2), Invidia (x2) | |
Effect: Restore 40 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied. | ||||
Hi-Potion | 40 | Provides a good HP boost. | Buy: Urbeth, Invidia, Spelvia, Guera (After Darkness), Liberte (After Darkness), Arbor (After Darkness), Horne Drop: Alraune, Blood Bat, Demon, Demon Ray, Ghoul, Goblin, Lizardhawk Nidhogg, Oceanus, Orc Lord, Pumpking, Red Jelly, Slime , Succubus, Trollud Zombie Steal: Mimic, Geri, Freki Find: Liberte, Urbeth (x2), Arbor, Great Tree (x2), Ice Caverns, Invidia, Tower to the Sky | |
Effect: Restore 80 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied. | ||||
X-Potion | 400 | Provides a great big HP boost. | Buy: Guera (After Darkness), Liberte (After Darkness), Arbor (After Darkness), Urbeth (After Darkness), Moonsand Ruins, Mysterious Lighthouse, Trial Tower, Holy Tree Tower Steal: Arch Demon, Beelzebub, Rolan, Satan Find: Horne, Star Chamber | |
Effect: Restore 160 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied. | ||||
Elixir | — | Restores all your HP. | Find: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial Tower | |
Effect: Restore 999 HP to a party member.
Target Priority: Lowest HP% ; random ally, if tied. | ||||
Remedy | 400 | Cures all ailments (except death) and restores a small amount of HP. | Buy: Urbeth, Spelvia, Guera (After Darkness), Arbor (After Darkness), Horne Find: Spelvia, Liberte | |
Effect: Restore 100 HP to a party member. Also removes most status ailments.
Target Priority: Lowest HP% ; random ally, if tied ; else target afflicted with a status ailment. | ||||
Ether | 1,000 | Provides a small AP boost. | Buy: Urbeth, Spelvia, Guera (After Darkness), Liberte (After Darkness), Horne (After saving the King) Drop: Red Jelly Find: Guera Caverns, Quicksand Castle, Hunting Caves, Great Tree, Ice Caverns, Tower to the Sky, Star Chamber | |
Effect: Restore 3 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied. | ||||
Hi-Ether | 10,000 | Restores your AP. | Buy: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial Tower Find: Hunting Caves, Horne, Star Chamber | |
Effect: Restore 5 AP to a party member.
Target Priority: Lowest AP ; random ally, if tied. | ||||
Phoenix Down | 100 | Brings you back from the dead. | Buy: Moonsand Ruins, Holy Tree Tower, Mysterious Lighthouse, Trial Tower Drop: Basilisk, Cowpel, Ikkaku, Vampire Bat Steal: Arboroc, Chimera, Leviathan Find: Horne, North Caves (x2), Witch's Mansion, Moonlight Tower, Guera Caverns, Quicksand Castle, Liberte, Arbor, Great Tree Roots, Great Tree, Spelvia Dungeons, Star Chamber | |
Effect: Remove KO from a party member. Also restores 10% maxHP upon revival.
Target Priority: KO'd ; highest leveled ; random ally, if tied. | ||||
Tranquilizer | 20 | Cures confusion. | Buy: Liberte Drop: Air Ray, Neko Natter, Scylla Find: Invidia | |
Effect: Remove confusion from a party member.
Target Priority: Confused ; random ally, if tied. | ||||
Antidote | 20 | Cures poison. | Buy:Guera, Urbeth, Arbor Drop: Cu Sith Find: Guera (x2), Invidia | |
Effect: Remove poison from a party member.
Target Priority: Poisoned ; random ally, if tied. | ||||
Gold Needle | 50 | Cures petrification. | Buy: Urbeth, Invidia | |
Effect: Remove petrification from a party member.
Target Priority: Petrified ; random ally, if tied. | ||||
Echo Herbs | 20 | Cures silence. | Buy: Guera, Liberte, Urbeth, Arbor Find: Liberte, ???, Arbor, Spelvia | |
Effect: Remove silence from a party member.
Target Priority: Silenced ; random ally, if tied. | ||||
Animate Tonic | 30 | Cures paralysis. | Buy: Guera, Urbeth, Invidia Drop: Silky, Wight Find: Guera, Invidia, Spelvia | |
Effect: Remove paralysis from a party member.
Target Priority: Paralyzed ; random ally, if tied. | ||||
Eye Drops | 20 | Cures blindness. | Buy: Guera, Urbeth, Arbor Drop: Huginn Find: Guera, Liberte, Arbor | |
Effect: Remove blindness from a party member.
