A pleasingly plump summon recreate in virtual reality. It is the manifestation of the legendary chocobo, a symbol of fertility and good fortune. Fat chocobos appear in many a beloved fairy tale.
Enemy Intel
Fat Chocobo is an optional boss in Final Fantasy VII Remake fought in Chadley's VR mission after clearing 1–9 of Battle Intel reports. His untargetable moogle companions summon minions, and it is these minions that make getting the full Enemy Intel tricky as what spawns is random. Defeating him in battle yields the Fat Chocobo Materia. Fat Chocobo is also fought in the gauntlet up to Pride and Joy Prototype in the Shinra Combat Simulator in Chapter 17, "Deliverance from Chaos", in hard mode.
Stats[]
Attacks[]
- = Physical damage
- = Magical damage
The untargetable moogle minions, meanwhile, use "Fingers crossed, kupo!" to spawn random mascot creatures, which may be a ???????? (plush tonberry), ???? (plush bomb), or Cactaur. If a moogle summons a Carbuncle, it will use Ruby Light to bestow Barrier onto the player's party for 60 seconds. If a moogle summons the Baby Chocobo, it will heal the player's party with Choco Cure. Both are available as DLC summons.
Battle[]
The earliest the player can take the Fat Chocobo on, they have the party of Cloud and Aerith. Fat Chocobo is on a higher level the later the player will challenge him.
Fat Chocobo resists physical damage, but the aim is to stagger him. Using magic pressures him the best, and because it is not an agile boss, the less reliable ice spells that are excellent in building stagger have a good chance of hitting him. The boss's moogle minion summons mascot creatures familiar from the Final Fantasy series to its aid; the moogle cannot be targeted.
The boss has numerous attacks, including throwing explosives and rolling around, and using its massive body to plop down to deal damage to everyone in the impact zone. Fat Chocobo using Kweh kweh! signals him moving to a faster and more damaging battle phase, and the number of explosives in its Bombs Away increases. However, the boss also becomes easier to stagger.
When Fat Chocobo is on low health, it will unleash its ultimate move, Kerplunk, that will deal great unavoidable damage to the whole of player's party.
Strategy[]
Using Regen helps keep HP topped up. Linking Healing Materia with Magnify Materia lets the player cast Regen on the whole party at once. Barrier is another useful spell to use, at least on the player's active character. As spellcasting helps in this battle, any magic-boosting accessories may be of use, as well as MP Up Materia or Magic Up Materia if the party has the materia slots to spare. Spectral Cogwheel may also be good for Aerith, as it fills her Limit gauge for expending MP.
It is best to keep the number of enemies low by dispatching the minions the chocobo calls forth. When the minions appear, Cloud's Triple Slash helps take care of them. When the minions are dealt with, or there are only one or two around, the party can focus on the boss. Both Aerith and Cloud are good spellcasters, and magic pressures the bird the best. Aerith's Arcane Ward can be used to doublecast. As Fat Chocobo is neutral to elements, Lightning Materia may be a good option for magic as thunder spells are cast instantly. However, the bird tends to sit down and not move much, making it a large and easy target to hit even with ice spells, which build stagger the best. Cloud can also pressure the bird with his Focused Thrust; he can keep attacking relentlessly in Punisher Mode, and as soon as he has the ATB, use Focused Thrust. When Fat Chocobo lifts itself up, ready to plop down, Cloud can dodge-roll away to avoid damage and then return to the routine. If Aerith has Synergy Materia, she will follow up with a spell whenever Cloud uses Focused Thrust.
Staying to the middle of the arena helps avoid damage from the chocobo rolling around. Aerith can place her Arcane Ward to the middle of the battlefield to make best use of it. When Fat Chocobo uses Kweh kweh!, it is a sign the player can now easily pressure him and should go all out with dualcasts and Focused Thrust. The bird stays staggered for a while, so if taking it on in later chapters, Aerith's Ray of Judgment or Tifa's abilities can be used to raise the stagger percentage. (This can also make the Fat Chocobo a good target for completing the The Stagger Effect Pt. 3 for Battle Intel.) It is best to build up two ATB bars for Cloud to use Infinity's End against a staggered Fat Chocobo.
Saving any summons till the latter portion of the fight might be useful, as the summon can help deal with the minions that the moogles summon so that the player does not get overwhelmed. Summoning Ifrit will likely draw the minions to him and he will fight them independently while Cloud and Aerith can focus on finishing off the boss.
When Fat Chocobo is on low health, the player should be ready to heal, as its ultimate move is coming. It cannot be guarded against, but Barrier may help, as well as having full HP.
Chapter 17[]
Fat Chocobo is fought on the second round of the summon gauntlet to reach the Pride and Joy Prototype in hard mode. It summons tonberries (who have low health and can be defeated quickly). Strategies are similar to a normal playthrough: Fat Chocobo is durable until staggered. Pressuring it with abilities, such as Cloud's Triple Slash or Tifa's Starshower, can be effective to permanently pressure it until it is staggered, and the smaller enemies it spawns should be destroyed as they appear. Using Blizzaga on it when it is Pressured greatly raises its stagger gauge; Cloud and Tifa can also use their Focus abilities on the Pressured boss. If Aerith is in the party, she is a force to be reckoned with a synergy materia equipped, unleashing a spell whenever the other party members use ATB attacks.
When the boss staggers, the player can go all out with Tifa's True Strike and abilities, Blizzaga if there is no tonberry around to interfere with spellcasting (from an Arcane Ward for best efficiency), and Cloud's Infinity's End.