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'''Fafnir''' is a Rank VII [[Mark]] from ''[[Final Fantasy XII]]''. Originally sealed by [[Gran Kiltias Anastasis]], the monster was released upon the Gran Kiltias' death. It roamed the ''Silverflow's End'' area of the [[Paramina Rift]] during snowstorms, and constant rainfall at Mt. Bur-Omiace. The Kiltas Ieeha, who set up the mark for it, took his fellow Kiltas to fight Fafnir to keep it away from Mt Bur-Omisace. But by the time the player party slew the monster, Ieeha was among those already dead at the monster's hands, with only his ring left behind. But Fafnir's defeat and Ieeha's sacrfice allowed the residents of Mt Bur-Omisace to begin anew and rebuild what they lost.
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'''Fafnir''' is a Rank VII [[Mark]] from ''[[Final Fantasy XII]]''. Originally sealed by [[Gran Kiltias Anastasis]], the monster was released upon the Gran Kiltias' death. It roamed the ''Silverflow's End'' area of the [[Paramina Rift]] during snowstorms, and constant rainfall at Mt. Bur-Omisace. The Kiltas Ieeha, who set up the mark for it, took his fellow Kiltas to fight Fafnir to keep it away from Mt. Bur-Omisace. But by the time the player party slew the monster, Ieeha was among those already dead at the monster's hands, with only his ring left behind. But Fafnir's defeat and Ieeha's sacrfice allowed the residents of Mt. Bur-Omisace to begin anew and rebuild what they lost.
   
 
==Clan Primer==
 
==Clan Primer==

Revision as of 21:34, 2 May 2008

Template:FFXII Special Enemy

Fafnir is a Rank VII Mark from Final Fantasy XII. Originally sealed by Gran Kiltias Anastasis, the monster was released upon the Gran Kiltias' death. It roamed the Silverflow's End area of the Paramina Rift during snowstorms, and constant rainfall at Mt. Bur-Omisace. The Kiltas Ieeha, who set up the mark for it, took his fellow Kiltas to fight Fafnir to keep it away from Mt. Bur-Omisace. But by the time the player party slew the monster, Ieeha was among those already dead at the monster's hands, with only his ring left behind. But Fafnir's defeat and Ieeha's sacrfice allowed the residents of Mt. Bur-Omisace to begin anew and rebuild what they lost.

Clan Primer

Hunt 31: Wyrms Wrath's Renewal

Petitioner: Ieeha
Petitioner's Location: Mt Bur-Omisace

  • Saw bill posted for the hunting of Fafnir (Rank VII). The petitioner is Ieeha at the Temple Approach on Mt Bur-Omisace.
  • Ieeha has already left to face the mark. Instead, you speak with Relj who tells you that the dangerous wyrm, Fafnir, once sealed away by the Gran Kiltias Anastasis, has reemerged, and can be found amidst a blizzard by Silverflow's End in the Paramina Rift. Hunt accepted.
  • Fafnir defeated! However, it seems that Ieeha has already perished, leaving naught but a ring behind. Report to Relj at the Temple Approach on Mt Bur-Omisace.
  • Hunt reported. Relj swears to carry on Ieeha's devotion to the revitalizations of the holy city.

Bestiary Entry

Genus: Rank VII Mark
Classification: ???

"A fiendish Wyrm possessed of great Intellect, yet great Avarice withal, sparing no Evil in the Pursuit of its Desires. Once, seeking the Relics of the Dynast-King kept in the Stilshrine of Miriam, did it challenge the Gran Kiltias Anastasis Himself, but was defeated, being then secured in the Depths of Paramina Rift. Most unfortunately, with the Gran Kiltias' Passing, its Bonds failed and it attacked Mt Bur-Omisace. One of the Devout, seeking Aid, posted a Bill for this Mark."

Finding Fafnir

As stated in the hunt conditions, Fafnir can only be found at Silverflow's End, during a raging snowstorm. Talking with Relj will trigger the condition, but the weather will always change if the party passes through the Frozen Brook. Instead, rent a chocobo, and ride to the south west (left, according to the map) from Mt. Bur-Omisace. No matter what you do, do not enter the Frozen Brook. Circle around toward Silverflow's End, then dispatch the chocobo and enter. If you do it correctly, Fafnir will be waiting.

Battle

Make sure you have mastered all the Remedy Lores and have a great supply of Remedy, or Chronos Tears before this fight. At the start of the battle, immediately dispel Fafnir's positve status, leaving a Bravery status in Fafnir is considered as Proof of Valor, or walking suicide. At the start of the fight, Fafnir mainly has two attacks, standard attack and Rake. He'll also cast Silencega continuously so make sure you heal immediately with Echo Herbs, or Remedy, occasionally if you manage to cure all your party member's Silence status, Fafnir will re-cast again. Even with constant Bubble status, it is highly recommended to cast Protect from time to time to have more advantages. When a small portion of it's life is drained, he'll start to use "White Breath" and non-elemental attack with chances of inflicting Stop. He'll also cast Sleepga, which can be lethal if your party is already in a weakened state. Should you feel that you're losing this battle, run away from Fafnir, hide behind the rocks and re-heal, buff, and re-organize your strategy. When about half of it's HP is drained, he'll start to use Shock magick, which hits about 3000 and above, cast Shell, or Shellga to reduce the damage, though you can avoid this attack by hiding behind the stone when Fafnir readies. When Fafnir's health hits critical, his attack starts to chain, and most of the time he will use "White Breath" over and over again. Make sure that at least one party member is out of his attack range while he's using "White Breath". Should any members are KO'ed from Fafnir's "White Breath" only revive them in a safe distance. Fafnir's attacks grows stronger as he's falling, so make sure you buff from time to time and it should be fine.


An alternate, simpler strategy is to equip Mirror Mails to all characters and stand behind the huge rock on the battlefield, forcing Fafnir to only cast Shock and Silencega, both of which are reflected back at him. While he is doing this, no curative gambits are necessary, and the characters are free to reflect -ga spells at Fafnir.

Also if you recruit an extra character to use as a meat shield, you can just equip your party with Reflect Rings/Mirror Mails and hide behind the tank in one of the gaps beside the big rock.(Must have Arise, Curaga doesn't hurt either. Your main three characters should just support and have ranged weapons.)


Rewards:

  • 7000 gil
  • Assassin's Arrows
  • Teleport Stone

The player will also receive a Ring of Light after the battle, but gives it to the petitioner upon completion of the mark.