Elite troopers serving in Shinra's Public Security Division who were promoted from the ranks of grenadiers due to their superior ability. Armed with portable artillery weapons, they are often deployed in key strongholds.Enemy details
The Elite Grenadier is an enemy in Final Fantasy VII Remake and "Episode INTERmission". They are a more powerful version of the Grenadier. They are members of the Shinra Electric Power Company's Public Security Division.
Elite Grenadier (Ranged) is also a grounded unit that can't attack flying opponents in the Fort Condor minigame in "Episode INTERmission". It is won from Shinra Middle Manager in "Mastering Fort Condor".
Abilities in italics lack names in-game and, hence, have unofficial names.
- = Physical damage
- = Magic damage
|Baton Swings||Melee||Strikes target with baton.|
|Grenade||Ranged||Tosses one grenade towards a target. Explosion can hit multiple party members.|
|Napalm||Ranged||Fires three Fire grenades towards target alighting the floor for three seconds. Shoots next grenade after previous grenade has landed.|
|Napalm Shot||Ranged||Fires one Fire grenade towards target alighting the floor for three seconds.|
The Elite Grenadier is a support-fire type of enemy, with superior firepower compared to the Grenadier. He'll mostly remain in the backline using Napalm to supplement the main infantry, and will rarely engage in close-range combat. Napalm covers more area and deals more damage than the Grenadier's Grenade Shot.
Much like the vast majority of human-type enemies, the Elite Grenadier is weak against Fire. Similarly to the Grenadier, they are weak and vulnerable on their own, although having higher stats compared to the Security Officer. Napalm is a telegraphed ability with a slow moving arc projectile, being easy to avoid.
On the hard difficulty the Elite Grenadier will use Napalm more often.
Elite Grenadier can pose a threat when the player is fighting multiple enemies, as he will remain safe on the backline shooting grenades. Ideally, they should be the first enemies to be dispatched, to avoid the support-fire. The player can quickly close the gap and lay into them with Cloud's Punisher Mode and use Fire.