Fafnir (ファーブニル, Fābuniru?), also known as Mesosaur, is a recurring enemy in the Final Fantasy series. It is often a powerful dragon, boasting high stats, particularly in Strength and Defense, and usually attacks with Breath abilities.
Appearances[]
Final Fantasy VI[]
Fafnir is an enemy fought at the southern continent in the World of Ruin. It often flees from battle, and is not a very threatening foe otherwise.
Final Fantasy X[]
Fafnir is an enemy fought at the Monster Arena as a Species Conquest monster, unlocked after catching four of every Drake in the game. It attacks three times per turn via Triple Attack, attacks with powerful elemental breaths, and two powerful physical attacks. It drops useful armor that has elemental Eater abilities
Final Fantasy XI[]
Final Fantasy XII[]
Fafnir is a Rank VIII Mark fought at Paramina Rift during snowstorms, and is available after the events of Giruvegan. It is among the hardest Marks in the games, and fights using the Shock, Silencega, and Sleepga spells, in addition to the deadly White Breath ability.
Final Fantasy XIV[]
Fafnir appears as the boss of Wine and Honey in the Forbidden Land, Eureka Anemos. Completing the FATE has a chance to reward the Wind-up Fafnir minion.
Final Fantasy XVI[]
Fafnir of the North appears as an early boss fight in the Greatwood, fought with Clive, Cid, and Torgal. Upon defeating it, Fafnir drops Ability Points, Gil, Gnarled Scales, and Wyrrite. A notorious marks based on the boss is fought in the endgame.
Final Fantasy Dimensions II[]
Pictlogica Final Fantasy[]
Mobius Final Fantasy[]
Gallery[]
Etymology[]
Fáfnir (Old Norse and Icelandic) or Frænir was a son of the dwarf king Hreidmar and brother of Regin and Ótr. Fáfnir was a dwarf gifted with a powerful arm and fearless soul. He guarded his father's house of glittering gold and flashing gems. He was the strongest and most aggressive of the three brothers. Fáfnir eventually killed Hreidmar to get all the gold for himself. He became ill-natured and greedy, so he went out into the wilderness to keep his fortune, eventually turning into a serpent or dragon (symbol of greed) to guard his treasure.
In Norse mythology,