Target Priority: Blinded ; random ally, if tied. | ||||
Alarm Clock | 20 | Wakes you up from any sleep. | Buy: Urbeth, Arbor Drop: Batter Fly Find: Urbeth, Arbor | |
Effect: Remove sleep from a party member.
Target Priority: Sleeping ; random ally, if tied. | ||||
Cross | 50 | Lifts curses. | Buy: Urbeth, Invidia Drop: Doppelganger Find: Urbeth | |
Effect: Remove curse from a party member.
Target Priority: Cursed ; random ally, if tied. |
Attack items[]
The items below can only be used during battle. The Elementalist abilities Augment and Amplify apply to most of these items (bar the Great Tree Log), further boosting their damage when exploiting elemental vulnerability. Furthermore, these items also have special features when used by someone wearing the Salve-maker or Alchemist crowns.[note 1]
- Salve-maker: All items below cost 0 AP when used during battle.
- Alchemist: All items below inflict additional 50% damage, Experiment turns one of these items into another one from this table, and Forge adds one of these items into the user's inventory provided it is not full. Smelt requires at least two of these items to work, whereas Cast requires at least one.
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Bomb Fragment | 300 | Inflicts fire-element damage. | Buy: Invidia, Urbeth, Liberte Drop: Garm, Hellhound, Rock Golem Find: Arbor, Invidia | |
Effect: Inflict 50 HP piercing damage to an opponent.
Property: Fire Lv.1 | ||||
Antarctic Wind | 300 |
Inflicts water-element damage. |
Buy: Guera, Urbeth Find: Pirate Hideout | |
Effect: Inflict 50 HP piercing damage to an opponent.
Property: Water Lv.1 | ||||
Gaia Drum | 300 | Inflicts earth-element damage. | Buy: Urbeth Find: Liberte | |
Effect: Inflict 50 HP piercing damage to an opponent. [note 2]
Property: Earth Lv.1 | ||||
Raven's Yawn | 300 | Inflicts wind-element damage. | Buy: Urbeth | |
Effect: Inflict 50 HP piercing damage to an opponent.
Property: Wind Lv.1 | ||||
Great Tree Log | — | Inflicts earth-element damage.[note 3] | Find: Urbeth | |
Effect: Inflict 50 HP piercing damage to an opponent.
Property: Non-elemental | ||||
Zeus's Wrath | 300 | Inflicts light-element damage. | Buy: Urbeth Find: Urbeth, Tower to the Sky | |
Effect: Inflict 50 HP piercing damage to an opponent.
Added effect: Paralysis (~10%) | ||||
Dark Sigh | 300 | Inflicts dark-element damage. | Buy: Urbeth Find: Invidia, Spelvia | |
Effect: Inflict 50 HP piercing damage to an opponent.
Property: Dark Lv.1 | ||||
Holy Breath | 300 | Inflicts light-element damage. | Buy: Urbeth Steal: Lucifer Find: Spelvia | |
Effect: Inflict 50 HP piercing damage to an opponent.
Property: Light Lv.1 |
- ↑ Despite having the animation of offensive spells when used, these items do not deal magical damage, as such Spell Fencers experience no boost to their standard attacks when striking an enemy that was damaged by these items in the same turn.
- ↑ Does not work on Flying enemies.
- ↑ This is among one of the instances in which the in-game info is false.
Other items[]
The items below can only be used outside of battle.
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Torch | 10 | Lights your way in the darkest of dungeons. | Buy: Horne, Guera, Liberte, Urbeth, Arbor, Invidia Find: Horne, Guera Caverns | |
Effect: Turn on light mode in dungeons, if dark mode. Enable a clear view to better navigate the dungeon. | ||||
Hunting Horn | — | Summons monsters to your side. | Find: Pirate Hideout | |
Effect: Initiate a battle, if possible. This item does not get consumed when used. | ||||
Dragon Wing | 60 | Teleports you back to town, instantly. | Buy: Horne, Guera, Liberte, Urbeth, Arbor, Invidia Drop: Nue Find: Horne (x2), Witch's Mansion, Liberte, Spelvia | |
Effect: Send the party back to the town in which the player's progress is most recently saved. |
Non-consumable items[]
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Music Score | 2,500 pts | First, you have to know how to read music... | Multiplayer Shop: Liberte | |
Effect: Unlock the Musician crown. | ||||
Mythril | — | A really hard lump of mythril. | Drop: Death Trap, Iron Golem, Mythritoise, Red Jelly | |
Effect: Can be traded to NPCs for rewards during certain events. (Optional) | ||||
Orihalcon | — | The legendary metal. Food for making equipment stronger, apparently. | Drop: Bahamut, Black Dragon, Dragon, Red Dragon | |
Effect: Increase maximum upgrade levels by 10. |
Tomes[]
White Magic tomes[]
The Cure, Cura, Curaga, Raise, Arise and Esuna tomes (i.e. the first six tomes in the table below) can be used outside of battle from the inventory of individual characters. Using them this way consumes the user AP as per the cost of the specific tome in question and the player is free to choose the target for the recovery spell. Furthermore, the AP cost of using these tomes will be reduced by one if used by someone wearing the White Mage crown.
