Energy Points (グローリーポイント, Gurōrī Pointo?, lit. Glory Points) is a stat from Lightning Returns: Final Fantasy XIII. Energy Points are equivalent to TP from Final Fantasy XIII where the player accumulates points to fill TP bar segments to perform techniques. The EP system differs from the TP system in that EP bars are of the same cost, while the TP bars had longer bars on level 2 and 3, resulting in spending longer times accumulating TP gauge segments.
Mechanics[]
The EP gauge is replenished each day when Lightning returns to the Ark. The player can spend EP to purchase healing items from Hope before leaving the Ark. Certain treasure spheres also require expending Energy Points to be opened.
As the EP gauge is used up, it is recharged by winning battles. The amount recovered depends on the enemies (small enemies give the least) and on the difficulty level, easier difficulty modes yielding more points.
The starting maximum amount of EP is 5, but it can be raised. Completing main quests 1-5 (Luxerion), 2-3 (Yusnaan) and 5-1 (second Wildlands) earns Lightning 1 EP each, as does completing 3-3 (main Wildlands) on a New Game+, but subsequent completions of those quests don't stack the EP bonus. Thus, the maximum capacity for the EP gauge is 9.
EP can be used during battle by pressing / and then pressing / or / or opening the main menu on the field by pressing /.
Expending 50 EP earns the Miracle of Light achievement.
List of EP abilities[]
Ability | EP Cost | Obtain | Image | |
---|---|---|---|---|
Easy | Normal/Hard | |||
Curaga | 1 | 2 | Default | |
Fully restores Lightning's HP. | ||||
Arise | 2 | 3 | The Ark - Day 3 | |
Revives Lightning from KO and restores HP in relation to the amount of EP consumed. | ||||
Esunada | 1 | 1 | The Ark - Day 5 | |
Removes all status ailments from Lightning. | ||||
Decoy | 1 | 1 | The Ark - Day 10 | |
Summons a moogle doll that draws enemies' attention for a time. | ||||
Quake | 1 | 2 | The Ark - Day 12 | |
Deals non-elemental damage to all enemies and launches them into the air. Extends stagger time. | ||||
Overclock | 1 | 2 | Default | |
Press / in battle to slow the world's time to a crawl, allowing only Lightning to move normally. | ||||
Army of One | 1 | 1 | The Ark - Day 8 | |
Press / while Overclock is active to unleash a devastating flurry of blows. | ||||
Escape | 0 | 0 | The Ark - Day 1 | |
Flee from battle and undo all actions performed or damage taken. On return to the field, the clock advances by an hour on Normal and Hard difficulties as a penalty. | ||||
Chronostasis | 1 | 1 | After Main Quest 1-1 | |
Stops the world's time for 75 seconds of real time (half an hour of game time). | ||||
Teleport | 2 | 3 | Leave Luxerion | |
Allows Lightning to warp to a specific location. Cannot be used in battle. |
Behind the scenes[]
The game's first trailer showed a circular blue gauge and under it a number representation of EP, suggesting that initial plans regarding Energy Points differ from what ended up in the final game. The icon for the EP Abilities resembles Etro's gate, a common theme in Final Fantasy XIII series.