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Fenrir is a boss in Final Fantasy XII found in the Pharos Second Ascent in a room of illusions.

Fenrir is also summoned when the player fights the Elite Mark Shadowseer, along with Slyt, Phoenix, and Pandaemonium. This battle is reprised in the Zodiac versions' Trial Mode in Stage 92.

Clan Primer

Hunt 44: God Or Devil?

Petitioner: Montblanc
Petitioner's Location: Rabanastre/The Clan Hall
  • A petition has been submitted for the hunting of the Seer (Rank VI). The petitioner is Montblanc in the clan hall in Rabanastre.
  • Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana.
  • Shadowseer defeated! Report to Montblanc in the clan hall.
  • Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees.

Bestiary entry

Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshiped as an Anima of the Sun.

Stats

The boss version stats are marked with *, and the hunt version stats are marked with ". What buffs it spawns under depend on whether it is the boss or the hunt.

Battle

Fenrir casts Bravery onto itself. Fenrir's special attack, Blinding Wail, deals ~1,500 damage to all characters in range, and has a chance of inflicting Blind. It uses Shock, but the damage can be depleted with Shell.

Strategy

The strategy depends somewhat on the decision the player made earlier on the Pharos on which command to seal. Fenrir likes casting Bravery should it be dispelled, so one can keep it busy by continuously casting Dispel.

Provided one did not seal the Magick commands, the player should buff the party before the fight or use Motes, if available. If the player sealed the mini map they have all their commands and the battle should be easy. If the player sealed the Attack command, the fight can be tedious, but one should focus on inflicting damage through technicks; Reddas will use Telekinesis, while the party should use Gil Toss or Soul Eater. One can also blast it with the highest magicks.

Even with the Magick commands sealed the battle can be an easy provided the party has a healthy stock of X-Potions, Remedy/Eye Drops, and Bacchus's Wines. The player can throw Bacchus's Wine on Reddas to Berserk him and with X-Potions one can recover from sustained damage quickly. If the player sealed the Item command the battle is easy should one have enough MP. The party should berserk Reddas and use curative gambits.

A simple strategy is to knock out Reddas (original version)/configure Reddas's gambits to not attack Fenrir when it is sleeping (Zodiac versions), and command all party members to cast Sleep on Fenrir. If Fenrir is afflicted with Sleep, the party can blast it with their highest non-elemental Black Magicks. The Accuracy underflow bug can also be used to inflict Sleep, if the player has a low level character.

Other appearances

Pictlogica Final Fantasy

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Final Fantasy Record Keeper

FFRK Fenrir FFXII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Etymology and symbolism

In Norse mythology, Fenrir is a monstrous wolf. Fenrir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, and is a son of Loki. Upon the coming of Ragnarök, along with his sons devouring the moon and the sun, Fenrir is said to destroy the planet, his lower jaw reaching the earth, his upper jaw reaching the skies. It is foretold to kill the god Odin during Ragnarök, but will in turn be killed by Odin's son Víðarr.

Fenrir, along with the other three bosses that Shadowseer summons, refers to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Fenrir refers to the White Tiger of the West (Bai Hu). The original Fenrir was actually a wolf.

Fenrir and the three other bosses of the Pharos invoke a recurring motif of Final Fantasy, that of four archfiends or guardians representing the four classical elements. The order they are fought is identical to the archfiends of Final Fantasy IV, with Fenrir paralleling Barbariccia by representing wind.

Trivia

Related enemies

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