Cloud:
I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Relm:
I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.
The following is a list of abilities from Pictlogica Final Fantasy. (Unofficially translated skill names have closest likely translation in parentheses.)
Job Skills[]
Name | Miss | Effectround | Class | Learned By |
---|---|---|---|---|
Overpower | ☓ | Each attack increases user's attack by 5% to a maximum of 50%. | Warrior | Lightning, Thancred, Ramza, Celes, Cloud, Noel, Tenzen, Rikku, Zell, Fran, Fang, Tidus, Tifa, Cyan, Ace, Vaan, Firion, Umaro, Kain, Mog, Yuffie |
Warcry | Each attack increases user's attack by 25% to a maximum of 100%. | |||
Iainuki | ☓ | When attacking first, a preemptive attack dealing 80% more damage is initiated. Has priority over preemptively acting enemies. | Samurai | Lightning, Auron, Noel, Tenzen, Paine, Cyan |
Cover | ☓ | 50% chance to take normal attacks in place of ally with lower physical or magic defense than yourself. 10% decrease in damage taken with skill active. | Knight | Bartz, Rosa, Seifer, Garland, Auron, Steiner, Kimahri Paine, Edgar, Beatrix, Warrior of Light, Squall, Agrias, Gabranth, Luca, Zidane, Golbez, Cecil, Snow, Delita |
Sentinel | 100% chance to take normal attacks in place of ally with lower physical or magic defense than yourself during Break. Prevents abnormal status. | |||
Fell Sword | ☓ | Defeating an enemy recovers 20% of max HP for all allies | Dark Knight | Seifer, Garland, Paine, Gabranth, Ingus |
Darkness | Attacking while break is active in power memento will consume 10% of HP and a dark-elemental attack will be activated (2.7x damage dealt, limit break +5000). | |||
Jump | ☓ | Attacking while break is active, initiates Jump dealing 40% increased damage at Job level 1. (Damage increases to +47%/54% at job levels 2 and 3 respectively.) | Dragoon | Kimahri, Freya, Edgar, Fang, Cid, Kain, Mog |
Heavy Slash | ☓ | Attacking last while break is active activates Heavy Slash. Deals double damage. | Gladiator | Garland, Gabranth, Thancred, Ramza, Faris, Cloud, Steiner, Warrior of Light, Tidus, Guy, Luca, Firion, Cecil, Ingus |
Final Thrust | Attacking last while break is active will activate an extra powerful slash. Activating the skill in succession will increase the attack power and limit break up to 3 times (+1: ATK 2.2x, limit break +5000; +2: ATK 2.7x, limit break +10000; +3: ATK 3.3x, limit break +15000; +4: ATK 4.0x, limit break +20000) | |||
HP Absorb | ☓ | Absorb HP from attacks that hit the enemy's weakness. (18% of damage dealt) | Templar | Freya, Edgar, Cid, Kain, Luneth |
Flair | ☓ | Defeating an enemy fills the RE gauge (RE gauge is refilled during break). | Parivir | |
Tsubame Gaeshi/Meikyo Shisui | Attacking last consumes 10% of the RE gauge to perform a Tsubame Gaeshi, which consists of 2 120% strength attacks. These attacks are accumulated up to 10 times for Meikyo Shisui, which when activated, subsequently refills the meter. Tsubame Gaeshi will not work if the meter has less than 10%. | |||
Steal | ◯ | Steals one item out of all possible drops at the end of a quest. Success rate: 50% at job level 1. Increases 5% with each level up to 60% at level 3. | Thief | Locke, Edge, Rikku, Yuffie, Izayoi, Balthier, Zidane |
Blink | ☓ | When attacking first, a shadow clone is created (max. 1), allowing the user to avoid one attack before dissipating. | Ninja | Edge, Yuffie, Izayoi, Amarant |
Mikage | When attacking first during a break, a shadow clone is created (max. 2). Each of these clones grants an additional attack, and can avoid one attack before dissipating. | |||
Mantra | ◯ | When in prayer memento, increases party's recovery rate by 40% and decreases damage by 20% for two turns. Does not stack. | Monk | Sabin, Freya, Yda |
Focus | ☓ | When attacking last a charged strike dealing 40% more damage is dealt, ignoring defense. | Black Belt | Auron, Sabin, Kimahri, Trey, Zell, Yda, Guy, Tifa, Cyan, Amarant, Luca, Snow, Yuri |
