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Exploratory Missions are a type of Duty Duty in Final Fantasy XIV. They are large-scale public duties that allow multiple individuals or parties to share a single instance, generally without role restrictions. The objectives in exploratory missions can vary greatly between each mission, and they often feature mechanics unique to them. Originally designed for both combat and gathering disciplines, the concept underwent several revisions until they were split into separate categories for the respective disciplines—Adventuring Foray Adventuring Forays and Gathering Foray Gathering Forays.

Exploratory missions contain several FATEs that make up the bulk of their content. Under certain circumstances, special dungeons within the mission area may become accessible, called open dungeons or large-scale battles. Similar to Alliance Raid Alliance Raids, these areas are large "duties within a duty" that allow multiple alliances-worth of players to enter, with their own time limits to complete separate from the mission which houses them. Much like the exploratory mission themselves, they can be entered by multiple parties of any size without role restrictions.

The original Diadem[]

Introduced in patch 3.1, The Diadem The Diadem was the first exploratory mission, and it has undergone several revisions in its history. It originally allowed up to 72 players of any role, and featured activities for both combat and gathering disciplines. Patch 3.4 introduced the Diadem Hunting Grounds, a combat-only version of the Diadem that existed in addition to the original. In patch 3.55b, all prior versions of the Diadem were removed and replaced with the combat-based Trials of the Fury and the gathering-based Trials of the Matron. Despite their focus, players could still freely switch between role in the Trials. The 3.55b version of the Diadem also featured what was called an Emergency Mission that could spawn in either version of the duty, which allowed players to enter a previously inaccessible area to challenge a raid boss, being the precursor to open dungeons.

The Hunting Grounds and the Trials would be a precursor to the split of exploratory missions into adventuring forays and gathering forays, while the Emergency Mission would be the predecessor to open dungeons. The original version of the Diadem was removed in patch 5.1, replaced with a new version that was exclusively a gathering foray.

Banner Name Player Limit Level Item Level Open Dungeon Unlock Release Removed
The Diadem (Easy) The Diadem (Easy) 72 60 179 Heavensward Heavensward 3.1 3.5
The Diadem The Diadem 72 60 179 Heavensward Heavensward 3.1 3.5
The Diadem (Hard) The Diadem (Hard) 72 60 179 Heavensward Heavensward 3.1 3.5
The Diadem Hunting Grounds (Easy) The Diadem Hunting Grounds (Easy) 72 60 179 Heavensward Heavensward 3.4 3.5
The Diadem Hunting Grounds The Diadem Hunting Grounds 72 60 179 Heavensward Heavensward 3.4 3.5
The Diadem - Trials of the Fury The Diadem - Trials of the Fury 72 60 220 Emergency Mission Heavensward Heavensward 3.55b 5.1
The Diadem - Trials of the Matron The Diadem - Trials of the Matron 72 60 179 Emergency Mission Heavensward Heavensward 3.55b 5.1

Adventuring Forays[]

Adventuring Forays are special duties available in Final Fantasy XIV designed for Disciples of War and Magic. They borrow many aspects of overworld maps, including mount traversal and FATEs (repurposed in various formats). Though the instances have no set goal within them, various gameplay elements specific to them are used to progress relics and side stories.

Banner Name Player Limit Level Open Dungeon Unlock Release
The Forbidden Land, Eureka Anemos The Forbidden Land, Eureka Anemos 144 70 And We Shall Call It Eureka And We Shall Call It Eureka 4.25
The Forbidden Land, Eureka Pagos The Forbidden Land, Eureka Pagos 144 70 And We Shall Call It Pagos And We Shall Call It Pagos 4.36
The Forbidden Land, Eureka Pyros The Forbidden Land, Eureka Pyros 144 70 And We Shall Call It Pyros And We Shall Call It Pyros 4.45
The Forbidden Land, Eureka Hydatos The Forbidden Land, Eureka Hydatos 144 70 The Baldesion Arsenal And We Shall Call It Hydatos And We Shall Call It Hydatos 4.55
The Bozjan Southern Front The Bozjan Southern Front 72 71 Castrum Lacus Litore Where Eagles Nest Where Eagles Nest 5.35
Zadnor Zadnor 72 71 The Dalriada A New Playing Field A New Playing Field 5.55

Gathering Forays[]

Impresario-ffvi-ios.pngThis section about Gathering Forays in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Banner Name Player Limit Level Discipline Unlock Release
Ocean Fishing Ocean Fishing 24 1 Fisher Fisher All the Fish in the Sea All the Fish in the Sea 5.2
The Diadem The Diadem 72 10 Disciples of the Land Towards the Firmament Towards the Firmament 5.21

Open Dungeons[]

Impresario-ffvi-ios.pngThis section about Open Dungeons in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Open Dungeons are special large-scale raids that can not be queued for via the Duty Finder, and usually (but not always) tied to an Exploratory Mission.

Name Player Limit Level Region Final Boss Unlock Release Removed
The Missing Gem 72 60 The Diadem - Trials of the Fury
The Diadem - Trials of the Matron
Buer Heavensward Heavensward 3.55b 5.1
The Baldesion Arsenal 56 70 The Forbidden Land, Eureka Hydatos Proto Ozma And We Shall Call It Hydatos And We Shall Call It Hydatos 4.55
Castrum Lacus Litore 48 71 The Bozjan Southern Front Lyon the Beast King and Dawon The Lady of Blades The Lady of Blades 5.35
Delubrum Reginae 24 80 The Bozjan Southern Front The Queen Fit for a Queen Fit for a Queen 5.45
Delubrum Reginae (Savage) 48 80 The Bozjan Southern Front The Queen A Seaside Story A Seaside Story 5.45
The Dalriada 48 71 Zadnor The Diablo Armament March of the Bloody Queen March of the Bloody Queen 5.55
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