Final Fantasy Wiki
Advertisement

South of the vast Golmore jungle in Kerwon there lies a place known as the 'Feywood'. The Mist there is far denser than most, and even should you make it through that, there's no guarantee you'll make it past what lies beyond.

Rikken

The Feywood is a location in the land of Ivalice in Final Fantasy XII. It is an ancient forest that provides a passageway to the holy city of Giruvegan. Parts of the wood are blocked by a thick wall of Mist, until after the events in the Draklor Laboratory. The Feywood is similar to the Snowfly Forest in Vagrant Story, also directed by Yasumi Matsuno.

Sage Knowledge[]

An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millennia.

Locations[]

The Feywood is located just to the southwest of Golmore Jungle. This area can be visited as soon as the player obtains the Lente's Tear, but the player needs to complete the events at the Draklor Laboratory to investigate further from the Antiquity's End.

Areas within the Feywood are:

Penelofeywood

Feywood - Walk of Dancing Shadows.

  • Walk of Stolen Truths - the only place where Cerberus are found.
  • Walk of Dancing Shadows - leads to the Henne Mines.
  • Antiquity's End - contains a Save Crystal.
  • Redolent Glade - area where Rafflesia is fought.
  • White Magick's Embrace
  • Ice Field of Clearsight
  • The Edge of Reason - leads to the Ancient City of Giruvegan.

Weather[]

The weather in Feywood never changes; the areas have fixed weather:

  • Cloudy (Walk of the Flitting Rifts area)
  • Heavy Fog (all the other areas)

In heavy fog Water attacks deal more damage than normal. Because Feywood is of snow terrain, Ice damage is always boosted.

Treasures[]

FF12 - Treasure Urn (Snow)

In the original version, treasures in the Feywood are never gil. All the treasures before going through the wall of thick mist are either Hi-Potion/Hi-Ether or a gambit. With the Diamond Armlet equipped the regular item treasure is Knot of Rust and the rare item is Elixir. The gambits that can be found in the area include the G-Foe: char MP >= X% gambits in the Walk of Flitting Rifts and Walk of Stolen Truths areas, and G-Foe: HP >= X gambits and gambits for foes with Bravery and Faith in Walk of Dancing Shadow area.

Ensanguine-Shield-Treasure

Ensanguined Shield found.

After the wall of thick mist has dissolved, the player can enter deeper into the Feywood. In the White Magicks Embrace has a treasure in the southeastern corner that may be an Elixir even without the Diamond Armlet, and the treasure also respawns, but its spawn rate is only 30%. In Ice Field of Clearsight, the treasures are along the edges and some may contain equipment, which have low spawn rates. When going straight east from the northern exit, the treasure that spawns there may have the Morning Star. The treasure that spawns straight to west from the northern exit can be the Doom Mace. The treasure that spawns in the very middle of the southern border can be the Celebrant's Miter.

In the Edge of Reason a group of three treasures spawns in the middle, a bit northeast from the exit to Giruvegan. One of them only has 25% chance to spawn and will always have the Ensanguined Shield. Of the other treasures one has an X-Potion and the last one can have either a Hi-Potion or Deathbringer.

In the Zodiac versions, all treasures are different. Near the Save Crystal, there is a treasure with an Embroidered Tippet, an accessory that doubles EXP gain. White Magick's Embrace has the Dispelga spell in the top right portion of the area. The middle of the Ice Field of Clearsight has the Bubble Belt, an accessory that doubles the wearer's HP. The same area also has various other equipment pieces. The Edge of Reason has various weapons, and the Reflectga spell Reflectga location from FFXII TZA.

