Uses a rapier for accurate, elegant combat.
Fencer is a job from Final Fantasy Tactics Advance available to viera. The only non-viera Fencer is Ritz Malheur who remains on the job until the second act where she upgrades to the Elementalist job. Eventually joining Clan Nutsy, she reverts to her Fencer job.
The Fencers are the standard wielders of rapiers but they also have an array of tricks up their sleeve; from status ailments to MP damage, Fencers' attacks have the widest range of effects. One should be careful in combat against Fencers, especially ones with Reflex. Fencer becomes available the moment viera are recruited to the clan and serves as the default job for viera companions.
Growth[edit | edit source]
Fencers are the main Attack-oriented basic job of the viera. They have high HP, Attack, Defense, Magic Resistance and Speed, mediocre Magic Power and abysmal MP.
|HP||MP||Atk||Def||Mag Pwr||Mag Res||Spd|
|7.6 B||1.1 D||8.4 B+||8.1 B+||7.6 D+||7.2 B||1.5 B-|
Abilities[edit | edit source]
Fencer command. Use quick, lunging sword attacks.
|Swarmstrike||Stinger||100||As Weapon||As Weapon|
|Deals damage and poisons like stinging bees..|
|Shadowstick||Silver Rapier||200||—||As Weapon|
|Attack to hinder movement, reducing target's speed.|
|Checkmate||Gupti Aga||300||—||As Weapon|
|Attack capable of ending all life. Dooms target.|
|Featherblow||Estoc||200||As Weapon||As Weapon|
|Flurry of attacks. Good hit rate, light damage.|
|Swallowtail||Djinn Flyssa||300||As Weapon||Self|
|Weave like a butterfly, damaging nearby enemies.|
|Manastrike||Mage Masher||300||As Weapon||As Weapon|
|Strikes target's will directly, damaging MP.|
|Armor-penetrating attack. Also hits unit behind.|
|Attack as swift as the hunting hawk.|
Reaction[edit | edit source]
|Reflex||Mirage Vest||Predict and avoid a regular attack.||300|
Support[edit | edit source]
|Enables shield-wielding, regardless of job.||300|
Combo[edit | edit source]
|Lunge Combo||Mythril Rapier||Failproof combo ability for fencers.||100|
Overview[edit | edit source]
The basic physical job of the viera, Fencer is comparable to Soldier and Warrior. It has high HP, attack, defense, and speed that is well-suited for front line combat. Unlike Soldiers and Warriors, Fencers have a generous ability set that includes status effects, area damage, and even a ranged attack. As a default job, Fencer and her equipment does not take any time to acquire. Fencer's high speed allows her to outpace most other units and close distances quickly. Since nearly all Fencer abilities have range identical to weapon range, they can fit well with ranged jobs like Snipers and Archers.
Rapiers are not strong weapons and thus other classes with better equipment selections can deal more damage. Fencers have awful MP growth, which will trouble them if they move on to the more advanced classes, like Elementalists or Assassins. They also lack significant support abilities and heavily damaging abilities.
Overall, Fencer is one of the most physical viera jobs along with the Sniper and Assassin. Despite being a basic class, Fencer can hold her own in melee combat and hunt down various enemies with her high speed. Their terrible MP growth hurts them in the long run and narrows their flexibility, but Fencers are still reliable melee fighters.
Enemy Fencers cannot be outpaced easily. Fencers can deal sizable damage to many units, except tanks like Templars and Defenders. Due to their high speed and accurate attacks, it is difficult to escape from Fencers once they are in melee range. Fencers are a threat to mages due to possessing ranged attacks and an MP-damaging ability. However, mages and ranged units also do well against Fencers who still have relatively weak ranged combat. Fencers have relatively high evasion that makes front and side attacks inconsistent, so inflicting ailments like Sleep and Stop can make them easy prey.
Other appearances[edit | edit source]