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{{Sideicon|FFI}}
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{{sideicon|prime=FFI}}
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{{DISPLAYTITLE:Evil Eye (''Final Fantasy'')}}
{{FFI Enemies
 
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{{infobox enemy
| prev = Dark Wizard (Final Fantasy)
 
| bestiary = 075
+
| release = FFI
| next = Desert Baretta
+
| name = Evil Eye
| japan = イビルアイ
+
| japanese = イビルアイ
  +
| romaji = Ibiru Ai
| NES japan = ビホルダー
 
| romaji = Ibiruai
+
| lit =
| NES romaji = Behorudā
+
| image = <gallery>
  +
EvilEye-ff1-psp.png|PSP/Mobile
| NES = Eye
 
 
EvilEye-ff1-gba.png|GBA
| PS = Evil Eye
 
| GBA = Evil Eye
+
Evil Eye-ff1-ps.png|PS
 
Eye-ff1-nes.png|NES
| PSP = Evil Eye
 
  +
</gallery>
| NES image = [[File:Eye-ff1-nes.png|Eye NES]]
 
 
| location = [[Cavern of Ice]], [[Flying Fortress]]
| PS image = [[File:Evil Eye-ff1-ps.png|Evil Eye PS]]
 
  +
| type =
| GBA image = [[File:EvilEye-ff1-gba.png|Evil Eye GBA]]
 
  +
| formations =
| PSP image = [[File:EvilEye-ff1-psp.png|Evil Eye PSP]]
 
  +
| aiscript =
| NES Location = [[Cavern of Ice|Ice Cave]], [[Citadel of Trials]]
 
| NES HP = 162
 
| NES Attack = 30 - 60
 
| NES Exp Awarded = 806
 
| NES Gil Awarded = 3,225
 
| NES Weakness = Nothing
 
| NES Resistance = [[Earth (Element)|Quake]]
 
| GBA Location = [[Cavern of Ice]], [[Flying Fortress]]
 
| GBA HP = 162
 
| GBA Attack = 30
 
| GBA Accuracy = 42
 
| GBA Defense = 30
 
| GBA Agility = 6
 
| GBA Intelligence = 20
 
| GBA Evasion = 12
 
| GBA Magic Defense = 92
 
| GBA Exp Awarded = 3,225
 
| GBA Gil Awarded = 3,225
 
| GBA Fire = -
 
| GBA Bolt = -
 
| GBA Ice = -
 
| GBA Dia = -
 
| GBA Item Dropped = None
 
| GBA Resistance = [[Earth (Element)|Quake]]
 
| PS HP = 162
 
| PS Exp Awarded = 806
 
| PS Gil Awarded = 3,225
 
| PS Fire = -
 
| PS Bolt = -
 
| PS Ice = -
 
| PS Dia = -
 
| PS Item Dropped = None
 
| PS Abilities = [[Thundara|Bolt 2]], [[Sleep (Ability)|Sleep1]], [[Kill|Doom]], [[Stun (Ability)|Bind]], [[Gaze]], [[Stare]], [[List of Final Fantasy Enemy Abilities#Glance|Glance]], Squint, [[Death (Ability)|Reaper]], [[Slow (Ability)|Slow1]], [[Silence (Ability)|Silence]]
 
| PS Resistance = [[Earth (Element)|Quake]]
 
| NES Accuracy = 42
 
| NES Defense = 30
 
| NES Agility = 12
 
| NES Magic Defense = 92
 
| NES Fire = -
 
| NES Bolt = -
 
| NES Ice = -
 
| NES Dia = -
 
| NES Abilities = XXXX, BRAK, RUB, [[Thundara|LIT2]], [[Stun (Ability)|HOLD]], [[Silence (Ability)|MUTE]], [[Slow (Ability)|SLOW]], [[Sleep (Ability)|SLEP]], GLANCE, SQUINT, [[Gaze|GAZE]], [[Stare|STARE]]
 
| PS Location = [[Cavern of Ice|Ice Cavern]], [[Citadel of Trials]]
 
| PS Attack = 30
 
| PS Defense = 30
 
| PS Magic Defense = 92
 
| PS Fire = -
 
| PS Bolt = -
 
| PS Ice = -
 
| PS Dia = -
 
| GBA Abilities = [[Thundara]], [[Sleep (Ability)|Sleep]], [[Stun (Ability)|Hold]], [[Death (Ability)|Death]], [[Silence (Ability)|Silence]], [[Stare]], [[Gaze]], [[List of Final Fantasy Enemy Abilities#Glance|Glance]], Squint, [[Slow (Ability)|Slow]], [[Kill]]
 
