Masters the use of many swords for offense.
Fighters are the powerhouses of the hume in Final Fantasy Tactics Advance. Fighters have many useful abilities that can overwhelm opponents from close range or far away, and with access to support abilities, like Strikeback or Doublehand, they can easily defeat the opposition due to their high Attack stats.
Growth[edit | edit source]
|HP||MP||Atk||Def||Mag Pwr||Mag Res||Spd|
|7.2 B-||1.1 E||9.2 A-||8.1 B-||5.6 E||6.8 D+||1.1 D|
Abilities[edit | edit source]
Fighter command. Use many different sword techs.
|Rush||Sweep Blade||100||As Weapon||As Weapon|
|Full-on bull rush. Pushes target back.|
Can knock back target. Element is same as equipped weapon.
|Wild Swing||Ogun Blade||200||As Weapon||Self|
|Swinging weapon attack. Hits to front, back, side.|
Element is same as equipped weapon.
|Beatdown||Shadow Blade||200||As Weapon||As Weapon|
|Aggressive attack. Low hit rate, but very damaging.|
Double damage, halved Accuracy. Element is same as equipped weapon.
|Blitz||Sun Blade||200||As Weapon||As Weapon|
|Uses aggression to sense and attack target. High hit rate, low damage.|
Halved damage, double Accuracy. Element is same as equipped weapon.
|Air Render||Atmos Blade||200||45||3|
|Releases aggression. Can damage at a distance.|
|Far Fist||Kwigon Blade||200||35||4|
|Unleashed aggression deals area damage at a distance.|
|Air Blast||Air Blade||300||35||Cone|
|Creates damaging whirl-wind in front of you.|
|Releases aggression. Self-damaging fire attack.|
1/4 of the damage dealt is dealt to the unit as recoil.
Reaction[edit | edit source]
|Bonecrusher||Ninja Gear||Powerful counterattack (1.5 x normal atk.) after taking weapon damage.||300|
|Strikeback||Wygar||Block enemy attack and counterattack. Ineffective vs. A-abil.||300|
Support[edit | edit source]
|Doublehand||Venus Blade||Hold one-handed weapon in two hands.||300|
Combo[edit | edit source]
|Fight Combo||Mythril Blade||Easily chained combo ability for fighters.||100|
Overview[edit | edit source]
Aggressive and moderately fast, Fighter can dish out great single-target and area damage. With excellent attack growth and powerful blades, Fighter is well equipped to handle the otherwise tough units, like Defenders and Templars. The class is easy to acquire early on, as its unlocking criteria are not difficult to achieve. Fighter abilities are also easy to access since many blades are purchasable in even the early game.
While the Fighter can deal massive damage to mages, the opposite also holds true. With horrible MP and magic power growth, Fighter cannot become an effective mage. The job lacks supporting/healing abilities, so a Fighter cannot help teammates or debuff enemies. The job is not the fastest around, so even faster units like Ninjas or Assassins can exploit the Fighter's meager defense. Overall, Fighter is the physical powerhouse of humes and one of the most physically inclined classes who likes to get things done before being exposed to status effects and enemy magic.
Magic is deadly against enemy Fighters, but the player must protect their mages too, since Fighters have powerful ranged combat options as well. Status effects like Blind or attack reduction significantly reduce Fighters' powerful offense. Even faster units, like Ninjas, can dispatch Fighters before they can inflict any lethal damage. Fighters do have access to some powerful reaction abilities, making them intimidating to go against in melee combat. They cannot inflict status effects, so other support classes can go crazy on them.