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{{FFXI Spell
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{{sideicon|prime=FFXI}}
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{{Spell FFXI
 
|spellname = Filamented Hold
 
|spellname = Filamented Hold
 
|MP = 38
 
|MP = 38
 
|effect = Inflicts [[Slow (status)|Slow]] within area of effect.
 
|effect = Inflicts [[Slow (status)|Slow]] within area of effect.
|duration = 90 sec max of eff
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|duration = 90 sec max
 
|casttime = 2 sec
 
|casttime = 2 sec
|recasttime = 20 sec
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|recasttime = 30 sec
 
|type = [[Blue Magic (Final Fantasy XI)|Blue Magic]]
 
|type = [[Blue Magic (Final Fantasy XI)|Blue Magic]]
 
|element = [[Earth (element)|Earth]]
 
|element = [[Earth (element)|Earth]]
 
|jobs = [[Blue Mage (Final Fantasy XI)|BLU]] 52
 
|jobs = [[Blue Mage (Final Fantasy XI)|BLU]] 52
 
}}
 
}}
'''Filamented Hold''' is a [[Blue Mage (Final Fantasy XI)|Blue Mage]] spell that is learned from [[Diremite (Final Fantasy XI)|Diremite]]s in ''[[Final Fantasy XI]]''. It [[Slow (status)|Slows]] enemies within range. This spell costs three Blue Magic Points to set and grants VIT +1 when set.
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'''Filamented Hold''' is a [[Blue Mage (Final Fantasy XI)|Blue Mage]] spell that is learned from [[Diremite (Final Fantasy XI)|Diremites]] in ''[[Final Fantasy XI]]''. It [[Slow (status)|reduces the attack speed]] of enemies within a fan-shaped area originating from the caster. It costs 3 Blue Magic Points to set. When set, it grants VIT +1 when set. It does not overwrite, and is overwritten by [[Sprout Smack]], [[Hojo: Ichi]], [[Hojo: Ni]], [[Slow (ability)|Slow]], [[Slow II]], [[Haste (ability)|Haste]]. If the target has Haste, it must first be dispelled for this spell to take effect. It takes 2 seconds to cast and can be recast every 30 seconds.
   
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Filamented Hold is also an enemy ability used by the Diremite family.
* Roughly equivalent to the [[Enfeebling Magic]] spell, [[Slow (ability)|Slow]], but spanning an Area of Effect.
 
* Caps at approximately +20% Slow.
 
* Maximum duration is 90 seconds.
 
* Does not overwrite, and is overwritten by (regardless of potency): [[Sprout Smack]], [[Hojo: Ichi]], [[Hojo: Ni]], Slow, [[Slow II]], [[Haste (ability)|Haste]].
 
* If the target has Haste, it must first be dispelled for this spell to take effect.
 
* Filamented Hold can be set with one of the following spells to create the [[Clear Mind]] trait.
 
** [[Awful Eye]]
 
** [[Corrosive Ooze]]
 
** [[Feather Tickle]]
 
** [[Lowing]]
 
** [[Maelstrom (ability)|Maelstrom]]
 
** [[Mind Blast]]
 
** [[Poison Breath]]
 
** [[Soporific]]
 
** [[Sandspray]]
 
** [[Venom Shell]]
 
** [[Warm-Up]]
 
*** Unlike other Job traits, the effect stacks for each pair in this group. Each set gives the next tier of [[Clear Mind]] for an additional MP Recovered While Healing + 3 effect. A maximum of Clear Mind IV can be achieved granting a max bonus of MP Recovered While Healing +12. Clear Mind V is not attainable.
 
   
{{Blue Magic}}
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{{navbox blue magic}}
 
[[Category:Blue Magic in Final Fantasy XI]]
{{sideicon|FFXI}}
 
[[Category:Final Fantasy XI Blue Magic]]
 

Revision as of 00:56, 7 January 2020

Template:Sideicon

Filamented Hold
MP 38
Effect Inflicts Slow within area of effect.
Duration 90 sec max
Casting Time 2 sec
Recast Time 30 sec
Magic Type Blue Magic
Element Earth
Jobs BLU 52

Filamented Hold is a Blue Mage spell that is learned from Diremites in Final Fantasy XI. It reduces the attack speed of enemies within a fan-shaped area originating from the caster. It costs 3 Blue Magic Points to set. When set, it grants VIT +1 when set. It does not overwrite, and is overwritten by Sprout Smack, Hojo: Ichi, Hojo: Ni, Slow, Slow II, Haste. If the target has Haste, it must first be dispelled for this spell to take effect. It takes 2 seconds to cast and can be recast every 30 seconds.

Filamented Hold is also an enemy ability used by the Diremite family.