 
}}
 
}}
The '''Evil Eye''', also known as '''Eye''' in the [[Nintendo Entertainment System|NES]] version, is a miniboss in the original ''[[Final Fantasy]]'' and its subsequent remakes. The Evil Eye is a skull-type monster, consisting largely of a big head and only one, giant eye. This monster lives in the [[Cavern of Ice]], where it is the [[Levistone]]'s infamous guardian, and in the [[Flying Fortress]], where it appears as a random encounter.
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The '''Evil Eye''', also known as '''EYE''' in the [[Nintendo Entertainment System|NES]] version, is a mini-boss in ''[[Final Fantasy]]'' and its subsequent remakes. The Evil Eye is a skull-type monster with a big head and one giant eye. It lives in the [[Cavern of Ice]] guarding the [[Levistone]], and in the [[Flying Fortress]], where it appears as a [[random encounter]].
   
 
In the original Japanese version, the Evil Eye (and [[Death Eye]]) greatly resembled a [[wikipedia:Beholder (Dungeons & Dragons)|Beholder]] from ''Dungeons & Dragons'', and was even called Beholder {{J|ビホルダー|Bihorudā}}. Outside of Japan, and for remakes in all regions, the design and name was severely changed, likely due to copyright concerns (as, unlike much of the D&D bestiary, the Beholder is an original creation of the ''Dungeons & Dragons'' team and is an infamously guarded part of the intellectual property, being something of a mascot monster). The original graphic of the Beholder was kept for the player icon of it in ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'', in all versions.
The Evil Eye in the former area is found one step before the stone and must be battled to obtain the key item. It can be fought as many times as the player's [[party]] wants, because it does not disappear from its position after being defeated. The player can move to another adjacent tile, and then return to fight the Evil Eye again for level grinding purposes, as it gives out a considerable amount of [[experience point]]s upon defeat. If the party has ProRings, the Eye becomes a very good source of Experience due to the fact it is incapable of using its one-hit kill attacks thanks to the ProRings.
 
   
  +
The first instance of the enemies' revised Japanese names was in the ''[[Final Fantasy I∙II Kanzen Kōryaku-hen]]''. The [[Final Fantasy I∙II|Japanese 1994 NES rerelease]] the book is a companion for only replace the sprites but still call them Beholders. The Japanese NES version of the game on [[Virtual Console]] use both the updated names and images.
The Evil Eye does not have any specific weaknesses, so [[attack (Command)|attack]] physically with a [[Thief (Final Fantasy)|Thief]]/[[Monk (Final Fantasy)|Monk]]/[[Warrior (Final Fantasy)|Warrior]] while using [[Haste (Ability)|Haste]] on them if available; use one's highest grade [[Magic (Command)|magic]] to harm it, and [[Heal (Ability)|heal]] as necessary. It should not be too hard due to its low [[HP]] level, which ensures an easy battle if physical tactics are devised. It is, however, recommended that one defeat it rather quickly, as the longer the fight goes on the more likely it is to use abilities that can possibly kill the entire party; it is particularly nefarious for doing this in the original NES version.
 
   
  +
{{See|Evil Eye (enemy)}}
In the original Japanese version of ''Final Fantasy'', the Evil Eye greatly resembled a Beholder from ''Dungeons & Dragons'', and was even called Beholder. Outside of Japan and for remakes in all regions, the design and name was severely changed, likely due to copyright concerns (as, unlike much of the D&D bestiary, the Beholder is an original creation of the ''Dungeons & Dragons'' team and is an infamously guarded part of the intellectual property, being something of a mascot monster). The original graphic of the Beholder was kept for the player icon of it in ''[[Dissidia Final Fantasy]]'', in all versions of the game.
 
   
==Gallery==
+
==Stats==
  +
{{infobox enemy stats FFI
{{Gallery
 
  +
| psp prev = Dark Wizard (Final Fantasy)
|File:Amano FF1 Evil Eye.png|Artwork by [[Yoshitaka Amano]].
 
  +
| psp prev no =
|File:Evil Eye Original Sprite.png|Original Japanese sprite.
 
