Field Music Sequence, commonly abbreviated FMS, is one of three types of gameplay in the Theatrhythm Final Fantasy series, along with the Battle Music Sequence and Event Music Sequence.
Gameplay[]
The player's leader party member runs from right to left across a scrolling background that differs depending on the song chosen. Notes fly by the player's cursor and the player must tap the touchscreen as the notes line up with the cursor. Missing a note and taking damage results in the party leader being replaced with the next party member in line, cycling back to the leader after all four party members have been passed. Higher chains and hitting CRITICAL on notes result in the characters running faster, allowing them to progress through more of the stage. How fast a character moves also varies depending on their Agility stat.
Field Music Sequences are the only time when the location of the stylus requires vertical inputs. By holding the notes in vertical motions, the player must move their stylus up and down to follow the path, hitting dots along the slide note's path that themselves count as notes. In addition to tapping and sliding notes, the position of the stylus does not matter regardless of their placement on the screen, though in Theathythm Final Fantasy Curtain Call, the inputs require more precise motions due to the improvements in the stylus controls.
In the Feature Zone for an FMS, hitting enough silver notes successfully calls a Chocobo, who sprints forward for a period of time while subsequent notes turn gold. Eventually the Chocobo turns back into the party member who was leading before it was called. The speed of the Chocobo varies depending on the color; Red Chocobos are the slowest, followed by Black Chocobos, then the Yellow Chocobos, and the White Chocobos the fastest. In Curtain Call, the Chocobo is now guaranteed to be summoned even if the player performs poorly; the chances of the Chocobo that appears is the same, with Red, Black, Yellow and White Chocobos appearing from slowest to fastest. The Thoroughbred ability improves the chances of a better Chocobo.
If the party travels far enough, they meet another character, usually an unlockable character from the same title as the music just cleared, who presents them with an item. Moogles may also appear at random to give the party additional items; how often they appear is dependent on the current party leader's Luck. In Curtain Call, both default and unlockable characters appear in their respective song's titles, and Fat Chocobo may have a chance to appear to provide an even rarer item.
During a Dark Note (exclusive to Theatrhythm Final Fantasy), the player's performance in the FMS of a Dark Note affects the bosses faced in the subsequent BMS. If the party travels far enough in FMS, they will find a sign, signifying that in the subsequent BMS, they will face the 2nd and 3rd listed bosses, depending on their HP in the BMS. If the party does not reach the sign, they will fight the 1st listed boss in the BMS.
In Theatrhythm Final Fantasy Curtain Call, Field Music Sequences featuring Airships playing with the corresponding Airship theme appear. Their purpose in gameplay is used in the Quest Medley mode to quickly transport the player party from one point of a map to another.
Theatrhythm Final Fantasy and Theatrhythm Final Fantasy Curtain Call[]
In Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call, songs categorized as field music have an accompanying field stage featured in the background of the song chosen. These locations are representative of where most of the original songs took place or played in that original game. Several songs share a background, such as town and dungeon themes, since they are the most common of the field themes the player will hear in the series main games.
Songs in Italics were available as DLC.
Theatrhythm Final Fantasy All-Star Carnival[]
In the arcade exclusive All-Star Carnival, both Battle and Field music backgrounds are universally shared, with all four party members appearing on the field. The background stage now randomly shuffles based on the type of song played, as well as which enemies are present.
Theatrhythm Final Bar Line[]
The FMS areas used are no longer specific to a location from the series. Instead, several environments are used across songs that represent a specific location, as depicted first in the [[Series Quest]]. Specific songs will feature a visual variation that matches a location from said songs' original game, e.g. The songs "Lunar Whale" and "Another Moon", both from Final Fantasy IV, are set in the "Mountains" FMS that is redesigned to resemble the Red Moon. This change applies to airship themes, since airships now function as a visual aesthetic for parties to equip when arriving in an FMS.
As with All-Star Carnival, a maximum of four party members appear in the FMS, where their combined Agility enables further travel and they will directly battle any enemy encountered. Summons cannot be used, but the Summonstone effects will still apply to the party.
Songs in Italics are new to the series, whilst songs marked with an "*" are available as DLC.