Aurablast | When attacking last, charges for a special attack but is a normal attack. Can charge up to two times. When released, Aurablast ignores defense and applies a damage multiplier and limit break (1 charge: 3x damage, +10000 limit break; 2 charges: 5.6x damage, +25000 limit break). | |||
Overpower | X | The first attack in break mode at 250% or higher in power memento will have a 2.8x multiplier and Rebirth: +10000 applied at Job Level 1. Multiplier and Limit break increase 0.15x and +5000 per level respectively to 3.1x and +20000 at level 3. | Ravager | |
Dualcast | ◯ | Casts all subsequent copies of identical spell equipped in succession. Ability Charge: 90% of total set spells at job level 1. (88% at level 2, 85% at level 3.) | Red Mage | Vanille, Ramza, Celes, Seymour, Palom, Selphie, Papalymo, Tifa, Krile, Ashe, Kuja, Vivi, Yuna (130), Golbez, Rydia |
Magic Barrage | The magic ability under wisdom memento can be charged twice. The number of overlaps depends on the magic affinity of the character (3-6; need confirmation). Ability charge: 70% at level 1, 68% at level 2, 66% at level 3. | |||
Spellblade | ☓ | Spellblade of corresponding element is activated when magic ability is set in wisdom memento. Attack power increases by 5% for every job level up to 10% at job level 3. | Mystic Knight | Bartz, Steiner, Beatrix, Agrias |
Aura | ◯ | Increases effectiveness of user's white magic abilities. (180% at level 1 + 2% for every level gained up to 184% at level 3.) | Defender | Yuna (48), Maria, Porom, Eiko, Y'shtola, Cecil, Refia, Delita, Sarah |
Healing Curtain | When healing, creates a barrier that absorbs damage equal to the HP just recovered. | |||
Enemy Skill | X | Initial attack once every 100% with prayer memento while break is active is one enemy skill, depending on the order of which party member's puzzle line was solved. Requires: 200% break gauge. | Blue Mage | |
Benediction | ◯ | Charge needed for white magic abilities decreases by 15%. (Increases to 17% at job level 2, and 20% at job level 3.) | White Mage | Vanille, Yuna, Lenna, Maria, Porom, Selphie, Y'shtola, Garnet |
Holy | ☓ | Initial attack once every 100% with prayer memento while break is active casts Holy. Requires: 200% break gauge; target: single, with intensity of 155. (Increases to 165 at job level 2, and 180 at job level 3.) Damage multiplier: 0.55 * white magic attack. (Receives boost from holy elemental equipment.) | Seer | Lenna, Celes, Porom, Beatrix, Eiko, Y'shtola, Agrias |
Holy Ray | Will activate if attacking with prayer memento while break is active. 30% chance of applying a holy element weakness. | |||
Mix | ☓ | Produces agent when two or more abilities are equipped in slots. Effects vary with filled slots. Success rate: 50%. | Chemist | Rikku, Edward, Mustadio, Garnet, Arc |
Praise | X | Strengthens first and last attacking allies for 1 turn. (Power and intelligence: +65%, Rebirth +5000) | Orator | |
Manafont | ◯ | Charge needed for black magic abilities decreases by 15%. | Black Mage | - |
Fast Cast | During break mode, the rate of ability charge is doubled. | |||
Flare | ☓ | Initial attack once every 100% with wisdom memento while break is active casts Flare. Requires: 200% break gauge; target: single, with intensity of 50. Damage multiplier: 0.7 * black magic attack. | Magus | Rinoa, Penelo, Palom, Papalymo, Krile, Ashe, Kuja, Vivi, Ingus, Arc |
Elemental Burst | Initial attack with wisdom memento while break is active. Attribute depends on equipped magic. Power depends on magic level (i. e. -ra, -ga, etc.), affected by equipment attribute boosts. (Damage = (Intelligence + magic ability effect value) / 2 x black magic characteristics x 1.2 (memento effect) x break correction x attribute effect | |||
Arithmeticks | ☓ | Fills RE gauge when attacking in the order equal to number of tiles in your own row (RE gauge is refilled during break). | Arithmetician | Seymour, Papalymo, Refia, Delita, Arc |
Comet | ◯ | If party member casts black magic, Comet is subsequently cast. Damage formula: intelligence x black magic characteristics x memento effect (1.2) x 0.8 x break value. Number of consecutive attacks increases depending on level of magic: (Small = 2 attacks, medium = 4 attacks, large = 6 attacks). | Time Mage | |