  +
| psp bestiary = 075
  +
| psp next = Desert Baretta
  +
| psp next no =
  +
| gba prev = Dark Wizard (Final Fantasy)
  +
| gba prev no =
  +
| gba bestiary = 075
  +
| gba next = Desert Baretta
  +
| gba next no =
 
| ps prev = Dark Wizard (Final Fantasy)
  +
| ps prev no =
  +
| ps bestiary = 075
  +
| ps next = Desert Baretta
  +
| ps next no =
  +
| nes = EYE
 
| ps = Evil Eye
 
| gba = Evil Eye
 
| psp = Evil Eye
  +
| psp location =
 
| nes location = [[Cavern of Ice|Ice Cave]], [[Citadel of Trials]]
 
| ps location = [[Cavern of Ice|Ice Cavern]], [[Citadel of Trials]]
  +
| gba location = [[Cavern of Ice]], [[Flying Fortress]]
 
| psp hp =
  +
| psp attack =
  +
| psp intelligence =
  +
| psp defense =
  +
| psp magic defense =
  +
| psp agility =
  +
| psp accuracy =
  +
| psp evasion =
 
| psp exp =
 
| psp gil =
 
| gba hp = 162
 
| gba attack = 30
  +
| gba intelligence = 20
 
| gba defense = 30
  +
| gba magic defense = 92
 
| gba agility = 6
 
| gba accuracy = 42
 
| gba evasion = 12
 
| gba exp = 3,225
 
| gba gil = 3,225
 
| ps hp = 162
 
| ps attack = 30
 
| ps defense = 30
  +
| ps magic defense = 92
 
| ps exp = 806
 
| ps gil = 3,225
 
| nes hp = 162
 
| nes attack = 30 - 60
 
| nes defense = 30
  +
| nes magic defense = 92
 
| nes evasion = 12
 
| nes accuracy = 42
 
| nes exp = 3,225
  +
| nes gil = 3,225
 
| psp fire =
  +
| psp lightning =
 
| psp ice =
 
| psp dia =
 
| gba fire = -
  +
| gba lightning =
 
| gba ice = -
 
| gba dia = -
 
| ps fire = -
  +
| ps lightning = -
 
| ps ice = -
 
| ps dia = -
 
| nes fire = -
  +
| nes lightning = -
 
| nes ice = -
 
| nes dia = -
 
| psp drop =
  +
| psp abilities =
  +
| psp resistance =
  +
| gba drop = None
 
| gba abilities = [[Thundara (ability)|Thundara]], [[Sleep (ability)|Sleep]], [[Stun (ability)|Hold]], [[Death (ability)|Death]], [[Silence (ability)|Silence]], [[Stare]], [[Gaze (ability)|Gaze]], [[Final Fantasy enemy abilities#Glance|Glance]], Squint, [[Slow (ability)|Slow]], [[Kill]]
 
| gba resistance = [[Earth (element)|Quake]]
 
| ps abilities = [[Thundara (ability)|Bolt 2]], [[Sleep (ability)|Sleep1]], [[Kill|Doom]], [[Stun (ability)|Bind]], [[Gaze (ability)|Gaze]], [[Stare]], [[Final Fantasy enemy abilities#Glance|Glance]], Squint, [[Death (ability)|Reaper]], [[Slow (ability)|Slow1]], [[Silence (ability)|Silence]]
 
| ps resistance = [[Earth (element)|Quake]]
 
| nes abilities = XXXX, BRAK, RUB, [[Thundara (ability)|LIT2]], [[Stun (ability)|HOLD]], [[Silence (ability)|MUTE]], [[Slow (ability)|SLOW]], [[Sleep (ability)|SLEP]], GLANCE, SQUINT, [[Gaze (ability)|GAZE]], [[Stare|STARE]]
 
| nes resistance = [[Earth (element)|Quake]]
 
}}
 
}}
   
  +
== Level grinding ==
==Related Enemies==
 
 
The Evil Eye in Cavern of Ice is found one step before the stone and must be battled to obtain the key item. It can be fought as many times as the player's [[party]] wants, because it does not disappear from its position after being defeated. The player can move to another adjacent tile, and then return to fight the Evil Eye again for [[level grinding]] purposes, as it gives out a considerable amount of [[experience point]]s upon defeat. If the party has ProRings, the Eye becomes a very good source of Experience due to the fact it is incapable of using its one-hit kill attacks thanks to the ProRings.
*[[Death Eye]]
 
  +
*[[Bloody Eye (Final Fantasy)|Bloody Eye]]
 
  +
== Battle ==
[[Category:Final Fantasy Enemies]]
 
