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A ghastly fiend that haunts the train graveyard and feeds on human fear to grow stronger. It is a manifestation of the memories and sorrows that linger in the train graveyard.

Enemy Intel

Eligor is a monster in Final Fantasy VII Remake that resides in the Train Graveyard. It is a manifestation of the memories and sorrows of the abducted children that wandered into its domain, feeding on their fear and emotional pain. Eligor serves as the boss at the end of Chapter 11, "Haunted", during "Clear the Way", when it kidnaps Aerith Gainsborough and tortures her with images of her lonely childhood. Eligor attacks Aerith, Cloud Strife, and Tifa Lockhart to prevent them from reaching the Sector 7 pillar in time, foreseeing the disturbance in the lifestream if it collapses.[1] Like in the original, the player can steal a weapon for Aerith from it.

Stats[]

  1. Only when it flies
  2. Phase 3

Attacks[]

The attacks used depend on the boss's battle phase.

Phase 1: 100–70% HP (the boss is strictly groundborne).
Phase 2: 70–35% HP (the boss takes up to the skies and uses Reflect).
Phase 3: <35% HP (the wheels become targetable).
Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Phase Description Block KB(Knockback)
Physical damage Stomp All Horse stomps on a target while the rider also attacks. Y Y
Physical damage Stab All Stabs a target with a javelin.
Hard Mode: Also inflicts Silence Silence for 40 seconds
Y N
Physical damage Swipe All Swing at a target on its target with javelin.
Hard Mode: Also inflicts Silence Silence for 40 seconds
Y N
Physical damage Trample Trample from FFVII Remake 1 Charges at someone. Y Y
Physical damage Reaper 1 Swings javelin while chasing someone. Y Y
Magic damage Sweeping Gaze Sweeping Gaze from FFVII Remake 1 & 3 Shoots a beam out of the rider's eyes across the battlefield, inflicting Sleep Sleep and Silence Silence on hit for 15 seconds. N N
Physical damage Gallop 2 Runs around the arena, knocking back anyone on its way. While airborne, javelins rain onto the party. Y N
Physical damage Scorpion Strikes 1–2, 4 The boss strikes from behind using its tail for 6 hits, each dealing a great amount of lightning damage. Y Y
Magic damage Reflect 2 Casts Reflect on itself, becoming temporarily immune to magic.
Hard Mode: Casts permanent Reflect on everyone.
N N
Magic damage Javelin Bolts Javelin Bolts from FFVII Remake 2–3 Javelins rain down and draw up from the ground. N N
Physical damage Piercing Gaze 2–3 Shoots a beam at a party member, inflicting Sleep Sleep and Silence Silence for 15 seconds. N N
Physical damage Dash 'n' Slash 2–3 Swings javelin from left to right while running.
Hard Mode: Also inflicts Silence Silence for 40 seconds
Y N
Physical damage Javelin Gallop 3 Runs around the arena swinging its javelin while more javelins rain onto random party members.
Hard Mode: Also inflicts Silence Silence for 40 seconds
Y N
Magic damage Winds of Gehanna Winds of Gehenna from FFVII Remake 3 Creates a tornado that sucks the party in before exploding. Y Y

Battle[]

Eligor is fought with Cloud, Tifa, and Aerith. It uses strong melee attacks, which should be avoided. During the first phase of the battle, Eligor is immune to physical damage when attacked from the back; the only way to damage it physically is to strike the horse.

Sweeping Gaze.

Sweeping Gaze.

After losing a third of its HP, the second phase will begin. Eligor will drop a massive metal container on the middle of the battleground, which can be used by the party to avoid its attacks. Eligor will then high in the sky, and will use Reflect Reflect on itself, becoming immune to magical damage. Eligor's Sweeping and Piercing Gaze should be avoided, as this can put a character to Sleep Sleep and inflict Silence Silence. Its Javelin Bolts attack can be avoided, though characters not in range can take advantage of this to cast spells while it is stationary.

After losing another third of its HP, Eligor enters the third phase, casting Winds of Gehanna to blow away the container in the middle. Eligor will frequently use Javelin Gallop to ride around the area, making it invulnerable to damage while attacking frenetically with its weapon. During this phase javelins will periodically strike near characters. Its right wheel and left wheel can now be targeted by the player and be crippled (which is easily done using a limit break); crippling one will cause it to be stationary, and crippling the other can easily stagger it.

Eligor is weak to Ice Ice and also later Wind Wind when airborne. Despite its appearance, Eligor is not an undead, so healing spells and items won't hurt it.

Strategy[]

Eligor flying with Reflect.

Eligor flying with Reflect.