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Cure Tome | 500 | White Magic: Slight HP recovery. AP Cost 2. Can use from the Menu. |
Buy: Guera, Liberte, Urbeth (Night only), Arbor, Spelvia Find: Witch's Mansion | |
Effect: Grant the holder the option to equip Cure. | ||||
Cura Tome | 1,500 | White Magic: HP recovery. AP Cost 3. Can use from the Menu. |
Buy: Guera (Night only), Spelvia, Urbeth (After Darkness) Find: Tower to the Sky | |
Effect: Grant the holder the option to equip Cura. | ||||
Curaga Tome | 5,000 | White Magic: Party HP recovery. AP Cost 4. Can use from the Menu. |
Buy: Guera, Urbeth, and Arbor (After Darkness) | |
Effect: Grant the holder the option to equip Curaga. | ||||
Raise Tome | 1,500 | White Magic: Revive from dead. AP Cost 3. Can use from the Menu. |
Buy: Guera (Night only), Urbeth (Night only), Arbor, Spelvia Find: Tower to the Sky | |
Effect: Grant the holder the option to equip Raise. | ||||
Arise Tome | 5,000 | 'White Magic: Completely revive. AP Cost 4. Can use from the Menu. |
Buy: Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Arise. | ||||
Esuna Tome | 1,500 | White Magic: Cures afflictions. AP Cost 2. Can use from the Menu. |
Buy: Guera, Urbeth, and Arbor (After Darkness) | |
Effect: Grant the holder the option to equip Esuna. | ||||
Regen Tome | 1,000 | White Magic: Recover health each turn. AP Cost 2. |
Buy: Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Regen. | ||||
Berserk Tome | 1,000 | White Magic: Attack increased 50%. AP Cost 2. |
Buy: Guera (Night only) | |
Effect: Grant the holder the option to equip Berserk. | ||||
Magick Tome | 1,000 | White Magic: Magic attack increased 50%. AP Cost 2. |
Buy: Guera (Night only), Spelvia (After Darkness) | |
Effect: Grant the holder the option to equip Magick. | ||||
Protect Tome | 1,000 | White Magic: Defense increased 50%. AP Cost 2. |
Buy: Guera and Urbeth (Night only), Horne | |
Effect: Grant the holder the option to equip Protect. | ||||
Shell Tome | 1,000 | White Magic: Magic defense increased 50%. AP Cost 2. |
Buy: Guera and Urbeth (Night only), Horne | |
Effect: Grant the holder the option to equip Shell. | ||||
Invisible Tome | 1,000 | White Magic: Evasion doubled. AP Cost 2. |
Buy: Spelvia (After Darkness) | |
Effect: Grant the holder the option to equip Invisible. | ||||
Aura Tome | 2,500 | White Magic: Increase status levels by 10%. AP Cost 2. |
Buy: Spelvia (After Darkness) | |
Effect: Grant the holder the option to equip Aura. | ||||
Lux Tome | — | White Magic: Mighty white magic strengthens all... AP Cost 5. |
Find: Arbor (After Darkness) | |
Effect: Grant the holder the option to equip Lux. |
Black Magic tomes[]
The Spell Fencer abilities Magic Sword and Mystic Sword require the user to carry at least one of these tomes and have it equipped for the abilities to work. However the only tomes that are compatible for the aforementioned abilities are the Fire, Water, Quake and Aero line of spells, (i.e. the first twelve tomes listed in the table below).
