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Final Fantasy XI SpellEnaero
|Effect||Adds wind damage after melee attacks.|
|Casting Time||3 seconds|
|Recast Time||10 seconds|
|Magic Type||Enhancing Magic|
Enaero is an Enhancing Magic white magic spell. When under the effect of Enaero, the player or monster will deal some slight wind magic damage following each melee attack. Ordinary melee attacks cannot have a specific element, and En-Spells do not change this.
For example, the player attacks the Eft for 30 damage, the Eft takes 12 additional wind damage.
Enaero is a Synergist ability that adds the wind attribute to target's COM, RAV, SEN, or SAB attacks. It has an ATB cost of 2 and a duration of 200.
It can be learned by Amanojaku (45), Fachan (67), Gancanagh Ace (1), Mewmao (30), Miquiztli (2), Nanochu (35), Purple Chocobo (33), Sazh (14), Thexteron (30). Enaero can be infused into another Synergist monster.
Enaero is available to monsters—specifically, the Ixal—but not to players at present. It gives the target additional wind-element damage on their physical attacks.
Enchants all allies' attacks with the power of wind.
Enhanced Wind is a passive ability that raises wind ability damage. It can be used by Golem Head, Tiamat, Valefor, and Wind Toad.