Final Fantasy Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 158: Line 158:
   
 
====''Final Fantasy XV''====
 
====''Final Fantasy XV''====
''Final Fantasy XV'' was announced in 2006 as ''Final Fantasy Versus XIII'': the title was intended to show its standing as an opposite of ''Final Fantasy XIII'', along with representing some of its themes.<ref name=dengeki/> During its transition, ''Final Fantasy XV'' became "disconnected" from the mythos: while it exists as a base, specific terminology was removed, and its role was reduced to a low-key thematic connection around which original lore was created.<ref name=Gamespot083015/><ref name=FamFNC>[http://www.famitsu.com/news/201508/07085495.html 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】] QUOTE:<br/>――ではもうひとつ。神話や神についての設定は、『FFヴェルサスXIII』から『FFXV』への移行により変更があるのでしょうか。<br/>田畑: 『FFXV』にする段階で、そこまでに固まっていた設定については、神話とは強く絡めず『FFXV』の設定として取り込んでいます。ファブラの神話として出てくるものではありませんが、ベースとして活きています。</ref><ref name="HobbyFNC">{{Refwebsite| page url = http://www.hobbyconsolas.com/noticias/final-fantasy-xv-entrevista-hajime-tabata-preguntas-fans-71244| page name = Final Fantasy XV - Entrevista a Hajime Tabata con preguntas de los fans| site url = http://www.hobbyconsolas.com| site name = Hobby Consolas| access time = 21:05, March 15, 2020 (UTC)}}</ref> Speaking on the subject between 2015 and 2016, Director Hajime Tabata stated he did not want to alienate fans from the series, and wanted to distance ''Final Fantasy XV'' from ''Final Fantasy XIII'':<ref name=FamFNC/><ref name=FinaFNC/><ref name=HobbyFNC/>
+
''Final Fantasy XV'' was announced in 2006 as ''Final Fantasy Versus XIII'': the title was intended to show its standing as an opposite of ''Final Fantasy XIII'', along with representing some of its themes.<ref name=dengeki/> During its transition, ''Final Fantasy XV'' became "disconnected" from the mythos: while it exists as a base, specific terminology was removed, and its role was reduced to a low-key thematic connection around which original lore was created.<ref name=Gamespot083015/><ref name=FamFNC>[http://www.famitsu.com/news/201508/07085495.html 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】] QUOTE:<br/>――ではもうひとつ。神話や神についての設定は、『FFヴェルサスXIII』から『FFXV』への移行により変更があるのでしょうか。<br/>田畑: 『FFXV』にする段階で、そこまでに固まっていた設定については、神話とは強く絡めず『FFXV』の設定として取り込んでいます。ファブラの神話として出てくるものではありませんが、ベースとして活きています。</ref><ref name="HobbyFNC">{{Refwebsite| page url = http://www.hobbyconsolas.com/noticias/final-fantasy-xv-entrevista-hajime-tabata-preguntas-fans-71244| page name = Final Fantasy XV - Entrevista a Hajime Tabata con preguntas de los fans| site url = http://www.hobbyconsolas.com| site name = Hobby Consolas| access time = 21:05, March 15, 2020 (UTC)}}</ref> Speaking on the subject between 2015 and 2016, Director Hajime Tabata stated he did not want to distance fans from the series, and wanted to distance ''Final Fantasy XV'' from ''Final Fantasy XIII'':<ref name=FamFNC/><ref name=FinaFNC/><ref name=HobbyFNC/>
   
 
{{Quote|We didn’t take the FNC too much into account when developing FFXV mostly because the world of FFXIII and FFXV are completely different. And I think with each FF title people want stories that can be experienced on its own without much background knowledge or something like that so keeping the FNC myth from FFXIII onto FFXV wouldn’t be a very good idea.|Hajime Tabata in a video interview during Barcelona World Games 2016 with HobbyConsolas}}<ref name=HobbyFNC/>
 
{{Quote|We didn’t take the FNC too much into account when developing FFXV mostly because the world of FFXIII and FFXV are completely different. And I think with each FF title people want stories that can be experienced on its own without much background knowledge or something like that so keeping the FNC myth from FFXIII onto FFXV wouldn’t be a very good idea.|Hajime Tabata in a video interview during Barcelona World Games 2016 with HobbyConsolas}}<ref name=HobbyFNC/>
Line 164: Line 164:
 
{{Quote|There are two main reasons for [''using the Fabula Nova Crystallis mythos'']. The first is that the world of FFXV was originally designed with these elements and links to the Fabula Nova Crystallis mythology in mind. When we came to read just the game and change it from Versus XIII to XV, we felt it was much better to keep them in there and incorporate them in a very natural way, rather than try and remove all of them at any expense. We'd lose a lot of the world and its attraction if we did that. But why we decided to remove all the specific terminology from FFXIII was because, if you start the story and we introduce these words and ideas from the start, people will think it's still very much part of the FFXIII world. So you'd lose some of the identity as FFXV, and we really want to avoid that. Instead, we decided to not use this specific terminology and to introduce the language of the game in an easy and understandable way, that anyone can follow when they get into the game from there.|Hajime Tabata in an interview during the 2015 Gamescom event, as recorded in English by Finaland.}}<ref name=FinaFNC/>
 