Walk of Flitting Rifts[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Bacchus's Wine Knot of Rust Meteorite (A)
2 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Rime Fang Handkerchief Knot of Rust Meteorite (B)
3 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Rime Fang Gold Needle Knot of Rust Meteorite (A)
4 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Prince's Kiss Knot of Rust Meteorite (A)
5 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Soleil Fang Antidote Knot of Rust Meteorite (A)
6 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
7 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
8 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Remedy Knot of Rust Meteorite (A)
9 60% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Eye Drops Knot of Rust Meteorite (B)
10 65% 50% ≤ 250 gil Item 1 Item 2 Common Rare
Lightning Fang Phoenix Down Knot of Rust Meteorite (C)
11 60% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Lightning Fang Echo Herbs Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 90% Knot of Rust Elixir
2 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 70% Knot of Rust Elixir
3 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 50% Knot of Rust Elixir
4 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 30% Knot of Rust Elixir
5 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 10% Knot of Rust Elixir


Walk of Stolen Truths[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
12 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Prince's Kiss Knot of Rust Meteorite (B)
13 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Serum Knot of Rust Meteorite (A)
14 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Serum Knot of Rust Meteorite (A)
15 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Chronos Tear Knot of Rust Meteorite (A)
16 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Hi-Ether Knot of Rust Meteorite (A)
17 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Nu Khai Sand Knot of Rust Meteorite (A)
18 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Handkerchief Knot of Rust Meteorite (A)
19 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Serum Knot of Rust Meteorite (A)
20 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Soleil Fang Phoenix Down Knot of Rust Meteorite (B)
21 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Soleil Fang Serum Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
6 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 90% Knot of Rust Elixir
7 45% 0% Item 1 Item 2 Common Rare
Hi-Ether G-Foe: chr MP >= 70% Knot of Rust Elixir
8 45% 0% Item 1 Item 2 Common Rare
Hi-Ether G-Foe: chr MP >= 50% Knot of Rust Elixir
9 45% 0% Item 1 Item 2 Common Rare
Hi-Ether G-Foe: chr MP >= 30% Knot of Rust Elixir
10 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: chr MP >= 10% Knot of Rust Elixir


Walk of Dancing Shadow[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
22 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Nu Khai Sand Knot of Rust Meteorite (B)
23 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Bacchus's Fang Knot of Rust Meteorite (A)
24 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Gold Needle Knot of Rust Meteorite (A)
25 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Lightning Fang Hi-Ether Knot of Rust Meteorite (A)
26 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Chronos Tear Knot of Rust Meteorite (B)
27 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Hi-Potion Knot of Rust Meteorite (C)
28 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Remedy Knot of Rust Meteorite (A)
29 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Chronos Tear Knot of Rust Meteorite (A)
30 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Phoenix Down Knot of Rust Meteorite (A)
31 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Gold Needle Knot of Rust Meteorite (A)
32 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Chronos Tear Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
11 40% 0% Item 1 Item 2 Common Rare
Hi-Ether G-Foe:chr status = FAI Knot of Rust Elixir
12 45% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: HP < 10000 Knot of Rust Elixir
13 50% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe: HP < 5000 Knot of Rust Elixir
14 45% 0% Item 1 Item 2 Common Rare
Hi-Ether G-Foe: HP >= 10000 Knot of Rust Elixir
15 50% 0% Item 1 Item 2 Common Rare
Hi-Ether G-Foe: HP >= 5000 Knot of Rust Elixir
16 40% 0% Item 1 Item 2 Common Rare
Hi-Potion G-Foe:chr status = BRA Knot of Rust Elixir


Antiquity's End[]

ThIs chest only appears in the Zodiac versions. It does not respawn.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
33 25% 0% N/A Embroidered Tippet


Redolent Glade[]

These chests only appear in the Zodiac versions. They do not respawn.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
34[note 1] 100% 0% N/A Domaine Calvados
35[note 1] 100% 0% N/A X-Potion
  1. 1.0 1.1 Chest does not respawn.


