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Template:Sideicon Template:FFVII Enemies Eligor is a rare enemy from Final Fantasy VII. It is fought in the Train Graveyard of Midgar and in the third round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

Battle

It carries the Striking Staff, the best weapon for Aeris until Junon. The player should take advantage of the new Steal Materia received in the sewers to steal it.

In battle, the Eligor is one of the more formidable enemies fought at the point of the game they are first encountered. It is resistant to Gravity.

It only uses Sword Attack which just does decent damage when have above 50% of it's Max HP. It can use Sleepel which may inflict sleep on a single character, and Silence which may prevent the casting magic from one party member. It will use Mono Laser against each party members instead to one character in same turn when have below 50% of it's Max HP, and stays with this attack mode while it have this amount of HP. Interestingly, this attack in the Battle Square uses it three times on the same character when in this condition.

AI Script

Start of battle

Declare Attack_Physical

Declare OpeningAttack = 0

Declare Stage = 0

Turn

Attack_Physical = 0

If (OpeningAttack == 0) Then
1/3 Chance
If (Self MP >= 24) Then

Use Silence on random opponent without Silence

Else

Attack_Physical = 1

1/3 Chance
If (Self MP >= 8) Then

Use Sleepel on random opponent without Sleep

Else

Attack_Physical = 1

1/3 Chance

Do Nothing

OpeningAttack = 1

Else If (Stage == 0) Then
1/3 Chance
If (any opponent is on the back row) Then

Use Mono Laser on random opponent on the back row

Else

Use Mono Laser on random opponent

1/3 Chance

Attack_Physical = 1

1/6 Chance
If (any opponent does not have Silence) Then
If (Self MP >= 24) Then

Use Silence on random opponent without Silence

Else

Attack_Physical = 1

Else If (any opponent does not have Sleep) Then
If (Self MP >= 8) Then

Use Sleepel on random opponent without Sleep

Else

Attack_Physical = 1

Else

Attack_Physical = 1

1/6 Chance
If (any opponent does not have Sleep) Then
If (Self MP >= 8) Then

Use Sleep on random opponent without Sleep

Else

Attack_Physical = 1

Else If (any opponent does not have Silence) Then
If (Self MP >= 24) Then

Use Silence on random opponent without Silence

Else

Attack_Physical = 1

Else

Attack_Physical = 1

Else
3/5 Chance

Attack_Physical = 1

1/5 Chance
If (any opponent does not have Silence) Then
If (Self MP >= 24) Then

Use Silence on random opponent without Silence

Else

Attack_Physical = 1

Else If (any opponent does not have Sleep) Then
If (Self MP >= 8) Then

Use Sleepel on random opponent without Sleep

Else

Attack_Physical = 1

Else

Attack_Physical = 1

1/5 Chance
If (any opponent does not have Sleep) Then
If (Self MP >= 8) Then

Use Sleepel on random opponent without Sleep

Else

Attack_Physical = 1

Else If (any opponent does not have Silence) Then
If (Self MP >= 24) Then

Use Silence on random opponent without Silence

Else

Attack_Physical = 1

Else

Attack_Physical = 1

If (Attack_Physical == 1) Then
If (Stage == 0) Then
If (any opponent is on the front row) Then

Use Sword Attack on random opponent on the front row

Else

Use Sword Attack on random opponent

Else
If (2nd opponent is alive) Then

Use Mono Laser on 2nd opponent

If (1st opponent is alive) Then

Use Mono Laser on 1st opponent

If (3rd opponent is alive) Then

Use Mono Laser on 3rd opponent

Counter - if attacked
If (Self HP > 1/2 * Self Max HP) Then

Stage = 0

Else

Stage = 1

Gallery

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Etymology

Eligor, in demonology, is a Great Duke of Hell, ruling sixty legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favors of lords, knights, and other important persons.

He is depicted as a ghostly specter, sometimes riding a semi-skeletal (sometimes winged) horse, or the Steed of Abigor - which matches his appearance in Final Fantasy VII.

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