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Enwater from FFXIII

Enwater in Final Fantasy XIII.

Enwater (エンウォータ, Enwōta?) is a recurring spell in the series. It usually gives the Enwater status, either adding a set amount of additional Water-elemental damage, or the elemental status, to a target's attack.

Appearances[]

Final Fantasy XI[]

Enwater
MP 12
Effect Adds Water damage after melee attacks.
Duration 3 minutes
Casting Time 3 seconds
Recast Time 10 seconds
Magic Type Enhancing Magic
Element Water
Jobs RDM 27

Enwater is an Enhancing Magic white magic spell. When under the effect of Enwater, the user will deal slight Water magic damage following each melee attack. Ordinary melee attacks cannot have a specific element, and Enspells do not change this.

For example, a player attacks the Eft for 30 damage, the Eft takes 12 additional water damage.

Final Fantasy XIII[]

Add water attribute to target's COM, RAV, SEN, or SAB attacks.

Description

Enwater is a spell available to the Synergist role, accessible by Sazh (stage 4), Lightning (stage 7), and Hope (stage 7). It adds the water attribute to the target's Commando, Ravager, Sentinel, or Saboteur attacks. It costs 2 ATB and has a base duration of 180 seconds.

Final Fantasy XIV[]

Enwater is an enemy ability used primarily by Sahagin lancers and pugilists. It causes the user to deal additional water damage with their auto-attacks.

Final Fantasy Dimensions[]

Enchants all allies' attacks with the power of water.

Description

Enwater is the level 14 ability of the Magus class, requiring 340 AP to learn. At the cost of 18 MP, the user will make the party's physical attacks Water-elemental.

Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

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World of Final Fantasy[]

Enhanced Water is a passive ability that raises water ability damage. It can be used by Cenchos, Elasmos, Lann (Tidus's Champion Jewel), Leviathan, Leviathan★, Sea Snake, Sea Worm, and Ultros★.

Stranger of Paradise Final Fantasy Origin[]

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Gallery[]

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