White Magick's Embrace[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
36 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Chronos Tear Knot of Rust Meteorite (B)
37 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Hi-Potion Knot of Rust Meteorite (A)
38 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Hi-Potion Knot of Rust Meteorite (A)
39[note 1] 100% 0% N/A Dispelga
40 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Hi-Potion Knot of Rust Meteorite (C)
41 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Phoenix Down Knot of Rust Meteorite (A)
42 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Hi-Ether Knot of Rust Meteorite (A)
43[note 1] 100% 0% N/A Golden Amulet
44 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Hi-Potion Knot of Rust Meteorite (A)
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
17 60% 0% Hi-Potion Common Rare
Knot of Rust Elixir
18 30% 0% Item 1 Item 2 Common Rare
Hi-Potion Elixir Knot of Rust Elixir


Ice Field of Clearsight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
45 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Giant's Helmet Knot of Rust Meteorite (A)
46 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Carabineer Mail Knot of Rust Meteorite (A)
47 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Chakra Band Knot of Rust Meteorite (A)
48 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Remedy Knot of Rust Meteorite (A)
49[note 1] 100% 0% N/A Bubble Belt
50 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Soleil Fang Jade Gown Knot of Rust Meteorite (A)
51 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Soleil Fang Hypnocrown Knot of Rust Meteorite (B)
52 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Hi-Ether Knot of Rust Meteorite (A)
53 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Power Vest Knot of Rust Meteorite (A)
54 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Rime Fang Serum Knot of Rust Meteorite (C)
55 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Kaiser Shield Knot of Rust Meteorite (B)
56 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Power Armlet Knot of Rust Meteorite (A)
  1. Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
19 30% 0% Item 1 Item 2 Common Rare
Hi-Potion Morning Star Knot of Rust Elixir
20 45% 0% Item 1 Item 2 Common Rare
Hi-Potion Hi-Ether Knot of Rust Elixir
21 30% 0% Item 1 Item 2 Common Rare
Hi-Potion Celebrant's Miter Knot of Rust Elixir
22 30% 0% Item 1 Item 2 Common Rare
Hi-Potion Doom Mace Knot of Rust Elixir
23 45% 0% Hi-Potion Common Rare
Knot of Rust Elixir
24 45% 0% Hi-Potion Common Rare
Knot of Rust Elixir
25 45% 0% Item 1 Item 2 Common Rare
Hi-Potion Hi-Ether Knot of Rust Elixir


The Edge of Reason[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
57 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Platinum Dagger Knot of Rust Meteorite (A)
58[note 1] 100% 0% N/A Defender
59 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Trident Knot of Rust Meteorite (A)
60 5% 50% ≤ 200 gil Item 1 Item 2 Common Rare
Lightning Fang Ether Knot of Rust Baltoro's Seed
61 75% 70% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Spica Knot of Rust Meteorite (A)
62 75% 70% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Morning Star Knot of Rust Meteorite (C)
63[note 1] 100% 0% N/A Reflectga
64 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Soleil Fang Deathbringer Knot of Rust Meteorite (B)
65 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Ivory Pole Knot of Rust Meteorite (A)
66 75% 50% ≤ 300 gil Item 1 Item 2 Common Rare
Lightning Fang Traitor's Bow Knot of Rust Meteorite (A)
67 75% 40% ≤ 300 gil Item 1 Item 2 Common Rare
Remedy Serum Knot of Rust Meteorite (B)
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
26 30% 0% Item 1 Item 2 Common Rare
Hi-Potion Deathbringer Knot of Rust Elixir
27 45% 0% X-Potion Common Rare
Knot of Rust Elixir
28[note 1] 25% 0% Ensanguined Shield
  1. Chest does not respawn

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
Rasler's-Ghost-Feywood

An apparition of Rasler clears the path.

After the events at the Draklor Laboratory, the party follows Dr. Cid to the ancient city of Giruvegan, but must go through the Feywood first. They are blocked by a wall of thick Mist, but Rasler's ghost unlocks the way. A carnivorous plant, Rafflesia, fights the party and after it is defeated, the party are blocked by an illusion puzzle. The party completes the puzzle and summons Belias to unlock the gate to Giruvegan.

Later, the Wild Malboro from the 'A Wild Stench' Hunt can be found where the Rafflesia was defeated.

Spoilers end here.

Quests[]

Opening the way to Giruvegan[]

In this sanctum shall the pilgrim find truth and illusion both. Illusion betokens the true way.

