There are four Enemy Skill Materia to obtain:
- In the sample tank in Professor Hojo's lab in the Shinra Headquarters after Red XIII joins the party. (Missable.)
- In the Respectable Inn in Junon.
- In one of the houses in the Forgotten City.
- Received from the Chocobo Sage's Mountain Chocobo.
Unlike many Command Materia, Enemy Skill cannot gain AP or be mastered.
The Enemy Skill Materia can be used to learn specific enemy spells when a character equipped with the Materia is successfully targeted by that spell. The character permanently learns the spell regardless of whether he or she survives the attack. If the party escapes from the battle the learned skill will be nulled, and if the battle ends due to the characters being ejected out of the battle, such as in the battle against Midgar Zolom, it counts as if having escaped and the skill won't be learned. Enemy Skills cannot be permanently learned from the Gold Saucer Battle Square. In other words, the character must be present in the Battle Results screen for them to keep the ability.
An Enemy Skill can only be learned from an enemy casting the Enemy Skill in question, and not from another party member casting the Enemy Skill using another Enemy Skill Materia that already has the Enemy Skill learned.
A single character can equip multiple Enemy Skill Materia and learn an Enemy Skill for all the Materia at the same time. However, the Enemy Skill Materia equipped can only learn a new Enemy Skill if all the rest of the Enemy Skill Materia equipped on the same character do not already have that skill.
Unilke other types of Materia, an Enemy Skill Materia does not reproduce a brand new one once all Enemy Skills has been learned. This means, in the entire game, a player can have up to a maximum of 4 mastered Enemy Skill Materia.
Some enemies have to be manipulated to learn the Enemy Skill because they will never use it under normal conditions. Some enemies may also be inflicted with Confuse to have them use the ability on the player party.
Many of the enemy abilities are not specific skills and use unique formulas. Despite this, they must still have a classification of Physical or Magical even if the ability does not take into account the target's Defense or Magic Defense stats. Its role does affect the attack however with Magical abilities being reflectable unless stated otherwise, and Physical abilities being able to remove Confusion and Sleep statuses.
List of Enemy SkillsEdit
|Frog Song||5||0||Magical||Inflicts Sleep and Frog on one target.||Touch Me, Toxic Frog, Christopher|
|Causes [Sleepel/Frog] on one opponent|
|L4 Suicide||10||31/32||Magical||On all members of the target party with a level divisible by 4, takes away 31/32 current HP and inflicts Mini status.||Mu, Trickplay|
|Causes [Critical/Small] with levels in multiples of 4|
|Magic Hammer*Manip. Can only be learned by using||3||0||Magical||Drains 100 MP from one target and transfers the MP to the caster.||Razor Weed|
|Drains 100 MP out of one opponent|
|White Wind*Manip. Can only be learned by using||34||0||Physical||Cures HP equal to caster's current HP and cures the Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, Darkness, Death Force, and Resist statuses of all members of target party.||Zemzelett, Wind Wing|
|Restores HP and status to every ally|
|Big Guard*Manip. Can only be learned by using||56||0||Magical||Inflicts Haste, Barrier, and MBarrier on target party. Cannot be reflected.||Beachplug, Wolfmeister|
|Adds [Barrier/MBarrier/Haste] to every ally|
|Angel Whisper*Manip. Can only be learned by using||50||32/32||Magical||Restores to target's maximum HP, and cures Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness to one target. If target dies before using ability, the ability will not change its target. Cannot be reflected.||Pollensalta|
|Revives, restores HP and status to any one ally|
|Dragon Force*Manip. Can only be learned by using||19||0||Magical||Raises Defense and Magic Defense to 150% for one target. Cannot be reflected.||Dark Dragon|
|Raises the Defense and Magic Def. level of one ally|
|Death Force*Manip. Can only be learned by using||3||0||Magical||Inflicts Death Force status on one target. Cannot be reflected.||Adamantaimai|
|Makes any one ally immune to death|
|Flame Thrower||10||14||Magical||Minor-moderate Fire elemental damage to one target.||Ark Dragon, Dragon|
|Causes Fire damage to any single opponent|
|Laser||16||16/32||Magical||Gravity elemental damage equal to 1/2 target's current HP to one target.||Dark Dragon, Death Claw|
|Lessens one opponent's HP by 1/2|
