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Intangir Bot (talk | contribs) m (Bot: Changing template: FFXI Spell) |
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− | {{FFXI |
+ | {{sideicon|prime=FFXI}} |
+ | {{Spell FFXI |
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|spellname = Filamented Hold |
|spellname = Filamented Hold |
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|MP = 38 |
|MP = 38 |
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|effect = Inflicts [[Slow (status)|Slow]] within area of effect. |
|effect = Inflicts [[Slow (status)|Slow]] within area of effect. |
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− | |duration = 90 sec max |
+ | |duration = 90 sec max |
|casttime = 2 sec |
|casttime = 2 sec |
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− | |recasttime = |
+ | |recasttime = 30 sec |
|type = [[Blue Magic (Final Fantasy XI)|Blue Magic]] |
|type = [[Blue Magic (Final Fantasy XI)|Blue Magic]] |
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|element = [[Earth (element)|Earth]] |
|element = [[Earth (element)|Earth]] |
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|jobs = [[Blue Mage (Final Fantasy XI)|BLU]] 52 |
|jobs = [[Blue Mage (Final Fantasy XI)|BLU]] 52 |
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}} |
}} |
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− | '''Filamented Hold''' is a [[Blue Mage (Final Fantasy XI)|Blue Mage]] spell that is learned from [[Diremite (Final Fantasy XI)| |
+ | '''Filamented Hold''' is a [[Blue Mage (Final Fantasy XI)|Blue Mage]] spell that is learned from [[Diremite (Final Fantasy XI)|Diremites]] in ''[[Final Fantasy XI]]''. It [[Slow (status)|reduces the attack speed]] of enemies within a fan-shaped area originating from the caster. It costs 3 Blue Magic Points to set. When set, it grants VIT +1 when set. It does not overwrite, and is overwritten by [[Sprout Smack]], [[Hojo: Ichi]], [[Hojo: Ni]], [[Slow (ability)|Slow]], [[Slow II]], [[Haste (ability)|Haste]]. If the target has Haste, it must first be dispelled for this spell to take effect. It takes 2 seconds to cast and can be recast every 30 seconds. |
+ | Filamented Hold is also an enemy ability used by the Diremite family. |
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− | * Roughly equivalent to the [[Enfeebling Magic]] spell, [[Slow (ability)|Slow]], but spanning an Area of Effect. |
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− | * Caps at approximately +20% Slow. |
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− | * Maximum duration is 90 seconds. |
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− | * Does not overwrite, and is overwritten by (regardless of potency): [[Sprout Smack]], [[Hojo: Ichi]], [[Hojo: Ni]], Slow, [[Slow II]], [[Haste (ability)|Haste]]. |
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− | * If the target has Haste, it must first be dispelled for this spell to take effect. |
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− | * Filamented Hold can be set with one of the following spells to create the [[Clear Mind]] trait. |
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− | ** [[Awful Eye]] |
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− | ** [[Corrosive Ooze]] |
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− | ** [[Feather Tickle]] |
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− | ** [[Lowing]] |
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− | ** [[Maelstrom (ability)|Maelstrom]] |
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− | ** [[Mind Blast]] |
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− | ** [[Poison Breath]] |
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− | ** [[Soporific]] |
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− | ** [[Sandspray]] |
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− | ** [[Venom Shell]] |
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− | ** [[Warm-Up]] |
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− | *** Unlike other Job traits, the effect stacks for each pair in this group. Each set gives the next tier of [[Clear Mind]] for an additional MP Recovered While Healing + 3 effect. A maximum of Clear Mind IV can be achieved granting a max bonus of MP Recovered While Healing +12. Clear Mind V is not attainable. |
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− | {{ |
+ | {{navbox blue magic}} |
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− | {{sideicon|FFXI}} |
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Revision as of 00:56, 7 January 2020
Template:Sideicon
Final Fantasy XI spell Filamented Hold
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MP | 38 |
Effect | Inflicts Slow within area of effect. |
Duration | 90 sec max |
Casting Time | 2 sec |
Recast Time | 30 sec |
Magic Type | Blue Magic |
Element | Earth |
Jobs | BLU 52 |
Filamented Hold is a Blue Mage spell that is learned from Diremites in Final Fantasy XI. It reduces the attack speed of enemies within a fan-shaped area originating from the caster. It costs 3 Blue Magic Points to set. When set, it grants VIT +1 when set. It does not overwrite, and is overwritten by Sprout Smack, Hojo: Ichi, Hojo: Ni, Slow, Slow II, Haste. If the target has Haste, it must first be dispelled for this spell to take effect. It takes 2 seconds to cast and can be recast every 30 seconds.
Filamented Hold is also an enemy ability used by the Diremite family.