Feywood Glyph

The puzzle consists of following a set path through and between "shrines". The shrines are in the shape of a Gazebo, with six thin pillars supporting a hexagonal roof, effectively making six "doorways". In the middle, the player can examine a "Feywood Glyph" to receive the "truth and illusion" message. An "illusion" of a forest path can be seen through one of the gaps, and the player must exit the shrine on that side to find the "true way", and keep going in that same direction to find the next shrine and its illusory pathway. The player has to do this whole process twice: first, to find the exit of the first area, and again to find the gate to Giruvegan. Once Gate Gigas is located, it needs a gigas to open it; summoning Belias opens the way.

Spawning the mandragoras[]

Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star and Topstalk spawn in the Feywood (they were originally fought in the Sochen Cave Palace). Repeatedly killing them in the Feywood is needed to reveal all pages of their bestiary entry.

To spawn the mandragoras in the Feywood, the player must clear out all 29 enemies in the Ice Field of Clearsight area, zone to the White Magick's Embrace area and then return. To respawn them after they have been defeated, the player must zone to the Redolent Glade area and then back to Ice Field of Clearsight without leaving the Feywood. All five of the mandragora-type enemies will have reappeared, and the player can chain them to get better chance of their rare drops.

They run away to the shrines. They boost their level when they spend too much time away from the party, potentially reaching the max of 99, making them potentially highly dangerous.

Hunts[]

The Wild Malboro is a Rank VI Mark whose hunt becomes available after the events in Giruvegan. It can be found in the Redolent Glade area, the place where Rafflesia was fought. Wild Malboro is flanked with a few Malboros, and both monsters will inflict a plethora of status ailments. The hunt is petitioned by Rena in Eruyt Village.

The Behemoth King is an Elite Mark whose hunt becomes available after the marks up to Fafnir have been vanquished. Behemoth King can be found in the Edge of Reason area of the Feywood and is petitioned by Koqmihn in Rabanastre's Lowtown. This mark can be tedious to spawn, since all of the monsters in Ice Field of Clearsight, and the Giruveganus in Edge of Reason, must be cleared, including respawn(ed) enemies. The quickest way of doing this is by killing the Giruveganus enemy in the Edge of Reason section first, then returning and killing the 29 enemies in the Ice Field of Clearsight and Behemoth King will spawn in place of the Giruveganus. The player does not need to kill any other enemies in Edge of Reason apart from Giruveganus, or spawn the Mandragoras, to fight Behemoth King.

Rare Game[]

To find the Dreadguard the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. Dreadguard then has a 40% chance of spawning in the Walk Of Dancing Shadow per entry. When it spawns, it replaces a regular Mirrorknight. If the Dreadguard doesn't spawn, the player must walk away two screens and return, to respawn the enemies.

To spawn the Crypt Bunny, the player must kill at least six Cerberus and all the Tartarus in the Walk of Stolen Truths area. The Crypt Bunny then has a 20% chance of spawning at the eastern side. The Wolf genus enemies respawn at a faster rate than usual and when they stop respawning, the Crypt Bunny appears. There appear to be multiple potential spawn points. Two confirmed locations are by the Southern Golem in the icy gorge-like area, and on the northernmost path.

Juggernaut spawns in the White Magick's Embrace area along the trees when the game clock's minute shows a number between 0 to 10.

Enemies[]

Rafflesiaf

Rafflesia appears.

Musical themes[]

The theme of Feywood is called "The Feywood".

Map[]

The map can be found in at a dead-end in northeast of the Walk of Stolen Truths.

The candle to reveal the full map can be found in White Magick's Embrace along the eastern wall.

FF12 Map - Feywood

Map of the original version of Final Fantasy XII with treasure information

Other appearances[]

Final Fantasy Record Keeper[]

Castle Cornelia PSThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[]

Etymology[]

Fey comes from Middle English meaning "doomed, or fated to die". It is also an alternate word for "fairy".

Advertisement