|Matra Magic||8||11||Magical||Non-elemental damage to target party.||Bullmotor, Custom Sweeper, Death Machine|
|Non-elemental damage to all opponents|
|Bad Breath||58||0||Magical||Inflicts Sleep, Poison, Confusion, Silence, Frog, and Small on target party. Cannot be reflected.||Malboro|
|[Poison/Confu/Sleepel/Silence/Small/Frog] on all|
|Beta||35||54||Magical||Major Fire elemental damage to target party. Cannot be reflected.||Midgar Zolom|
|Fire damage on all opponents|
|Aqualung||34||52||Magical||Major Water elemental damage to target party.||Jenova∙LIFE, Harpy, Serpent|
|Water damage on all opponents|
|Trine* Can be missed permanently.||20||34||Magical||Moderate-major Lightning elemental damage to target party. Cannot be reflected.||Materia Keeper, Godo, Stilva|
|Lightning damage on all opponents|
|Magic Breath||75||77||Magical||Major Fire, Ice, and Lightning elemental damage to target party. Cannot be reflected.||Parasite, Stilva|
|Fire/Ice/Lightning damage on all opponents|
|????||3||0||Physical||Non-elemental physical damage equal to the user's Max HP minus their current HP to one target.||Jersey, Behemoth|
|Does damage equal to user's MaxHP/HP|
|Goblin Punch||0||12||Physical||Physical damage based on magical attack to one target. Damage multiplied by 8 if target's level equals caster's level.||Goblin|
|Non-elemental damage on any one opponent|
|Chocobuckle||3||0||Physical||Damage equal to the number of times the party has fled from battle on one target.||Chocobo|
|Non-elemental damage on any one opponent|
|L5 Death*Manip. Can only be learned by using||22||0||Magical||Instant Death if target's level is divisible by 5 on target party. Cannot be reflected. See here for a list of enemies that can be killed by it.||Parasite|
|Causes [Death] on levels in multiples of 5|
|Death Sentence||10||0||Magical||Inflicts Death-Sentence status on one target. Cannot be reflected.||Boundfat, Gi Spector, Sneaky Step|
|Pronounces death sentence on any one opponent|
|Roulette||6||0||Magical||Instant Death to a random target. Cannot be reflected.||Death Dealer|
|Pronounces death on any one opponent or ally|
|Shadow Flare||100||125||Magical||Non-elemental damage to one target.||Safer∙Sephiroth, Ultimate Weapon, Dragon Zombie, Ruby Weapon|
|Big non-elemental damage on any one opponent|
|Pandora's Box* Can be missed permanently.||110||60||Magical||Defense-ignoring non-elemental damage to all targets.||Dragon Zombie|
|Big damage on all opponents, ignores defense|
Obtaining rare Enemy SkillsEdit
Most of the rarer Enemy Skills can be obtained in the Northern Cave at the end of the game: Parasite uses L5 Death and Magic Breath, Dark Dragon uses Dragon Force and Laser, Malboro uses Bad Breath. Dragon Zombie uses Shadow Flare and Pandora's Box, Pollensalta uses Angel Whisper and Death Dealer uses Roulette.
All four Enemy Skill Materia can simultaneously learn a skill when all four are equipped on a character, easing the task of learning many of the Enemy Skills, including Roulette and Shadow Flare. If an Enemy Skill is used on a character who has an Enemy Skill Materia equipped that already has that skill, the other Enemy Skill Materia on that character will not learn the skill.
To learn Roulette and L5 Death, casting the Death Force enemy skill on any potential target of Roulette or L5 Death prevents the enemies or allies (in Roulette's case) from being instantly killed.
Trine can be learned only from three enemies: Materia Keeper, Godo and Stilva. Since the first two are bosses (Godo is optional and can be fought any time after obtaining the Tiny Bronco) and Stilva is found only at Gaea's Cliff (which is a one-visit area), Trine can be missed permanently. Stilva later appears in the Battle Square, but the player cannot learn Enemy Skills there. The Chocobo Sage cabin, where the 4th Enemy Skill Materia is located, can only be visited after Gaea's Cliff. If players wish to learn Trine on all four Enemy Skill Materia, they must refrain from fighting Godo until after all four Materia are in their possession.
Due to the game's programming, the Dragon Zombie only uses the Pandora's Box once per save file, and will never use it again. To learn Pandora's Box on all four Enemy Skill Materia, all four must be equipped on the party. Even if the Dragon Zombie fails to cast it due to not having enough MP, none of the others will cast it.
- Ability Cards
- Legend Cards
Materia means "matter" or "substance" in Latin, Spanish and Italian; it also means "subject" in Italian and Spanish, and is the ascendant of Portuguese "Matéria".