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Enaero (エンエアロ, Enearo?) is a recurring spell in the series that typically gives the user the Wind element on their attacks.
Appearances[]
Final Fantasy XI[]
Final Fantasy XI spell Enaero
| |
---|---|
MP | 12 |
Effect | Adds wind damage after melee attacks. |
Duration | 3 minutes |
Casting Time | 3 seconds |
Recast Time | 10 seconds |
Magic Type | Enhancing Magic |
Element | Wind |
Jobs | RDM 20 |
Enaero is an Enhancing Magic white magic spell. When under the effect of Enaero, the user will deal slight wind magic damage following each melee attack. Ordinary melee attacks cannot have a specific element, and En-Spells do not change this.
For example, the player attacks the Eft for 30 damage, the Eft takes 12 additional wind damage.
Final Fantasy XIII-2[]
Enaero is a Synergist ability exclusive to Paradigm Pack monsters. It costs 2 ATB has a base duration of 200 seconds. It can be learned by Amanojaku (45), Fachan (67), Gancanagh Ace (1), Mewmao (30), Miquiztli (2), Nanochu (35), Purple Chocobo (33), Sazh (14), Thexteron (30), and can be infused into other Synergist monsters.
Final Fantasy XIV[]
Enaero is an enemy ability used by Ixali gladiators. It causes the user to deal additional wind damage with their auto-attacks.
Final Fantasy Dimensions[]
Enchants all allies' attacks with the power of wind.
Description
Enaero is the level 7 ability of the Magus class, requiring 140 AP to learn. At the cost of 18 MP, the user will make the party's physical attacks Wind-elemental.
Theatrhythm Final Bar Line[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Mobius Final Fantasy[]
World of Final Fantasy[]
Enhanced Wind is a passive ability that raises wind ability damage. It can be used by Golem Head, Tiamat, Valefor, and Wind Toad.