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FFXI Empyrean Weapons

Empyrean Weapons (エンピリアンウェポン, Enpirian Wepon?) are sixteen weapons in Final Fantasy XI obtainable through a series of weapon trials as part of the Trial of the Magians. It is prophesied that the weapons, which are embed with moogle magic, will slumber until such time as adventurers will wield them to avert calamity from befalling the world.

Empyrean Weapons are the third set of legendary arms to be introduced and require purchase of the various Abyssea battle add-ons to obtain and further upgrade. Similar to Relic Weapons and Aeonic Weapons, Empyrean Weapons are divided by the fourteen weapon types that have weapon skills (which means all weapon types other than Throwing) and also include an additional shield and instrument.

Players must undergo numerous trials, starting from the base weapon obtain from a splintery chest in Ru'Lude Gardens to obtain the Empyrean Weapons. However, depending on which path of trials they choose, they may not necessarily upgrade to an Empyrean Weapon. The trials included in upgrading towards an Empyrean Weapon typically involve defeating specific Notorious Monsters a number of times, and collecting the battle trophies of certain High Notorious Monsters.

All damage dealing Empyrean Weapons come with unique weapon skills that can only be found in one other weapon of its kind, obtained through similar trials to the Empyrean Weapons themselves. However, these other weapons do not receive the bonus Aftermath effects granted when using the special weapon skills—the Aftermath effects are unique to Empyrean Weapons. Furthermore, once upgraded to the final Level 99 Afterglow form, these aftermath abilities can be imbued temporarily to allies.

Although the initial level of a "completed" Empyrean Weapon is 80, it does not gain its unique weapon skill and aftermath effects until it is upgraded to its level 85 version. As of 2012, each weapon can be upgraded to its elevated Level 99 form, granting the Afterglow ability. The afterglow of all Empyrean Weapons is a brilliant scarlet.

List of Empyrean Weapons[]