FMS Location | Songs featured | Variation | Image |
---|---|---|---|
Plains | Main Theme Opening Theme Main Theme of Final Fantasy II Eternal Wind Four Hearts Main Theme of Final Fantasy VII Mi'ihen Highroad Sarutabaruta A New Horizon - Tavnazian Archipelago Groovy Chocobo Wind Scene* Horizon of Light and Shadow* |
None | |
Plains (Yellow Flowers) | Aerith's Theme (Piano Version) | Night sky with yellow petals | |
Plains (Pink Flowers) | Eyes On Me* | Starry night sky with pink petals | |
Plains (Sunrise) | A Place to Call Home | Sky at sunrise | |
Plains (Pyreflies) | Movement in Green | Clouded skies at sunset Pyreflies |
|
Plains (Thunder) | Thunder Plains | Stormy sky at night | |
Plains (Dawn) | Sound of the Wind* | Sky at dawn | |
Plains (Fireworks) | Prelude - TFFAC Menu Arrangement - from FF SQ Chips: FINAL FANTASY III "Go Above the Clouds! ~ The Invincible"* |
Night sky with fireworks | |
Plains (Sky) | The 4 Heroes of Light Zephyr Memories -Legend of the Eternal Wind-* |
Bright sky & clouds | |
Plains (Wind) | FF Medley | Bright sky & clouds Leaves flying through the wind |
|
Castle | Castle Cornelia Let Me Know the Truth Troian Beauty Edgar & Sabin's Theme Balamb GARDEN Ipsen's Castle Corridors of Time* |
None | |
Castle (Midnight) | Finale | Black night sky with stars | |
Castle (Night) | Theme of Love | Night sky with clouds | |
Castle (Dark) | Library of the Ancients | Cyan sky with grey clouds | |
Castle (Fireworks) | Waltz for the Moon | Starry sky with Fireworks | |
Castle (Future) | The Castle | Night sky with dark clouds Moon |
|
Castle (Stars) | Ending Theme Ink Long Dry |
Clear night sky with stars | |
Castle (Clouds) | Roses of May | Blue sky with long stretches of clouds | |
Castle (Sun) | Behind the Door | Yellow sky and pink clouds | |
Castle (Sylleblossom) | Main Theme from FINAL FANTASY | normal sky with blue petals | |
Castle (Sky) | The Archadian Empire Kiss Me Good-Bye -featured in Final Fantasy XII-* |
Bright sky & clouds | |
Cave | Matoya's Cave Dungeon |
None | |
Cave (Lava) | Mt. Gulg Crystal Cave Find Your Way Shield of the King - Theme of EPISODE GLADIOLUS Doom Castle |
Lava replaces water | |
Cave (Light) | Elia, the Maiden of Water Forbidden Land Eureka |
Glimmers of light flicker | |
Cave (Mako) | Judgement Day | Mako replaces water | |
Cave (Pyreflies) | The Farplane Abyss | Pyflies No water |
|
Cave (Magic) | Matoya's Cave -TFFAC Arrangement- from FF | Magical sparkles | |
Cave (Jewels) | Bejeweled City in Ruins* | Golden cave Sparkles Jewelled rocks |
|
Highlands | Airship The Invicible The Airship The Highwind Takes to the Skies Blue Fields Over the Hill The Archylte Steppe Plains of Eternity Engage The Earth Under Our Feet Wings That Cross Time* |
None | |
Highlands (Clouds) | The Airship Aboard the Hilda Garde |
Blue sky with sunlit clouds | |
Highlands (Mountain) | To the North Mountain | Clouds breezing across the sky | |
Highlands (Sunset) | Distant Worlds* | Sunset in bright clouds | |
Highlands (Sky) | Heart of a Child | Bright sky & clouds | |
Highlands (Sylleblossom) | NOCTIS | Blue petals fly across a sky at dawn | |
Highlands (Windy) | Promised Grace | Clouds breezing across a clear sky | |
Highlands (Dawn) | Sound of the Wind | Sky at dawn | |
Highlands (Red) | Canto Mortis -An Undocumented Battle- | Ominous red sky | |
Highlands (Sun) | Meridian Child* | Yellow sky and pink clouds | |
Ruins | Tower of the Magi Hide, Hideaway* |
None | |
Ruins (Blue Sky) | Not Alone Kainé/Salvation* |
Blue sky & clouds | |
Ruins (Grey) | Sunken Shrine | Grey sky Fog |
|
Ruins (Darkness) | The Imperial Army | Midnight sky Wisps of darkness |
|
Ruins (Flowers) | Cloud Smiles A Flower Blooming in the Slums |
Yellow & White Petals | |
Ruins (Night) | Via Purifico | Stars in the night sky | |
Ruins (Pyreflies) | A Fleeting Dream | Pyreflies Stars in the night sky |
|
Ruins (White) | A Light in the Storm | White clouds and sky | |
Ruins (Red) | Tempus Finis | Red sky | |
Town | Town Salonia Harvest Today Comes To Be Tomorrow Title Screen |
None | |
Town (Night) | Home, Sweet Home | Night sky with clouds | |
Town (Sunset) | Rufus's Welcoming Ceremony | Sunset in bright clouds | |
Town (Fireworks at Night) | Gold Saucer | Fireworks Cloudy night sky |
|
Town (Dark) | Tifa's Theme - Seventh Heaven | Dark cloudy sky | |
Town (Sun) | Vivi's Theme Melodies of Life ~Final Fantasy~* Recollection |
Yellow sky and pink clouds | |