  +
Evil Eye has a 62.5% to cast a spell, 23.4% to use one its [[Gaze (ability)|Gaze]] abilities and a 14.1% to use a regular attack.
  +
  +
The spell cycle it follows is:
  +
*[[Thundara (ability)|Thundara]] → [[Hold]] → [[Silence (ability)|Silence]] → [[Kill]] → [[Slow (ability)|Slow]] → [[Break (ability)|Break]] → [[Sleep (ability)|Sleep]] → [[Death (ability)|Death]]
  +
  +
While its skill cycle is:
  +
*[[Gaze (ability)#FFI Stare|Gaze (damage)]] → [[Gaze (ability)#FFI Gaze|Gaze (paralyze)]] → [[Gaze (ability)#FFI Glance|Gaze (stone)]] → [[Gaze (ability)#FFI Squint|Gaze (death)]]
  +
  +
In all versions earlier than [[Dawn of Souls]] its spell cycle was instead:
  +
*Kill → Break → Death → Thundara → Hold → Silence → Slow → Sleep
  +
  +
While its skill cycle was:
  +
*Gaze (stone) → Gaze (death) → Gaze (paralyze) → Gaze (damage)
  +
  +
=== Strategy ===
 
The Evil Eye does not have any specific weaknesses, so [[Attack (command)|attack]] physically with a [[Thief (Final Fantasy)|Thief]]/[[Monk (Final Fantasy)|Monk]]/[[Warrior (Final Fantasy)|Warrior]] while using [[Haste (ability)|Haste]] on them if available; use one's highest grade [[Magic (command)|magic]] to harm it, and [[Heal (ability)|heal]] as necessary. It should not be too hard due to its low [[HP (stat)|HP]] level, which ensures an easy battle if physical tactics are devised. It is, however, recommended to defeat it quickly, as the longer the fight goes on the more likely it is to use abilities that can possibly kill the entire party; it is particularly nefarious for doing this in the original NES version.
  +
 
== Gallery ==
  +
<gallery>
 
Amano FF1 Evil Eye.png|Artwork by [[Yoshitaka Amano]].
 
Evil Eye Original Sprite.png|Original Japanese sprite.
  +
</gallery>
  +
  +
== Etymology ==
  +
{{Etym|Evil Eye}}
  +
 
== Related enemies ==
 
* [[Death Eye]]
 
* [[Bloody Eye (Final Fantasy)|Bloody Eye]]
 
[[Category:Enemies in Final Fantasy]]

Revision as of 18:00, 3 January 2020

Template:Sideicon

The Evil Eye, also known as EYE in the NES version, is a mini-boss in Final Fantasy and its subsequent remakes. The Evil Eye is a skull-type monster with a big head and one giant eye. It lives in the Cavern of Ice guarding the Levistone, and in the Flying Fortress, where it appears as a random encounter.

In the original Japanese version, the Evil Eye (and Death Eye) greatly resembled a Beholder from Dungeons & Dragons, and was even called Beholder (ビホルダー, Bihorudā?). Outside of Japan, and for remakes in all regions, the design and name was severely changed, likely due to copyright concerns (as, unlike much of the D&D bestiary, the Beholder is an original creation of the Dungeons & Dragons team and is an infamously guarded part of the intellectual property, being something of a mascot monster). The original graphic of the Beholder was kept for the player icon of it in Dissidia Final Fantasy, in all versions.

The first instance of the enemies' revised Japanese names was in the Final Fantasy I∙II Kanzen Kōryaku-hen. The Japanese 1994 NES rerelease the book is a companion for only replace the sprites but still call them Beholders. The Japanese NES version of the game on Virtual Console use both the updated names and images.

Stats

Level grinding

The Evil Eye in Cavern of Ice is found one step before the stone and must be battled to obtain the key item. It can be fought as many times as the player's party wants, because it does not disappear from its position after being defeated. The player can move to another adjacent tile, and then return to fight the Evil Eye again for level grinding purposes, as it gives out a considerable amount of experience points upon defeat. If the party has ProRings, the Eye becomes a very good source of Experience due to the fact it is incapable of using its one-hit kill attacks thanks to the ProRings.

Battle

Evil Eye has a 62.5% to cast a spell, 23.4% to use one its Gaze abilities and a 14.1% to use a regular attack.

The spell cycle it follows is:

While its skill cycle is:

In all versions earlier than Dawn of Souls its spell cycle was instead:

  • Kill → Break → Death → Thundara → Hold → Silence → Slow → Sleep

While its skill cycle was:

  • Gaze (stone) → Gaze (death) → Gaze (paralyze) → Gaze (damage)

Strategy

The Evil Eye does not have any specific weaknesses, so attack physically with a Thief/Monk/Warrior while using Haste on them if available; use one's highest grade magic to harm it, and heal as necessary. It should not be too hard due to its low HP level, which ensures an easy battle if physical tactics are devised. It is, however, recommended to defeat it quickly, as the longer the fight goes on the more likely it is to use abilities that can possibly kill the entire party; it is particularly nefarious for doing this in the original NES version.

Gallery

Etymology

The evil eye is a look that is believed by many cultures to be able to cause injury or bad luck for the person at whom it is directed for reasons of envy or dislike.

Related enemies