{{Quote|There are two main reasons for [''using the Fabula Nova Crystallis mythos'']. The first is that the world of FFXV was originally designed with these elements and links to the Fabula Nova Crystallis mythology in mind. When we came to read just the game and change it from Versus XIII to XV, we felt it was much better to keep them in there and incorporate them in a very natural way, rather than try and remove all of them at any expense. We'd lose a lot of the world and its attraction if we did that. But why we decided to remove all the specific terminology from FFXIII was because, if you start the story and we introduce these words and ideas from the start, people will think it's still very much part of the FFXIII world. So you'd lose some of the identity as FFXV, and we really want to avoid that. Instead, we decided to not use this specific terminology and to introduce the language of the game in an easy and understandable way, that anyone can follow when they get into the game from there.|Hajime Tabata in an interview during the 2015 Gamescom event, as recorded in English by Finaland.}}<ref name=FinaFNC/>
   
In another interview, Tabata elaborated that the branding and elements directly related to ''Fabula Nova Crystallis'' were removed so the game could be marketed as a new product anyone could play and understand. Despite this, aesthetic and other elements were retained. In Tabata's words: "It was a complicated issue, but we had to make a decision about it."<ref>{{Refwebsite| page url = http://www.lacapitalolvidada.com/blog/2016/10/13/30-minutos-con-hajime-tabata/| page name = 30 minutos con Hajime Tabata| site url = http://www.lacapitalolvidada.com| site name = La Capitalol Vidada| access time = 21:05, March 15, 2020 (UTC)}}</ref> As such, ''Final Fantasy XV'' uses similar themes and motifs including destiny and human reaction to it, the role of the divine in human lives, and crystals shaping civilization.
+
In another interview, Tabata elaborated that the branding and elements directly related to ''Fabula Nova Crystallis'' were removed so the game could be marketed as a new product anyone could play and understand. Despite this, aesthetic and other elements were retained. In Tabata's words: "It was a complicated issue, but we had to make a decision about it."<ref>{{Refwebsite| page url = http://www.lacapitalolvidada.com/blog/2016/10/13/30-minutos-con-hajime-tabata/| page name = 30 minutos con Hajime Tabata| site url = http://www.lacapitalolvidada.com| site name = La Capitalol Vidada| access time = 21:05, March 15, 2020 (UTC)}}</ref> Despite sharing only a tenuous connection, it uses common themes including destiny and human reaction to it, the role of the divine in human lives, and crystals shaping civilization.
   
 
The "Versus XIII" name comes into play in juxtaposition to ''Final Fantasy XIII'' and its sequels that take place in fantastical worlds that are literally and culturally disconnected (Cocoon and Gran Pulse in ''Final Fantasy XIII''; the different eras and timelines in ''Final Fantasy XIII-2'', as well as the normal world and [[Valhalla (Fabula Nova Crystallis)|Valhalla]]; and Nova Chrysalia and the new world in ''Lightning Returns: Final Fantasy XIII''.). For "''Versus XIII''" Square wanted the world to be different from the original ''Final Fantasy XIII'' by presenting one whole, connected world. This theme has carried over to ''Final Fantasy XV'' in the form of a seamless open world.<ref>{{Refwebsite| page url = https://www.gamespot.com/articles/final-fantasy-xv-s-map-is-one-giant-connected-land/1100-6424803/| page name = Final Fantasy XV’s Map Is One Giant, Connected Land Mass| site url = https://www.gamespot.com| site name = Gamespot| access time = 21:05, March 15, 2020 (UTC)}}</ref> In further juxtaposition to ''Final Fantasy XIII'' and its white overall color scheme, ''Final Fantasy Versus XIII'', and thus ''Final Fantasy XV'', have the theme of black, shown in the cast's clothes, the Kingdom of [[Lucis]], and even the name of the original game engine, "Ebony" (the original name for the engine for ''Final Fantasy XIII'' was "White Engine").<ref>{{Refwebsite| page url = http://www.siliconera.com/2016/05/31/final-fantasy-xv-noctis-age-brotherhood-episode-2-questions-fans/| page name = Final Fantasy XV On Noctis’ Age, Brotherhood Episode 2, And Other Questions From Fans| site url = http://www.siliconera.com| site name = Siliconera| access time = 21:05, March 15, 2020 (UTC)}}</ref>
 
