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Final Fantasy: Memory of Heroes is a book consisting of three short stories written by Takashi Umemura, each a retelling of one of the three first Final Fantasy games. It was released in Japan on October 25, 2012.[1]. It was released in English on August 18, 2020.[2]

The four Warriors of Light from the original Final Fantasy game are named in the novelization:

  • Zest (Japanese Version), Setro (English Version), the Warrior
  • Sauber (Japanese Version), Zauver (English Version), the Thief
  • Floe (Japanese Version), Flora (English Version), the White Mage
  • Daewoo (Japanese Version), Teol (English Version), the Black Mage


Final Fantasy[]

When darkness veils the world, four Warriors of Light shall come.

The four Warriors of Light awaken in a field not knowing who they are, where they're from and what they're doing there. Each bears a crystal shard, and they know they can rely on each other. The group decides to head for the nearest human habitation, which turns out to be the city of Cornelia, where they are identified as the Warriors of Light and take on the task to defeat the rogue knight Garland and save Princess Sarah.

After doing so the four are advised to head where the earth is dying. They eventually take control of a ship and reach Melmond. They defeat the Vampire, but discover that more must be done to heal the land. They find the Lich by the Earth Crystal, upon defeating it the Earth Crystal regains its light. It tells the Warriors that they must bring back the light of the three other crystals as well.

The next destination is Crescent Lake, where the Warriors of Light receive advice from the Circle of Sages. They head to Mount Gulg, take down Marilith, and return the light of the Fire Crystal. Discouraged by the task ahead, they nevertheless unearth an ancient airship with a stone found by the Fire Crystal, and on their way north encounter a huge dragon in the skies.

The dragon presents them a task: to bring proof of their courage from the Citadel of Trials in exchange for more strength to complete their journey. The Warriors succeed, bringing him a Rat's Tail and each receives a class change, Setro becomes a Knight, Zauver becomes a Ninja, Flora becomes a White Wizard, and Teol becomes a Black Wizard, emboldened by their success, they head to Onrac. The city at first offers them nothing, but a strange girl asks if they are going to save the mermaids. After some hesitation, the Warriors agree to follow her, and the girl guides them to a huge barrel they can use to travel to the temple where the Water Crystal lies, the oxyale needed to breathe underwater, and instructions to save the crystal so that the mermaids may live.

Despite their doubts the Warriors soon discover that mermaids do in fact live in the temple, and that in its deepest parts lives Kraken, guarding the crystal. The Warriors head on, chop Kraken to pieces and return the light of the Water Crystal.

Later on their journey, the Warriors end up in the town of Lufenia whose people used to rule the skies where the Wind Crystal lies. The Lufenians guide them to the Mirage Tower that was used in ancient times to reach the Flying Fortress they used to live in. The Warriors climb the tower and encounter its guardian robots who have been waiting for a challenger for Tiamat ever since the Lufenians left the fortress.

The robots show the Warriors recorded events of the day the fortress was evacuated by Cid, and activate the teleporter so they can head for the fortress themselves. The Warriors use it, and soon encounter Tiamat. The many-headed dragon is not an easy opponent but it eventually goes down, and the Wind Crystal regains its light. Instead of telling them that their job is done, the crystal urges the Warriors of Light to vanquish darkness from the world.

Stumped, the Warriors exit the fortress and end up at Crescent Lake whose sages guide them to the Chaos Shrine where they find a portal that takes them through time to the shrine 2,000 years in the past. The past world is bright and almost hurts their eyes. At the entrance, the Warriors find the Four Fiends they defeated. Both sides are confused, with the Fiends accusing the Warriors of Light of having come to destroy the era of light, while the Warriors accuse the Fiends of plotting to destroy the world.

Garland enters and reveals himself to be the mastermind behind everything, and absorbs the four Fiends, becoming monster-shaped himself. His powers are unimaginable, and the Warriors are soon brought to their knees. Setro, the warrior, refuses to lose, he rises up and the crystal shards form a multi-elemental sword of light, which he defeats Chaos with.

The Warriors slumber in the light. Before losing consciousness, Setro wishes his companions the best in their new adventures together.

Final Fantasy II[]

A coming-of-age story about three young heroes and the many others who join them in their fight.

Long ago, in a distant world, the Empire of Palamecia rose to power, and it would not rest until the whole world was under it's control. The rebel army, based in the Kingdom of Fynn, resisted the Empire's expansion but was forced to retreat to the remote town of Altair after a tragic defeat.

Firion, Maria, Guy, and Leon nearly lose their lives in the ravages of this war. All of them but Leon are rescued by Minwu, the white mage and personal advisor to Hilda, the leader of the Rebel Army, and they awake in the village of Altair.

Final Fantasy III[]

Four young heroes chosen by the Crystals set out on their destined journey!

"Warrior of the Light, the Darkness is ready to consume the world. Please, save us."

When the Djinn was revived in Sasune, Luneth, Arc, Refia, and Ingus had only just set out to seal it again. But after an encounter with the Wind Crystal, they receive both the power to fight and a call to a great destiny.

Despite their doubts and uncertainty, the four leave their secluded home to fulfill their missive. Their travels will lead them to the truth, the very foundation of this world: the balance of Light and Darkness.



  • Each Fiend has a unique, and in some cases, even graphic death.