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FFBE Fenrir Artwork.png|Fenrir (★1).
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FFBE Fenrir Artwork 2.png|Fenrir (★2).
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FFBE Fenrir Portrait.png|Fenrir's portrait (★1).
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FFBE Fenrir Portrait 2.png|Fenrir's portrait (★2).
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Revision as of 12:48, 22 April 2017

Fenrir summoned into battle in Final Fantasy VI.

A silver wolf whose howl makes the party seem larger, discouraging some enemies.

Final Fantasy VI PlayStation esper section

Fenrir (フェンリル, Fenriru?) is a recurring summoned monster in the Final Fantasy series. Fenrir is a wolf, often depicted with a mane and a long thick tail. Although the effects of his summon abilities vary between games, he is usually shown howling at a full moon, common imagery associated with wolves.

Appearances

Final Fantasy VI

iOS.

Fenrir is an esper that is obtained in Mobliz after defeating Humbaba for the first time there. Its summon sequence is called Howling Moon (Moon Song in the earlier releases) and grants Image on the party. It costs 70 MP to cast. It teaches Teleport (x10), Banish (x5) and Stop (x3). At level up, it gives a boost of +30% to MP.

In the PlayStation version, selecting Fenrir in battle will erroneously read "Fenris".

Final Fantasy IX

Fenrir.

Fenrir is an eidolon summoned by Eiko Carol. It is learned through the Sapphire for 30 AP which Eiko comes equipped with when she joins. Its normal attack calls forth Titan to use the attack Terrestrial Rage, which deals Earth-Elemental damage to all opponents.

If Eiko is using the Maiden Prayer, Fenrir will use the Wind-elemental ability called Millennial Decay instead. Fenrir's spell power is augmented by the number of Sapphires in the party's inventory, and summoning him costs 30 MP.

If Fenrir's Terrestrial Rage attack is summoned on Bombs, sometimes when they use Grow, their graphic will disappear and they become invisible.

Tetra Master

Template:FFIX Tetra Master

Final Fantasy XI

Fenrir.

Fenrir appears as one of the five terrestrial Avatars. Associated with both the moon and prophecy, he lives in Full Moon Fountain and was said to have given the gift of magic to the Tarutaru long ago. During the Crystal War, an expert magician known as Karaha-Baruha drained Fenrir's energy from Full Moon Fountain, causing first the gradual loss of life on the Mindartia continent.

When he summoned all of Fenrir's power in battle to save Windurst during a siege from the beastmen, the magical overload caused him to vanish forever, along with Fenrir. Since then, summoning magic has been forbidden by the Star Sybil. For Fenrir to take on a physical form once more, the power of the Celestial Avatars are required. Before Fenrir's power was stolen, it was said that he had enough strength to face even Bahamut himself.

Fenrir concept art.

Along with Diabolos, Alexander, and Odin, Fenrir is one of the more challenging summonable avatars to acquire. The quest to acquire Fenrir, "The Moonlit Path", requires that a summoner reacquires the whispers from the battles against Ifrit, Shiva, Ramuh, Garuda, Leviathan, and Titan. A whisper is lost once the summoner claims a reward for the Prime Avatar fights, thus requiring a rematch with all six of the required avatars in order to have access to The Moonlit Path.

Fenrir is somewhat unique in that while he has higher Perpetuation Cost than Carbuncle, his cost is lower than the rest of the avatars, and thus it's possible for some of the best-geared Summoners to reduce the perpetuation cost to the minimum of -1, which is then negated to 0 by Auto Refresh.

Fenrir is also the name of a server.

Abilities

Level Name Pact Type MP Effect
1 Howling Moon Rage All Massive dark-element damage to enemies within area of effect. Only available during Astral Flow.
5 Moonlit Charge Rage 17 Deals minor blunt damage and inflicts blindness.
10 Crescent Fang Rage 19 Deals minor piercing damage and inflicts paralysis.
21 Lunar Cry Ward 41 Lowers the accuracy and evasion of one enemy; distribution of stat reduction is influenced by moon phase.
32 Lunar Roar Ward 27 Dispels two enhancing effects from enemies within range. This is the most potent dispel ability available to players.
43 Ecliptic Growl Ward 46 Raises the STR, DEX, VIT, AGI, INT, MND, and CHR of all party members within area of effect, with stat increases influenced by moon phase.
54 Ecliptic Howl Ward 57 Raises the accuracy and evasion of all party members within area of effect, with stat increases influenced by moon phase.
55 Fenrir's Favor Avatar's Favor 0 Raises the magic evasion of all party members near Fenrir.
65 Eclipse Bite Rage 108 Delivers a threefold slashing attack dealing massive damage.
78 Lunar Bay Rage 174 Massive dark-element magic damage to a single target.


Final Fantasy XIV

Fenrir is set to appear as the final boss of the Snowcloak dungeon in Patch 2.4.

Players can get Fenrir as a mount at the Manderville Gold Saucer in Patch 2.51.


Final Fantasy Legends II

Ffxiirw Shivan icon.pngThis section about Summon magic in Final Fantasy Legends II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy

Ffxiirw Shivan icon.pngThis section about Summon magic in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade

FFAB Millennial Decay (Summon Fenrir) Legend UR+.png

Eiko's Millenial Decay summon appears in the game, featuring Fenrir.

Final Fantasy Artniks

Final Fantasy Artniks.
Impresario-ffvi-ios.pngThis section in Final Fantasy Artniks is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Explorers

Fenrir in Final Fantasy Explorers.
Impresario-ffvi-ios.pngThis section in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Explorers Force

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Mobius Final Fantasy

Mobius - Fenrir R3 Ability Card.png

A demon-wolf, lone hunter and scorner of gods.

Ability Card Description

Fenrir appears as a wind-element ability card in Mobius Final Fantasy. Its ability is Shadowbind, which is a ranger ability that allows a single-target wind attack that stuns. It produces four earth orbs in battle. It possesses the extra skills Breaker-Killer, Critical Retrieval and Critical Sundering. Its auto-abilities are Break Power Up+3% and Enhance Wind+3%. It can be obtained from the Ability Card Shop or through Summoning.

Final Fantasy Brave Exvius

Baknamy FFTA2.pngThis section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

World of Final Fantasy

Impresario-ffvi-ios.pngThis section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Fenrir from Final Fantasy XI has a shadow-elemental card. Fenrir from Final Fantasy IX appears in the trading card game with a Wind-elemental card. The cards depicting him from Final Fantasy Explorers are earth-elemental.

Triple Triad

Fenrir from the series appears on Triple Triad cards in the version playable via the Final Fantasy Portal App.

Non-Final Fantasy guest appearances

Blood of Bahamut

Artwork of Fenrir in Blood of Bahamut.

Fenrir, alongside other recurring Final Fantasy summons, appears as one of the giants that must be defeated in the Japan-only game Blood of Bahamut. There is also a stronger version of Fenrir that can be fought, called Vanargand.

Etymology

In Norse mythology, Fenrir is a monstrous wolf. Fenrir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, and is a son of Loki. Upon the coming of Ragnarök, along with his sons devouring the moon and the sun, Fenrir is said to destroy the planet, his lower jaw reaching the earth, his upper jaw reaching the skies. It is foretold to kill the god Odin during Ragnarök, but will in turn be killed by Odin's son Víðarr.

See also

Template:Summons

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