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* ''Scholar's Enhancing Magic skill increases to B+ rating under [[Light Arts]].'' |
* ''Scholar's Enhancing Magic skill increases to B+ rating under [[Light Arts]].'' |
Revision as of 13:24, 4 September 2013
Enhancing Magic is a type of magic used in Final Fantasy XI that grants positive status effects, but also encompasses all teleportation spells. Like other magic skills, the higher its value is, the more it protects from spell interruption while casting.
Casters
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
Red Mage | B+ | 5 | 109 | 256 |
White Mage | C+ | 5 | 105 | 230 |
Paladin | D | 4 | 101 | 210 |
Scholar* | D (B+)* | 4(5)* | 101(109)* | 210(256)* |
Black Mage | E | 4 | 94 | 200 |
Rune Fencer | B- | 5 | 144 | 388 |
- Scholar's Enhancing Magic skill increases to B+ rating under Light Arts.
List of Enhancing Spells
The following are general types of enhancing magic. For most there's either multiple levels of spell (IE: Protect, Protect II, and Protect III), or different version to accommodate various elements.
Name | Spell Effect | Target |
---|---|---|
Aquaveil | Lowers spell interruption rate | Self |
Barspell | Increases resistances to various elements and status effects | Self (or party for -ra versions) |
Blink | Creates shadow images to absorb attacks | Self |
Deodorize | Masks scent | One party member |
Enspell | Adds additional elemental damage to melee attacks | Self |
Erase | Removes one negative magical effect | One party member |
Escape | Removes one negative magical effect | Party |
Haste | Increases attack speed and lowers recast time | One player |
Invisible | Prevents players from being detected by sight | One party member |
Phalanx | Deflects a portion of physical damage | Self (or one party member for Phalanx II) |
Protect | Increases defense | One player (or party for -ra versions) |
Refresh | Restores MP over time | One party member |
Regen | Restores HP over time | One party member |
Reprisal | Deals damage during a shield block | Self |
Retrace | Teleports one player to their Campaign nation | One party member |
Shell | Increases magical defense | One player (or party for -ra versions) |
Sneak | Prevents players from being detected by sound | One party member |
Spikes | Causes elemental damage when hit by a melee attack | Self |
Stoneskin | Absorbs a set amount of damage | Self |
Storm | Simulates weather effects | One party member |
Teleport/Recall | Teleports party to a specific Telepoint | Party |
Warp | Teleports back to Home Point | Self (or one party member for Warp II) |
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