I couldn't miss the chance to practice my drawing!
Faith (フェイス, Feisu?), also known as Might, is a spell that grants the status effect of the same name. It has appeared in many different skillsets and classes of magic. It is a counterpart to Bravery, which boosts physical power.
- 1 Appearances
- 1.1 Final Fantasy IV
- 1.2 Final Fantasy IX
- 1.3 Final Fantasy XI
- 1.4 Final Fantasy XII
- 1.5 Final Fantasy XIII
- 1.6 Final Fantasy Tactics
- 1.7 Final Fantasy Tactics S
- 1.8 Theatrhythm Final Fantasy Curtain Call
- 1.9 Theatrhythm Final Fantasy All-Star Carnival
- 1.10 Pictlogica Final Fantasy
- 1.11 Final Fantasy Airborne Brigade
- 1.12 Final Fantasy Artniks
- 1.13 Final Fantasy Record Keeper
- 1.14 Final Fantasy Explorers
- 1.15 Final Fantasy Brave Exvius
- 1.16 Mobius Final Fantasy
- 1.17 World of Final Fantasy
- 2 Gallery
- 3 References
Appearances[edit | edit source]
Faith is one of the new spells that can be accessed when Rosa and Rydia use Twincast and can be cast by anyone when they use the Recall command through the new Augment Ability system for the 3D versions. It costs 50 MP to use, deducting MP from both users of the Twincast command. The spell is classified as a White Magic spell.
Raises physical attack power.
Might is a White Magic spell that increases an ally's Attack power for the remainder of the battle and can be used several times for a cumulative effect. Eiko can cast it, along with the enemies Lamia and Iron Giant. The spell is learned from Priest's Racket and Hamelin. It can be reflected and works with Return Magic.
The effect lasts for the entire battle, even if the character is KO'd and revived.
In the Japanese version, Trust Magic is referred to as Faith (フェイス, Feisu?) magic. Rather than boosting an ally's magic power, however, Faith summons an NPC battle ally, almost like a Guest. On the other hand, the Alter Ego of the Star Sibyl does fill the traditional function of a Faith magic by emitting an Indi-Acumen aura that strengthens allies' magic attack.
Faith is a Green Magick spell that increases magickal damage by 30-50%. Faith can be acquired by unlocking the Green Magick 6 license on the License Board. The spell itself can be bought at the Muthru Bazaar after the player has reached the clan rank Brave Companion, for 5,800 gil.
In the Zodiac versions, Faith is listed as White Magick 8 license. It now costs 70 LP and uses 24 MP. The spell is found in a chest in Necrohol of Nabudis (Hall of the Ivory Covenant). Only the White Mage and Knight jobs can use it.
Raise target's Magic.
It is also an enemy ability used by Dahaka.
Faith is a Synergist spell that applies the status of the same name. It can be learned by Gahongas (6), Gancanagh Ace (1), Gigantuar (2), Imp (8), Microchu (30), Nanochu (1), Oannes (1), Purple Chocobo (9), Sahagin Prince (1), Sazh (1), Tetsudo (1), and Yakshini (1) Paradigm Pack monsters. It costs 2 ATB and has a duration of 40.
A spellblade technique that fills the soul with a zealous fervor.
Fuel me up with the unrevealed power! Faith!
Faith is an ability learned by the Templar job for 200 JP. It inflicts Faith to one target with a range of 4 for 10 MP.
Faith is a proactive ability that costs 20 CP to equip. It multiplies effects of magic-type abilities by 1.2 and affects the entire party. It is learned by Terra (level 75), Aerith (level 75), Eiko (level 95), Ashe (level 80), Hope (level 55), and Ace (level 85).
Faith is an active ability that raises the magical damage of a single target for 4 AP. It can be used by Iris, Kaguya Flan, Memecoleous, Searcher, and Syldra★.
It is also an enemy ability used by Tama.