The Evilhead is an enemy from Final Fantasy VII encountered on Gaea's Cliff and in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought on the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
708 | Row 1: Evilhead A Row 2: Evilhead B |
710 | Row 1: Evilhead A Row 2: Evilhead B (Attack from both sides) |
711 | Evilhead A, Evilhead B, Evilhead C |
716 | Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D Row 2: Icicle |
717 | Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D Row 2: Icicle |
718 | Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D Row 2: Icicle |
719 | Row 1: Evilhead A, Evilhead B, Evilhead C, Evilhead D Row 2: Icicle |
Locations[]
Gaea's Cliff | |
---|---|
Archway Cave | 708, 710 (Attack from both sides) |
Boulder Cave | 708, 710 (Attack from both sides) |
Water Level Cave | 708, 710 (Attack from both sides) |
Ice Tunnel | 711 |
Healing Spring | 711 |
Icicle Cave | 716 (event), 717 (event), 718 (event) |
Battle Square (with Highwind available) | |
Group B - Battle 6 | 711 |
Battle[]
Evilhead can drain HP, and can also inflict Silence and minor non-elemental damage to a party member using Ultrasound. They are often fought in groups of bats, or with an Icicle. It is recommended to equip a Ribbon to prevent Silence, and to use an area spell, such as Beta, to defeat them all in one blow.
Alternatively, casting Laser or Demi2 on the Icicle will end the battle in one hit.
Evilheads can be morphed into the rare Holy Torch item, which casts DeSpell on all enemies. Morphing them is easily done by using the Enemy Skill L4 Suicide on them.
AI script[]
AI: Setup {
- TempVar:DfltEvde = Evilhead's EvadeAnim
- TempVar:DfltDf% = Evilhead's Df%
} AI: Main {
- Choose Random Opponent
- 1/2 Chance: Use Ultrasound on Target
- 1/2 Chance: Use Blood Suck on Target
} AI: Counter - PreTurn {
- Evilhead's EvadeAnim = TempVar:DfltEvde
- Evilhead's Df% = TempVar:DfltDf%
- If (1/4 Chance) Then
- {
- Evilhead's EvadeAnim = <Dodge>
- Evilhead's Df% = 255
- }
}