Enfeebling Magic is a category of magic in Final Fantasy XI. In general, this category of magic includes spells that hamper the enemy in some way or convey a negative status effects.
There are other magic categories that also convey negative status ailments. Where the line is drawn is sometimes hard to see. For instance, the spells Bio and Dia both do damage over time. Bio weakens enemy attacks, while Dia weakens enemy Defense. Bio is a Dark Magic spell, and Dia is an Enfeebling magic spell. There are also Elemental Magic spells that provide negative status ailments.
Casters[]
Enfeebling Magics' likelihood to land on a target and stay on that target for its full duration is determined by character statistics and their skill in Enfeebling magic. In general, Red Mages make the best enfeeblers. All of the other jobs that can cast it are merely average in practice. Any player can end up with an enfeebling magic skill through their Support Job but that skill cap will be equivalent to what their support job cap would be at half of their level.
Job | Skill Ranking | Level 1 cap | Level 49 cap | Level 99 cap |
---|---|---|---|---|
Red Mage | A+ | 6 | 150 | 424 |
Black Mage | C+ | 5 | 139 | 378 |
Geomancer | C+ | 5 | 139 | 378 |
Dark Knight | C | 5 | 139 | 373 |
White Mage | C | 5 | 139 | 373 |
Scholar* | D (B+)* | 4 | 133 (144)* | 334 (404)* |
- Scholar's Enfeebling Magic skill increases to B+ rating under both Dark Arts and Light Arts.
List of spells[]
White Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
---|---|---|---|---|---|---|
Dia | 7 | 01:00 | 1.0 | 5.0 | Light | WHM 3 - RDM 1 |
Lowers an enemy's defense and gradually deals Light elemental damage. | ||||||
Dia II | 30 | 02:00 | 1.5 | 6.0 | Light | WHM 36 - RDM 31 |
Lowers an enemy's defense and gradually deals Light elemental damage. | ||||||
Dia III | 45 | Varies | 2.0 | 7.0 | Light | RDM 75 Only unlocked with Merit Points |
Lowers an enemy's defense and gradually deals Light elemental damage. | ||||||
Diaga | 12 | 01:00 | 1.5 | 6.0 | Light | WHM 18 - RDM 15 |
Lowers defense of enemies within area of effect and gradually deals Light elemental damage. | ||||||
Paralyze | 6 | 02:00 | 3.0 | 10.0 | Ice | WHM 4 - RDM 6 |
Paralyzes an enemy. | ||||||
Paralyze II | 36 | 03:00 | 3.0 | 20.0 | Ice | RDM 75 Only unlocked with Merit Points |
Paralyzes an enemy. | ||||||
Slow | 15 | 02:00 | 2.0 | 20.0 | Earth | WHM 13 - RDM 13 |
Reduces an enemy's attack speed. | ||||||
Slow II | 45 | 03:00 | 3.0 | 20.0 | Earth | RDM 75 Only unlocked with Merit Points |
Reduces an enemy's attack speed. | ||||||
Silence | 16 | 02:00 | 3.0 | 10.0 | Wind | WHM 15 - RDM 18 |
Silences an enemy. | ||||||
Addle | 36 | 03:00 | 5.0 | 19.0 | Fire | WHM 93 - RDM 83 |
Decreases an enemy's magic accuracy and increases its spellcasting time. | ||||||
Addle II | 36 | 03:10 | 5.0 | 12.0 | Fire | RDM 99 |
Decreases an enemy's magic accuracy and increases its spellcasting time. | ||||||
Inundation | 48 | 05:00 | 3.0 | 20.0 | Light | RDM 64 |
Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target. |
Black Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
---|---|---|---|---|---|---|
Blind | 5 | Varies | 2.0 | 10.0 | Dark | BLM 4 - RDM 8 |
Blinds an enemy, lowers its accuracy. | ||||||
Blind II | 31 | Varies | 3.0 | 20.0 | Dark | RDM 75 Only unlocked with Merit Points |
Blinds an enemy, lowers its accuracy. | ||||||
Bind | 8 | Varies | 2.0 | 40.0 | Ice | BLM 7 - RDM 11 - DRK 20 |
Binds an enemy in place, immobilizing it. | ||||||
Dispel | 25 | Instant | 3.0 | 10 | Dark | RDM 32 - SCH 32 |
Removes one beneficial magic effect from an enemy. | ||||||
Distract | 25 | 02:00 | 2.0 | 10.0 | Ice | RDM 35 |
Reduces target's physical evasion. | ||||||
Distract II | ? | 02:00 | 3.0 | 10.0 | Ice | RDM 85 |
Reduces target's physical evasion. | ||||||
Distract III | 84 | 02:10 | 4.0 | 6.0 | Ice | RDM 99 |
Reduces target's physical evasion. | ||||||
Frazzle | 38 | 02:00 | 3.0 | 10.0 | Dark | RDM 42 |
Reduces target's magic evasion. | ||||||
Frazzle II | 64 | 02:00 | 3.0 | 6.0 | Dark | RDM 92 |
Reduces target's magic evasion. | ||||||
Frazzle III | 90 | 02:10 | 4.0 | 6.0 | Dark | RDM 99 |
Reduces target's magic evasion. | ||||||
Gravity | 24 | Varies | 1.5 | 60.0 | Wind | RDM 21 |
Weighs an enemy down and lowers its movement speed. | ||||||
Gravity II | 36 | Varies | 1.5 | 70.0 | Wind | RDM 98 |
Weighs an enemy down and lowers its movement speed. | ||||||
Break | 39 | Varies | 3.0 | 30.0 | Earth | BLM 85 - RDM 87 - DRK 95 - SCH 90 |
Petrifies an enemy, preventing it from acting. | ||||||
Breakga | 78 | Varies | 5.0 | 45.0 | Earth | BLM 95 |
Petrifies enemies within area of effect, preventing them from acting. | ||||||
Sleep | 19 | 01:00 | 2.5 | 30.0 | Dark | BLM 20 - RDM 25 - DRK 30 - SCH 30 - GEO 35 |
Puts an enemy to sleep. | ||||||
Sleep II | 29 | 01:30 | 3.0 | 30.0 | Dark | BLM 41 - RDM 46 - DRK 56 - SCH 65 - GEO 70 |
Puts an enemy to sleep. | ||||||
Sleepga | 38 | )1:00 | 3.5 | 45.0 | Dark | BLM 31 |
Puts all enemies within area of effect to sleep. | ||||||
Sleepga II | 58 | 01:30 | 3.5 | 45.0 | Dark | BLM 56 |
Puts all enemies within area of effect to sleep. | ||||||
Poison | 5 | 00:30 | 1.0 | 5.0 | Water | BLM 3 - RDM 5 - DRK 6 |
Poisons an enemy and gradually reduces its HP. | ||||||
Poison II | 38 | 02:00 | 1.0 | 5.0 | Water | BLM 43 - RDM 46 - DRK 46 |
Poisons an enemy and gradually reduces its HP. | ||||||
Poisonga | 44 | Varies | 2.0 | 10.0 | Water | BLM 24 - DRK 26 |
Poisons enemies within area of effect and gradually reduces their HP. |