Name Type Image Jobs Weapon Skill Aftermath Weaponskill Ability Trial Weapon
Verethragna Hand-to-Hand FFXI Verethragna MNK / PUP Victory Smite Occasionally deals double damage Fourfold Attack/TP Determines critical hit Bonus First Stage: Pugilists
(85) DMG: +32 Delay: +51 STR +10
(90) DMG: +35 Delay: +51 STR +15
(95) DMG: +39 Delay: +51 STR +17
(99) DMG: +42 Delay: +51 STR +20
Second Stage: Simian Fists
Third Stage: Mantis
Twashtar Dagger FFXI Twashtar THF / BRD / DNC Rudra's Storm Occasionally deals double damage Triple Damage/Inflicts Gravity Status First Stage: Peeler
(85) DMG: 45 Delay: 176 DEX +10
(90) DMG: 48 Delay: 176 DEX +15
(95) DMG: 52 Delay: 176 DEX +17
(99) DMG: 55 Delay: 176 DEX +20
Second Stage: Renegade
Third Stage: Kartika
Almace Sword FFXI Almace RDM / PLD / BLU Chant du Cygne Occasionally deals double damage Threefold Attack/TP Determines critical hit Bonus First Stage: Side-sword
(85) DMG: 57 Delay: 224 DEX +10
(90) DMG: 61 Delay: 224 DEX +15
(95) DMG: 66 Delay: 224 DEX +17
(99) DMG: 70 Delay: 224 DEX +20
Second Stage: Schiavona
Third Stage: Nobilis
Caladbolg Great Sword FFXI Great Sword 10A PLD / DRK Torcleaver Occasionally deals double damage Triple Damage/Damage Varies with TP First Stage: Break Blade
(85) DMG: 109 Delay: 430 VIT +10
(90) DMG: 120 Delay: 430 VIT +15
(95) DMG: 132 Delay: 430 VIT +17
(99) DMG: 142 Delay: 430 VIT +20
Second Stage: Sunblade
Third Stage: Albion
Farsha Axe FFXI Farsha WAR / BST Cloudsplitter Occasionally deals double damage Deals Lightning Elemental Damage First Stage: Chopper
(85) DMG: 68 Delay: 276 STR+7 MND+7
(90) DMG: 74 Delay: 276 STR+10 MND+10
(95) DMG: 80 Delay: 276 STR+11 MND+11
(99) DMG: 86 Delay: 276 STR+13 MND+13
Second Stage: Splinter
Third Stage: Bonebiter
Ukonvasara Great Axe FFXI Great Axe 8A WAR Ukko's Fury Occasionally deals double damage Twofold Attack/Inflicts Slow Status/TP Determines critical hit Bonus First Stage: Lumberjack
(85) DMG: 122 Delay: 482 STR+10
(90) DMG: 131 Delay: 482 STR+15
(95) DMG: 144 Delay: 482 STR+17
(99) DMG: 156 Delay: 482 STR+20
Second Stage: Sagaris
Third Stage: Bonesplitter
Redemption Scythe FFXI Scythe 6A DRK Quietus Occasionally deals double damage Triple Damage/Ignores 10-50% of Target's Defense Depending on TP First Stage: Farmhand
(85) DMG: 127 Delay: 502 STR +7 MND +7
(90) DMG: 136 Delay: 502 STR +10 MND +10
(95) DMG: 150 Delay: 502 STR +11 MND +11
(99) DMG: 163 Delay: 502 STR +13 MND +13
Second Stage: Stigma
Third Stage: Ultimatum
Rhongomiant Polearm FFXI Polearm 15A DRG Camlann's Torment Occasionally deals double damage Triple Damage/Ignores 10-50% of Target's Defense Depending on TP First Stage: Ranseur
(85) DMG: 125 Delay: 492 VIT +10
(90) DMG: 132 Delay: 492 VIT +15
(95) DMG: 146 Delay: 492 VIT +17
(99) DMG: 159 Delay: 492 VIT +20
Second Stage: Copperhead
Third Stage: Oathkeeper
Kannagi Katana FFXI Katana 7A NIN Blade: Hi Occasionally deals double damage Quadruple Damage/TP Determines critical hit Bonus First Stage: Kibashiri
(85) DMG: 52 Delay: 210 AGI +10
(90) DMG: 55 Delay: 210 AGI +15
(95) DMG: 59 Delay: 210 AGI +17
(99) DMG: 64 Delay: 210 AGI +20
Second Stage: Koruri
Third Stage: Mozu
Masamune Great Katana FFXI Masamune SAM Tachi: Fudo Occasionally deals double damage Double Damage/Damage Varies with TP First Stage: Donto
(85) DMG: 107 Delay: 437 STR +10
(90) DMG: 114 Delay: 437 STR +15
(95) DMG: 123 Delay: 437 STR +17
(99) DMG: 132 Delay: 437 STR +20
Second Stage: Shirodachi
Third Stage: Radennotachi
Gambanteinn Club FFXI Gambanteinn WHM Dagan Occasionally deals double damage TP Determines Restored HP and MP First Stage: Stenz
(85) DMG: 74 Delay: 300 HP +50 MP +50
(90) DMG: 78 Delay: 300 HP +70 MP +70
(95) DMG: 84 Delay: 300 HP +80 MP +80
(99) DMG: 90 Delay: 300 HP +90 MP +90
Second Stage: Rageblow
Third Stage: Culacula
Hvergelmir Staff FFXI Hvergelmir BLM / SMN / SCH Myrkr Occasionally deals double damage Removes 3 status effects and Restores MP of User First Stage: Crook
(85) DMG: 93 Delay: 390 MP +80
(90) DMG: 98 Delay: 390 MP +120
(95) DMG: 105 Delay: 390 MP +140
(99) DMG: 113 Delay: 390 MP +150
Second Stage: Shillelagh
Third Stage: Slaine
Gandiva Bow FFXI Gandiva RNG Jishnu's Radiance Occasionally deals double damage Threefold Attack/TP Determines critical hit Bonus First Stage: Sparrow
(85) DMG: 95 Delay: 490 DEX +10
(90) DMG: 103 Delay: 490 DEX +15
(95) DMG: 110 Delay: 490 DEX +17
(99) DMG: 117 Delay: 490 DEX +20
Second Stage: Kestrel
Third Stage: Astrild
Armageddon Marksmanship FFXI Marksmanship G 6A RNG / COR Wildfire Occasionally deals double damage Deals Fire Elemental Damage/TP Determines Enmity Loss First Stage: Thunderstick
(85) DMG: 61 Delay: 582 AGI +10
(90) DMG: 64 Delay: 582 AGI +15
(95) DMG: 70 Delay: 582 AGI +17
(99) DMG: 79 Delay: 582 AGI +20
Second Stage: Blue Steel
Third Stage: Magnatus
Daurdabla String Instrument FFXI String Instrument 2A BRD First Stage: Pyf Harp
(85) Singing Skill +5 String Instrument Skill +5
(90) Singing Skill +20 String Instrument Skill +20

Increases song effect duration "Grants an additional song effect"
(95) Singing Skill +20 String Instrument Skill +20 Increases song effect duration "Grants an additional song effect"
(99) Singing Skill +20 String Instrument Skill +20 Increases song effect duration "Grants two additional song effects"

Ochain Shield FFXI Ochain PLD Shield Size 6: Block Rate 75-95% First Stage: Utilis Shield
(85) DEF:20 VIT+10
(90) DEF:40 VIT +20

Converts 25% of damage taken to MP upon successful block
(95) DEF:40 VIT +22 Converts 30% of damage taken to MP upon successful block
(99) DEF:40 VIT +25 Converts 35% of damage taken to MP upon successful block

Etymology[]

Empyrean, from the Medieval Latin empyreus, properly Empyrean Heaven, is the place in the highest heaven, which in ancient cosmologies was supposed to be occupied by the element of fire (or aether in Aristotle's natural philosophy). The Empyrean was used as a name for the firmament, and in Christian literature, notably the Divine Comedy, for the dwelling-place of God, the blessed, celestial beings so divine they are made of pure light, and the source of light and creation. The word is used both as a noun and as an adjective, but empyreal is an alternate adjective form as well. Having the same Greek origin are the scientific words empyreuma and empyreumatic, applied to the characteristic smell of the burning or charring of vegetable or animal matter.

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