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Masters the use of many swords for offense.


Fighters are the powerhouses of the hume in Final Fantasy Tactics Advance. Fighters have many useful abilities that can overwhelm opponents from close range or far away, and with access to support abilities, like Strikeback or Doublehand, they can easily defeat the opposition due to their high Attack stats.


The Fighter class is an all-out physical attacker without much in the way of magical power or resistance. Their speed is on par with most hume, bangaa, and nu mou.

HP MP Atk Def Mag Pwr Mag Res Spd
7.2 B- 1.1 E 9.2 A- 8.1 B- 5.6 E 6.8 D+ 1.1 D


Fighter Tech[]

Fighter command. Use many different sword techs.

Skill Equipment AP Power Range
Rush Sweep Blade 100 As Weapon As Weapon
Full-on bull rush. Pushes target back.
Can knock back target. Element is same as equipped weapon.
Wild Swing Ogun Blade 200 As Weapon Self
Swinging weapon attack. Hits to front, back, side.
Element is same as equipped weapon.
Beatdown Shadow Blade 200 As Weapon As Weapon
Aggressive attack. Low hit rate, but very damaging.
Double damage, halved Accuracy. Element is same as equipped weapon.
Blitz Sun Blade 200 As Weapon As Weapon
Uses aggression to sense and attack target. High hit rate, low damage.
Halved damage, double Accuracy. Element is same as equipped weapon.
Air Render Atmos Blade 200 45 3
Releases aggression. Can damage at a distance.
Far Fist Kwigon Blade 200 35 4
Unleashed aggression deals area damage at a distance.
Air Blast Air Blade 300 35 Cone
Creates damaging whirl-wind in front of you.
Backdraft Flametongue 300 60 1
Releases aggression. Self-damaging fire attack.
1/4 of the damage dealt is dealt to the unit as recoil.


Skill Equipment Effect AP
Bonecrusher Ninja Gear Powerful counterattack (1.5 x normal atk.) after taking weapon damage. 300
Strikeback Wygar Block enemy attack and counterattack. Ineffective vs. A-abil. 300


Skill Equipment Effect AP
Doublehand Venus Blade Hold one-handed weapon in two hands. 300


Skill Equipment Effect AP
Fight Combo Mythril Blade Easily chained combo ability for fighters. 100


Aggressive and moderately fast, Fighter can dish out great single-target and area damage. With excellent attack growth and powerful blades, Fighter is well equipped to handle the otherwise tough units, like Defenders and Templars. The class is easy to acquire early on, as its unlocking criteria are not difficult to achieve. Fighter abilities are also easy to access since many blades are purchasable in even the early game.

While the Fighter can deal massive damage to mages, the opposite also holds true. With horrible MP and magic power growth, Fighter cannot become an effective mage. The job lacks supporting/healing abilities, so a Fighter cannot help teammates or debuff enemies. The job is not the fastest around, so even faster units like Ninjas or Assassins can exploit the Fighter's meager defense. Overall, Fighter is the physical powerhouse of humes and one of the most physically inclined classes who likes to get things done before being exposed to status effects and enemy magic.

Magic is deadly against enemy Fighters, but the player must protect their mages too, since Fighters have powerful ranged combat options as well. Status effects like Blind or attack reduction significantly reduce Fighters' powerful offense. Even faster units, like Ninjas, can dispatch Fighters before they can inflict any lethal damage. Fighters do have access to some powerful reaction abilities, making them intimidating to go against in melee combat. They cannot inflict status effects, so other support classes can go crazy on them.


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