I couldn't miss the chance to practice my drawing!
Emotes are special character actions, sometimes accompanied by a description and more often an animation, that are commonly found in multiplayer games.
They are usually used for fun and role-playing, but sometimes may be required to complete a certain quest or can be used to help communicating with other players non-verbally.
Emotes are available in the game as customisation items, that can be assigned to emote wheels to use in combat, on the sortie screen upon deployment, or the victory and results screens. Standard emotes have the player characters display a hologram in front of them with an image or message but rarer emotes have the characters performing animations, sometimes paired with sounds.
Emotes in the game are paired animations and text descriptions that appear in the text log based on the emoted used and the entity targeted while using the emote.
While most emotes can be used by all races, each race have their own specific animation for each of them. Additionally, each job has its own unique emote that can be used via the
/jobemote command after a certain quest is completed.
Emotes can be accessed via a menu or by using the command
/[emoticonname], for example,
/laugh. It is also possible to use "custom" emotes by using the
/em "text description" command, but these will only display the emote text, without any animation. Conversely emote motions can be performed without the accompanying text description by using the command
Emotes in the game, like in Final Fantasy XI, are paired motions and text descriptions that activate once a player uses an emote.
Each race and gender combination has unique animations for most standard emotes. Each Grand Company also have their own unique emote, unlocked by going up in ranks: the Flame Salute, Serpent Salute, and the Storm Salute.
Like in Final Fantasy XI, emotes can be accessed via the emote menu or by typing the command by hand, using
/[emote name]. Additionally, "custom", text-only emotes can once again be performed by using the command
/em "text" and emote animations can be performed without associated text by using
/[emote] motion or by setting a toggle in the emote menu. By combining custom emote text and emote motions without descriptions within macros, players can make further "custom" emotes. For example:
- /tomestone motion
- /em swipes at their tomestone and checks their messages.
will perform the movement of the Tomestone emote with the custom emote text "<character name> swipes at their tomestone and checks their messages." which would activate upon using the macro.
Moreover, emotes and macros can be assigned to hotbars and triggered upon the press of a key or button.