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Faith (フェイス, Feisu?) is a recurring status effect in the Final Fantasy series. If a character has the Faith status, they will usually get a boost to their Magic Power, though this is a bit more complicated in Final Fantasy Tactics.
Appearances[]
Final Fantasy IV[]
Faith doubles the party's magic power. It is cast via Twincast with Rydia and Cecil or Rydia and Rosa, or via Recall.
Final Fantasy VII Rebirth[]
Faith boosts a target's Magic Attack. It can be applied by the Faith spell from the Empowerment Materia and by Sonic Boom from Enemy Skill Materia. It is opposed to Defaith, each removing the other.
Final Fantasy XII[]
The character is pure of thought and at one with the arcane, increasing magick potency. The effect is temporary.
Description
Faith increases the affected's magickal damage 30% and their magickal healing by 50%. Characters under Faith are also more successful in inflicting targets with negative status effects. Faith status is bestowed by the spell of the same name, from being hit with the Rod of Faith, and from wielding the Wyrmhero Blade.
Final Fantasy XII: Revenant Wings[]
Faith is a positive status effect that raises a unit's Magick Attack. Penelo's Mystic Dance and the Judge of Wings's Heroism are a few of the spells that may grant this effect.
Final Fantasy XIII[]
Faith raises Magic by 40%. Faithra, a stronger version, increases Magic by 80%.
Game Element | Type | Effect |
---|---|---|
Faith | Synergist ability, Enemy ability | Bestows Faith to the target. |
Auto-Faith | Passive ability | Bestows Faith at the start of a battle. |
Critical: Faith | Passive ability | Automatically bestows Faith once HP hits Critical status. Functions only once per battle. |
Fortisol | Shroud | Bestows Bravery, Faith, and Haste on the field for the next battle advantage. |
Mystic Aura | Enemy ability | Bestows Faith and Haste on the user. |
Overdrive | Enemy ability | Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator). |
Rebirth | Enemy ability | Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger. |
Version Upgrade | Enemy ability | Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user. |
Final Fantasy XIII-2[]
Faith raises Magic by 75%. It can be bestowed by Faith and its area-of-effect version, Faithga. It can also be bestowed by several Feral Links; Buccaboo Ace's Spirit Infusion, Circuitron and Cloudburst's Friendly Fire, Nabaat's Sadistic Surge (depending on Paradigm Pack's role composition), Gahongas and Yakshini's Fanatical Dance, and Mewmao's Precious Prayer.
Lightning Returns: Final Fantasy XIII[]
Faith raises Magic by 50%.
Final Fantasy Tactics[]
While under Faith, a unit is treated as if they have maximum (100) Faith points without inflicting the consequence of raising the permanent Faith statistic too high, which would cause the unit to leave party after the fight. This can be positive or negative as it raises spellcasting ability, but also raises the effect of spells cast on that unit. The opposite of the status Faith is Atheist. Faith lasts for 32 ticks.
The Mystic's Belief and Templar's Faith can grant this status, and the Rod of Faith weapon will grant the unit Auto-Faith status.
Final Fantasy: The 4 Heroes of Light[]
Several abilities give a boost to a character's magic power. The Musician's Nocturne boosts magic power for three turns, the spell Magick works similarly, and the spell Lux gives the status permanently. The Black Mage's abilities also raise magic power in a similar fashion, but they only work for one turn. The boost effect does not stack.