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The Evilhead is an enemy from Final Fantasy VII encountered on Gaea's Cliff and in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought on the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

Stats[]

Formations[]

# Formation
708 Row 1: Evilhead A
Row 2: Evilhead B
710 Row 1: Evilhead A
Row 2: Evilhead B (Attack from both sides)
711 Evilhead A, Evilhead B, Evilhead C
716 Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D
Row 2: Icicle
717 Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D
Row 2: Icicle
718 Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D
Row 2: Icicle
719 Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D
Row 2: Icicle

Locations[]

Gaea's Cliff
Archway Cave 708, 710 (Attack from both sides)
Boulder Cave 708, 710 (Attack from both sides)
Water Level Cave 708, 710 (Attack from both sides)
Ice Tunnel 711
Healing Spring 711
Icicle Cave 716 (event), 717 (event), 718 (event)
Battle Square (with Highwind available)
Group B - Battle 6 711

Battle[]

FFVII Ultrasound

Ultrasound.

Evilhead can drain HP, and can also inflict Silence and minor non-elemental damage to a party member using Ultrasound. They are often fought in groups of bats, or with an Icicle. It is recommended to equip a Ribbon to prevent Silence, and to use an area spell, such as Beta, to defeat them all in one blow.

Alternatively, casting Laser or Demi2 on the Icicle will end the battle in one hit.

Evilheads can be morphed into the rare Holy Torch item, which casts DeSpell on all enemies. Morphing them is easily done by using the Enemy Skill L4 Suicide on them.

AI script[]

AI: Setup {

TempVar:DfltEvde = Evilhead's EvadeAnim
TempVar:DfltDf% = Evilhead's Df%

} AI: Main {

Choose Random Opponent
1/2 Chance: Use Ultrasound on Target
1/2 Chance: Use Blood Suck on Target

} AI: Counter - PreTurn {

Evilhead's EvadeAnim = TempVar:DfltEvde
Evilhead's Df% = TempVar:DfltDf%
If (1/4 Chance) Then
{
Evilhead's EvadeAnim = <Dodge>
Evilhead's Df% = 255
}

}

Other appearances[]

Final Fantasy Brave Exvius[]

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Related enemies[]

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