(Removed mention that the boss is weak to Wind in the Strategy section) Tag: Visual edit |
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{{sideicon|prime=FFXII|PFF|FFRK}} |
{{sideicon|prime=FFXII|PFF|FFRK}} |
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+ | {{DISPLAYTITLE:Fenrir (''Final Fantasy XII'')}} |
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{{infobox enemy |
{{infobox enemy |
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| release = FFXII |
| release = FFXII |
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=== Bestiary entry === |
=== Bestiary entry === |
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− | + | :''Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshiped as an Anima of the Sun.'' |
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==Stats== |
==Stats== |
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| 1 location = [[Pharos (Final Fantasy XII)|Pharos]] - Second Ascent (Cleft of Profaning Wind) |
| 1 location = [[Pharos (Final Fantasy XII)|Pharos]] - Second Ascent (Cleft of Profaning Wind) |
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| 2 location = [[Subterra]] - (Hell's Challenge) |
| 2 location = [[Subterra]] - (Hell's Challenge) |
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− | | 1 steal 1 = [[ |
+ | | 1 steal 1 = [[Beastlord Hide]] |
− | | 1 steal 2 = [[ |
+ | | 1 steal 2 = [[Beastlord Horn]] |
− | | 1 steal 3 = [[ |
+ | | 1 steal 3 = [[Behemoth Steak]] |
| death = Immune |
| death = Immune |
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| petrify = Immune |
| petrify = Immune |
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==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270--> |
==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270--> |
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===Boss=== |
===Boss=== |
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− | {{ |
+ | {{Enemy AI FFXII |
|magickname1 = [[Final Fantasy XII enemy abilities#Bravery|Bravery]] |
|magickname1 = [[Final Fantasy XII enemy abilities#Bravery|Bravery]] |
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|magickcond1 = Used once after second Wail (100%) |
|magickcond1 = Used once after second Wail (100%) |
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===Hunt=== |
===Hunt=== |
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− | {{ |
+ | {{Enemy AI FFXII |
|technickname1 = [[Final Fantasy XII enemy abilities#Smite of Rage|Smite of Rage]] |
|technickname1 = [[Final Fantasy XII enemy abilities#Smite of Rage|Smite of Rage]] |
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|technickcond1 = HP >20% (5%) |
|technickcond1 = HP >20% (5%) |
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=== Strategy === |
=== Strategy === |
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− | The strategy depends somewhat on the decision the player made earlier on the Pharos on which command to seal. Provided one did not seal the [[Magic (command)#Final Fantasy XII|Magick]] commands, the player should buff the party before the fight, or use Motes, if available. If the player sealed the mini map they have all their commands and the battle should be easy. If the player sealed the [[Attack (command)#Final Fantasy XII|Attack]] command, the fight can be tedious, but one should focus on inflicting damage through [[technicks]]; [[Reddas]] will use [[Telekinesis (Final Fantasy XII)|Telekinesis]], while the party should use [[Gil Toss]] or [[Souleater |
+ | The strategy depends somewhat on the decision the player made earlier on the Pharos on which command to seal. Provided one did not seal the [[Magic (command)#Final Fantasy XII|Magick]] commands, the player should buff the party before the fight, or use Motes, if available. If the player sealed the mini map they have all their commands and the battle should be easy. If the player sealed the [[Attack (command)#Final Fantasy XII|Attack]] command, the fight can be tedious, but one should focus on inflicting damage through [[technicks]]; [[Reddas]] will use [[Telekinesis (Final Fantasy XII)|Telekinesis]], while the party should use [[Gil Toss (Final Fantasy XII)|Gil Toss]] or [[Souleater (Final Fantasy XII)|Souleater]]. One can also blast it with the highest magicks. |
