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The character is pure of thought and at one with the arcane, increasing magick potency. The effect is temporary.

Description

Faith is a status in Final Fantasy XII that increases the target's magick damage and healing, causing offensive spells to deal 30% more damage and healing spells to be 50% more potent. Casters under Faith are also 50% more successful in inflicting targets with negative status effects. With Faith, the player has better chance of reducing undead enemies to 1 HP with Renew. Faith is especially useful in the Zodiac versions where the 9999 damage cap has been removed. It is also useful in New Game Minus, though it will wear off faster with low Vitality stat. Faith's physical counterpart is Bravery.

The formula for the duration is:

Abilities[]

"Auto-Faith" equipment Wyrmhero Blade
Item Baltoro Seed
Spell Faith (Green [OG] / White Magicks [Zodiac])
Weapon Rod of Faith

Equipping the Wyrmhero Blade gives the wielder automatic Faith and Bravery; this may be the preferred use of the weapon for a spellcaster as attacking with the Wyrmhero Blade is slow. Rod of Faith, meanwhile, bestows Faith to those the weapon strikes.

In the original PlayStation 2 version, Stamp can transfer positive statuses as well as negative to any target and thus can be used to bestow Faith when the user has it; this was changed in the Zodiac versions so only ailments can be transferred with Stamp to enemies.

Enemy abilities[]

Ability Description Enemy
Faith Yiazmat, Zodiark, The Undying, Judge Zargabaath
Hero's March Piscodaemon, Wild Malboro, Mindflayer, Carrot, Fury, Crypt Bunny, Spee, Kris

Espers and allies[]

Adrammelech, Chaos, Exodus, and Zodiark, as well as Bansat, Krjn, and Monid, have permanent Faith.

Removal[]

Item Dispel Mote
Spell Dispel & Dispelga (White Magicks)

Permanent Faith from Espers or from wearing the Wyrmhero Blade cannot be dispelled.

Enemies[]

Certain enemies can spawn with the Faith status already in place:

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