Final Fantasy Wiki
Register
Advertisement

Enfeebling Magic is a category of magic in Final Fantasy XI. In general, this category of magic includes spells that hamper the enemy in some way or convey a negative status effects.

There are other magic categories that also convey negative status ailments. Where the line is drawn is sometimes hard to see. For instance, the spells Bio and Dia both do damage over time. Bio weakens enemy attacks, while Dia weakens enemy Defense. Bio is a Dark Magic spell, and Dia is an Enfeebling magic spell. There are also Elemental Magic spells that provide negative status ailments.

Casters[]

Enfeebling Magics' likelihood to land on a target and stay on that target for its full duration is determined by character statistics and their skill in Enfeebling magic. In general, Red Mages make the best enfeeblers. All of the other jobs that can cast it are merely average in practice. Any player can end up with an enfeebling magic skill through their Support Job but that skill cap will be equivalent to what their support job cap would be at half of their level.

Job Skill Ranking Level 1 cap Level 49 cap Level 99 cap
Red Mage A+ 6 150 424
Black Mage C+ 5 139 378
Geomancer C+ 5 139 378
Dark Knight C 5 139 373
White Mage C 5 139 373
Scholar* D (B+)* 4 133 (144)* 334 (404)*

List of spells[]

White Magic[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Dia 7 01:00 1.0 5.0 Light WHM 3 - RDM 1
Lowers an enemy's defense and gradually deals Light elemental damage.
Dia II 30 02:00 1.5 6.0 Light WHM 36 - RDM 31
Lowers an enemy's defense and gradually deals Light elemental damage.
Dia III 45 Varies 2.0 7.0 Light RDM 75 (Only unlocked with Merit Points)
Lowers an enemy's defense and gradually deals Light elemental damage.
Diaga 12 01:00 1.5 6.0 Light WHM 18 - RDM 15
Lowers defense of enemies within area of effect and gradually deals Light elemental damage.
Paralyze 6 02:00 3.0 10.0 Ice WHM 4 - RDM 6
Paralyzes an enemy.
Paralyze II 36 03:00 3.0 20.0 Ice RDM 75 (Only unlocked with Merit Points)
Paralyzes an enemy.
Slow 15 02:00 2.0 20.0 Earth WHM 13 - RDM 13
Reduces an enemy's attack speed.
Slow II 45 03:00 3.0 20.0 Earth RDM 75 (Only unlocked with Merit Points)
Reduces an enemy's attack speed.
Silence 16 02:00 3.0 10.0 Wind WHM 15 - RDM 18
Silences an enemy.
Addle 36 03:00 5.0 19.0 Fire WHM 93 - RDM 83
Decreases an enemy's magic accuracy and increases its spellcasting time.
Addle II 36 03:10 5.0 12.0 Fire RDM 99
Decreases an enemy's magic accuracy and increases its spellcasting time.
Inundation 48 05:00 3.0 20.0 Light RDM 64
Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.

Black Magic[]

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Blind 5 Varies 2.0 10.0 Dark BLM 4 - RDM 8
Blinds an enemy, lowers its accuracy.
Blind II 31 Varies 3.0 20.0 Dark RDM 75 (Only unlocked with Merit Points)
Blinds an enemy, lowers its accuracy.
Bind 8 Varies 2.0 40.0 Ice BLM 7 - RDM 11 - DRK 20
Binds an enemy in place, immobilizing it.
Dispel 25 Instant 3.0 10 Dark RDM 32 - SCH 32
Removes one beneficial magic effect from an enemy.
Distract 25 02:00 2.0 10.0 Ice RDM 35
Reduces target's physical evasion.
Distract II ? 02:00 3.0 10.0 Ice RDM 85
Reduces target's physical evasion.
Distract III 84 02:10 4.0 6.0 Ice RDM 99
Reduces target's physical evasion.
Frazzle 38 02:00 3.0 10.0 Dark RDM 42
Reduces target's magic evasion.
Frazzle II 64 02:00 3.0 6.0 Dark RDM 92
Reduces target's magic evasion.
Frazzle III 90 02:10 4.0 6.0 Dark RDM 99
Reduces target's magic evasion.
Gravity 24 Varies 1.5 60.0 Wind RDM 21
Weighs an enemy down and lowers its movement speed.
Gravity II 36 Varies 1.5 70.0 Wind RDM 98
Weighs an enemy down and lowers its movement speed.
Break 39 Varies 3.0 30.0 Earth BLM 85 - RDM 87 - DRK 95 - SCH 90
Petrifies an enemy, preventing it from acting.
Breakga 78 Varies 5.0 45.0 Earth BLM 95
Petrifies enemies within area of effect, preventing them from acting.
Sleep 19 01:00 2.5 30.0 Dark BLM 20 - RDM 25 - DRK 30 - SCH 30 - GEO 35
Puts an enemy to sleep.
Sleep II 29 01:30 3.0 30.0 Dark BLM 41 - RDM 46 - DRK 56 - SCH 65 - GEO 70
Puts an enemy to sleep.
Sleepga 38 )1:00 3.5 45.0 Dark BLM 31
Puts all enemies within area of effect to sleep.
Sleepga II 58 01:30 3.5 45.0 Dark BLM 56
Puts all enemies within area of effect to sleep.
Poison 5 00:30 1.0 5.0 Water BLM 3 - RDM 5 - DRK 6
Poisons an enemy and gradually reduces its HP.
Poison II 38 02:00 1.0 5.0 Water BLM 43 - RDM 46 - DRK 46
Poisons an enemy and gradually reduces its HP.
Poisonga 44 Varies 2.0 10.0 Water BLM 24 - DRK 26
Poisons enemies within area of effect and gradually reduces their HP.
Advertisement