Analyze | ☓ | If attacking first during a break, damage to a target's weak element is increased by 1.2x. | Scholar | |
Barrage | ☓ | When attacking first, 2~4 attacks are dealt in succession. Each hit deals 60% damage of normal attack. | Hunter | Bartz, Vincent, Seifer, Reno, Maria, Serah, Trey, Fran, Squall, Tifa, Laguna, Amarant, Mustadio, Ace, Vaan, Yuna (130), Luneth, Yuffie |
Open Fire | ☓ | Unleashes area of effect attack on all enemies at beginning of battle. The lower the party's HP, the more damage is dealt. Defense ignored. Effect value: ~200. | Cannoneer | Faris, Cid, Setzer |
Berserk | ☓ | Always in berserk state and deals 50% increased damage. Cannot specify target of attack. | Berserker | Rinoa, Vincent, Cloud, Tenzen, Fran, Fang, Zidane, Umaro |
Brutality | ☓ | Attack inflicts weakness to lightning on enemy. Success Rate: 30%. | Viking | Reno, Guy, Refia |
誘雷/追撃 (Lightning Chaser) | Inflicts two attacks:
Induce lightning (Damage = Power x 0.2 x Memento multiplier
| |||
Aimed Shot | ☓ | Attack inflicts weakness to fire on enemy. Success Rate: 30%. | Machinist | Vincent, Serah, Trey, Laguna, Mustadio, Balthier |
重ね撃ち (Double Shot) | Attack inflicts weakness to fire on enemy. Success Rate: 30%. When the same enemy is attacked, attack power and chance of inflicting weakness increases (up to 2 times). | |||
Lightning Strike | ☓ | When attacking last unleashes barrage on all enemies at beginning of turn. (3 attacks at 30% attack power.) Carried out in addition to regular attack. | Sniper | Serah, Laguna, Ace, Balthier |
Slots | X | When the party member attacks first during Break, they activate slots. | Gambler | |
Astral Flow | ◯ | Charge needed for summoning magic abilities decreases by 15%. | Evoker | Seymour, Eiko, Terra, Rydia |
Astral Conduit | Charge rate for second casting of summoning magic is doubled | |||
Bahamut | ☓ | Initial attack with power memento while break is active summons Bahamut. Requires: 200% break gauge; target: all, with base intensity of 150. Damage increases every 50%. | Summoner | Yuna (48), Garnet, Rydia |
Neo Bahamut | ||||
Dance | ☓ | Attacks are accompanied by various special effects from dances. Success rate: 75%. | Dancer | Lenna, Penelo, Izayoi, Mog |
Encore Dance | ||||
Throw | X | When the user scores a critical attack, they activate a Throw special ability. | Juggler | |
Sange | ||||
Sing | ◯ | Sings various songs depending on equipped instrument at beginning of battle. Effect ends when attacked by enemy. Lasts 3 turns. | Bard | Edward, Cait Sith, Sarah |
Gallery[]
Enemy Skills[]
Name | Sortie Order | Effects |
---|---|---|
Goblin Punch | ||
Magic Hammer | ||
White Wind | ||
Guard-Off | ||
Seed Cannon |
Mix[]
Name | Mode | Effects |
---|---|---|
Bacchus's Wine | ||
Protect Drink | ||
Grenade | ||
Shadow Flare | ||
Dragon Power | ||
Drain Kiss |
Slots[]
Name | Combination | Effect |
---|---|---|
Mysidian Rabbit | Any losing combination | Restores 5% HP to party. |
Prismatic Flash | Magic damage to all enemies. | |
Toy Soldier | Physical damage to all enemies. | |
Lucky Girl | Increases Luck to the party. | |
Moogle Dance | Restores all HP to party. | |
Random Summon | Summons a random summon. | |
Game Over | Combines all effects except Random Summon and All Down. | |
All Down |
Dance/Encore Dance[]
Name | Effect (Dance) | Effect (Encore Dance) |
---|---|---|
Sword Dance | 2x damage attack to single enemy. | 2x damage attack to single enemy. Limit break +5000. |
Drain Samba | Absorbs and recovers 5% of HP from target. | Absorbs and recovers 10% of HP from target. |
Weak Polka | Decreases target's attack power by 5%. | Decreases target's attack power by 50%. |
Throw[]
Name | Critical damage multiplier | Attribute | Notes |
---|---|---|---|
Dagger | 2.2 | Flight (2.5x regardless of weapon) | |
Cleaver | 3.5+Luck*0.001 | ||
Windmill | 2.3+Agility*0.001 | Rare chance of increasing damage dealt by 10% for 1 turn | |
Firebomb | 2.3+Intelligence*0.001 | Fire | In addition to equipment attributes, firebomb adds to fire attribute boost for damage purposes. |