The "Versus XIII" name comes into play in juxtaposition to ''Final Fantasy XIII'' and its sequels that take place in fantastical worlds that are literally and culturally disconnected (Cocoon and Gran Pulse in ''Final Fantasy XIII''; the different eras and timelines in ''Final Fantasy XIII-2'', as well as the normal world and [[Valhalla (Fabula Nova Crystallis)|Valhalla]]; and Nova Chrysalia and the new world in ''Lightning Returns: Final Fantasy XIII''.). For "''Versus XIII''" Square wanted the world to be different from the original ''Final Fantasy XIII'' by presenting one whole, connected world. This theme has carried over to ''Final Fantasy XV'' in the form of a seamless open world.<ref>{{Refwebsite| page url = https://www.gamespot.com/articles/final-fantasy-xv-s-map-is-one-giant-connected-land/1100-6424803/| page name = Final Fantasy XV’s Map Is One Giant, Connected Land Mass| site url = https://www.gamespot.com| site name = Gamespot| access time = 21:05, March 15, 2020 (UTC)}}</ref> In further juxtaposition to ''Final Fantasy XIII'' and its white overall color scheme, ''Final Fantasy Versus XIII'', and thus ''Final Fantasy XV'', have the theme of black, shown in the cast's clothes, the Kingdom of [[Lucis]], and even the name of the original game engine, "Ebony" (the original name for the engine for ''Final Fantasy XIII'' was "White Engine").<ref>{{Refwebsite| page url = http://www.siliconera.com/2016/05/31/final-fantasy-xv-noctis-age-brotherhood-episode-2-questions-fans/| page name = Final Fantasy XV On Noctis’ Age, Brotherhood Episode 2, And Other Questions From Fans| site url = http://www.siliconera.com| site name = Siliconera| access time = 21:05, March 15, 2020 (UTC)}}</ref>
   
 
[[File:Platinum-Demo-FFXV-Playing-Cards.png|thumb|Playing cards in ''Platinum Demo''.]]
 
[[File:Platinum-Demo-FFXV-Playing-Cards.png|thumb|Playing cards in ''Platinum Demo''.]]
''Final Fantasy XV'' retains multiple similarities and [[Final Fantasy XV allusions|callbacks]] to the lore and other entries in the subseries. The role and attitudes of the [[Astral]]s in the world of [[Eos (Final Fantasy XV)|Eos]] parallel the relationship between fal'Cie and l'Cie in the lore of ''Fabula Nova Crystallis''. The crystal's role of choosing a human to fulfil a divine commandment regardless of their willingness also directly parallels the concept of l'Cie. [[Soul (Fabula Nova Crystallis)|Soul fragments]] appear, and Noctis's slumber inside a [[Crystal (Final Fantasy XV)|crystal]] is similar to crystal stasis. The corruptive force of [[Daemon (Final Fantasy XV)|daemons]] is similar to the power of chaos in the ''Fabula Nova Crystallis'' mythology. The daemons hearken to the concept of the Cie'th and the daemons' Japanese name, {{J|シガイ|Shigai}}, is pronounced identically to the Japanese name for Cie'th.
+
Although no longer part of ''Fabula Nova Crystallis'', ''Final Fantasy XV'' retains some similarities and [[Final Fantasy XV allusions|callbacks]] to the lore of the subseries. The role and attitudes of the [[Astral]]s in the world of [[Eos (Final Fantasy XV)|Eos]] parallel the relationship between fal'Cie and l'Cie in the lore of ''Fabula Nova Crystallis: Final Fantasy''. [[Soul (Fabula Nova Crystallis)|Soul fragments]] appear, and Noctis's slumber inside a [[Crystal (Final Fantasy XV)|crystal]] is similar to crystal stasis. The corruptive force of [[Daemon (Final Fantasy XV)|daemons]] is similar to the power of chaos in the ''Fabula Nova Crystallis'' mythology. The daemons hearken to the concept of the Cie'th and the daemons' Japanese name, {{J|シガイ|Shigai}}, is pronounced identically to the Japanese name for Cie'th.
   
 
In ''[[Platinum Demo – Final Fantasy XV]]'', [[lodging]] scenes in ''Final Fantasy XV'' and the ''[[Final Fantasy XV: Episode Prompto]]'', a deck of cards can be seen featuring references to ''Fabula Nova Crystallis''; the number cards feature numbers written in [[Language#Final Fantasy XIII|Etro script]], while the court cards feature l'Cie brands and images of the principal deities. These cards reuse the designs from the [[Serendipity (Final Fantasy XIII-2)|Serendipity]] location in ''Final Fantasy XIII-2''.
 
In ''[[Platinum Demo – Final Fantasy XV]]'', [[lodging]] scenes in ''Final Fantasy XV'' and the ''[[Final Fantasy XV: Episode Prompto]]'', a deck of cards can be seen featuring references to ''Fabula Nova Crystallis''; the number cards feature numbers written in [[Language#Final Fantasy XIII|Etro script]], while the court cards feature l'Cie brands and images of the principal deities. These cards reuse the designs from the [[Serendipity (Final Fantasy XIII-2)|Serendipity]] location in ''Final Fantasy XIII-2''.
Please note that all contributions to the Final Fantasy Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)