Town (Sky) | Streets of Rabanastre Valse di Fantastica |
Bright sky & clouds | |
Town (Blue) | Ovelia's Theme Song of the Ancients/Devola |
Blue sky with long stretches of clouds | |
Town (Fireworks with Stars) | Eternal Love* | Fireworks Starry sky |
|
Town (Fireworks at Day) | The Glittering City of Yusnaan Return of the Warrior -Menu Arrangement- from FFIII |
Fireworks Yellow sky and pink clouds |
|
Town (War) | Theme of EPISODE IGNIS | White sky flying sparks |
|
Town (Starscourge | Somnus | Moonless night sky Absent townspeople |
|
Town (Clouds) | Hometown of Domina* | Scattered clouds | |
Town (Fireworks at Dark) | To Far Away Times* | Fireworks Dark sky |
|
Town (Fireworks at Dusk) | Amusement Park* | Fireworks Clouds in a dusk sky |
|
Forest Drylands | Chocobo Theme A New World Vana'diel March Octopath Traveller -Main Theme-* |
None | |
Forest Drylands (Blue) | Main Theme of Final Fantasy IV Mambo de Chocobo Emil's Shop* |
Blue sky with long stretches of clouds | |
Forest Drylands (Sky) | Mambo de Chocobo (Brass de Bravo) | Bright sky & clouds | |
Forest Drylands (Fireworks at Night) | More SQ: Dugem DE Chocobo* | Fireworks Cloudy night sky |
|
Coastline (Sky) | The Boundless Ocean Fisherman's Horizon Spira Unplugged Selbina Phon Coast On Westerly Winds Radical Dreamers -Le Trésor Interdit-* |
Bright sky and clouds | |
Coastline (Sunset) | Celes's Theme Love Grows Voyager |
Sunset in bright clouds | |
Coastline (Pyreflies at Sunset) | Zanarkand* | Pyreflies Sunset in bright clouds |
|
Coastline (Pyreflies at Night) | KUON: Memories of Waves and Light* | Pyreflies Night sky with clouds |
|
Coastline (Sun) | My Star* | Yellow sky and pink clouds | |
Crystalline (Night) | The Crystal Tower | Blue crystals Starry night |
|
Crystalline (Darkness) | The Dark Crystals | Deep blue crystals Aura of darkness |
|
Crystalline (Void) | In Search of Light | Blue Crystals Void sky |
|
Crystalline (Cosmos) | Keeping the Peace | White Crystals Grey cloudy sky |
|
Mountains | The Red Wings Main Theme of FFVII - Sector 7 Undercity Ride On The Mosphoran Highwaste Flying R Birds Fly, Fish Swim |
None | |
Mountains (Red Moon) | Lunar Whale Another Moon |
Crystalline rocks Galaxy sky Earth and True Moon in the sky |
|
Mountains (Sunset) | Searching for Friends | Sunset in bright clouds | |
Mountains (Dusk) | Cosmo Canyon | Clouds in a dusk sky | |
Mountains (Stars) | Gustaberg Cosmo Canyon ~Collab Arrangement~* |
Clear night sky with stars | |
Mountains (Sky) | Giza Plains | Bright sky & clouds | |
Mountains (Night) | March of the Dreadnoughts Eclipse |
Night sky with clouds | |
Mountains (Dark) | Across the Divide | Cloudy night sky | |
Mountains (Red) | Gate to the Rift | Ominous red sky | |
Mountains (Fireworks at Night) | TFFAC - "The Red Wings arrangement" from FFIV | Fireworks Clear night with stars |
|
Facility | Tower of Zot Launch Historia Crux Calling* |
None | |
Facility (Dark) | Kefka's Tower The Chase Collapsed Expressway Midgar Expressway The Bevelle Underground |
Darker facility | |
Facility (Ambush) | Timely Ambush (from FFVII 'Let the Battles Begin!') | Darker facility Flying sparks |
|
Facility (Mist) | The Oath Robo's Theme Alone |
Mist in the air | |
Facility (White) | Weight of the World - Kowaretasekainouta - Marina Kawano* | Bright facility | |
Snowfield (Night) | Terra's Theme Soar |
Night sky Falling snow |
|
Snowfield (Storm) | Servants of the Mountain | Snowstorm | |
Snowfield (Clouds) | Home Sweet Home - Theme of EPISODE PROMPTO | Cloudy sky Falling snow |
|
Woods (Clouds) | Iifa, the Ancient Tree of Life | Blue sky with long stretches of cloud | |
Woods (Day) | The Sunleth Waterscape | None | |
Woods (Sparks in Stars) | SUTEKI DA NE (Isn't It Wonderful?) | Magical sparks Starry night sky |
|
Woods (Dawn) | Ronfaure | Sky at dawn | |
Woods (Night) | The Sanctuary of Zi'Tah | Night sky with clouds | |
Woods (Sparks) | The Gapra Whitewood | Magical sparks | |
Woods (Sunrise) | Crazy Chocobo | Sky at sunrise | |
Woods (Sky) | Moogles' Theme | Bright sky and clouds | |
Woods (Stars) | Powell* | Starry night sky | |
Desert (Sky) | Symphonic Poem "Hope" ~FINAL FANTASY XII PV Ver.~* | Bright sky and clouds | |
Desert (Clouds) | The Dalmasca Estersand The Dead Dunes |
Blue sky with long stretches of cloud | |
Desert (Dream) | Noel's Theme -Final Journey- | White Sand Red sky |
|
Desert (Sunrise) | To The Sun | Sky at sunrise |