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Fire Tome | 500 | Black Magic: Fire-element Attack. Magic Attack: 5 / AP cost 2. |
Buy: Guera (Night only), Liberte, Urbeth (Night only), Spelvia | |
Effect: Grant the holder the option to equip Fire. | ||||
Fira Tome | 1,500 | Black Magic: Fire-element Attack. Magic Attack: 12 /AP cost 3. |
Buy: Guera (Night only), Urbeth (Night only), Spelvia | |
Effect: Grant the holder the option to equip Fira. | ||||
Firaga Tome | 5,000 | Black Magic: Fire-element Attack. Magic Attack: 15 /AP cost 4. |
Buy: Guera (Night only) | |
Effect: Grant the holder the option to equip Firaga. [note 1] | ||||
Water Tome | 500 | Black Magic: Water-element Attack. Magic Attack: 5 /AP cost 2. |
Buy: Liberte, Urbeth (Night only), Spelvia Find:' Guera Caverns | |
Effect: Grant the holder the option to equip Water. | ||||
Watera Tome | 1,500 | Black Magic: Water-element Attack. Magic Attack: 12 /AP cost 3. |
Buy: Urbeth (Night only), Spelvia, Liberte (After Darkness) | |
Effect: Grant the holder the option to equip Watera. | ||||
Waterga Tome | 5,000 | Black Magic: Water-element Attack. Magic Attack: 15 /AP cost 4. |
Buy: Urbeth (Night only), Liberte (After Darkness) | |
Effect: Grant the holder the option to equip Waterga. | ||||
Quake Tome | 500 | Black Magic: Earth-element Attack. Magic Attack: 6 /AP cost 2. |
Buy: Guera | |
Effect: Grant the holder the option to equip Quake. | ||||
Quakra Tome | 1,500 | Black Magic: Earth-element Attack. Magic Attack: 13 /AP cost 3. |
Buy: Guera (Night only) | |
Effect: Grant the holder the option to equip Quakra. | ||||
Quaga Tome | 5,000 | Black Magic: Earth-element Attack. Magic Attack: 16 /AP cost 4. |
Buy: Guera (After Darkness) | |
Effect: Grant the holder the option to equip Quaga. | ||||
Aero Tome | 500 | Black Magic: Wind-element Attack. Magic Attack: 5 /AP cost 2. |
Buy: Guera, Horne (After Darkness) | |
Effect: Grant the holder the option to equip Aero. | ||||
Aerora Tome | 1,500 | Black Magic: Wind-element Attack. Magic Attack: 12 /AP cost 3. |
Buy: Guera (Night only), Horne (After Darkness) | |
Effect: Grant the holder the option to equip Aerora. | ||||
Aeroga Tome | 5,000 | Black Magic: Wind-element Attack. Magic Attack: 15 /AP cost 4. |
Buy: Horne (After Darkness) | |
Effect: Grant the holder the option to equip Aeroga. | ||||
Leaf Tome | 500 | Black Magic: Non-element Attack. Magic Attack: 5 /AP cost 2. |
Buy: Arbor (After Darkness) | |
Effect: Grant the holder the option to equip Leaf. | ||||
Leafra Tome | 1,500 | Black Magic: Non-element Attack. Magic Attack: 12 /AP cost 3. |
Buy: Arbor (After Darkness) | |
Effect: Grant the holder the option to equip Leafra. | ||||
Leafaga Tome | 5,000 | Black Magic: Non-element Attack. Magic Attack: 15 /AP cost 4. |
Buy: Arbor (After Darkness) | |
Effect: Grant the holder the option to equip Leafaga. | ||||
Banish Tome | 500 | Black Magic: Light-element Attack. Magic Attack: 5 /AP cost 2. |
Buy: Spelvia | |
Effect: Grant the holder the option to equip Banish. | ||||
Banishra Tome | 1,500 | Black Magic: Light-element Attack. Magic Attack: 12 /AP cost 3. |
Buy: Spelvia | |
Effect: Grant the holder the option to equip Banishra. | ||||
Banishga Tome | 5,000 | Black Magic: Light-element Attack. Magic Attack: 15 /AP cost 4. |
Buy: Spelvia | |
Effect: Grant the holder the option to equip Banishga. | ||||
Dark Tome | 500 | Black Magic: Dark-element Attack. Magic Attack: 5 /AP cost 2. |
Buy: Invidia | |
Effect: Grant the holder the option to equip Dark. | ||||
Darkra Tome | 1,500 | Black Magic: Dark-element Attack. Magic Attack: 12 /AP cost 3. |
Buy: Invidia (After Darkness) | |
Effect: Grant the holder the option to equip Darkra. | ||||
Darkaga Tome | 5,000 | Black Magic: Dark-element Attack. Magic Attack: 15 /AP cost 4. |
Buy: Invidia (After Darkness) Find: Magic Laboratory | |
Effect: Grant the holder the option to equip Darkaga. | ||||
Thunder Tome | 500 | Black Magic: Light-element Attack. Magic Attack: 3 /AP cost 2. |
Buy: Spelvia (After Darkness) | |
