Final Fantasy XI spellEnfire
|Effect||Adds Fire damage after melee attacks.|
|Casting Time||3 seconds|
|Recast Time||10 seconds|
|Magic Type||Enhancing Magic|
Enfire is an Enhancing Magic White Magic spell. When under the effect of Enfire, the user will deal slight Fire magic damage following each melee attack. Ordinary melee attacks cannot have a specific element, and Enspells do not change this.
For example, the player attacks the Eft for 30 damage, the Eft takes 12 additional fire damage.
Add fire attribute to target's COM, RAV, SEN, or SAB attacks.Description
Enfire is a spell in the Synergist role, accessible by Sazh (stage 6), Lightning (stage 7) and Hope (stage 8). It adds the fire attribute to the target's Commando, Ravager, Sentinel, or Saboteur attacks. It costs 2 ATB and has a base duration of 180 seconds.
Enfire is a Synergist ability exclusive to Paradigm Pack monsters. It costs 2 ATB has a base duration of 200 seconds. It can be learned by Amanojaku (1), Mewmao (3), Nanochu (23), Sazh (12), and Thexteron (20), and can be infused into other Synergist monsters.
Enfire is enemy ability available to the Amalj'aa beastmen enemies. When used, it will give the user the Enfire status, which will allow the user to inflict additional fire-elemental damage on their physical attacks.
In the opening of the original version, the Lalafell Conjurer in the opening used a spell that looked and behaved like Enfire on the Midlander's arrow, but this ability was never made available to players in the original game itself.
Enchants all allies' attacks with the power of fire.Description
Enhanced Fire is a passive ability that raises fire ability damage. It can be used by Bomb, Fritt, Ifreeta, Ifreeta★, Ifrit★, and Weeglee.
Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.