When Eligor immunizes itself to physical damage, the player should cast spells against it and increase its stagger gauge. Once it is staggered, the party can lay into it with powerful attacks, and use Tifa's Unbridled Strength martial techniques and Aerith's Ray of Judgment to increase its stagger gauge, while laying into it with Cloud's abilities. After it begins to fly and uses Reflect, the player should wait for reflect to expire, and then cast Aerora Aerora or Aero Aero to bring it to the ground. Casting spells from within Aerith's Arcane Ward makes them strike twice.

It is recommended to equip one of the characters Steal Materia Steal Materia to pilfer the Bladed Staff Bladed Staff for Aerith from Eligor. The best Summoning Materia Summoning Materia to bring is Shiva Materia Shiva Materia.

Hard Mode[]

In hard mode, Eligor will also cast Reflect on the party members during phase two, redirecting any beneficial spells to it, including Cure Cure. The party cannot heal unless they dispel Reflect with Breach Breach. It is recommended to bring Prayer Materia Prayer Materia and/or Chakra Materia Chakra Materia as they are not blocked by Reflect. Alternatively, one can cast Regen Regen on the party before the second phase to gradually heal, or use Raise Raise to revive any fallen party members. This is the final battle of the chapter, so expending all MP has no drawback.

Steadfast Block Materia Steadfast Block Materia is great on Cloud. ATB Stagger Materia ATB Stagger Materia is good for Tifa. Time Materia Time Materia is important especially for the final phase, as though the boss can resist it after a few uses, it is not immune to Stop Stop. Cleansing Materia Cleansing Materia can be paired with Magnify Materia Magnify Materia to cast Resist Resist, though it can just as easily be paired with time materia to cast Haste Haste on all.

Either Ice Materia Ice Materia or Lightning Materia Lightning Materia should be equipped on all characters, where ice can be paired with Elemental Materia Elemental Materia and its spells cast while the Eligor is staggered or grounded, and lightning provides guaranteed hits. Aerith's Arcane Ward and Lustrous Shield will be very useful, and all party members can equip weapons giving them mixed attributes to allow them to play a spellcasting role. Cloud and Tifa should use physical attacks.

Early on, the best method is to use Cloud's Counterstance against Eligor's early attacks while Aerith casts Blizzard Blizzard whenever Eligor is stationary. Tifa should remain defensive until Eligor is pressured after an attack. It is possible to stagger it, and thus Tifa's Unbridled Strength should remain at maximum to boost its stagger gauge, as Aerith casts Blizzaga Blizzaga.

In the second phase, when Eligor raises in the sky and hits everyone with Reflect, Aerith should use Arcane Ward, and the party should remain defensive until Eligor's own Reflect ends. Aerith's Lustrous Shield protects from falling javelins. At this point, the party should cast Thundaga Thundaga from within the ward for guaranteed hits. Between this, Tifa can use aerial attacks while Eligor is using Javelin Bolts. When it is on the ground, Blizzard can be cast to pressure and stagger it.

For the final phase, as in normal difficulty, the party can destroy the wheels and focus on staggering the boss. Casting Stop Stop on it gives time to destroy the wheels and focus on building its stagger gauge. Cloud's Triple Slash is particularly effective for crippling the wheels, as each swipe will hit Eligor and both wheels; equipping Aerith with the Synergy Materia Synergy Materia paired with Ice Materia Ice Materia will ensure she follows up with Blizzard Blizzard, which can quickly help destroying the wheels. While it does move around the arena, Cloud's Counterstance can be used to intercept it again. After destroying both wheels, Eligor staggers; Tifa's True Strike and her Unbridled Strength techniques combined with Aerith's Ray of Judgement can quickly build its stagger bonus damage above 200%, while Cloud uses Infinity's End or his Ascension Limit to finish Eligor off.

Defeating Eligor will reward Tifa the Way of the Fist Vol. VIII.

Other appearances[]

Final Fantasy VII Ever Crisis[]

Eligor was the focus of the Eligor Hunt Critical Threat event. Eligor was also used as the base for the Knight of Judgment enemy in the six-month anniversary event The Knights of Judgment - Project Zero Remnant.

Final Fantasy Brave Exvius[]

Eligor FFVIIR from FFBE enemy sprite
Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Etymology[]

Eligor is a Great Duke of Hell in the Ars Goetia, ruling 60 legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favor of lords, knights and other important persons. He is depicted in the form of a goodly knight carrying a lance, an ensign and a sceptre.

He is depicted as a ghostly specter, sometimes riding a semi-skeletal (sometimes winged) horse, or the Steed of Abigor, which matches his appearance.

Citations[]

  1. Square Enix (2020, August 12). "Special Interview: Digging Deep into the World of FFVII REMAKE! Part 2". From Final Fantasy Portal Site. Archived from the original on August 14, 2020.