Effect: Grant the holder the option to equip Thunder. | ||||
Thundara Tome | 1,500 | Black Magic: Light-element Attack. Magic Attack: 10 /AP cost 3. |
Buy: Spelvia (After Darkness) | |
Effect: Grant the holder the option to equip Thundara. | ||||
Thundaga Tome | 5,000 | Black Magic: Light-element Attack. Magic Attack: 12 /AP cost 4. |
Buy: Spelvia (After Darkness) | |
Effect: Grant the holder the option to equip Thundaga. | ||||
Blizzard Tome | 500 | Black Magic: Water-element Attack. Magic Attack: 8 /AP cost 2. |
Buy: Invidia (After Darkness) | |
Effect: Grant the holder the option to equip Blizzard. | ||||
Blizzara Tome | 1,500 | Black Magic: Water-element Attack. Magic Attack: 15 /AP cost 3. |
Buy: Invidia (After Darkness) | |
Effect: Grant the holder the option to equip Blizzara. | ||||
Blizzaga Tome | 5,000 | Black Magic: Water-element Attack. Magic Attack: 18 /AP cost 4. |
Buy: Invidia (After Darkness) | |
Effect: Grant the holder the option to equip Blizzaga. | ||||
Desolator Tome | — | Black Magic: Mighty black magic destroys all... Magic Attack: 5 /AP cost 5. |
Find: Horne Castle (After Darkness) | |
Effect: Grant the holder the option to equip Desolator. |
- ↑ One of the options to hatch the dragon egg in Invidia.
Dark Magic tomes[]
Name | Image | Price | Description | Acquisition |
---|---|---|---|---|
Drain Tome | 1,500 | Dark Magic: Absorb HP. Magic Attack: 5 / AP cost 2. |
Buy: Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Drain. | ||||
Confuse Tome | 500 | Dark Magic: Inflict confusion. AP cost 2. |
Buy: Guera and Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Confuse. | ||||
Poison Tome | 500 | Dark Magic: Inflict poison. AP cost 2. |
Buy: Guera and Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Poison. | ||||
Break Tome | 2,500 | Dark Magic: Inflict petrification. AP cost 3. |
Buy: Guera and Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Break. | ||||
Silence Tome | 500 | Dark Magic: Inflict silence. AP cost 2. |
Buy: Guera and Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Silence. | ||||
Suppress Tome | 2,000 | Dark Magic: Reduces foe's status. AP cost 2. |
Buy: Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Suppress. | ||||
Flash Tome | 500 | Dark Magic: Inflict blindness. AP cost 2. |
Buy: Guera and Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Flash. | ||||
Curse Tome | 2,000 | Dark Magic: Inflict a curse. AP cost 2. |
Buy: Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Curse. | ||||
Sleep Tome | 500 | Dark Magic: Inflict sleep. AP cost 2. |
Buy: Guera and Urbeth (After Darkness) | |
Effect: Grant the holder the option to equip Sleep. | ||||
Death Tome | 5,000 | Dark Magic: Take a foe's life. AP cost 4. |
Buy: Urbeth (After Darkness) Find: Pirate Hideout | |
Effect: Grant the holder the option to equip Death. |
Key items[]
Name | Image | Description | Acquisition |
---|---|---|---|
Merkmal | The light of the moon can lift the curse of the sands. | Event: Moonlight Tower | |
Fairy Map | A secret map of the world made by the fairy creatures. | Event: Liberte | |
Lilibelle's Wings | Reveal paths that people cannot see. | Event: Animal Burrow | |
Animal Staff | Turns people into animals. | Find: Great Tree Roots | |
Transformation Staff | Allows you to change into an animal, whenever you want. Can be used from the Menu. | Event: Arbor | |
Magic Key | It can open silver-colored locks. | Event: Invidia | |
Dragon Harp | Summon a dragon to your aid. Can be used from the Menu. | Find: Invidia Underground | |
Rusty Compass | Looks like it's supposed to fit into something...perhaps in Liberte? | Find: Pirate Hideout (After Darkness) | |
Hi-Elixir | Very valuable medicine that cures all ills. | Find: Hunting Caves | |
Dragon's Mark | In the tribe of dragons, this is the mark of adulthood. | Find: Invidia Underground (After Darkness) | |
Master Key | It can open gold-colored locks. | Event: Witch's Mansion (After Darkness) | |
Lamp of Truth | A lamp that casts light on the true nature of things. | Event: Witch's Mansion (After Darkness) |