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A ghastly fiend that haunts the train graveyard and feeds on human fear to grow stronger. It is a manifestation of the memories and sorrows that linger in the train graveyard.

Enemy Intel

Eligor is a monster in Final Fantasy VII Remake that resides in the Train Graveyard, abducting children that wander into its domain to feed on their fear and emotional pain. Eligor serve as the boss at the end of Chapter 11, "Haunted", during "Clear the Way", when it kidnaps Aerith Gainsborough and tortures her with images of her lonely childhood.


Eligor is fought with Cloud, Tifa, and Aerith. Eligor uses strong melee attacks, which should be avoided, and can make itself immune to physical damage.

After losing a third of its HP, Eligor can become airborne, and will use Reflect Reflect on itself. Eligor's Piercing Glaze should be avoided, as this can sleep a character. Its Javelin Bolts attack can be avoided, though characters not in range can take advantage of this to cast spells while it is stationary.

After losing another third of its HP, Eligor will sometimes ride around the area, making it invulnerable to damage. Its right wheel and left wheel can be crippled (which is easily done using a limit break); crippling one will cause it to be stationary, and crippling the other can easily stagger it.


When Eligor immunizes itself to physical damage, the player should cast spells against it and increase its stagger gauge. Once it is staggered, the party can lay into it with powerful attacks, and use Tifa's Unbridled Strength martial techniques and Aerith's Ray of Judgment to increase its stagger gauge, while laying into it with Cloud's abilities. After it begins to fly and uses Reflect, the player should wait for reflect to expire, and then cast Aerora or Aero to bring it to the ground.



Eligor is a Great Duke of Hell in the Ars Goetia, ruling 60 legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favor of lords, knights and other important persons. He is depicted in the form of a goodly knight carrying a lance, an ensign and a sceptre.

He is depicted as a ghostly specter, sometimes riding a semi-skeletal (sometimes winged) horse, or the Steed of Abigor, which matches his appearance.

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