− | Even with the [[Magic (command)|Magick commands]] sealed the battle can be an easy provided the party has a healthy stock of [[Final Fantasy XII |
+ | Even with the [[Magic (command)|Magick commands]] sealed the battle can be an easy provided the party has a healthy stock of [[X-Potion (Final Fantasy XII)|X-Potions]], [[Remedy (Final Fantasy XII)|Remedy]]/[[Eye Drops (Final Fantasy XII)|Eye Drops]], and [[Bacchus's Wine (Final Fantasy XII)|Bacchus's Wines]]. The player can throw Bacchus's Wine on Reddas to [[Final Fantasy XII statuses#Berserk|Berserk]] him and with X-Potions one can recover from sustained damage quickly. If the player sealed the [[Item]] command the battle is easy should one have enough [[MP (Final Fantasy XII)|MP]]. The party should berserk Reddas and use curative [[gambits]]. |
− | A simple strategy is to [[Knocked Out|knock out]] Reddas (original version)/configure Reddas's gambits to not attack Fenrir when it is sleeping (''Zodiac'' versions), and command all party members to cast [[Sleep ( |
+ | A simple strategy is to [[Knocked Out|knock out]] Reddas (original version)/configure Reddas's gambits to not attack Fenrir when it is sleeping (''Zodiac'' versions), and command all party members to cast [[Sleep (Final Fantasy XII)|Sleep]] on Fenrir. When Fenrir is sleeping the party can blast it with their highest [[non-elemental]] [[Black Magicks (Final Fantasy XII)|Black Magicks]]. It can be made extra weak to Fire with Oil. The player can also equip weapons that [[Elemental Affinity|boost]] the potency of elemental spells. The [[Accuracy underflow bug]] can also be used to inflict Sleep, if the player has a low level character. |
==Other appearances== |
==Other appearances== |
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===''[[Pictlogica Final Fantasy]]''=== |
===''[[Pictlogica Final Fantasy]]''=== |
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− | {{ |
+ | {{Enemy section|Pictlogica Final Fantasy}} |
===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
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[[File:FFRK Fenrir FFXII.png|right]] |
[[File:FFRK Fenrir FFXII.png|right]] |
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− | {{ |
+ | {{Enemy section|Final Fantasy Record Keeper}} |
− | {{ |
+ | {{clear}} |
== Gallery == |
== Gallery == |
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Fenrir and the three other bosses of the Pharos invoke a recurring motif of [[Final Fantasy series|''Final Fantasy'']], that of [[Four Fiends|four archfiends]] or guardians representing the four classical elements. The order they are fought is identical to the archfiends of ''[[Final Fantasy IV]]'', with Fenrir paralleling [[Barbariccia]] by representing wind. |
Fenrir and the three other bosses of the Pharos invoke a recurring motif of [[Final Fantasy series|''Final Fantasy'']], that of [[Four Fiends|four archfiends]] or guardians representing the four classical elements. The order they are fought is identical to the archfiends of ''[[Final Fantasy IV]]'', with Fenrir paralleling [[Barbariccia]] by representing wind. |
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− | |||
− | ==Trivia== |
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− | * Fenrir resembles the humanoid race of [[Ronso]] as they are portrayed in ''[[Final Fantasy X]]''. |
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== Related enemies == |
== Related enemies == |
Revision as of 19:41, 7 March 2020
Template:Sideicon
Fenrir is a boss in Final Fantasy XII found in the Pharos Second Ascent in a room of illusions.
Fenrir is also summoned when the player fights the Elite Mark Shadowseer, along with Slyt, Phoenix, and Pandaemonium. This battle is reprised in the Zodiac versions' Trial Mode in Stage 92.
Clan Primer
Hunt 44: God Or Devil?
- Petitioner: Montblanc
- Petitioner's Location: Rabanastre/The Clan Hall
- A petition has been submitted for the hunting of the Seer (Rank VI). The petitioner is Montblanc in the clan hall in Rabanastre.
- Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana.
- Shadowseer defeated! Report to Montblanc in the clan hall.
- Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees.
Bestiary entry
- Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshiped as an Anima of the Sun.
Stats
Boss
Hunt
AI script
Boss
Abilities | ||
---|---|---|
Type | Name | Condition |
Bravery | Used once after second Wail (100%) | |
Smite of Rage | HP <50% (5%) | |
Ice Break | HP >20% (5%) | |
Ram | HP >20% (25%) | |
Wail | Start of battle (100%) HP <50% (100%) Use again after next 10 commands (100%) | |
Attack CT0 | When HP <20% | |
Properties | ||
Type | Property | |
Targeting | Attacks opponent with highest enmity. | |
Linking | ||
Attacks | ||
Pursuit |
Hunt
Abilities | ||
---|---|---|
Type | Name | Condition |
Smite of Rage | HP >20% (5%) | |
Ice Break | HP >20% (5%) | |
Ram | HP >20% (25%) | |
Wail | Start of battle (100%) HP <80% (100%) HP <60% (100%) HP <40% (100%) | |
Attack CT0 | When HP <20% | |
Properties | ||
Type | Property | |
Targeting | Attacks opponent with highest enmity. | |
Linking | ||
Attacks | ||
Pursuit |
Battle
Fenrir casts Bravery onto itself. Its special attack, Blinding Wail, deals ~1,500 damage to all characters in range, and has a chance of inflicting Blind. It uses Shock, but the damage can be depleted with Shell.
Strategy
The strategy depends somewhat on the decision the player made earlier on the Pharos on which command to seal. Provided one did not seal the Magick commands, the player should buff the party before the fight, or use Motes, if available. If the player sealed the mini map they have all their commands and the battle should be easy. If the player sealed the Attack command, the fight can be tedious, but one should focus on inflicting damage through technicks; Reddas will use Telekinesis, while the party should use Gil Toss or Souleater. One can also blast it with the highest magicks.
Even with the Magick commands sealed the battle can be an easy provided the party has a healthy stock of X-Potions, Remedy/Eye Drops, and Bacchus's Wines. The player can throw Bacchus's Wine on Reddas to Berserk him and with X-Potions one can recover from sustained damage quickly. If the player sealed the Item command the battle is easy should one have enough MP. The party should berserk Reddas and use curative gambits.
A simple strategy is to knock out Reddas (original version)/configure Reddas's gambits to not attack Fenrir when it is sleeping (Zodiac versions), and command all party members to cast Sleep on Fenrir. When Fenrir is sleeping the party can blast it with their highest non-elemental Black Magicks. It can be made extra weak to Fire with Oil. The player can also equip weapons that boost the potency of elemental spells. The Accuracy underflow bug can also be used to inflict Sleep, if the player has a low level character.
Other appearances
Pictlogica Final Fantasy
Final Fantasy Record Keeper
Gallery
Etymology and symbolism
Fenrir is a monstrous wolf. Fenrir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, and is a son of Loki. Upon the coming of Ragnarök, along with his sons devouring the moon and the sun, Fenrir is said to destroy the planet, his lower jaw reaching the earth, his upper jaw reaching the skies. It is foretold to kill the god Odin during Ragnarök, but will in turn be killed by Odin's son Víðarr.
In Norse mythology,Fenrir, along with the other three bosses that Shadowseer summons, refers to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Fenrir refers to the White Tiger of the West (Bai Hu). The original Fenrir was actually a wolf.
Fenrir and the three other bosses of the Pharos invoke a recurring motif of Final Fantasy, that of four archfiends or guardians representing the four classical elements. The order they are fought is identical to the archfiends of Final Fantasy IV, with Fenrir paralleling Barbariccia by representing wind.
Related enemies
- Werewolf
- Behemoth
- High Reaver
- Humbaba
- Reaver
- Yeti
- Zaghnal
- Alteci (Rare)
- Catoblepas (Mark)
- Humbaba Mistant (Optional Boss)