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Redemption is beyond us. The lament of all but saints and fools...and the comfort of the lords and ladies of this accursed place. Once, they held fast against the madness, only to embrace the coming cataclysm and delight in the end of days. Perhaps in rapture they seek to lose themselves and the misery they share... Or perhaps for them alone the promise of eternal pleasure really does hold true.

Eulmore is a city on the island of Kholusia in Final Fantasy XIV: Shadowbringers. Geographically, it is analogous to Limsa Lominsa on the Source. In terms of gameplay, it serves as the player hub for the expansion's endgame resources, similar to Revenant's Toll, Idyllshire, and Rhalgr's Reach.


With its influence extending across the majority of the isle of Kholusia, this powerful military nation once stood firm against the onslaught of the sin eaters. Recent years have seen a drastic shift in Eulmore's position, with the wealthy upper classes turning their backs on the plight of the world, indulging in an endless parade of decadence and debauchery.

Official website description


In the aftermath of the Flood of Light, Eulmore initially opposed the sin eaters alongside the reincarnations of Minfilia Warde. When the mayor feared losing his standing, the Ascian Emet-Selch convinced him into turning his unborn child, Vauthry, into a Lightwarden. Under Vauthry's rule, using his powers to render the sin eaters in his domain docile, Eulmore became a city where the wealthy benefit on the residents of the slums of Gatetown.

Following Vauthry's death, Eulmore's citizens held an election to choose their new leader. Chai-Nuzz, having demonstrated his leadership while rallying Norvrandt's denizens into building the giant Talos that allowed the Scions of the Seventh Dawn to reach Mt. Gulg, is quickly elected as the next mayor. With the aid of the Warrior of Light, Alphinaud Leveilleur, Kai-Shirr, and Vauthry's father's former advisor Wrenden, Chai-Nuzz resolves to reform Eulmore and break down the barriers between the rich and the poor.

Landmarks and services[]


The Buttress[]

The bottom layer of the main structure of Eulmore. Prospective residents must be processed by the Bureau of Immigration and the Bureau of Registration (and subsequently sanitised in the Delousery) before gaining access to the upper floors. The Glory Gate is the sole means of entrance to the Buttress. The city's custom offices, where valuables taken from wealthy residents in exchange for citizenship are stored, are also located here.

The Canopy[]

The upper layer of Eulmore, where only the wealthy free citizens and their bonded servants may wander freely. The Eulmoran Aetheryte Plaza is located here, and uniquely among the game's aetherytes, may not be attuned to at first as it is reserved for use by Eulmoran free citizens. Vendors selling endgame gear and items can be found here.

Eulmore's free citizens live in the residential areas above the Canopy, although access to these is prohibited. Most free citizens spend their time idling in either the Grand Dame's Parlor or the Beehive, the latter of which is modelled after the Honey Bee Inn from Final Fantasy VII.

The Derelicts[]

The shanty town at the base of Eulmore, inhabited by those who made it through Gatetown but got no further, as well as those who have fallen out of favour with their patrons. The Path to Glory leads from the Glory Gate to Gatetown and the rest of Kholusia. Most of the homes here are built out of flotsam and other parts taken from nearby shipwrecks. The residents of the Derelicts eke out a pitiful existence, relying on the scraps and leftovers discarded by those above to survive; many sift through the rubbish dumped in the Derelicts in the hope of finding something they can repurpose to attract a potential patron.

The Understory[]

The middle layer of Eulmore, between the Buttress and the Canopy. The Eulmoran Army Headquarters is located here, as well as The Mainstay, the city's jail.


Eulmore's climate may exhibit any of the following weather conditions:

Weather Frequency or conditions
Fair Skies Fair Skies 40%
Clear Skies Clear Skies 15%
Clouds Clouds 15%
Fog Fog 10%
Gales Gales 10%
Rain Rain 10%
Everlasting Light Everlasting Light At all times prior to completing The Dying Gasp The Dying Gasp.
Starshower Starshower After unlocking The Heroes' Gauntlet The Heroes' Gauntlet until The Seat of Sacrifice The Seat of Sacrifice is completed.



The Heroes' Gauntlet.

The Heroes' Gauntlet The Heroes' Gauntlet
Level 80
Item Level 460
Skyfront (x12 y11)

When yet another starshower manifests over Norvrandt, the Warriors of Darkness find themselves under attack from mysterious spectral foes, who by all appearances are being summoned forth with the selfsame magick the Crystal Exarch employs─a magick that should lie beyond even the Ascians' ken. Seeking to take the battle away from innocent civilians, the heroes flee Eulmore in an airship, setting course for the Crystarium...

Custom Deliveries[]

Kai-Shirr becomes available as a Custom Deliveries client after completing the level 80 sidequest Oh, Beehive Yourself Oh, Beehive Yourself, which unlocks after completing the main story quest Moving Forward Moving Forward.

Triple Triad[]

Name Image Location Time Match Rule(s) Owned Cards Reward(s) Match Fee
Grewenn ? (12.5, 9.9) Always Plus, Swap Behemoth
Jongleurs of Eulmore
Jongleurs of Eulmore

73 MGP

Musical themes[]

"Pain in Pleasure" plays in Eulmore at all times prior to completing the main story quest battle "A Feast of Lies". After Vauthry is overthrown, "Indulgence" plays during the day while "Masquerade" plays at night. "Game Theory" plays while in the Beehive.

"High Treason" plays during the duty "A Feast of Lies", which takes place inside Eulmore itself. "Thunderer" plays during the fight with Ran'jit at the end of the duty.


Behind the scenes[]

Eulmore is similar to Yusnaan from Lightning Returns: Final Fantasy XIII, being a city of decadence and revelry in the face of the end of the world, as well as Midgar from Final Fantasy VII, in that its slums are at ground level while the city proper is elevated high above.

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